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Huoying hand tour shenka mining

Publish: 2021-05-29 01:34:04
1. How to obtain the contribution of Naruto ol organization? It is very useful to introce the use of contribution of Naruto ol organization, which can be used to obtain some resources and enhance combat effectiveness. So the following is a detailed introction of Dakeng. How to get the organizational contribution of Naruto ol 1. Escort task needs 2 players holding Tianhe scroll to carry out. Each time you complete it, you can get a certain amount of organizational contribution. Here, I need to remind you that it's not an organization and you can't do the escort task together. I see many players shouting on the world channel: Heaven, earth ~ ~. Not an organization can do this task. 2. Plunder, plunder other people's escort team, you need to defeat two opposite players to win, after winning, you can get organizational contribution. Learning organizational skills can increase the value of some attributes. The higher the level is, the more organizational contributions will be consumed. 2. Turntable. There is a free turntable every day, which needs to consume the contribution of the organization.
2. mining can fight automatically? Channeling is to bring some high damage, such as shark, toad, Ji, blue snake and secret roll. It can also use high damage water to rush waves. It can also be used to cooperate with the earth movement of successive moves. It can also be used to kill the monsters in the wind killing array. If Ninja is a ninja, I've tried it myself. I'm very good at bringing earth, ghost shark, xiaoluwan, feian and Xiaotian. Other things are not very good. It seems that there is a bug with nai. I've been killed by those monsters before with xiaonai, There's something wrong with that injury
3. It's very simple, for example, mining skills. If you hang up all the time, your skills and experience will be accumulated and will not grow very fast. You hang up for a few days and have a look; Mining needs to consume physical strength. Open the life skills panel to see if you have physical strength. If you don't have physical strength, you can't dig in the mine, and you won't increase mining skills and experience; In addition, there is a time limit for mining in tongtongshan every day. It can only be hung up for a few hours every day. After time, there is no experience in maotongshan; Finally, after improving mining skills, we have to dig more advanced mines to improve advanced mining skills;
4. Naruto hand tour mall God card, which water stop fragment brush out probability is high
A: at present, the probability of water stop fragment is high
however, for novices, shenka may be more suitable
the two skills of shenka are very good. The first skill is Shenwei grabbing, which can freeze the opponent's Avatar when it is about to cool down, and then attack 1A + Shenwei adsorption (because the opponent can't stand in after freezing for 1a). The second skill's transformation effect can defense (earth flow wall), burst (Thunder cut) and long-range consumption (water dragon bullet), Overall, shenka's comprehensive strength is very high and relatively stable< Make complaints about water stop.

look at the water stop. This Ninja was more than one game player when he was on the stage. But the magic cube had slightly optimized the effect of air stopping in the air. The two skills could turn to release the pain when they got up, and the maximum extent could make the water stop more flexible in the air. Now many people can play the very good operation by stopping the water. But waterstop lacks the skill of grasping. Facing some ninjas who are overbearing, they will have some headaches, but the overall strength is still very high.
5. Now it's a good move. It's not easy. It's very easy to draw in the past ten years. Now I suggest you take part in the activities of sending more pieces. After saving 20 pieces, go to the organization's prayer to find a friend to send them. Now there are many pieces of God cards. I've sent out at least 20 pieces. Now there's more.
6. Rich and diverse skills are the characteristics of Xuanyuan legend mobile game. Players' skills include conventional skills, unparalleled skills and God killing skills
general skills: there are 4 skills in total, which are started by role level growth, consume Lingyuan growth, and get advanced skill effect every 10 levels
unparalleled skills: a total of 4, obtained by completing the plot , consume Lingyuan to grow, unparalleled skills are released through QTE operation, with more powerful features and power than conventional skills
the skill of killing gods: the symbol of the destiny, which is acquired when the destiny is born and opened step by step with the plot and level. The skill of killing gods is the soul skill of Xuanyuan mobile game. The excellent skill of using the skill of killing gods will double the actual combat performance of the destiny!
7.

