Where is the special electric loader for mining
Publish: 2021-03-27 11:36:49
1. In the mainstream system, FANUC system is the first one in Japan, Heidenhain system is the more advanced one, and Heidenhain system is mainly characterized by high-speed machining, five axis and above machining, intelligent and friendly man-machine interface. Communication interface
FANUC system generally uses RS232C interface, Heidenhain system host unit has various data communication interfaces (Ethernet / RS232 / RS422 / USB, etc.) and the transmission speed of Ethernet interface is 100 Mbit / s. Generally, the computer is used for connection and online processing can be realized
FANUC system generally uses RS232C interface, Heidenhain system host unit has various data communication interfaces (Ethernet / RS232 / RS422 / USB, etc.) and the transmission speed of Ethernet interface is 100 Mbit / s. Generally, the computer is used for connection and online processing can be realized
2. Of course, it's accurate. The data comes from the chain. The blockchain can't be fake. Now there's a lot of data on gikee. It's said that there are more than 3000 projects, which are quite complete.
3. Since May last year, the FTX exchange has ranked among the top ten digital currency exchanges in the world with a daily trading volume of more than US $500 million, so in terms of trading volume, the daily trading volume of the platform is extremely huge; At the same time, in December of last year, FTX exchange has also reached a strategic partnership with currency security, and its influence and growth speed are self-evident.
4. That is to sell the currency in the game to other players in exchange for RMB
5. Mineral processing is the process of selecting useful minerals from the collected mineral raw materials according to the differences of physical properties, physicochemical properties and chemical properties of various minerals. The machinery that implements this process is called beneficiation machinery. According to the beneficiation process, beneficiation machinery is divided into crushing, grinding, screening, separation (separation) and dehydration machinery
crushing equipment
recing the final crushing proct particle size (i.e. grinding particle size) is an important way to increase proction, save energy and rece consumption in grinding operation. In China, this idea is summarized as "more crushing and less grinding", and the key to realize the process of more crushing and less grinding is crushing equipment. Therefore, the crushing equipment still takes high efficiency and energy saving as the theme, and vigorously develops large crushing ratio, fine crushing and ultra fine crushing equipment. The final crushing proct size of domestic black mines has generally reached 15mm. At present, China's mine concentrators mainly rece the final proct size from the following two aspects: the introction of foreign advanced technology and equipment, and the technical transformation of the existing process and equipment<
grinding equipment
the grinding fineness test in iron ore beneficiation test is an important basis for the design of grinding process, but the value range of grinding fineness test is mostly 74 μ According to the distribution characteristics of iron minerals, the grinding fineness test value should be greater than 0.5mm. When the grinding proct particle size is greater than 0.5mm, the spiral classifier will not be able to work, so the screening equipment should be used, and the corresponding magnetic separation equipment should be adjusted
magnetic lining of ball mill: the research and application of magnetic lining of ball mill are developing continuously in China. Magnetic lining is a simultaneous interpreting proct of ordinary manganese steel lining. Compared with traditional manganese steel liner, it has the characteristics of long life, light weight and thin thickness. It saves ball, saves electricity, noise and works, and does not need bolt consolidation. It has convenient installation, no leakage of pulp and good working environment, and greatly reces workers' labor intensity, fewer accidents and spare parts consumption. The rubber magnetic lining used in the early stage was graally replaced by the steel shell magnetic lining< One of the differences between the grinding process of China's mine concentrators and the international advanced level is that hydrocyclone and ball mill are commonly used in closed circuit in foreign countries, while hydrocyclone is only widely used in fine grinding section in China
magnetic separation equipment
the main research direction of magnetic separation equipment is to improve the separation accuracy, expand the application field, increase the processing capacity, adopt new magnetic materials and save energy consumption. In the weak magnetic field, the magnetic separation equipment is still dominated by permanent magnetic cylinder separator. In recent years, the focus of research and development of iron ore beneficiation technology is to improve the quality of iron concentrate economically and reasonably. Due to the constant magnetic field of the permanent magnetic separator, it is difficult to obtain high-quality concentrate e to the low degree of magnetic agglomeration and dispersion of gangue in the magnetic separation of magnetite. In order to destroy the magnetic agglomeration and improve the quality of concentrate, in recent years, magnetogravity concentrator, magnetic separation column and improved permanent magnet cylinder magnetic separator have appeared one after another<
dewatering and filtration equipment
dewatering and filtration is the last stage of mineral processing. The amount of water in the concentrate directly affects the transportation of the concentrate and the proction cost of the smelter. In recent years, foreign countries have mainly accelerated the improvement, intellectualization and large-scale of pressure filtration equipment, the improvement and large-scale of disc vacuum filter, the development and application of ceramic disc filter and disc pressure filter with low energy consumption, and basically eliminated the cylindrical vacuum inner filter and outer filter with low proctivity and high energy consumption. Compared with the cylinder filter, the disc filter has been developed rapidly because of the advantages of large filtration capacity, low energy consumption and low moisture. At present, the equipment is relatively mature, and it is the most widely used filtering equipment in the mineral processing instry, especially in the iron ore dressing plant, replacing the traditional barrel vacuum internal filter and external filter<
automatic control equipment
the automatic control and information management of China's concentrators is one of the weakest and lowest level instries in the instrial field, and is one of the important factors affecting the proction level and economic benefits of China's concentrators. In recent years, the scientific and technological workers of mineral processing have generally paid attention to it, especially in the grinding and classification operation which accounts for more than 60% of the energy consumption of the whole plant.
