Adventure and mining chicken leader
first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices
defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown
mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}
< lineup match
It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus
Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions
The four dimensions are:
0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)
Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)
Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)
0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about
Skills:
1 Critical hit
class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
Percentage
class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
1 Recovery
class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
Four dimensional
class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)
1 < hero collocation
Balanced strike flow Introction:
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)
1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack
PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current Introction:
The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst
At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices
Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}
< lineup recommendation 1: Cavaliers' lineup
1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings
In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team
< lineup recommendation 2: Gaoshan lineup
2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~
as well But I think in the later stage, we should still be able to take out enough soul to buy my king
< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)
Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out
breakthrough attribute Man Wang & gt; Full defense & gt; Man first & gt; Full flash & gt; Four prevention & gt; Other
of course, two kings are the best, one king is better than four defenses, and then give priority to defense. When the defense reaches 240 or more, we should attack first & gt; For defense, it's better to keep 60 + Dodge, and 50 is the lowest, because too low dodge means that Hezhan has to buy more
there are several points to explain. Xiaobei was eliminated from the local tyrant team after the new krypton gold was released. However, e to the many activities, I believe many people have gathered up four Xiaobei. It is hard to guarantee that there will be no similar activities in the future. Moreover, there is still a chance to draw the secret skill of pirates, so the eight Xiaobei is not so far away, And eight small North always have a breakthrough is not bad
sixiaobei is still the most stable four-dimensional upgrade except krypton gold generals, which can be used by both the main team and the mining team. The cost performance is not low. According to the urine quality of Muqiqi, it is very possible to enter the cooperative battle and the temple in the next stage, so sixiaobei can start with comprehensive consideration
in addition to the four little norths, there are three basic friends of the Three Kingdoms, dota three basic friends and straw hat fire boxing, which provide a large number of kings and excellent defense and initiative
Knight king is the most basic probability filling card, and it is not recommended to replace it with more than two fire fists. The main reason is that the cost is too high, and it can not be replaced in the end. For example, the next replacement order of the landlord's lineup will be Santa Claus, Xiuji, Putin and knight king
I believe that there will still be cards like xiaodouding in the future, and at this stage, the biochemical demon is a good choice. The activity will last until October, even if it doesn't intentionally gather together, it should be close to half. It's not impossible to work hard for Erqi.
How to fight the nightmare of adventure and mining? In the adventure and mining mobile game, many players say that the nightmare boss level is difficult. What are the tips in the nightmare boss level? Today I'll introce how to fight the nightmare boss of adventure and mining{ RRRRR}
< level introction:
1 The range of occurrence is about 100-225m. The maximum level of nightmare is 20
Because about 100 meters there are silver mines, dig more, determined to appear. There are too many zijinyan and diamonds at 150-200m. I have only seen them once. I'm used to digging 215 meters to find nightmare. If there is a nightmare after level 20, it will no longer increase at level 20
In addition to opening the advanced miner's bag, nightmare is the only way to obtain the sulfur from hell, and it has been confirmed that it needs a lot of sulfur in the later stage of strengthening. So, if you see the nightmare devil, don't miss it when you pass by. It's a good idea to earn more sulfur
< note:
Level 1-17 nightmares drop only one bonus, that is, one bonus out of three badges or 1-3 sulfur or 110-160 basic combat power
Level 18-19 nightmare drops 2 rewards, 1 for 3 badges or 3 sulfur or 180 combat power, level 20 nightmare drops 3 rewards, and the rewards can be repeated
Nightmare magic skills are basically the same: return to blood, pure, high damage, and universal attack, but the awesome skill of advanced nightmare is more powerful. p>
That's it... Although it doesn't start, it has already started. Look at the 30 kings in 4D
30 King + 10% triggers a 120% pure attack
If you insist on evaluation, it has no practical value, just entertainment skillsthe 6-point first dodge and the 3-point king are my fatalistic weapon bonus
ah, maybe I'm the only one free to answer your question
1. White general:
1) spirit power transfer: ordinary people who work hard, egg generals, white generals who can feel five senses, spirit power transfer only needs 10 drills, if you want to change the lineup and wash something before opening the treasure, you can use him as the intermediary. But don't use it after opening it!! Otherwise you will lose your treasure<
2) passing the map:
skill Generals: unimportant youth
four Generals: maids, with high combat power in the later stage, 20 maids beat down the earth emissary, and remember to call a few make-up for the first attack, which is the cheapest one
2. Green general:
1) four dimensional general with initiative: when purple general is insufficient, it can be supplemented
2) chicken leader: feelings will, gather 20 summoning dragon, fitness skills can also see the zoo performance...
