Creating world mining value
mining and dwarven operation experience
1. Dwarves sleep
there are several conditions for dwarves to sleep,
A: closed house, B: hanging statue, C: one person, one bed, D: the position of the bed should not exceed the space planned by the statue,
A: closed house, the world structure in the game is two layers, one in front and one in back, as shown in the figure,
at the beginning of the game, only one layer of wall was built, so the statue was not closed (the ball on the top of the statue turned yellow). In addition, if the position on the picture was g out, it was considered that it could not be closed, so we should avoid this problem.
the problems of B and C are very simple, not to say much,
D: the position of the bed should not exceed the space planned by the statue.
after the statue is detected, flowing stars will appear on the boundary to show the boundary. The position of the bed should not exceed that boundary. Otherwise, it will not be under the protection of the statue, and the dwarves will not be able to sleep at ease. Finally, the dwarves will be ordered, Then choose "choose dwarves" -- "sleep" and go to sleep obediently.
possible problems:
1. Sometimes the space is closed, and the statue will not change color immediately. Wait a moment, and have a look. If you confirm that the space is OK, you can close the game and go in again.
2. When digging underground, remember that if a wall behind is broken through, Remember to repair immediately (the repair method is to put the soil or stone in the menu below, click the soil, and then point the place to be repaired. The same way is to transform the terrain). If you don't repair it immediately, you will be miserable. You need to fill the map to find a small hole!!!! It's terrible!!!! Remember, remember
2. About upgrading
I saw many friends say that goblin was destroyed at level 5 or 6, which was actually caused by the fact that the dwarves could not return blood without building a shelter before level 3
if the shelter was built before level 3, there would be no problem at all, so my suggestion is: develop underground
because of this, You just need to build a manhole cover (the door should be built after the manhole cover, but also the lock, which is very troublesome). You only need to leave an exit, and you can quickly complete the closed space, so that the dwarves can rest and recover their blood
3. About the running of dwarves
I saw a post before saying: the biggest enemy is not goblin, nor all kinds of monsters, and the biggest enemy is the intelligence of dwarves!!! Always like to stick in the monster pile, really can't hurt
the solution is that at level 2, there will be a sign with a little tortoise on it (coming out with the statue. If you look carefully, it's not a tortoise, it's a little green monster. Anyway, I first feel that it's a tortoise). Put that sign where dwarves always like to run around, so that they won't cross the sign to dangerous places.
4 About mining, collecting
at the beginning of the game, they all rely on dwarves to run around, mining, collecting, slow death!!! Later found that there is magic door this magical thing
it's the magic that appeared at the beginning (the mapping is very troublesome, so it's just described). The blue one has an oval shape in the middle, like an eye. There's a "2" in the lower right corner. This is the magic gate. The starting point of the magic gate is home by default. You only need to consume "2" magic points (at first you thought that the number 2, the logo can only be used twice, but later you know it's not!! Wipe!!! The blue gem with mana in the upper left corner can recover a little in 5 minutes, but if you upgrade, it will be fully recovered. You can also adjust the time of the computer and restart the game, You can open the door in the distance
is it an instant!! Is the instant speed doubled!!!!!! Yes, it's super fast, whether it's mining, or collecting wood, water, or berries.
the general way used by building owners is to cut down the trees in front of the door, transform the potholes into flat ground, and then find a waterside in the distance to transform a large area of land. Anyway, with the portal, there will be a forest farm. The advantage of waterside is that plants grow fast. Do you find that no matter how you refresh the map, the environment and resources will change, but what remains unchanged is a stone mountain at the end of the horizontal axis!! That's our quarry!!!! With the portal, everything has been solved!!!! Therefore, it is not a problem to accumulate resources rapidly in the early stage
there are also mining tips. When mining, first dig a vertical shaft from your hometown (then cut more trees and build more ladders. You can't climb slowly without a ladder, and you won't fall down). And then straight to the left and right sides of the excavation, this process will see a number of mines, in the place of ore ignition, marking, when necessary, directly open transmission to dig down!!! But note that there will be many ants in the hole below. Although the attack power is not high, once the hole is g, there will be a large number of ants. In the early stage, it's better not to try to provoke, at least wait for armor and iron sword to abuse them
5, But there will be some big tasks (that is, tasks with more words), such as fishing, such as using magic compass. When I played the magic compass several times before, I encountered the problem that the magic compass task got stuck, because the magic release has a distance limit. The task is to use magic compass to find the nearest secret room, However, the nearby secret rooms were discovered by me in the early stage of mining, which directly led to the failure of this task. When the card was closed, I had to reopen it, and then I went to the edge area to look for mineral deposits (anyway, there was a portal). After this magic synthesis, I had to release it once to create a tree before I could continue to develop. Then there would be another task, but you can find the secret room again, So the first time you put it, you don't have to look for it. Just put the magic. The second time, you can look for the secret room.