crushing equipment
recing the final crushing proct particle size (i.e. grinding particle size) is an important way to increase proction, save energy and rece consumption in grinding operation. In China, this idea is summarized as "more crushing and less grinding", and the key to realize the process of more crushing and less grinding is crushing equipment. Therefore, the crushing equipment still takes high efficiency and energy saving as the theme, and vigorously develops large crushing ratio, fine crushing and ultra fine crushing equipment. The final crushing proct size of domestic black mines has generally reached 15mm. At present, China's mine concentrators mainly rece the final proct size from the following two aspects: the introction of foreign advanced technology and equipment, and the technical transformation of the existing process and equipment<
grinding equipment
the grinding fineness test in iron ore beneficiation test is an important basis for the design of grinding process, but the value range of grinding fineness test is mostly 74 μ According to the distribution characteristics of iron minerals, the grinding fineness test value should be greater than 0.5mm. When the grinding proct particle size is greater than 0.5mm, the spiral classifier will not be able to work, so the screening equipment should be used, and the corresponding magnetic separation equipment should be adjusted
magnetic lining of ball mill: the research and application of magnetic lining of ball mill are developing continuously in China. Magnetic lining is a simultaneous interpreting proct of ordinary manganese steel lining. Compared with traditional manganese steel liner, it has the characteristics of long life, light weight and thin thickness. It saves ball, saves electricity, noise and works, and does not need bolt consolidation. It has convenient installation, no leakage of pulp and good working environment, and greatly reces workers' labor intensity, fewer accidents and spare parts consumption. The rubber magnetic lining used in the early stage was graally replaced by the steel shell magnetic lining< One of the differences between the grinding process of China's mine concentrators and the international advanced level is that hydrocyclone and ball mill are commonly used in closed circuit in foreign countries, while hydrocyclone is only widely used in fine grinding section in China
magnetic separation equipment
the main research direction of magnetic separation equipment is to improve the separation accuracy, expand the application field, increase the processing capacity, adopt new magnetic materials and save energy consumption. In the weak magnetic field, the magnetic separation equipment is still dominated by permanent magnetic cylinder separator. In recent years, the focus of research and development of iron ore beneficiation technology is to improve the quality of iron concentrate economically and reasonably. Due to the constant magnetic field of the permanent magnetic separator, it is difficult to obtain high-quality concentrate e to the low degree of magnetic agglomeration and dispersion of gangue in the magnetic separation of magnetite. In order to destroy the magnetic agglomeration and improve the quality of concentrate, in recent years, magnetogravity concentrator, magnetic separation column and improved permanent magnet cylinder magnetic separator have appeared one after another<
dewatering and filtration equipment
dewatering and filtration is the last stage of mineral processing. The amount of water in the concentrate directly affects the transportation of the concentrate and the proction cost of the smelter. In recent years, foreign countries have mainly accelerated the improvement, intellectualization and large-scale of pressure filtration equipment, the improvement and large-scale of disc vacuum filter, the development and application of ceramic disc filter and disc pressure filter with low energy consumption, and basically eliminated the cylindrical vacuum inner filter and outer filter with low proctivity and high energy consumption. Compared with the cylinder filter, the disc filter has been developed rapidly because of the advantages of large filtration capacity, low energy consumption and low moisture. At present, the equipment is relatively mature, and it is the most widely used filtering equipment in the mineral processing instry, especially in the iron ore dressing plant, replacing the traditional barrel vacuum internal filter and external filter<
automatic control equipment
the automatic control and information management of China's concentrators is one of the weakest and lowest level instries in the instrial field, and is one of the important factors affecting the proction level and economic benefits of China's concentrators. In recent years, the scientific and technological workers of mineral processing have generally paid attention to it, especially in the grinding and classification operation which accounts for more than 60% of the energy consumption of the whole plant.
6. I'm sure there will still be new people coming into the market with a fairly small budget. People often continue to spend money in areas where it is impossible to get back to their capital, which is not a phenomenon that can be explained by logic. But whether they can succeed or not is quite another matter
to a large extent, I agree with Kristian that I am even more radical: most of the people / companies that release new games, even those developers with a budget of more than $1 million, will find it difficult to succeed or even survive on mobile platforms. Even for those developers whose revenue ranks in the top 200, I guess this is already the case. In the next year or two, this trend will only become more obvious
it will be more difficult for developers with small budget to achieve sustainable success; Of course, as a person whose main job is to sell cardboard, I am of course biased
mark Sorrell, a free game design consultant
No
say a few reasons
1. You can spend money on developing users, but it's hard for you to buy retention and profitability. Therefore, even if all the money in the world is given to you, it is impossible to guarantee the retention rate and profitability of your game. There must be help (for example, you can hire me), but those are more like art than science, and may last for years
2. Cross platform is still reasonable. That's why King's original games stay on the market longer than Zynga. Therefore, we can not regard the mobile phone game instry as a bubble.
3. Development costs continue to decline. Marketing costs are rising. Of course, big studios are likely to put a million dollars into their budgets, but that money is increasingly used for marketing. If a small team with little money makes a good game, they can still cover the marketing cost (by being acquired)
4. Great success is a random event. That's out of control, so small bets can still bring big returns
so, yes, No
Teut Weidemann, Ubisoft's online game expert
"3. Development costs continue to decline"
When did it start
I can see that there are still many small teams (let's call them independent developers) that have achieved great success, but the frequency of success will become smaller and smaller. Independent teams can still make money
in order to make an impact, you need a lot of money, and $1 million can only help you get here. Think about it. Most of the top 10 games in terms of revenue are online games. The cost of the game itself, server code, infrastructure and operation team can quickly swallow up more than half of the money
therefore, if you want to squeeze into the top $101 million, it's absolutely necessary
mark Sorrell, free game design consultant
how much does it cost to make a frame of "to story" now, for example
I think the idea of AAA / big game is totally wrong. The huge success on the mobile / Facebook platform is nothing like that
candy crush, puzzle & Dragons, Clash of clans - none of them immediately reminds me of AAA. They look good, of course, but to the same degree as Peggle. Now it's cheaper to make candy crush than it was when it was made Infinity blade is certainly well done, but it may not have a brilliant future
I have to say that a large part of the changes brought about by mobile phones and web games are about players, for example, their tastes have changed. I do think that the driving force for us to move forward has always been the design of roles and cycles and things that are more difficult to quantify. I don't think these basic things have changed
we play games, not technology. For example, you like racing games, but you are spending meaningless money. How much are you willing to spend on a puzzle game to pass the broken time
we tend to overestimate the short-term effects of technology and underestimate its long-term consequences. For games, technology leads to a way of playing that doesn't need and obviously can't use a lot of budget
I'm willing to double my bet on this idea - if a good idea is executed well, it doesn't need extra high cost, and if it is executed well, it needs some good luck to succeed
I'm sure there are more secure strategies (such as authorized adaptation), but I think that's too far from the point
Stuart dredge, guardian
many successful developers are trying to distribute on their own, working with small and talented independent developers without $1 million. Maybe that's a way out, too? Rovio stars is an example. But I don't think I've seen a huge success with this approach
Ben Cousins, director of Dena Europe studio
I am sure that small developers can still make money with small investment, if they can get strong recommendation or huge support from platform owners
but I think what Kristian is talking about is probably about higher revenue Rankings - "how do we make profitable mobile games?"