3, blue will:
1) among the main team, I recommend only Merlin, and real Arthur's fitness skills of 8-defense and 8-flash are quite practical in the early stage, if they happen to have both, they can still play, But it will soon be replaced by something else
2) scorpion or dalomia (4, one less with Satan), Little Joe (4), sir Kay (mining without fumigation), Mechanical Engineer B (3-4)
3) don't change the floor sweeper: you will be surprised by his price and skills. Although he does have the growth and skills of flash gold, if you put it in flash gold, you will be a chicken. Far less than the knight king<
4. Purple Generals: most of them have 15 chances to win in a row, except zunbao...
1) these purple generals can be exchanged in the temple in the early stage:
zunbao: attack the current generals first and defeat most of the golden generals completely. It is suspected that the planner shakes the wrong color. Because the early competition field ranking is generally used to attack the stream, so the starting index is quite high. If you are going to attack the flow to the end, zunbao must be the last purple general to be replaced. Besides, it seems very difficult to get the goods except for the temple
Jinjin: let's attack first. 8-flash is not a big problem. If you critically hit the stream, you can use death
five tiger Generals: it's good to attack the current in the early stage
Alan: when there are three masters, the starting index is equivalent to the supreme treasure, whether it is awesome or technical. It can also be used in the medium term
Diao Chan and Lv Bu: they are also the first attack generals. If they are overused, Lv Bu is extremely difficult to get<
2) don't decompose these, save the map, or you will have to call them out later:
Longma: the first God General in the mining area, many difficulties will also be used, save slowly, and need 5-6 in the later stage<
Guo Jia: keep two. Some of the pictures are useful
it's not a lack of fragments for all kinds of girth, so it's recommended to keep some< If you can make do with it in the early stage, you can use it:
danielis: you can use it when you don't have pure generals. It's better to fit with Ma Wang<
liangbingwei: when the opponent is under 30 flashes, the most powerful skill is the combination of returning blood. If I don't eat Dodge, I will take it to my old age. But if the mainstream is more than 50, they will no longer be honored...
Ning Ning: if you plan to recover (not recommended) at the beginning, you can also use it<
third younger martial brother: in fact, sincerity is useless, but it's extremely difficult to get out. Youhao, a post bar, has broadcast the process of drawing third younger martial brother live
all kinds of other critical attacks can be used in the early stage of black dragon and Obama
finally, Mr. Cang: feelings will, you know
5. Gold and flash Gold: each school has a very detailed strategy, which I will add here
1) customer service: Although gold can build up combat power, it's better to divide it up...
2) general: When Satan and Sakata are not short of fragments, it's suggested to keep one each. Although there are also flash gold, I don't mention it. It's too luxurious
3) versatile generals of various schools: change when you see them! The more you come, the more you miss the moment when you first meet...
Liu Guan, Zhang sanjiyou: there must be in the later stage, there is no substitute
zero, pizza Witch: to restore the first God combination, zero is better than Arthur because of his high growth
Arthur: the number one defense general, although his growth is low, he still has to bring one
Knight King: no matter what kind of flow, there must be two or so, but the early king is low, which is useless, so it is not recommended to change except big R<
4) king general:
Putin: before Luffy, he was the first civilian God General in his later period. There was no Luffy at the deadline, but I feel that Luffy's cost performance is not as good as Putin's
Pang Mailang: the first to attack the stream and the second to attack the king
5) others:
pi Shen, Lao Tzu and master: they can be regarded as four-dimensional generals. Some words can be used to supplement the skill mobilization rate, but they don't need to be changed. Maybe we can consider changing the Pishen temple
the skills of each genre will be improved. Please refer to the genre strategy.
