Adventure and mining voting
the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill
there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices
defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown
mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}
< lineup match
It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus
Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions
The four dimensions are:
0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)
Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)
Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)
0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about
Skills:
1 Critical hit
class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
Percentage
class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
1 Recovery
class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
Four dimensional
class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)
1 < hero collocation
Balanced strike flow Introction:
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)
1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack
PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current Introction:
The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst
At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices
Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}
< lineup recommendation 1: Cavaliers' lineup
1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings
In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team
< lineup recommendation 2: Gaoshan lineup
2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~
as well But I think in the later stage, we should still be able to take out enough soul to buy my king
< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)
Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out
As long as you enter the level, you can automatically get experience and gold coins, and calculate the income per second. The higher the level you enter, the more experience and gold coins you get per second. After a period of time, you can get the unique reward of the map and the qualification to challenge the level. After the level challenge is successful, you can get the level reward and access to the next level. After challenging the last level of each map, reaching a certain combat effectiveness and meeting the number limit, you can enter the next map. At the final level of each map, you have the chance to get the special mercenary reward of this map
[small level 1]
there is only one drop item in small level 1 of any big level, that is, experience book. However, the experience book will provide different experience according to different regions, and it is not a fixed value
[small level 2]
the items dropped by small level 2 are unknown money bags. Players' main money income is obtained from this unknown money bag. Like experience books, the money bags will be different according to different levels
[small level 3]
the props dropped from small level 3 are very miscellaneous, which can only be sold for 1 gold coin. If it's good, you can draw props that can permanently enhance combat effectiveness, but you can only use them once a day. If you're lucky, you can draw props for enhancement or use
[small level 4]
small level 4 can drop a mercenary bag. It's better to open a specific general of the big level, but the mercenary bag needs to open a specific role according to the difficulty of the big level, that is, the higher the difficulty, the better the role. Generally speaking, the simple difficulty drops white mercenary bag, the ordinary difficulty drops green mercenary bag, and the difficult difficulty drops blue mercenary bag. The higher the difficulty, the more likely you will get better quality mercenaries
[small level 5]
small level 5 is also called boss level. This level can drop experience book, unknown purse or mercenary bag. The dropped items are exactly the same as those of level 1, 2 and 4, and the color of the mercenary bag is the same as that of level 4. Sandbox random map, even mining is full of uncertainty randomness, mining is an important auxiliary line of the game, not only can dig treasure, but also a good auxiliary hero growth. Players can only dig the area adjacent to the open space when mining. After mining and picking up ores and gems, new open space and the field of vision around the open space will be generated, so they can dig more mineral resources. Each excavation will consume 1 mining times and recover 1 mining times every 2 minutes. Ordinary ore mining takes a short time, while gem mining takes a long time. Of course, players can finish mining immediately through detonators. There are also unearthable zijinyan. Players can only get their resources by blasting it with detonators. In the process of mining, there is a chance to encounter the unique monster "Troll statue" in the mining area. With the increase of players' killing times, the troll statue will be more powerful. After killing the troll statue, players can get the prop "Troll statue". Players can reset the mining area by using the prop "mysterious stone". In addition, players can also use the "mining team" function to consume a certain number of mining times, and automatically hang up mining< Pickaxe is a prop needed for mining, but it has rability, so it can't be g all the time. Each digging unit needs 1 point of rability, but the rability will recover with time. Specifically, it can recover a point of rability in 2 minutes
2. In addition to rability, some minerals also have requirements for the quality of pickaxes. Players need to improve the level of pickaxes when taking risks, so that they can continue to dig deeper. After the pick level is increased, the maximum rability of the manuscript will also be increased
3. In addition to time recovery, players can also use mineral packs to restore rability. A mineral pack can restore 5 points of rability
4. Mineral workshop, mining workshop is a system that allows players to place. The accumulated rability points of pickaxes can be used in this system. According to the depth and time of excavation, the consumption of rability points of pickaxes will be different. PVP system is divided into ranking competition, arena and cooperative competition
in the ranking competition, players can challenge the players around them and improve their ranking by constantly defeating the top players. Every day, according to the ranking, the system will automatically send different numbers of "chapter of the king" awards. The higher the ranking, the more awards
in the arena, the system will automatically match other players with similar combat power for challenge. The system refreshes once every 2 hours, with 9 players in total. Players in a limited number of challenges, each win 1, 4 and 9 can get corresponding rewards, 1 win 2 honor fragments, 4 win 1 King's chapter (only once a day) and 8 honor fragments, 9 win 2 King's chapter (only once a day) and 16 honor fragments