we see such a cycle in every game platform. In order to consolidate its position, a small company makes a lot of money by accident. It spends these profits on marketing and output value. It can only survive by making bigger bets to get rid of other competitors
I think the idea that "things are different now" is always wrong
compared with micro computer games, arcades bring games to more players; Compared with arcades, game machines play a more important role in the popularization of games; Compared with the game console, mobile phones play a greater role in the popularity of games
this transition is nothing special. There is no doubt that this transition has increased the accessibility of the target market
Where does money go Pong and Sega rally, who will Qian choose? They're all simple arcade style multiplayer games designed to pass the break time
Anthony pecorella, proct director of kongregate
I think Ben is absolutely right, because mobile games are getting closer to AAA games. When I say "close", I mean quality, proction team and budget. Apart from marketing, they have not reached the level of popular PC / game games or big proction movies. I'd like to see what happens as our expectations for the quality and scale of top games continue to rise. But of course, that doesn't mean that small studios have no hope of success, and even the success is divided into different degrees. While we do see big companies gaining the upper hand, we will continue to see "independence" succeed. Independent developers have developed well on steam, and game consoles have begun to treat them well. Many small teams' works have been recommended by Apple App store. Let alone "my world" let the small team see the hope of success
I think we will continue to see great innovations and disruptive technologies coming from independent studios, some of which will make a lot of money, a few of which will be able to maintain a long-term operation, but a few of them will be "truly successful". But the wages and management costs of small companies do not require them to make a lot of money every day
that is to say, with the increase of acquisition costs, I really think the games on IOS that occupy the top 50 in terms of revenue for a long time need a lot of development and marketing budget. However, I didn't say whether these budgets are about $1 million, especially considering that early revenue can be recycled back into user development
Oscar Clark, marketing officer of applifier
I like Einstein's definition of madness quoted by Ben: repeat something and hope the result will be different
every time there is a periodic change, we see that the big studio becomes bigger and the small studio becomes smaller
those who survive are often professional studios or destructive studios
I am sure that the budget of big games will go up and the publisher model will return (although they must also accept the concept of "game as a service")
I also agree with Anthony that not everyone should strive to be in the top 100... Nearly 70% of the revenue is generated by games outside the top 100, which reminds me of the power of "game as a service"
we have been sharing development risks; Start with the minimum viable proct. We use that assumption to test our ideas and get some revenue to keep the team running. That means we don't need that 10% upfront... But we may spend that money if our smallest viable proct succeeds... Otherwise we can move on to the next project without wasting any more money
that's why the free model is so popular... Not because of the extra money, but because of the extra stability and opportunities
Kristian segerstrale, director of supercell
I certainly hope that fewer and fewer people will enter the market - after all, I am a seed investor who actively sponsors the game team. But now we only look at the number of things at the competitive end:
1. Team - I think it's better to control the size of the team at 6-8 people, with special personnel in charge of code, art, design and business / numerical analysis. Depending on the talent, type of project and time required, you can increase or decrease the number of people appropriately
2. Time - obviously, there is no such thing as how many people and how many months it takes, but if someone told me that they have completed, tested and released a potential IOS / Android game in six months and achieved success, I might not believe it. If someone said that it took 10 people 18 months, I would think that for the first game, the result might be a little bit not optimistic, or that it was too ambitious at the beginning
I think we should choose a median, that is, 7 people in 12 months (9 months of development + 2 months of testing + 1 month of marketing to earn $5000 / day of net income or get into the top 300), so that you can make profits without having to worry about money
suppose your situation is that the average monthly cost (including office rent, taxes, equipment, daily expenses, legal fees, etc.) is $10000, and the operating income is about $840000. Plus the $20000 to $40000 of marketing activities and $100000 to $120000 of user development activities ring the test period, your $1 million is almost used up. It means you're out of money when you're going to make a profit. It's not a good way to run a company. I prefer to rece the above cost by 20% and spend another two months to adjust / modify the project, which may be more realistic
I still don't consider the long concept period, no direction change in the development process, no big problems in testing or release. So, I think $1 million is pretty conservative. Obviously, you can offset the cost with equity - founders don't get paid, offices become their own garages, local financial support, etc. But in either case, you're replacing other forms of investment with cash
to be honest, I hope my hypothesis is wrong. After all, the seed financing of game companies will soon become project financing, which is not a fun process. If I'm wrong, please let me know
Eric seufert, consultant to gamefounders
I think Kristian's number is reasonable, but I think the official launch should cost more money. I use a spreadsheet to calculate
to a large extent, I agree with Kristian that I am even more radical: most of the people / companies that release new games, even those developers with a budget of more than $1 million, will find it difficult to succeed or even survive on mobile platforms. Even for those developers whose revenue ranks in the top 200, I guess this is already the case. In the next year or two, this trend will only become more obvious
it will be more difficult for developers with small budget to achieve sustainable success; Of course, as a person whose main job is to sell cardboard, I am of course biased
mark Sorrell, a free game design consultant
No
say a few reasons
1. You can spend money on developing users, but it's hard for you to buy retention and profitability. Therefore, even if all the money in the world is given to you, it is impossible to guarantee the retention rate and profitability of your game. There must be help (for example, you can hire me), but those are more like art than science, and may last for years
2. Cross platform is still reasonable. That's why King's original games stay on the market longer than Zynga. Therefore, we can not regard the mobile phone game instry as a bubble.
