My world mining enchantment
Publish: 2021-05-29 03:45:59
1. According to experience, it's easiest to enchant at level 28. If you can't Enchant Level 28 on level 30, please remove a bookshelf and enchant it.
2. Magic enchantment can only add one level of enchantment to a tool at a time. Multiple levels and types of enchantment require multiple enchantments. For example, if you want to enchant fortune 3 to a whiteboard tool, you need to prepare the material elements of fortune 1, 2 and 3
3.
Teach you a fast mining method, cliff super useful
4. Fortune: can increase the number of dropped minerals
efficiency: can increase the mining speed
if you think it is helpful, please click adopt
efficiency: can increase the mining speed
if you think it is helpful, please click adopt
5. By luck
6. In the game, players can enchant tools, weapons or armor to increase the special ability of equipment
but players need a certain level of experience and enchantment platform, and the player's experience level will be dected after each enchantment
and the higher the level of the spell, the higher the experience level
enchant base:
to enchant, first right-click the enchant platform to display an interface with an item bar. After placing the item in the item bar, there will be three random available enchant options on the right side of the interface. However, only those whose enchant experience requirement is less than the player's experience value can be selected. Each enchant option will attach a spell to the item that is related to the experience consumed
the text in each enchant option is meaningless, but the required experience level will affect the number, type and level of spells an item gains. The higher the level, the greater the potential. Currently, enchanting items are limited to any kind of armor, tools (pick, spade, axe only), sword and bow
most spells have multiple levels, and it's possible to get more than one spell at a time. The higher the enchantment level, the easier it is to reach a higher number and level of spells (except boots)
enchant effect:
Eid can enchant the name of the item with the maximum effect. Enchant level upgrade effect annotation
armor charm
the effect of protective charm can be superimposed, but there is an upper limit. For the "XX protection" charm, the effect of "protection" charm is similar to that of "flame protection" in fire resistance“ The fall protection spell is sometimes better than just the fall protection spell, unless the protection has been added to the upper limit. See this page for details
0
protection converts all damage (except damage from void and / Kill Command) to armor wear. IV see armor entry for details. Except for helmets and boots, armor cast with this enchant cannot have other types of resistant enchants at the same time. The helmet can get the curse of "underwater breathing" and "Underwater Digging" at the same time; Boots also receive the fall protection spell
1
fire protection to resist fire damage. See armor entry for details. Except boots, armor cast with this enchant cannot have other types of resistance enchants at the same time. Boots also receive the fall protection spell
2 fall protection reces fall damage. See armor entry for details. It's the best way to prevent damage when using shadow pearl teleport
3
explosion protection to resist explosion damage. See armor entry for details. Except boots, armor cast with this enchant cannot have other types of resistance enchants at the same time. Boots also receive the fall protection spell
4
projectile protection protects against projectile damage (arrow and evil spirit / flaming man's fireball, only effective for instant damage). IV see armor entry for details. Except for helmets and boots, armor cast with this enchant cannot have other types of resistant enchants at the same time. The helmet can get the curse of "underwater breathing" and "Underwater Digging" at the same time; Boots also receive the fall protection spell
5 underwater breathing reces the frequency of oxygen consumption ring diving; Increase the interval of injury when drowning III underwater breathing time + 15 seconds; Drowning injury interval + 1 second
6 hydrophilic underwater mining speed increase I
sword curse
16 sharpness additional damage V each level increases up to 1.5 hearts of damage, the additional damage caused by each attack is random, but at least increases 0.5 hearts. The enchanted weapon will no longer have "undead killer" or "arthropod killer"
17 undead killers do extra damage to zombies, zombies, pigs and skeletons. V increases additional damage by up to 2 hearts per level. The additional damage caused by each attack is random, but it increases by at least 0.5 hearts. Weapons that cast this enchant will no longer have "sharpness" or "arthropod killer"
18 arthropod killers cause extra damage to spiders, cave spiders and beetles. V increases additional damage by up to 2 hearts per level. The additional damage caused by each attack is random, but it increases by at least 0.5 hearts. Weapons that cast this enchant will no longer have sharpness or undead killer