bus line: No.53 → No.12, the whole journey is about 16.5km

1. Walk about 300m from Watsons (Jiamao shopping center) to Kaide mall station

2. Take No.53, pass 18 stops, and reach Inner Mongolia Branch Station of Bank of Communications (or take No.83 or No.59)

3. Walk about 60m to Inner Mongolia Art Museum (Hohhot Planning Museum) station

4. Take No.12, After 9 stops, arrive at Hohhot Airport Station

8. In general, ideally, it should be in the center of the football ball. However, if we consider the blowhole of football, the focus is on the line between the blowhole and the center of the ball

the center of gravity is the point where the resultant force of gravity of all the fulcrums passes when the object is in any direction in the gravity field. The center of gravity of a regular and homogeneous object is its geometric center. The center of gravity of irregular objects can be determined by hanging method. The center of gravity of an object is not necessarily on the object. In addition, the center of gravity can refer to the center or main part of things
the position of the center of gravity of an object is only related to the shape of the object. The center of gravity of an object with regular shape is on the geometric center. For example, the center of a uniform thin straight bar is at the midpoint of the bar, the center of gravity of a uniform sphere is at the center of the ball, and the center of gravity of a uniform cylinder is at the midpoint of the axis. The center of gravity of an irregular object can be determined by the hanging method. The center of gravity of an object is not necessarily on the object
for an object with uneven mass distribution, the position of the center of gravity is related not only to the shape of the object, but also to the mass distribution in the object. The center of gravity of the truck changes with the loading amount and loading position, and the center of gravity of the crane changes with the weight and height of the lifting object.
9.

center half (CMF): it is mainly responsible for the balance of the team's midfield, or participating in the attack, or assisting in the defense. Its activity area is centered on the middle circle of the court, with a radius of about 5-6 meters, to ensure the consistency of the team's back, middle and front court

midfield (AMF): the core position of the team's attack organization is mainly to organize the attack, rarely to come back to participate in the defense, but also to disrupt the defense line of the other team, to create opportunities for other team-mates in time, so as to ensure the continuous flow of the team's attack ability

edge forward (LMF / RMF): responsible for the defense of the left and right sides of the team's midfield, at the same time, when attacking, they cross to the other side's bottom line to create the threat of high altitude. When defending, they return to the outside of their own bottom line area to prevent the other side from attacking. Players in this position generally have to have enough physical strength, confrontation and impact

winger (LWF / RWF): you ge is on the outside of the bottom line of the opponent's penalty area, making the ball for the center player, and can attack himself if necessary; In general, this position is rarely used.

the back half (DMF): mainly responsible for the defensive work of their own half court, generally do not actively participate in the attack, only in the case of competing for set pieces to participate in the attack, different from the center half: the back half is mainly defensive, the activity area is uncertain, and cooperate with the guard to guard the defense line; Shadow vanguard (OH): a kind of vanguard, which usually moves near the forbidden area, hiding behind others, looking for opportunities to attack

center back (CB / WB / sb): mainly responsible for defense, small activity area, not involved in the attack, belonging to the honest position

full back (LB / RB): defends the side of the team in the restricted area. Once there is an opportunity to take part in the attack, the full back will defend when the full back rushes up, and the full back will make up the position when the full back rushes to the bottom, so as to coordinate with each other and ensure the safety of the team's side

However, up to now, this position is not as popular as it used to be in the past. Most teams use the four guard formation, even the three guard formation will be protected by double back waist

center forward (CF); The center of attack, which often moves in the opponent's restricted area, can be allowed not to participate in back defense. All attacks of the team focus on the center. The center can directly attack the opponent's gate when attacking with the ball, and can also make the ball for other attack points. When moving without the ball, the center can attract the opponent's defensive attention and create attack opportunities for the teammates behind

forward (FW); The basic forward, needless to say, is just a goal machine.


that is, the front court = center forward (CF) + winger (LWF / RWF) + forward (FW), the middle front court = midfield (AMF) + shadow forward (OH)

the midfield = edge forward (LMF / RMF) + center back (CMF) + back (DMF)

the back court = center back (CB) + full back (LB / RB) + scavenger (CWP) + guard (DF)

10. The basic skills of football
1. Kicking
refers to the technical action that the players touch the ball continuously with each effective part of the body and control it to keep the ball as far as possible. Classification of toss: toss is divided into 12 parts. These include inside and outside of the foot, instep frontal, thigh, chest, shoulder and head<

2. Kicking the ball
kicking the ball refers to the skill that the players purposefully hit the ball to the predetermined goal with their feet
(1) kick inside the foot
features: large touch area, strong controllability, smooth and accurate delivery, which is a common foot method for short distance passing and shooting

action method: when kicking, you should run up in a straight line and watch the ball when stepping. When the foot falls to the ground, the toe should be consistent with the direction of the ball, 10-15 cm away from the ball, the knee joint should be slightly bent, and the arms should be naturally opened to maintain good body balance. The kicking leg swings from back to front with the hip joint as the axis. In the process of forward swing, the hip joint is abcted, the foot is tilted, and the inner side of the foot is about 90 degrees away from the direction of the ball °, Use thigh to drive calf to swing the ball quickly. When hitting the ball, the front top of the heel and the wrist should be tightened to hit the back and middle part of the ball with the inner part of the foot. After hitting the ball, the kicking leg should keep the shape of hitting the ball and swing forward with the ball<