3. Development costs continue to decline. Marketing costs are rising. Of course, big studios are likely to put a million dollars into their budgets, but that money is increasingly used for marketing. If a small team with little money makes a good game, they can still cover the marketing cost (by being acquired)
4. Great success is a random event. That's out of control, so small bets can still bring big returns
so, yes, No
Teut Weidemann, Ubisoft's online game expert
"3. Development costs continue to decline"
When did it start
I can see that there are still many small teams (let's call them independent developers) that have achieved great success, but the frequency of success will become smaller and smaller. Independent teams can still make money
in order to make an impact, you need a lot of money, and $1 million can only help you get here. Think about it. Most of the top 10 games in terms of revenue are online games. The cost of the game itself, server code, infrastructure and operation team can quickly swallow up more than half of the money
therefore, if you want to squeeze into the top $101 million, it's absolutely necessary
mark Sorrell, free game design consultant
how much does it cost to make a frame of "to story" now, for example
I think the idea of AAA / big game is totally wrong. The huge success on the mobile / Facebook platform is nothing like that
candy crush, puzzle & Dragons, Clash of clans - none of them immediately reminds me of AAA. They look good, of course, but to the same degree as Peggle. Now it's cheaper to make candy crush than it was when it was made Infinity blade is certainly well done, but it may not have a brilliant future
I have to say that a large part of the changes brought about by mobile phones and web games are about players, for example, their tastes have changed. I do think that the driving force for us to move forward has always been the design of roles and cycles and things that are more difficult to quantify. I don't think these basic things have changed
we play games, not technology. For example, you like racing games, but you are spending meaningless money. How much are you willing to spend on a puzzle game to pass the broken time
we tend to overestimate the short-term effects of technology and underestimate its long-term consequences. For games, technology leads to a way of playing that doesn't need and obviously can't use a lot of budget
I'm willing to double my bet on this idea - if a good idea is executed well, it doesn't need extra high cost, and if it is executed well, it needs some good luck to succeed
I'm sure there are more secure strategies (such as authorized adaptation), but I think that's too far from the point
Stuart dredge, guardian
many successful developers are trying to distribute on their own, working with small and talented independent developers without $1 million. Maybe that's a way out, too? Rovio stars is an example. But I don't think I've seen a huge success with this approach
Ben Cousins, director of Dena Europe studio
I am sure that small developers can still make money with small investment, if they can get strong recommendation or huge support from platform owners
but I think what Kristian is talking about is probably about higher revenue Rankings - "how do we make profitable mobile games?"
we see such a cycle in every game platform. In order to consolidate its position, a small company makes a lot of money by accident. It spends these profits on marketing and output value. It can only survive by making bigger bets to get rid of other competitors
I think the idea that "things are different now" is always wrong
compared with micro computer games, arcades bring games to more players; Compared with arcades, game machines play a more important role in the popularization of games; Compared with the game console, mobile phones play a greater role in the popularity of games
this transition is nothing special. There is no doubt that this transition has increased the accessibility of the target market
Where does money go Pong and Sega rally, who will Qian choose? They're all simple arcade style multiplayer games designed to pass the break time
Anthony pecorella, proct director of kongregate
I think Ben is absolutely right, because mobile games are getting closer to AAA games. When I say "close", I mean quality, proction team and budget. Apart from marketing, they have not reached the level of popular PC / game games or big proction movies. I'd like to see what happens as our expectations for the quality and scale of top games continue to rise. But of course, that doesn't mean that small studios have no hope of success, and even the success is divided into different degrees. While we do see big companies gaining the upper hand, we will continue to see "independence" succeed. Independent developers have developed well on steam, and game consoles have begun to treat them well. Many small teams' works have been recommended by Apple App store. Let alone "my world" let the small team see the hope of success
I think we will continue to see great innovations and disruptive technologies coming from independent studios, some of which will make a lot of money, a few of which will be able to maintain a long-term operation, but a few of them will be "truly successful". But the wages and management costs of small companies do not require them to make a lot of money every day
that is to say, with the increase of acquisition costs, I really think the games on IOS that occupy the top 50 in terms of revenue for a long time need a lot of development and marketing budget. However, I didn't say whether these budgets are about $1 million, especially considering that early revenue can be recycled back into user development
Oscar Clark, marketing officer of applifier
I like Einstein's definition of madness quoted by Ben: repeat something and hope the result will be different
every time there is a periodic change, we see that the big studio becomes bigger and the small studio becomes smaller
those who survive are often professional studios or destructive studios
I am sure that the budget of big games will go up and the publisher model will return (although they must also accept the concept of "game as a service")
I also agree with Anthony that not everyone should strive to be in the top 100... Nearly 70% of the revenue is generated by games outside the top 100, which reminds me of the power of "game as a service"
we have been sharing development risks; Start with the minimum viable proct. We use that assumption to test our ideas and get some revenue to keep the team running. That means we don't need that 10% upfront... But we may spend that money if our smallest viable proct succeeds... Otherwise we can move on to the next project without wasting any more money
that's why the free model is so popular... Not because of the extra money, but because of the extra stability and opportunities
Kristian segerstrale, director of supercell
I certainly hope that fewer and fewer people will enter the market - after all, I am a seed investor who actively sponsors the game team. But now we only look at the number of things at the competitive end:
1. Team - I think it's better to control the size of the team at 6-8 people, with special personnel in charge of code, art, design and business / numerical analysis. Depending on the talent, type of project and time required, you can increase or decrease the number of people appropriately
2. Time - obviously, there is no such thing as how many people and how many months it takes, but if someone told me that they have completed, tested and released a potential IOS / Android game in six months and achieved success, I might not believe it. If someone said that it took 10 people 18 months, I would think that for the first game, the result might be a little bit not optimistic, or that it was too ambitious at the beginning
