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Kunming Jinning digkuangpo village rush Street

Publish: 2021-03-27 20:38:20
1. According to the calculation of each score
1. Basic score
for all players participating in qualifying, the game will initialize their qualifying score (also known as rank score or ELO score) to 1200 points by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a player has never played a qualifying game, the average rank score is 1100
(2) basic score = average rank score * 1.2 * (1 + (average rank score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 600 + level * 10
2, winning rate plus component
winning rate is the number of winning games / total games, which is represented by winratio below< The detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300, 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25, 1.3
(5) on the basis of the fourth step above, carry out rank condition: multiply by 0.65 * (Rank / 1000) ^ 1.1, if 0.65 * (Rank / 1000) ^ 1.1 & lt; 1, the original score remains unchanged. Finally, multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(6) players who only play computer games do not calculate the winning rate
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point
theoretically, the score of this part will change greatly, but considering that the official matching system is perfect, it is difficult to win more than 60% after a certain number of matches, and the actual fluctuation of this part is not too big
3. The more winning games, the more points
the score of this game will increase steadily, which mainly reflects whether a player is old enough
calculate the winning field plus components of the following modes, and take the highest one
(1) for the match match, 2 points will be added for each match, up to 3000 points
(2) the formula of rank score is (rank-1000) * 1.5 + total score of qualifying * 3
the total wins of qualifying will also be included in the total wins of last season
the upper limit is 3500 points
(3) for computer only players,
the number of wins is 1.5
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