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1) spirit power transfer: ordinary people who work hard, egg generals, white generals who can feel five senses, spirit power transfer only needs 10 drills, if you want to change the lineup and wash something before opening the treasure, you can use him as the intermediary. But don't use it after opening it!! Otherwise you will lose your treasure<
2) passing the map:
skill Generals: unimportant youth
four Generals: maids, with high combat power in the later stage, 20 maids beat down the earth emissary, and remember to call a few make-up for the first attack, which is the cheapest one
2. Green general:
1) four dimensional general with initiative: when purple general is insufficient, it can be supplemented
2) chicken leader: feelings will, gather 20 summoning dragon, fitness skills can also see the zoo performance...
3, blue will:
1) among the main team, I only have Merlin, and the fitness skills of real Arthur and 8-defense and 8-flash are quite practical in the early stage, if they have both, they can still be on, But it will soon be replaced by something else
2) scorpion or dalomia (4, one less with Satan), Little Joe (4), sir Kay (mining without fumigation), Mechanical Engineer B (3-4)
3) don't change the floor sweeper: you will be surprised by his price and skills. Although he does have the growth and skills of flash gold, if you put it in flash gold, you will be a chicken. Far less than the knight king<
4. Purple Generals: most of them have 15 chances to win in a row, except zunbao...
1) these purple generals can be exchanged in the temple in the early stage:
zunbao: attack the current generals first and defeat most of the golden generals completely. It is suspected that the planner shakes the wrong color. Because the early competition field ranking is generally used to attack the stream, so the starting index is quite high. If you are going to attack the flow to the end, zunbao must be the last purple general to be replaced. Besides, it seems very difficult to get the goods except for the temple
Jinjin: let's attack first. 8-flash is not a big problem. If you critically hit the stream, you can use death
five tiger Generals: it's good to attack the current in the early stage
Alan: when there are three masters, the starting index is equivalent to the supreme treasure, whether it is awesome or technical. It can also be used in the medium term
Diao Chan and Lv Bu: they are also the first attack generals. If they are overused, Lv Bu is extremely difficult to get<
2) don't decompose these, save the map, or you will have to call them out later:
Longma: the first God General in the mining area, many difficulties will also be used, save slowly, and need 5-6 in the later stage<
Guo Jia: keep two. Some of the pictures are useful
it's not a lack of fragments for all kinds of girth, so it's recommended to keep some< If you can make do with it in the early stage, you can use it:
danielis: you can use it when you don't have pure generals. It's better to fit with Ma Wang<
liangbingwei: when the opponent is under 30 flashes, the most powerful skill is the combination of returning blood. If I don't eat Dodge, I will take it to my old age. But if the mainstream is more than 50, they will no longer be honored...
Ning Ning: if you plan to recover (not) from the beginning, you can also use it<
third younger martial brother: in fact, sincerity is useless, but it's very difficult to get out. Youhao live broadcast the process of drawing third younger martial brother
all kinds of other critical attacks can be used in the early stage of black dragon and Obama
finally, Mr. Cang: feelings will, you know
5. Gold and flash Gold: each school has a very detailed strategy, which I will add here
1) customer service: Although gold can build up combat power, it's better to divide it up...
2) general: When Satan and Sakata are not short of fragments, it's suggested to keep one each. Although there are also flash gold, I don't mention it. It's too luxurious
3) versatile generals of various schools: change when you see them! The more you come, the more you miss the moment when you first meet...
Liu Guan, Zhang sanjiyou: there must be in the later stage, there is no substitute
zero, pizza Witch: to restore the first God combination, zero is better than Arthur because of his high growth
Arthur: the number one defense general, although his growth is low, he still has to bring one
Knight King: no matter what kind of flow, there must be two or so, but the early king is low, which is useless, so it is not recommended to change except big R<
4) king general:
Putin: before Luffy, he was the first civilian God General in his later period. There was no Luffy at the deadline, but I feel that Luffy's cost performance is not as good as Putin's
Pang Mailang: the first to attack the stream and the second to attack the king
5) others:
pi Shen, Lao Tzu and master: they can be regarded as four-dimensional generals. Some words can be used to supplement the skill mobilization rate, but they don't need to be changed. Maybe we can consider changing the Pishen temple
the skills of each genre will be improved. Please refer to the genre strategy.