I think we should choose a median, that is, 7 people in 12 months (9 months of development + 2 months of testing + 1 month of marketing to earn $5000 / day of net income or get into the top 300), so that you can make profits without having to worry about money
suppose your situation is that the average monthly cost (including office rent, taxes, equipment, daily expenses, legal fees, etc.) is $10000, and the operating income is about $840000. Plus the $20000 to $40000 of marketing activities and $100000 to $120000 of user development activities ring the test period, your $1 million is almost used up. It means you're out of money when you're going to make a profit. It's not a good way to run a company. I prefer to rece the above cost by 20% and spend another two months to adjust / modify the project, which may be more realistic
I still don't consider the long concept period, no direction change in the development process, no big problems in testing or release. So, I think $1 million is pretty conservative. Obviously, you can offset the cost with equity - founders don't get paid, offices become their own garages, local financial support, etc. But in either case, you're replacing other forms of investment with cash
to be honest, I hope my hypothesis is wrong. After all, the seed financing of game companies will soon become project financing, which is not a fun process. If I'm wrong, please let me know
Eric seufert, consultant to gamefounders
I think Kristian's number is reasonable, but I think the official launch should cost more money. I use a spreadsheet to calculate
7. Qin Shang, which I played before, can get materials by mining and fighting monsters, and then create various kinds of equipment with different properties
8. The hammer smashes the stone (ore) will smash the ore, the value is respectively gold, silver and copper, and then the hoe will dig out the stairs (digging the stairs is regular, finding the law, can save energy!) If you go down the stairs, you will find a better mine:
Quanbian ore field
map
name
code
mining point [function]
unloading price
waste ore
11
all layers
1
money
all layers
copper
12
all layers [tools 100% experience
upgrade]
15
Silver
13
all layers [tools 200% experience
upgrade]
15 Grade use]
20
Gold
14
less than 3 layers [tools 300% experience
upgrade]
25
mitag
15
less than 5 layers [tools 400% experience
upgrade]
40
oriha steel
16
less than 9 layers [making necklaces, earrings, bracelets, brooches]
50
diamond
17
less than 9 layers [making wool, cheese Mayonnaise processing machine]
50
sage's stone
1C
60
102
123
152
155
190
202
222
231 ~ 255
20000
black grass
ground 1
1 ~ 100
250 ~ 255
10
goddess jade
25
60
102
152
155
155
171
190
202
222 [secret treasure]
power fruit
100
Mi slate
255, Digging)
flying stone
255 (it can be knocked in the third year) [equipment
can instantly reach the corresponding position on the map]
lakeside ore field
map
name
code
digging point [function]
unloading price
Moonstone
18
8 layers
255
55
desert rose stone
19
9 layers
255
60
Pink As a diamond, diamond diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, and diamond < br / < br / < br / < br / < br / < br / < br / < 30 < br / < br / < br / < br / < br / < br / < 30 < br / < br / < 30 < br / < br / < br / < 70 < br / < 90 < br / < 90 < br / < 100 < br / < 110
110 < br / < br / < 130 < br / < 130 < br / < 130 < br / < 130 < br / < br / < br / < 100 < br / < 100 < br / < 100 < br / < 100 < br / < 100 < br / < br / < 100 < br / < 100 < br / < 100 < br / < br / < 100 < br / < br / < 100 < br / < 100 < br / < br / < 100 < br / < 100 < br / < br / < br / < br / < 100 < br / < br /
90
110
130
170
190
201 ~ 255
100
emerald
1E
layers with single digit 5
40
60
80
120
140
160
180
201 ~ 255
80
Ruby
1F
50
100
150
layers other than 200
layers
75
Topaz
20
50
100
150
layers other than 200
layers Number of layers
70
olivine
21
50
100
150
200
number of layers
68
fluorite
22
50
50
100
150
number of layers
65
agate
23
50
100
150
number of layers
200
number of layers
62
Amethyst
24
50
100
150
number of layers
200
number of layers
50
100 />60
Hetong jade
26
aboveground 1
40
60
80
120
140
160
180
255 [secret treasure]
black grass
all layers
Quanbian ore field
map
name
code
mining point [function]
unloading price
waste ore
11
all layers
1
money
all layers
copper
12
all layers [tools 100% experience
upgrade]
15
Silver
13
all layers [tools 200% experience
upgrade]
15 Grade use]
20
Gold
14
less than 3 layers [tools 300% experience
upgrade]
25
mitag
15
less than 5 layers [tools 400% experience
upgrade]
40
oriha steel
16
less than 9 layers [making necklaces, earrings, bracelets, brooches]
50
diamond
17
less than 9 layers [making wool, cheese Mayonnaise processing machine]
50
sage's stone
1C
60
102
123
152
155
190
202
222
231 ~ 255
20000
black grass
ground 1
1 ~ 100
250 ~ 255
10
goddess jade
25
60
102
152
155
155
171
190
202
222 [secret treasure]
power fruit
100
Mi slate
255, Digging)
flying stone
255 (it can be knocked in the third year) [equipment
can instantly reach the corresponding position on the map]
lakeside ore field
map
name
code
digging point [function]
unloading price
Moonstone
18
8 layers
255
55
desert rose stone
19
9 layers
255
60
Pink As a diamond, diamond diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, and diamond < br / < br / < br / < br / < br / < br / < br / < 30 < br / < br / < br / < br / < br / < br / < 30 < br / < br / < 30 < br / < br / < br / < 70 < br / < 90 < br / < 90 < br / < 100 < br / < 110
110 < br / < br / < 130 < br / < 130 < br / < 130 < br / < 130 < br / < br / < br / < 100 < br / < 100 < br / < 100 < br / < 100 < br / < 100 < br / < br / < 100 < br / < 100 < br / < 100 < br / < br / < 100 < br / < br / < 100 < br / < 100 < br / < br / < 100 < br / < 100 < br / < br / < br / < br / < 100 < br / < br /
90
110
130
170
190
201 ~ 255
100
emerald
1E
layers with single digit 5
40
60
80
120
140
160
180
201 ~ 255
80
Ruby
1F
50
100
150
layers other than 200
layers
75
Topaz
20
50
100
150
layers other than 200
layers Number of layers
70
olivine
21
50
100
150
200
number of layers
68
fluorite
22
50
50
100
150
number of layers
65
agate
23
50
100
150
number of layers
200
number of layers
62
Amethyst
24
50
100
150
number of layers
200
number of layers
50
100 />60
Hetong jade
26
aboveground 1
40
60
80
120
140
160
180
255 [secret treasure]
black grass
all layers
9. Specialized in mining, mineral processing, prospecting machinery is known as mining machinery and equipment, a large number of cranes, conveyors, fans and drainage machinery used in mining operations are collectively referred to as mining machinery and equipment. Mining machinery is a kind of machinery which can process ore and make low-quality ore valuable. Separation of valuable minerals from gangues. In a narrow sense, it is a kind of machinery directly used for mineral mining and enrichment. Including mining machinery and mineral processing machinery. In a broad sense, prospecting machinery also belongs to mining machinery
edit the equipment classification of this section
new equipment
ultra fine laminated autogenous mill
full section airlift micro bubble flotation machine
multi frequency dewatering screen tailings dry discharge
there are many professional mechanical equipment that will be applied in mining operation, which are roughly divided into mining equipment, mineral processing equipment, and prospecting equipment. Mining machinery refers to the machinery directly used for mineral mining and enrichment, including mining machinery and mineral processing machinery. The working principle and structure of prospecting machinery are mostly the same or similar to mining machinery, which is also a kind of mining machinery in a broad sense. A large number of cranes, conveyors, ventilators and drainage machines are also used in mining operations
mining equipment
tunneling includes roadheader / gangue raker / belt conveyor / transfer / crusher, and mining equipment includes shearer, drum shearer, plough, bending scraper conveyor, self moving hydraulic support, bridge conveyor and telescopic belt conveyor / hydraulic support / scraper conveyor, etc.