in a joint battle, the combat effectiveness of any lineup is 999999. Each joint battle has different privileged mercenaries. These privileged mercenaries can increase the combat effectiveness and part of the four dimensions of your lineup according to different rules. The combined battle generally lasts for 5 to 7 days, with four opportunities to attack different small levels every day, with a total of 30 small levels. The 5th, 10th, 15th, 20th, 25th and 30th levels are boss levels, which can only attack successfully once; The others are ordinary levels, which can attack repeatedly after success. The later the level is, you can gain more match points and experience. Experience can be used to improve the combat power and four dimensions of this joint battle, and can also be exchanged for match points; The match point can be used to exchange different props and mercenaries in the "cooperative reward" after the cooperative battle. One of the most important is the contract stone, which can be used for the second contract if it is exchanged with 1500 match points
the call system is a system for players to recruit mercenaries. There are mainly five ways to summon
Secret Summoning: you can summon mercenaries by consuming the blood diamond. There are opening time and ending time. You can summon new mercenaries with some privileges
summon of blood diamond: Summon mercenaries by consuming the blood diamond to obtain more than blue rare mercenaries. This method has the greatest chance to summon gold and flash gold mercenaries. Ten companies of blood diamonds will summon purple mercenaries
summon of gold coins: by consuming game gold coins to summon mercenaries, you can obtain white to gold rare mercenaries
Call of friendship: recruit mercenaries by consuming friendship points from friends who give gifts to each other, and get green to gold rare mercenaries
sky call: refresh once at 0:00 every day. Each time, there will be 4 blue, 4 purple, 4 gold and above rare mercenaries for players to call. Only one of them can be called each time. Different mercenaries need different numbers of honor fragments to revive. Soul fragments can be obtained by solving mercenaries, winning in arena and trading in black market. Players can also refresh the sky call by using the "sky Idol" props
in addition to the combat power, there are many other factors that influence the strength of the player team. The first is the team attribute. There are four attributes: first attack (to decide who is the first to attack, and to increase the critical hit damage), defense (to rece the damage received), Dodge (to increase the Dodge probability and improve the healing effect), and King (to increase the final attack damage). At the same time, each mercenary has its own skills, including critical strike, pure attack, combat power percentage attack, healing, seal skill, etc. Players can deal with different lineups through different combinations of mercenaries and fatalistic weapons. For example, high defense enemies can use pure attack to deal with, high dodge enemies can use hit attack to deal with, and high damage enemies can use high defense and high dodge to deal with<
give an example
scenario 1
our combat power is 200W; The opponent's combat power is 80W, and the king's level is 0. Ask: how many kings do we need to defeat each other with pure attack at the first time
according to pure damage formula and basic damage formula, pure damage = (maximum combat power * 0.2 + current combat power * 0.1) * (1 + king * 0.01). Since it's the first time, the maximum combat power is the current combat power
put the relevant data into the above formula, that is, 80W = (200W * 0.2 + 200W * 0.1) * (1 + king * 0.01)
therefore, the required King level is 34
scenario 2
our combat power is 100W, and the opponent's gun sister's skill is to cause 200% of our total combat power damage, and the gun sister is the first. Ask: how many defenses do we need to resist the gun sister's one shot into the soul
according to the defense formula, damage rection = 1 - (defense / (Defense + 100)). We can easily conclude that when our defense is 100, we can just rece half of the damage of the gun sister. But because half of the damage is still 100%, there is no misuse
therefore, we need a defense level of 101 to survive. The output of the treasure box key is
first, the treasure box is divided into different levels, and the level of the treasure box is linked with the level of Xiaohuang people. The higher the level, the easier it is to refresh the treasure box of higher level
secondly, except for spicy chicken bags, all other treasure boxes need to be opened with a key. According to the rarity, one to three keys are needed. High level boxes can proce more rare and abundant materials
in order to let us have a better experience of the new mining area, the refresh rates of the yellow man and the treasure chest have been increased, which makes it seem that the treasure chest keys are not enough. Finally, let's talk about the output mode of the keys:
1. The gospel of local tyrants: the extra reward of the black market has added the key category, Feel that the black market is finally a bit of egg (black market refresh once 40 blood drill, only a detonator price! Detonator, are you going crazy
2. Activities, such as the daily refresh recharge, I feel that the wave of 30 yuan a day is not lost, and the book is a ten serial book a day (enigma: Ou Huang Shi Lian laughs, non chieftain Shi Lian washes and sleeps)
3. Boss drop. At present, only two new bosses can drop
first of all, if the opponent is NPC, then we need to ask how to distinguish the opponent from NPC. Generally, the names of NPC characters are quite special and long, and then the leading role must not be the leading role, but some miscellaneous fish characters. NPC is very good to play, generally rolling,
and then card combat power. Card combat power means that before the arena is refreshed, you have to have enough places to improve your combat power, such as awakening, strengthening weapons and so on. After refreshing, the arena will match according to the highest combat power in your history. After matching, you will wake up and strengthen. If you are much more powerful than matching, you can guarantee 9 wins
in addition, when the combat power is very high, the characters that match you will usually have your friends. You can ask your friends to change the hero, keep the combat power unchanged, and change the skills into junk skills
I am a cosmic hero from [300 heroes and mining].
so if you want to rush the ranking, you need to wait until the server has just finished maintenance to finish the 4 + 2 level of the day, and then change all the experience to match point. Although there are not many 70 experience awarded for daily ranking, After the first day, I have to wait for 12:00 a.m. to rush to pass... However, if I want to rush to the top, I must figure out where I will need experience to change my aura to pass. After all, more experience will give me very few match points, but more match points will be given to rush to pass, which should be measured according to my team