(2) kick on the inside of instep
features: smooth kick and swing action, large range, large touch area, powerful delivery, and varied performance and line, which is an important method for shooting and passing in medium and long distance
action method: oblique run-up, the direction of run-up is about 45% of the direction of delivery °, The supporting foot should land on the ground along the sole of the foot, step 25-30 cm behind the ball, slightly bend the knee joint, point the toe to the direction of the ball, and lean slightly to the supporting foot. While supporting the foot to the ground, the body rotates in the direction of the ball. The kicking leg takes the hip joint as the axis, and the thigh drives the calf to swing in an arc from the back to the front. When the knee is close to the inside of the ball and vertically above, accelerate the lower leg, turn the toe out slightly, straighten the foot, fasten the toes, and point the foot downward. Hit the back and lower part of the ball with the inner part of the instep. After kicking, the kicking leg continues with the ball

(3) instep frontal kick
features: large swing range, smooth movement, easy to exert force. But the line and performance of the ball is lack of change, which is suitable for long-distance passing and strong shooting

action method: straight run-up, with the body close to the ball, two eyes should keep a close eye on the ball. The stride should be large and active, the supporting foot should step 10-15 cm behind the ball, the toe should be consistent with the direction of the ball, and the knee joint should be slightly flexed. Kicking leg in the stride support at the same time, thigh back, leg try to bend back. While supporting the foot to the ground, bow the body and send the hip. At the same time, with the hip joint as the axis, the thigh drives the leg to swing forward. When the knee is raised close to the upper back of the ball, the calf accelerates. At the moment of hitting the ball, the instep should be straight and the wrist should be tight. Hit the back and middle of the ball with the front of the instep. After hitting the ball, the kicking leg should continue to swing forward with the ball<

3. Dribbling
dribbling is the action of pushing and pulling the ball with the feet in order to control the ball in their own range ring running
(1) dribbling on the inside of instep
features: stable ball control, slow dribbling speed, suitable for covering dribbling or dribbling change

action method: the body turns slightly to the side and naturally coordinates and relaxes, the stride is small, the upper body leans forward, the dribble leg is lifted and abcted, the knee is slightly bent and turned outward, the lifting hook is lifted, the toe is turned outward, so that the instep inside is facing the dribble direction, and the ball is pushed and pulled with the instep inside before the dribble foot lands, so that the ball can move forward with the body

(2) instep frontal dribbling
features: the speed of straight-line push and pull is fast, but the route is single, when dribbling, the front needs to have a larger depth distance

action method: when dribbling, the body holds a normal running posture, the upper body slightly leans forward, the stride should not be too large, the dribble leg is raised, the knee joint is slightly bent, the knee joint is forward, and the knee joint is lifted, Toe down. Touch the ball with the front part of the instep before landing, then push the ball forward in the middle< (3) dribbling on the outside of instep
features: flexibility, strong variability, easy to control dribbling direction and play dribbling speed, and easy to protect the ball

methods: when dribbling, the body holds a normal running posture, the upper body slightly forward, the stride should not be too large, the dribbling leg is lifted, the knee joint is slightly bent forward, the toes are slightly turned inward, and the lower finger is inclined, Make the outside of the instep face the dribble direction, push and pull the middle part of the ball with the outside of the instep before the dribble foot falls to the ground

4. Catching the ball
refers to the action method that the athlete uses the effective part of the body to receive and control the running ball in the desired position
(1) inside foot groundball
features: stable catching, strong reliability, flexible movement and wide use
action method: support the toe of the foot to the ball, bend the knee joint, and the ipsilateral shoulder to the ball. Catching leg knee, thigh abction, toe slightly cocked, sole basically parallel to the ground, the inner side of the foot is facing the ball and facing forward, when the inner side of the foot contacts with the ball, it quickly retreats and catches the ball at the foot

(2) sole catching
features: simple action, stable and reliable ball control, suitable for catching oncoming ground ball or rebound ball
action method: the body is facing the direction of the ball, move forward, support the foot to stand on the side of the ball (or front or back), the toe is facing the direction of the ball, and the knee joint is bent. At the same time, raise the receiving leg, slightly bend the knee joint and slightly bend the foot back, so that the angle between the sole of the foot and the ground is less than 45 degrees (and the heel is above the ground). Generally, it is appropriate to contact the upper part of the ball before the sole of the foot. At the moment of touching the ball, the receiving foot can stop the ball with slight plantar flexion (the lower point of the forefoot), or push the ball forward or pull the ball behind as needed