including mining machinery for mining metal ore and non-metal ore; The oil drilling and proction machinery used for oil exploitation, such as drum shearer, plough, bending scraper conveyor, self moving hydraulic support, bridge type transfer machine and telescopic belt conveyor, can be divided into crushing machinery (adjustable fine crushing machine, jaw type crusher, box type crusher, impact crusher, etc.), grinding machinery, screening machinery and so on Separation (separation) machinery and dehydration machinery, as well as a variety of proction lines. According to the principle of action, the separation machine is divided into gravity separation machine, magnetic separator, flotation machine and special separation machine. Mineral processing machinery is also used in building materials, chemical instry, glass, ceramics and other instrial sectors. Mineral processing is the process of selecting useful minerals from the collected mineral raw materials according to the differences of physical properties, physicochemical properties and chemical properties of various minerals. The machinery that implements this process is called beneficiation machinery. According to the beneficiation process, beneficiation machinery is divided into crushing, grinding, screening, separation (separation) and dehydration machinery
jaw crusher, rotary crusher, cone crusher, roller crusher and impact crusher are commonly used in crushing machinery; Cylinder mill is the most widely used in grinding machinery, including rod mill, ball mill, gravel mill and autogenous mill; Inertia vibrating screen and resonance screen are commonly used in screening machinery; Hydraulic classifier and mechanical classifier are widely used in wet classification. According to the function principle, the separation machinery is divided into gravity separation machinery, magnetic separator, flotation machine and special separation machinery. The earliest separation machinery was gravity separation machinery. The first piston jig appeared in Germany from 1830 to 1840, which was used for metal ore separation; The first magnetic separator (belt type low intensity magnetic separator) came out in 1888; The first mechanical stirring flotation machine appeared in 1910. Gravity mineral processing machinery is a kind of equipment that uses the difference of density and particle size between ore particles and gangue to separate in moving medium, including jig, heavy medium concentrator and centrifugal concentrator. Jigging machine makes water flow in water tank by means of diaphragm, piston or compressed air, so that the ore particles on the screen are stratified according to density and particle size under the action of pulsating water flow. The ore particles with high density pass through the bed rock layer on the screen and gather at the bottom of the water tank to become concentrate, which is discharged from the discharge port. Trapezoidal jigs, double chamber movable cone bottom jigs and compound vibration jigs are mainly used to separate metal ores; There are side drum jig and under screen air chamber jig for coal preparation. Dense medium concentrator uses suspension or heavy liquid as dense medium to separate ore particles from gangue. There are mainly heavy medium vibration chute, heavy medium swirler, inclined wheel heavy medium coal separator and vertical wheel heavy medium coal separator. Centrifugal concentrator is a machine used to recover metal particles in fine slime, which is mainly composed of host and control mechanism. In the centrifugal force field proced by the high-speed rotation of the cone drum of the main engine, the heavy ore particles deposit on the drum wall and become the concentrate, while the light ore particles attach to the surface of the concentrate and are discharged from the drum and become the tailings under the action of the flow film (pulp flow). The magnetic separator is a kind of machine which uses the magnetic difference of various minerals to separate minerals with the help of magnetic force and mechanical force. The magnetic separator is composed of magnetic system, separation device, feeding and discharging device. There are many kinds of magnetic separators, such as permanent magnet cylinder magnetic separator, electromagnetic flat ring high intensity magnetic separator and high gradient high intensity magnetic separator. Flotation machine is a kind of machine which uses the difference of physical and chemical properties of particle surface to separate fine minerals. The flotation agent is attached to the flotation machine. By means of compressed air or mechanical stirring, the ore particles that are not easy to be wetted by water are attached to the bubbles (positive flotation method), raised to the liquid level, and discharged as concentrate through the discharge device. The ore particles that are easy to be wetted by water are left in the tank and discharged as tailings. The concentrate from wet beneficiation needs to be dehydrated to separate the solid and liquid. Dehydration machinery can be divided into thickener, filter, centrifugal dehydrator and dryer
exploration equipment
mainly includes rotary drilling rig, rotary vertical shaft drilling rig, derrick (drill tower), winch, power engine (motor, diesel engine), mud pump and other equipment, as well as manipulator and pipe twisting machine and other ancillary equipment< With the development of social economy and the acceleration of commodity circulation, the competition among similar commodities in the same instry is becoming more and more fierce. Enterprises often compete for the target customers not only in quality, but also in technology, style and brand. The brand competition is the key for an enterprise to occupy the market quickly and obtain a large number of target customers< Mining machinery instry status
mining machinery is specialized in the proction of a variety of mining machinery and ore refining machinery instry, however, e to economic development and increased demand for consumption and considerable profits, many enterprises swarmed into the instry. However, the increase of enterprises is that the target customer market is scattered, and the profit margin is greatly reced, which makes manufacturers often imitate proction according to the original mechanical equipment in the market, rather than innovate technology and enhance the content of science and technology. The emergence of a new proct in the market will soon be imitated and copied, and the influx of foreign procts and competitive pressure
disordered competition in the domestic market, slow proct update speed and long technology upgrading cycle are the key factors restricting the development of mining machinery instry. How to make this instry rapidly improve proct value and technology content, so as to drive the development of the whole instry and cope with the competitive pressure of foreign manufacturers. It is the primary problem faced by domestic mining machinery instry
establish brand awareness: the so-called brand awareness refers to an enterprise's basic concept of brand and brand building, which is a comprehensive reflection of an enterprise's brand values, brand resources, brand equity, brand competition, brand development, brand strategy and brand building. It can be said that brand awareness provides a solid rational foundation for enterprises to formulate brand strategy and build a strong brand, which has become a strategic awareness leading enterprises to win in modern competitive economy
establish the sense of innovation: an enterprise can only have a career if it tries. Enterprise and innovation, and breakthrough. Enterprises should change from pursuing profit maximization to pursuing sustainable growth, constantly innovate technology and improve the content of science and technology
establish patent awareness: for the research and practice of enterprise intellectual property strategy, enterprise patent strategy is the source field and relatively mature component. Patent, as an important part of intellectual property, plays a vital role in the development of enterprises. To establish and improve patent strategy is a necessary means for enterprises to enhance their core competitiveness in the domestic and foreign market competition. Enterprises must grasp the national conditions, grasp the rules, avoid risks, and master the self-defense and winning way of patent protection as soon as possible