19 you can repel monsters or other players with a greater distance when you hit them. The repel effect of a run attack does not stack with this spell effect. Note that this spell may make it more difficult to gain experience, because the knockback effect will blow the corpse away, making the experience ball appear in the distance
20 flame addition
[Note 1] makes the monster ignite. II affects the ration of combustion. If a creature is killed by fire damage, it will drop cooked meat, but if it is killed directly by sword, it will not
21 looting [Note 2] creatures will have a chance to drop more loot III. + 1 Max drop per level. This spell will also increase the chance to drop rare drops and rare drops
tool curse
32
efficiency using enchanted tools will speed up the acquisition. V will increase the acquisition speed by + 50% per level. Efficiency V will give 250% acceleration effect, which can instantly destroy some blocks. The acceleration effect is applied to the acquisition process that can destroy the blocks with empty hands or that are suitable for this tool
33
precise collection
[Note 3]
[Note 4] collecting blocks will drop the resources of the blocks themselves, not the original objects (for example, collecting stones will drop stones, not pebbles). I can collect cubes such as ore, mycelium, grass and giant mushrooms that cannot be collected originally. The tool requirements for block collection must still be met. For example, only the iron pick with this curse or above can be used to collect the red stone ore, the red stone ore block will be dropped
34
rability every time you use it, the rability will not be reced. III this spell makes the tool more rable overall. For example, the tool damage chance of rability III is (100 / (3 + 1))% = (100 / 4)% = 25%, so rability III can increase the tool service time by four times on average
35
fortune
[Note 5] increases III I: 33% * 2 (33%)
II: 25% * 2, 25% * 3 (75%)
III: 20% * 2, 20% * 3, 20% * 4 (120%) only for coal, diamond and lapis lazuli. It also increased the drop probability of hellwarts, wheat (seeds only), grass, fluorite, watermelon and red stone powder; It also increases the chance that the gravel will drop Flint (not the gravel itself). See note for details
bow curse
48 power extra damage V causes extra damage. When power I, multiply the basic damage by 1.5. When the level is increased by 1 level, the multiplying power will increase by 0.25, and the highest multiplying power is 2.5. At power V, a full bow can kill most creatures in seconds (dealing 11-12.5 heart damage)
49 when you repel a hit, you can repel monsters and other players. The distance between II creatures and other players is increased
50 fire arrow
[Note 1] makes the arrow shot and the player and creature hit catch fire. I will fire the arrow and make the player and creature on fire
51 infinite as long as there is one arrow in the backpack, you can shoot infinitely (the rability will still be reced). I is very useful when dealing with the shadow dragon in the last place, because the player can't go home to get the arrow after half of the fight. In addition, like the arrow from a skeleton, the arrow from the enchanted bow cannot be recycled
did you know that
item repair will remove the enchantment from an enchanted weapon / tool
when a weapon with additional damage enchantment effect hits a creature, blue particles will burst out around the creature, similar to the effect of a fatal strike
"snatch" will not work on wool, spider's eye, raw chicken and cooked chicken. Therefore, using the console command to force the scissors to attach the "snatch" spell will not increase the amount of wool dropped
the surface of an item with a charm will emit a halo. Modify. Minecraft & # 92; bin\ minecraft.jar\ Glint.png can change the color of the halo. When using a specific graphics card in previous versions of the game, items with enchantment will cause the shortcut bar to be translucent when selected
"precise collection" is hard to get when the level of enchantment is lower than 20, but gold pickaxe can get several of all levels of enchantment
the aura effect of enchantment will still flash when the game is suspended. In future updates, enchanted items will be given random special names or even more gorgeous effects to make RPG atmosphere stronger
the "protect" spell converts hunger damage into armor loss
in official version 1.2, zombies, zombie pigs and skeletons can drop rare objects, including weapons with magic charms
at present, we can't get more than 4 parts of fluorite powder from a fluorite stone by using the "fortune" charm
pigs, chickens or cattle that are killed by the "fire arrow" bow and arrow will drop cooked meat, but not by the "fire added" sword
players can only enchant one item at a time, but they can get more than one spell at a time.
