Adventure and mining to attack critical strike flow
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high
defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
In the adventure and mining, the critical strike flow lineup is very strong after the match. So, how to match the adventure and mining critical strike lineup? Next, Xiaobian will bring you adventure and mining critical strike stream lineup matching strategy
as for the combination of this adventure and mining critical strike flow lineup, the main reason is that players have to accumulate the critical strike rate. First, they can choose from the role categories. If possible, they can choose the one with the highest critical strike rate from the flash gold to form a lineup and put it in the front row of the team, so that the critical strike rate is concentrated in the front section. But the output still depends on the role with high attack power
these characters with high attack power are concentrated in the second column of the team, so that the output of the players' team can be guaranteed. These characters with high attack power can be selected from the golden generals, but they should be well matched in attributes, and those who can be upgraded should be upgraded to the highest level as far as possible. Then select the characters with high critical hit rate from the golden generals and arrange them in the first column. In this way, the critical strike flow lineup match is complete
the above is the strategy for the combination of adventure and mining critical strike team. Please pay attention to more adventure and mining related strategies
the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill
there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
Adventure and mining battle system flow adventure and mining battle information. Now let's take a look at the latest and complete strategies and news information about adventure and mining battle system flow adventure and mining battle information There are many kinds of schools in adventure and mining, but how to choose the most suitable school is a puzzle for many novices and even some veterans! So, let's take a good look at the classification of schools with me today ~
{ RRRRR}
Awesome flashback: evasion is always considered a chicken ribs, but once you use anti flashback reflow, the evasion of the healing bonus will make you feel extremely powerful. Generally speaking, the skills of recovery flow include three categories: recovering one's own total combat power, recovering one's own current combat power, and absorbing the opponent's total combat power. The first category has been mentioned before, which is a kind of universal oil. The second category is not recommended when the lightning protection does not reach a certain height because the recovered combat power is not stable, And the skills of absorbing total combat power often have one characteristic: high probability and low absorption, but if evading is in place (100 points evade 50% efficiency, 200 evasion to improve 100% curative effect), fill skill is awesome. The fighting process of preventing flashback and reflow is a word, Mo, you don't fight as much as me, what can you do for me
Pure recovery flow: pure recovery flow is a combination of the above two types. The difficulty is that, compared with pure flow and anti flashback flow, which mainly balance two dimensions, what he needs to balance is three dimensions: on the one hand, he needs high defense to suppress the opponent's function; on the other hand, he needs high dodge to provide reasonable recovery for himself, Without the blessing of the king, both sides of the attack and defense will be greatly restricted
A picture teaches us to be a man. The devil and the Dodge queen are all on. Hello
Non mainstream: strictly speaking, non mainstream is not a thorough school. The heroes recommended here all have their own characteristics. When used with other lineups, they often get miraculous effects
Seal type: because it is not necessary to win, the skills of seal type are relatively awkward, and there is always a taste of gambling face when playing. However, in the case that the opponent does not evade the mark, the seal teaching gun sister is still quite cost-effective
Suji: Yes, I'm alone. I can let you fight a little. No matter what battle it is, I'm always right
Replication: I always think that replication is the non mainstream of the non mainstream. After all, the low start still depends on what we fight on the opposite side, and it is often between the two sides What's the ghost of Wanhua after Wanhua? Is it fun
Summary:
1 As the mainstream of today's attack, it can be said that it has become a phenomenon valued by the internal, and the adjustment after it is inevitable. Back hand defense as the core & lt; Defense and counterattack; In fact, it is necessary to break the feudal superstition. For the majority of players, the first thing is to face up to their own card library. Don't follow others' advice. Spend the fragments and blood diamonds in places that are beneficial. At the same time, use your brains to brainstorm. A new lineup may make you different
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first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices
defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown
mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
attack first: attack first when the attribute is high, attack first when the attribute is the same, attack first every day, increase critical hit damage by 0.5%
defense: the higher the defense, the higher the damage received (I can't find the linear benefit mentioned in the previous post)
dodge: the higher the Dodge, the greater the chance of dodge, Each dodge point increases the therapeutic effect by 0.5%
King: each dodge point increases the final damage by 1% compared with the opponent's against the king (it should be noted that the king is poor)
classification in the early, middle and late stages
early stage: it is 1.5m or 2m before using combat power. At this stage, don't change your mind in the temple, don't randomly smoke 10 times, and don't pay attention to whether your will be all purple, Don't care whether the skill must be hit or not. Don't change the attribute generals randomly in the temple. It's the king's way to push the combat power and map. At the same time, pay attention to start stacking attributes. At the beginning, it's usually critical strike flow. First attack is the most important attribute at this stage. King and dodge are the attributes you don't need to pay attention to at this stage.
