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Adventure and mining unlimited blood drill

Publish: 2021-03-24 02:39:05
1. Adventure and mining unlimited blood drill is still good, and it's fun to play.
from 23:30 on October 14 to 06:00 on October 15, we will stop and update the game [version number upgraded to v0.64.3]. After the update, 300 blood drill will be issued to all servers.
after the update, a new round of activities will also be launched. Click me to go to
update area: apple, Android
http://www.k9966.com/down/show-1523.html This can be infinite blood and infinite diamond, I have tried, very good<
update content:
1. The number of players' self created mercenaries is increased
7 players' self created mercenaries are added, which can be viewed in the game guide
This version of mercenary created by players can only be obtained through activities
2. You search adventure and mining unlimited version of Dongpo download, there are really private services
this is a personalized pixel hang up mobile game. The game brings together hundreds of classic heroes such as animation stars and game stars! In addition, there are many unique and different styles of games, such as hero random war, adventure, mining in the center of the earth and so on. Rich schools, four-dimensional attribute evolution, thousands of strategies, free combination. Unlimited mining, hidden boss, mysterious treasure box, unique unlimited mining play, do it yourself
unlimited benefits for adventure and mining
1. The first charge ratio is 1:1500, and the recharge ratio is 1:500. 2. Top VIP welfare privileges will be given when you go online, including 20888 blood drill, battle jump, 100 times experience of level, 100 times gold coin of level, 3-day monthly experience card. 3. Flash gold mercenary "fengyueshen", unlimited ore pack * 1, troll statue * 12, absenteeism pack * 50, detonator * 15, etc Ruby * 10 4. You can get 9999 blood diamonds and 888 honor fragments every day when you buy a monthly card. 5. Speed up the character upgrade experience, and it's easier to hang up and upgrade easily; Double level reward adjustment, higher welfare, customs clearance up to 50W blood drill
3.

How important is the protagonist of adventure and mining? How important is the protagonist in the adventure and mining tour? I'd like to introce the importance of the protagonist. I hope it can help you{ RRRRR}

From the full 25 people, basically entered the late. At this time, some treasures have been opened, and their properties have been greatly improved. The last three fatalistic weapons are also available

Sword of fatalistic courage (12 first attack): it's similar to 13 defense. If you have to choose one of them, I can only choose one of them according to my own actual situation. In addition, a big use of this weapon is to hit the Earth Angel (after the little yellow man's 179 level). This boss needs you to have 150 first attacks to take the lead. This is if you're not a critical hit stream, it's good to take it as a first attack

Weapon of victory contract (when the combat round is higher than 6, it has a 50% probability to trigger a pure attack, which can't be dodged and can't rece the damage): the only purpose of this weapon is to hit the mining area. If the pure attack of the mining team is not enough, you can take it with you

There's also a big axe, the champion of fate. I can only say that it's useless

From the protagonist to strengthen the full 10, the real sense of growth has reached the peak. Indeed, low growth is a hard injury. But don't you wonder how this low growth scum has such high combat power

Here: all the extra combat power is added to the protagonist! Those who pass the test, use props, achievement rewards, and the additional promotion of mining area soldiers are all on your own! Well, having said so much, the protagonist here is still very ordinary. The extra combat power is very limited, and the fact that the players are still using the protagonist in the later stage tells every player: isn't it an idiot to play the protagonist

After the overall level of 35, the growth of combat power is greatly reced, and only 2-3W experience can be added every day. If the overall growth is low, it is only about 1.5W. However, the profits between graphs are basically the same, and the advantages gained by fighting power in the early days no longer exist. Let's take a look at the comparison of 43 difficulties and 48 difficulties in on-line Revenue:

1 43% 1370 / s experience 1321 / s

0 48 / s 1486 / s experience 1428 / s

1 So it's all like this. Is it necessary to play the leading role

Actually, let's settle another account first. That's how to gain combat power in mining areas: the little yellow people behind can only proce combat power or statues, and each combat power can be increased by 100. According to my estimation, there is a 20% - 30% probability of procing combat power. With 150% bonus, you can increase your combat power by 250 at a time. And a high-level nightmare devil has 180 & times; 2.5 = 450. I'm now a general brush 400 soldiers and 20 demons (of course, the premise is that you have to have a mining team that can fight, which is very difficult for critical strike stream). My mining team is as follows (some will only use weapons):

< p PS: a mistake is that many people think that each dragon and horse can only launch 5 skills per set, actually 4 times. It's easier to bring 6 skills to fight 20 nightmare demons. The king's words are only piled up to nearly 100 in order to fight 20 nightmare demons, otherwise they can be reced to defense and dodge. The lineup of time messengers will be adjusted. Well, that's all, or it's off topic

Well, to get back to the point, what if one could use most of the pickaxes in a day to fight the soldiers and demons? It is preliminarily estimated that there will be more than 3500-6000 combat power increases. 10-18w in a month. In fact, the number is very average, and it takes a lot of time to do the complicated and monotonous work. But is that true

Take 8m as an example. When a player who insists on digging up the combat power and using the main character every day reaches 8m, the combat power of another player who changes the main character is estimated to be only 7.5m or even lower. PS: this estimate is quite general. It's impossible to have such a big gap for the high strength and high growth lineup of big local tyrants. What I'm talking about is just for ordinary players. If these two people fight each other, according to the calculation of the small tool developed by nazguwang (a Gao WAN), it has a great impact on the winning rate, generally affecting about 10% - 30%. In fact, intuitive can also feel

It can be seen that the real hero, the real king is the protagonist!! Let's analyze the feasibility for different groups of players

First of all, if you don't have time to insist on mining, and have a good card to replace the protagonist, then decisively change the protagonist. If you are patient and persevere, please look down:

1 For 0 krypton / monthly card / small R players, a good way for you to open the gap with players of the same level is to dig up combat power. However, the premise is that you need to drive the pickaxe to 240 (full recovery in 8 hours), which is not a small expense (increasing the upper limit of one hour requires 600 blood drills). And because there are not many pieces, the time of full breakthrough will be relatively late, and the time to gather a good mining team will be relatively late. It will take more than five months to show the initial effect! Whether you can stick to it depends on your mentality and perseverance. In addition, it's not easy to find a mercenary who can replace the protagonist. So my general suggestion is to take the lead

For medium R, it's not difficult to drive to 240 pickaxes, and players at your same level will make relatively fast progress. You can officially enter the digging combat mode in 2 months without any accident, and the effect can be reflected in about 4-6 months. So my suggestion is to take the lead

For big R, the game progress bar is far more than ordinary players, and it doesn't take long to reach 7m. After that, some of them chose to abandon the pit, and a few of them could stick to it. If you go all out to mine (even unlimited mining), the effect will be greatly improved. Refer to Yang Daniu for specific examples!! The premise is that the enhancement of mercenaries cannot be left behind. My suggestion is: if you are ready, take the leading role. If you are not ready, you don't need to take it

After so much talk, I believe you have a certain understanding of the growth potential of the protagonist's combat power. I hope you can have a clear positioning for yourself and choose rationally whether to take the protagonist to the end

In this face game, we should realize that relying on liver can change something

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