but players need a certain level of experience and enchantment platform, and the player's experience level will be dected after each enchantment
and the higher the level of the spell, the higher the experience level
enchant base:
to enchant, first right-click the enchant platform to display an interface with an item bar. After placing the item in the item bar, there will be three random available enchant options on the right side of the interface. However, only those whose enchant experience requirement is less than the player's experience value can be selected. Each enchant option will attach a spell to the item that is related to the experience consumed
the text in each enchant option is meaningless, but the required experience level will affect the number, type and level of spells an item gains. The higher the level, the greater the potential. Currently, enchanting items are limited to any kind of armor, tools (pick, spade, axe only), sword and bow
most spells have multiple levels, and it's possible to get more than one spell at a time. The higher the enchantment level, the easier it is to reach a higher number and level of spells (except boots)
enchant effect:
Eid can enchant the name of the item with the maximum effect. Enchant level upgrade effect annotation
armor charm
the effect of protective charm can be superimposed, but there is an upper limit. For the "XX protection" charm, the effect of "protection" charm is similar to that of "flame protection" in fire resistance“ The fall protection spell is sometimes better than just the fall protection spell, unless the protection has been added to the upper limit. See this page for details
0
protection converts all damage (except damage from void and / Kill Command) to armor wear. IV see armor entry for details. Except for helmets and boots, armor cast with this enchant cannot have other types of resistant enchants at the same time. The helmet can get the curse of "underwater breathing" and "Underwater Digging" at the same time; Boots also receive the fall protection spell
1
fire protection to resist fire damage. See armor entry for details. Except boots, armor cast with this enchant cannot have other types of resistance enchants at the same time. Boots also receive the fall protection spell
2 fall protection reces fall damage. See armor entry for details. It's the best way to prevent damage when using shadow pearl teleport
3
explosion protection to resist explosion damage. See armor entry for details. Except boots, armor cast with this enchant cannot have other types of resistance enchants at the same time. Boots also receive the fall protection spell
4
projectile protection protects against projectile damage (arrow and evil spirit / flaming man's fireball, only effective for instant damage). IV see armor entry for details. Except for helmets and boots, armor cast with this enchant cannot have other types of resistant enchants at the same time. The helmet can get the curse of "underwater breathing" and "Underwater Digging" at the same time; Boots also receive the fall protection spell
5 underwater breathing reces the frequency of oxygen consumption ring diving; Increase the interval of injury when drowning III underwater breathing time + 15 seconds; Drowning injury interval + 1 second
6 hydrophilic underwater mining speed increase I
sword curse
16 sharpness additional damage V each level increases up to 1.5 hearts of damage, the additional damage caused by each attack is random, but at least increases 0.5 hearts. The enchanted weapon will no longer have "undead killer" or "arthropod killer"
17 undead killers do extra damage to zombies, zombies, pigs and skeletons. V increases additional damage by up to 2 hearts per level. The additional damage caused by each attack is random, but it increases by at least 0.5 hearts. Weapons that cast this enchant will no longer have "sharpness" or "arthropod killer"
18 arthropod killers cause extra damage to spiders, cave spiders and beetles. V increases additional damage by up to 2 hearts per level. The additional damage caused by each attack is random, but it increases by at least 0.5 hearts. Weapons that cast this enchant will no longer have sharpness or undead killer
19 you can repel monsters or other players with a greater distance when you hit them. The repel effect of a run attack does not stack with this spell effect. Note that this spell may make it more difficult to gain experience, because the knockback effect will blow the corpse away, making the experience ball appear in the distance
20 flame addition
[Note 1] makes the monster ignite. II affects the ration of combustion. If a creature is killed by fire damage, it will drop cooked meat, but if it is killed directly by sword, it will not
21 looting [Note 2] creatures will have a chance to drop more loot III. + 1 Max drop per level. This spell will also increase the chance to drop rare drops and rare drops
tool curse
32
efficiency using enchanted tools will speed up the acquisition. V will increase the acquisition speed by + 50% per level. Efficiency V will give 250% acceleration effect, which can instantly destroy some blocks. The acceleration effect is applied to the acquisition process that can destroy the blocks with empty hands or that are suitable for this tool