medium term: it's 2m to 5m to distinguish by combat power, At this stage, please start to pay attention to your own attributes, consciously go, reply, critical hit, and pure development, depending on what generals you have. At the same time, you should consciously decompose useless purple generals or gold medals, exchange needed gold generals from the arena or temple for training, and start to pay attention to tearing down unnecessary skills (except Dodge) to achieve 100% skill launch rate, At the same time, we can slowly awaken the generals with cultivation value, and forge the treasures. In terms of attributes, we should consciously develop to three schools, namely, first attack, Dodge, or King
later selection
after 5m, at least more than 12 treasures should be forged, and at least half of the schools should be formed (for example, the first attack is jinkela, or Diane, or rosefinch, There are some pure knights, such as Arthur, Putin, crazy three, CC lulushu, etc.
at the same time, pay attention to ensure the main attribute and improve the secondary attribute. Critical stream is the king, and pure stream is the defense. Recovery flow is the balanced development of defense and King
pure flow - skill will be
Knight King
evaluation: except Putin, the king of monomer 7 has the second highest (hateful floor sweeper) probability of 10% pure damage. The perfect combination of attribute and skill will have no shortcomings except expensive, Pure flow please have enough 10 skills (it seems that 7 skills are enough from the probability) to launch 100% skills
Toyotomi Hideki
evaluation: Toyotomi monkey is just against the sky. Let's not mention the combination effect. The skill special effects Division has a 3% chance of 115 damage (pure damage is high enough) and only causes 1 damage to the enemy next time, Tens of thousands of times better than that doomsday thing. If you have money, you can have more
Pishen
comments: 255 piphen is actually worse than FengChen and saber, saber can't, so let's compare Pishen and FengChen Xiuji. First of all, for pure flow, Xiuji has three more defenses and three less kings than Pishen, but in terms of attributes, Xiuji is a little worse than Pishen, ·In terms of skills, both of them have a 3% low chance to launch, but Toyotomi Xiuji's damage is 5% higher than Pishen's. FengChen's price is more than 3W, while Pishen's price is 255. To be honest, I really think Pishen is not worth it. Give it to me. I'd rather go to FengChen than sacrifice a few more kings.
the above three are to buy some pure generals, Let's start right away when we meet
pure flow skill will use in transition period
drogocao + danielis
evaluation: these two are written together and should be divided together. It's meaningless to leave the horse king as an attribute. This combination is abnormal because the horse king's combination skill is a BT combination machine with 10% 120 pure, damage and skill probability, It's a pity that Denise is too rubbish, but still can't cover up the strength of the two combinations. Transition is necessary, unless you have two sabers to replace them, but you can use death<
girl in black
comments: the only reason for the transition is that there are too few kings, and the skills below 6% are not too powerful. However, since the pure flow in the medium term is half first attack and half critical hit, the 7 first attack transitional medium term of Baoji is very valuable! This is what he has in his transition. The combination of doomsday emissary (+ 8-defense combination effect) is also an artifact in the medium term, but the weaker it gets, so there's no way but to give up. After all, 115% of high damage is not as good as a few more kings. Transition essential<
monkey
evaluation: monkey's treasure property is very good, anti flash king, 8% high probability skill launch, but these are not the key, the key is that his combination with the master and the third younger martial brother is too strong (later in the combination part). This depends on his treasure property, and without talking about the combination, it can also be used as a transition
comments: high probability, High damage, bring the first to attack the king's treasure, medium-term transition is necessary (as for the 4 cute combination, I'll talk about it later)
GAO shanjinzuo
comments: transition, ah, in fact, I want to be classified into the garbage category, look at his own king, there is a 10% chance. If you like it, you can use it as a transition
Tokugawa Jiakang
evaluation: in fact, Tokugawa was able to make the list because of the three basic friends of the Warring States period. However, Tokugawa's ontology is not bad, and 6% of its 105% skills are also highly praised.