(3) thigh catching the ball
features: large area of contact with the ball, simple and easy to do action, suitable for catching the falling high ball with a certain radian
action method: facing the direction of the ball, quickly move in place according to the ball's landing point, and lift the receiving leg thigh, When the ball is in contact with the thigh, pull down the thigh and connect the ball to the required position

(4) chest up type catching the ball
features: high touch point, wide area, stable catching, suitable for catching the high-altitude ball above the chest
action method: stand facing the ball (left and right or front and back), slightly bend the knees, place the center of gravity in the supporting surface, tilt back the upper body, slightly retract the lower jaw, Open your arms naturally to maintain balance. At the moment of contact with the ball, push your feet on the ground, straighten your knees, and use the lower part of your chest to make the ball bounce slightly above your chest

5. Overhead ball
(1) frontal head ball
features: the ball touching position is flat, the force is smooth, and it is easy to control the direction of the ball

in situ head ball action method: the body is facing the direction of the ball, and the eyes are watching the ball in motion, When the ball runs to the vertical line that will be perpendicular to the ground, push the two legs to the ground, quickly swing forward, slightly retract the jaw, do explosive swing at the neck immediately after touching the ball, hit the middle of the ball with the forehead, The upper body swings forward with the ball

jump up and head the ball action method: bend the knees, lower the center of gravity, then push the feet to take off, bend the elbows and swing up at the same time, unfold the abdomen and chest in the rising stage of the body, open the arms naturally, watch the ball with eyes, and the body naturally forms a back bow. When the ball moves to the frontal surface of the body, quickly retract the abdomen, swing the upper body forward, make an explosive swing at the moment of touching the ball, and push the ball out with the front of the forehead. At the same time, the two legs swing forward, and the two legs bend their knees and ankles to the ground after the ball is pushed out

6. Snatch the ball
(1) frontal snatch the ball
action method: the snatcher opens his feet back and forth, stands against the dribbler, bends his knees slightly, and lowers his body center of gravity between his feet, When the distance between the long ball player and the ball snatcher is reced to a certain range (that is, the ball snatcher may touch the ball by taking a big step forward), when the dribbler's foot touches the ball and is about to land or has just landed, the ball snatcher's back foot pushes hard on the ground and strides forward to block the ball with the inside of the foot. When the ball has been blocked, the other foot should step up quickly. If the grabbing foot blocks the ball and two opponents also block the ball, the grabber should quickly move the other foot forward as the supporting foot, and the grabbing foot should quickly pull up without breaking away from the ball to make the ball roll over the opponent's foot, The center of gravity of the body also quickly keeps up with the well and controls the ball well

(2) reasonably collide on the side to grab the ball
action method: when the defender runs side by side with the dribbler to chase the ball, the center of gravity of the defender drops slightly, the arm close to the opponent's side is close to the body, and the same part of the opponent's body is properly collided with the part above the elbow joint to make the opponent lose balance, Take the opportunity to control the ball

7. Throw the ball out of bounds in place
action method: open your fingers naturally, hold the back half of the ball, keep your thumbs close to each other, and face the tiger mouth. Open your feet back and forth or in parallel, bend your knees slightly, hold the ball behind your head, put your weight on your feet, and lean your upper body back. When throwing the ball, push your feet on the ground, close your stomach and bend your body. At the same time, swing your arms forward quickly, move your body's center of gravity forward, and throw the ball with your wrist, arm, waist and abdomen at the same time.

8. Goalkeeper technique
(1) preparation posture
action method: open your feet left and right, about the same width as your shoulders, bend your knees naturally, lean forward slightly, lift your heels slightly, and put your center of gravity on your forefoot, Bend your arms naturally, palms down, eyes on the ball<

(2) upper hand Catching
hand type: when catching the ball, the two hands open naturally, the thumb is opposite, the index finger and the thumb form a "peach shape", to contact the back and middle of the ball, the touch part is mainly fingers, and the upper end of the palm slightly touches the ball (the palm can't touch the ball). At the moment of receiving the ball, both hands should have a buffer action, and hold the ball firmly in hand

(2) lower hand ground ball:
action method: there are two kinds of vertical receiving and kneeling receiving. When catching the ball upright, the feet should naturally close together, the toes should aim at the ball, the upper body should bend forward, the arms should naturally droop, the fingers should naturally open, the palms of the hands should move forward, and the bottom of the two hands should catch the ball. After catching the ball, both arms bend at the same time, and close to each other, holding the ball to the chest.
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