33
precise collection
[Note 3]
[Note 4] collecting blocks will drop the resources of the blocks themselves, not the original objects (for example, collecting stones will drop stones, not pebbles). I can collect cubes such as ore, mycelium, grass and giant mushrooms that cannot be collected originally. The tool requirements for block collection must still be met. For example, only the iron pick with this curse or above can be used to collect the red stone ore, the red stone ore block will be dropped
34
rability every time you use it, the rability will not be reced. III this spell makes the tool more rable overall. For example, the tool damage chance of rability III is (100 / (3 + 1))% = (100 / 4)% = 25%, so rability III can increase the tool service time by four times on average
35
fortune
[Note 5] increases III I: 33% * 2 (33%)
II: 25% * 2, 25% * 3 (75%)
III: 20% * 2, 20% * 3, 20% * 4 (120%) only for coal, diamond and lapis lazuli. It also increased the drop probability of hellwarts, wheat (seeds only), grass, fluorite, watermelon and red stone powder; It also increases the chance that the gravel will drop Flint (not the gravel itself). See note for details
bow curse
48 power extra damage V causes extra damage. When power I, multiply the basic damage by 1.5. When the level is increased by 1 level, the multiplying power will increase by 0.25, and the highest multiplying power is 2.5. At power V, a full bow can kill most creatures in seconds (dealing 11-12.5 heart damage)
49 when you repel a hit, you can repel monsters and other players. The distance between II creatures and other players is increased
50 fire arrow
[Note 1] makes the arrow shot and the player and creature hit catch fire. I will fire the arrow and make the player and creature on fire
51 infinite as long as there is one arrow in the backpack, you can shoot infinitely (the rability will still be reced). I is very useful when dealing with the shadow dragon in the last place, because the player can't go home to get the arrow after half of the fight. In addition, like the arrow from a skeleton, the arrow from the enchanted bow cannot be recycled
did you know that
item repair will remove the enchantment from an enchanted weapon / tool
when a weapon with additional damage enchantment effect hits a creature, blue particles will burst out around the creature, similar to the effect of a fatal strike
"snatch" will not work on wool, spider's eye, raw chicken and cooked chicken. Therefore, using the console command to force the scissors to attach the "snatch" spell will not increase the amount of wool dropped
the surface of an item with a charm will emit a halo. Modify. Minecraft & # 92; bin\ minecraft.jar\ Glint.png can change the color of the halo. When using a specific graphics card in previous versions of the game, items with enchantment will cause the shortcut bar to be translucent when selected
"precise collection" is hard to get when the level of enchantment is lower than 20, but gold pickaxe can get several of all levels of enchantment
the aura effect of enchantment will still flash when the game is suspended. In future updates, enchanted items will be given random special names or even more gorgeous effects to make RPG atmosphere stronger
the "protect" spell converts hunger damage into armor loss
in official version 1.2, zombies, zombie pigs and skeletons can drop rare objects, including weapons with magic charms
at present, we can't get more than 4 parts of fluorite powder from a fluorite stone by using the "fortune" charm
pigs, chickens or cattle that are killed by the "fire arrow" bow and arrow will drop cooked meat, but not by the "fire added" sword
players can only enchant one item at a time, but they can get more than one spell at a time.
7. The inner enchantment is named: Fortune
-- Tuoma. The answer is too short.
-- Tuoma. The answer is too short.
8. I don't know which one you mentioned.
as far as I know, a variant of computer virus is also called HPT, which is an online banking bandit virus.
there is also a biological human papillomavirus.
ha ha, I study biology, but I don't know such a specific thing, Many people don't know that the
reference materials are online. You can take a look at ~
good luck~
as far as I know, a variant of computer virus is also called HPT, which is an online banking bandit virus.
there is also a biological human papillomavirus.
ha ha, I study biology, but I don't know such a specific thing, Many people don't know that the
reference materials are online. You can take a look at ~
good luck~
9. It is composed of 3-4 high-pressure water pumps, which spray the water curtain into a semicircular curtain shape through a special water curtain nozzle. The ordinary specification is about 40 meters long and 30 meters high. Its main function is to serve as a carrier to cast laser and film onto the water curtain,
1. Piston
2. Fuse
3. Plate spring
6. Heat insulator
8. Ball
9. Slider
10. Guide control
12. Valve pin valve bolt
14. Deflector deflector / guide plate
15. Valve
1. Piston
2. Fuse
3. Plate spring
6. Heat insulator
8. Ball
9. Slider
10. Guide control
12. Valve pin valve bolt
14. Deflector deflector / guide plate
15. Valve
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