Provide a simple configuration file modification process, for you to want to be dragoon pland Skye's new masochistic game! The following configuration files can be opened with Notepad, but it is recommended to find an XML editing tool to clearly see the hierarchical structure, which is not easy to make mistakes
Part I: game options settings
file path: appdata% dekovicrafttheworldconfig.xml
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display tag. This is the setting, the width value is the horizontal resolution, the height value is the vertical resolution, the fullscreen is the full screen, and the FPS is the frame value. For example,
< / OL > -
Mining Area: adjustable minerals, such as two coal balls falling out of a coal mine grid or Mithril Shenma falling out... Dirt1234 refers to various colors of soil grid (the harder it is to crack the magma, the color also changes), this area through = & quot; false" Indicates that it will block the movement of the creature
< / OL >
indicates windowed game and uses 1080 × 720 resolution, the default frame value
2. Audio tag. This is the sound setting. It can be adjusted directly in the menu. The 100% volume value is 1.. ambient represents the ambient sound, music represents the background music, and sound represents the voice
3. Game tag. This is the game setting, the first two are important
max_ resources_ Count indicates the maximum number of resources. The default value is 999, that is, whether your item (most likely soil) exceeds or is 999. If you want to change it yourself, such as 9999, then 1K, 1.1k and so on will be displayed when it exceeds 999
pause_ on_ focus_ Lost indicates whether to pause when the window is not activated. By default, true means to pause, and false means that the game can continue even if the window is not activated
Part Two: parameter setting of random map generation
file path:. Levelsdefault.xml
here is a collection of map parameter settings for custom games. For example, caves, reservoirs, high and wide ranges of mountains, the distribution ratio of plants and minerals and the range of strata, etc. are basically unchanged without explanation. The original ones are very good
note: in the data folder, please use the following format: A-M, b-n-p.a-n stands for n a, for example, "wood-4" stands for 4 wood; B-n-p means the probability of losing n B's by P, for example, "torch-2-25" means the probability of losing two torches by 25%
Part Three: parameter setting of destructable objects
file path:. Datablocks.xml
2. Tree area: adjustable trees and shrubs, this area through = & quot; true" It means that the creature can move over without being blocked. Note that the top, trunk and bottom of the tree need to set the treasure dropping resources, which means the top, trunk and bottom of the tree (the part where the root is on the ground) and means what you drop when you chop and where you chop
3. Column area (pillar), furniture area (furniture), construct area (monster building and your building), light area (lamp, light value indicates light illumination range), map object area (map item), other area (other destructible object), weapon area (weapon) do not make much explanation
Well, this problem has bothered me before, but what I lack is iron
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dig a horizontal mine in the shallow underground layer, and you can find the mine soon (once I kept digging, and suddenly found that I couldn't dig, and then I found that I had g to the seaside, ha ha)
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explore deep underground, and at a certain depth, the soil will bring its own coal mine and iron mine (you can also dig all the time, earn gold coins, go to the store to change coal, It's cheap anyway)
< / OL >
that's about it. Please accept it~
the first is to directly modify
use the modifier to find the current number of gold coins
wait until the number of gold coins changes, and then search for a new value
repeat the search action until you find out the unique value
modify the value to the value you want
the second is to modify the game file
Modify main.pak
change the price of items sold in the store to a negative value
the second is to modify the game file
modify the main.pak
change the price of items sold in the store />This way, you will be paid back
concept of creating game scenes in the world:
1. The comfort of a house is mainly related to the stiffness of the wall surrounded by stars, and there is a big difference between the comfort of 100 and 50 blood return speed
2. Since the comfort is easy to reach 100, furniture and roofs are meaningless furnishings. You can make it
3. The most efficient way to make things is to control a dwarf, so that the dwarf does not need to go back to the warehouse to get things
4. Most of these things can be recycled as raw materials, which is also the way to achieve all renewable resources
5. Coins should be related to the amount of mud and other things g up by players, and a certain amount will give players a chance
6. The main purpose of fighting monsters should be to gain experience. Goblin is the most lovely. In the early stage, Goblin comes to rob players' things, and players usually rob goblin one hour later
7. As long as you get everything, such as coal, you can synthesize it in a synthetic way, no matter whether you have a design drawing or not.
build a super large pool on the top of your head, and the bottom of the pool should be thick. Monsters falling from the sky will be trapped in the pool, thus recing your defense pressure. The disadvantage is that there is less rain and the pool takes time to form.
before version 12, you only need to have 9 gold coins to buy 3 treasure boxes to brush resources
after version 12, the treasure chest can't generate resources, and the gold coins are useless
Before the next level is unlocked, let's play the new game first. We hope that the mainland will upgrade first, send me so many wastes = =, and then dismantle them all = =
"kill 10 skeletons" task is completed
"manufacture equipment" task is completed, just make a wooden armor
"cut down 30 trees" task is completed
basic tools project is completed, Unlock the foundation construction, you can use the advanced wooden wall
the picture shows the dwarves fighting goblin. Goblin is a disgusting monster to harass you in the early stage of the game, but in the later stage, it's just looking for abuse! Blow up the warehouse and drop something. What's more, the leader seems to be powerful, but in fact he has no attack power. Don't be fooled
sleeping picture of all dwarves, so as to prepare for the arrival of the monster
the earth roof is green and beautiful, and can be cut when you grow up (although it is temporary)
dwarves have nothing to do at home, waiting for the arrival of the monster quietly
the three tombstones next to the sheep will generate skeletons at night. If you lack stones, you can dig them, or you can put a power tower next to the gate of the monster tide, and the position is randomly generated, Monsters are random, too. This time, the brush is next to the shop = =
skeletons like to pile up. Look, they sneak onto my roof
when the walls of the house are damaged, the comfort level will be zero, and a red star will appear. So when you see that the totem is red, you must see that there are trees and red stars. As shown in the picture, dwarves fight monsters
is about to win
defeating a wave of monsters can gain experience to upgrade
usually, when you do some work, such as making items on the workbench, you can upgrade the corresponding skills, or you can quickly upgrade with the skill book
find a Book of fighting skills. It's a good thing. It can improve the dwarf's melee ability
teach us a useful method. Take the soil and click on the square you want to detect to know what the backwall square is