government support: actively grasp and respond to the government's new policies and support policies for the instry. The development of enterprises is the key to vitalize and drive the development and strength of the nation< In 2008, the Ministry of land and resources issued the "guidance on promoting deep prospecting work" to promote China's solid mineral exploration to the deep. This shows that mining machinery and equipment stocks will face a new round of instry demand, especially drilling, field prospecting and many other equipment. More and more mines begin to use mechanized operation to improve mining rate and eliminate potential safety hazards. In coal, copper, zinc and other mines, the degree of mechanization has been greatly improved, which greatly enhances the market capacity of mining machinery and equipment
with the support of computer technology, network technology and other multidisciplinary integration, mining machinery is facing economic construction, driven by market demand, and in the harmonious development of human and nature, mining machinery has developed towards digitization, intelligence, ecology and amenity< The 21st century is an era of rapid development of science and technology and information. Emerging instries are constantly emerging and market competition is becoming more and more fierce. E-commerce, a new instry, is developing rapidly and driving the transformation of traditional instries. It is all walks of life that see new vitality and new direction. Especially at the time of the financial crisis, online retail B2B and vertical segment B2C have achieved a new round of rapid development, many B2C service providers have obtained a considerable number of venture capital, and traditional manufacturers have also tried the water, so B2C has achieved unprecedented development and prosperity
mining machinery manufacturers how to use e-commerce to drive enterprises to develop and grow faster and bring more profit space to enterprises has become a concern of the mining machinery instry. The previous sales mode of mining machinery engaged in crushers and mineral processing equipment is to seek agents and distributors, through which to promote the sales and development of enterprise procts, But the traditional business model has not been able to adapt to the development of small and medium-sized mining machinery, the increasing number of small and medium-sized manufacturers, the saturation of the market, the increasing competition of enterprises, the lack of market sales personnel and the shortage of funds have become obstacles to the development and progress of enterprises
the sustainable development of e-commerce in China is that these small and medium-sized manufacturers have seen a new sales mode network marketing. The difference between network marketing and traditional marketing lies in that network marketing is a marketing activity with Internet as the main means to achieve a certain marketing purpose. That is, in order to achieve the overall business objectives of the enterprise, the Internet is the basic means to create a variety of online business environment activities. And the traditional marketing is to use sales personnel to do marketing business and sales activities. How to carry out network marketing:
using websites to carry out network marketing activities
edit the equipment classification of this section
new equipment
ultra fine laminated autogenous mill
full section airlift micro bubble flotation machine
multi frequency dewatering screen tailings dry discharge
there are many professional mechanical equipment that will be applied in mining operation, which are roughly divided into mining equipment, mineral processing equipment, and prospecting equipment. Mining machinery refers to the machinery directly used for mineral mining and enrichment, including mining machinery and mineral processing machinery. The working principle and structure of prospecting machinery are mostly the same or similar to mining machinery, which is also a kind of mining machinery in a broad sense. A large number of cranes, conveyors, ventilators and drainage machines are also used in mining operations
mining equipment
tunneling includes roadheader / gangue raker / belt conveyor / transfer / crusher, and mining equipment includes shearer, drum shearer, plough, bending scraper conveyor, self moving hydraulic support, bridge conveyor and telescopic belt conveyor / hydraulic support / scraper conveyor, etc.
including mining machinery for mining metal ore and non-metal ore; The oil drilling and proction machinery used for oil exploitation, such as drum shearer, plough, bending scraper conveyor, self moving hydraulic support, bridge type transfer machine and telescopic belt conveyor, can be divided into crushing machinery (adjustable fine crushing machine, jaw type crusher, box type crusher, impact crusher, etc.), grinding machinery, screening machinery and so on Separation (separation) machinery and dehydration machinery, as well as a variety of proction lines. According to the principle of action, the separation machine is divided into gravity separation machine, magnetic separator, flotation machine and special separation machine. Mineral processing machinery is also used in building materials, chemical instry, glass, ceramics and other instrial sectors. Mineral processing is the process of selecting useful minerals from the collected mineral raw materials according to the differences of physical properties, physicochemical properties and chemical properties of various minerals. The machinery that implements this process is called beneficiation machinery. According to the beneficiation process, beneficiation machinery is divided into crushing, grinding, screening, separation (separation) and dehydration machinery
jaw crusher, rotary crusher, cone crusher, roller crusher and impact crusher are commonly used in crushing machinery; Cylinder mill is the most widely used in grinding machinery, including rod mill, ball mill, gravel mill and autogenous mill; Inertia vibrating screen and resonance screen are commonly used in screening machinery; Hydraulic classifier and mechanical classifier are widely used in wet classification. According to the function principle, the separation machinery is divided into gravity separation machinery, magnetic separator, flotation machine and special separation machinery. The earliest separation machinery was gravity separation machinery. The first piston jig appeared in Germany from 1830 to 1840, which was used for metal ore separation; The first magnetic separator (belt type low intensity magnetic separator) came out in 1888; The first mechanical stirring flotation machine appeared in 1910. Gravity mineral processing machinery is a kind of equipment that uses the difference of density and particle size between ore particles and gangue to separate in moving medium, including jig, heavy medium concentrator and centrifugal concentrator. Jigging machine makes water flow in water tank by means of diaphragm, piston or compressed air, so that the ore particles on the screen are stratified according to density and particle size under the action of pulsating water flow. The ore particles with high density pass through the bed rock layer on the screen and gather at the bottom of the water tank to become concentrate, which is discharged from the discharge port. Trapezoidal jigs, double chamber movable cone bottom jigs and compound vibration jigs are mainly used to separate metal ores; There are side drum jig and under screen air chamber jig for coal preparation. Dense medium concentrator uses suspension or heavy liquid as dense medium to separate ore particles from gangue. There are mainly heavy medium vibration chute, heavy medium swirler, inclined wheel heavy medium coal separator and vertical wheel heavy medium coal separator. Centrifugal concentrator is a machine used to recover metal particles in fine slime, which is mainly composed of host and control mechanism. In the centrifugal force field proced by the high-speed rotation of the cone drum of the main engine, the heavy ore particles deposit on the drum wall and become the concentrate, while the light ore particles attach to the surface of the concentrate and are discharged from the drum and become the tailings under the action of the flow film (pulp flow). The magnetic separator is a kind of machine which uses the magnetic difference of various minerals to separate minerals with the help of magnetic force and mechanical force. The magnetic separator is composed of magnetic system, separation device, feeding and discharging device. There are many kinds of magnetic separators, such as permanent magnet cylinder magnetic separator, electromagnetic flat ring high intensity magnetic separator and high gradient high intensity magnetic separator. Flotation machine is a kind of machine which uses the difference of physical and chemical properties of particle surface to separate fine minerals. The flotation agent is attached to the flotation machine. By means of compressed air or mechanical stirring, the ore particles that are not easy to be wetted by water are attached to the bubbles (positive flotation method), raised to the liquid level, and discharged as concentrate through the discharge device. The ore particles that are easy to be wetted by water are left in the tank and discharged as tailings. The concentrate from wet beneficiation needs to be dehydrated to separate the solid and liquid. Dehydration machinery can be divided into thickener, filter, centrifugal dehydrator and dryer
exploration equipment
mainly includes rotary drilling rig, rotary vertical shaft drilling rig, derrick (drill tower), winch, power engine (motor, diesel engine), mud pump and other equipment, as well as manipulator and pipe twisting machine and other ancillary equipment< With the development of social economy and the acceleration of commodity circulation, the competition among similar commodities in the same instry is becoming more and more fierce. Enterprises often compete for the target customers not only in quality, but also in technology, style and brand. The brand competition is the key for an enterprise to occupy the market quickly and obtain a large number of target customers< Mining machinery instry status
mining machinery is specialized in the proction of a variety of mining machinery and ore refining machinery instry, however, e to economic development and increased demand for consumption and considerable profits, many enterprises swarmed into the instry. However, the increase of enterprises is that the target customer market is scattered, and the profit margin is greatly reced, which makes manufacturers often imitate proction according to the original mechanical equipment in the market, rather than innovate technology and enhance the content of science and technology. The emergence of a new proct in the market will soon be imitated and copied, and the influx of foreign procts and competitive pressure
disordered competition in the domestic market, slow proct update speed and long technology upgrading cycle are the key factors restricting the development of mining machinery instry. How to make this instry rapidly improve proct value and technology content, so as to drive the development of the whole instry and cope with the competitive pressure of foreign manufacturers. It is the primary problem faced by domestic mining machinery instry
establish brand awareness: the so-called brand awareness refers to an enterprise's basic concept of brand and brand building, which is a comprehensive reflection of an enterprise's brand values, brand resources, brand equity, brand competition, brand development, brand strategy and brand building. It can be said that brand awareness provides a solid rational foundation for enterprises to formulate brand strategy and build a strong brand, which has become a strategic awareness leading enterprises to win in modern competitive economy
establish the sense of innovation: an enterprise can only have a career if it tries. Enterprise and innovation, and breakthrough. Enterprises should change from pursuing profit maximization to pursuing sustainable growth, constantly innovate technology and improve the content of science and technology
establish patent awareness: for the research and practice of enterprise intellectual property strategy, enterprise patent strategy is the source field and relatively mature component. Patent, as an important part of intellectual property, plays a vital role in the development of enterprises. To establish and improve patent strategy is a necessary means for enterprises to enhance their core competitiveness in the domestic and foreign market competition. Enterprises must grasp the national conditions, grasp the rules, avoid risks, and master the self-defense and winning way of patent protection as soon as possible
government support: actively grasp and respond to the government's new policies and support policies for the instry. The development of enterprises is the key to vitalize and drive the development and strength of the nation< In 2008, the Ministry of land and resources issued the "guidance on promoting deep prospecting work" to promote China's solid mineral exploration to the deep. This shows that mining machinery and equipment stocks will face a new round of instry demand, especially drilling, field prospecting and many other equipment. More and more mines begin to use mechanized operation to improve mining rate and eliminate potential safety hazards. In coal, copper, zinc and other mines, the degree of mechanization has been greatly improved, which greatly enhances the market capacity of mining machinery and equipment
with the support of computer technology, network technology and other multidisciplinary integration, mining machinery is facing economic construction, driven by market demand, and in the harmonious development of human and nature, mining machinery has developed towards digitization, intelligence, ecology and amenity< The 21st century is an era of rapid development of science and technology and information. Emerging instries are constantly emerging and market competition is becoming more and more fierce. E-commerce, a new instry, is developing rapidly and driving the transformation of traditional instries. It is all walks of life that see new vitality and new direction. Especially at the time of the financial crisis, online retail B2B and vertical segment B2C have achieved a new round of rapid development, many B2C service providers have obtained a considerable number of venture capital, and traditional manufacturers have also tried the water, so B2C has achieved unprecedented development and prosperity
mining machinery manufacturers how to use e-commerce to drive enterprises to develop and grow faster and bring more profit space to enterprises has become a concern of the mining machinery instry. The previous sales mode of mining machinery engaged in crushers and mineral processing equipment is to seek agents and distributors, through which to promote the sales and development of enterprise procts, But the traditional business model has not been able to adapt to the development of small and medium-sized mining machinery, the increasing number of small and medium-sized manufacturers, the saturation of the market, the increasing competition of enterprises, the lack of market sales personnel and the shortage of funds have become obstacles to the development and progress of enterprises
the sustainable development of e-commerce in China is that these small and medium-sized manufacturers have seen a new sales mode network marketing. The difference between network marketing and traditional marketing lies in that network marketing is a marketing activity with Internet as the main means to achieve a certain marketing purpose. That is, in order to achieve the overall business objectives of the enterprise, the Internet is the basic means to create a variety of online business environment activities. And the traditional marketing is to use sales personnel to do marketing business and sales activities. How to carry out network marketing:
using websites to carry out network marketing activities
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