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Adventure and mining squads

Publish: 2021-05-27 10:54:42
1. The best team doesn't exist. As long as the four dimensions are high enough and the skills are well matched, God can kill them
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high

defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
2.

In the adventure and mining, the critical strike flow lineup is very strong after the match. So, how to match the adventure and mining critical strike lineup? Next, Xiaobian will bring you adventure and mining critical strike stream lineup matching strategy
as for the combination of this adventure and mining critical strike flow lineup, the main reason is that players have to accumulate the critical strike rate. First, they can choose from the role categories. If possible, they can choose the one with the highest critical strike rate from the flash gold to form a lineup and put it in the front row of the team, so that the critical strike rate is concentrated in the front section. But the output still depends on the role with high attack power
these characters with high attack power are concentrated in the second column of the team, so that the output of the players' team can be guaranteed. These characters with high attack power can be selected from the golden generals, but they should be well matched in attributes, and those who can be upgraded should be upgraded to the highest level as far as possible. Then select the characters with high critical hit rate from the golden generals and arrange them in the first column. In this way, the critical strike flow lineup match is complete
the above is the strategy for the combination of adventure and mining critical strike team. Please pay attention to more adventure and mining related strategies

3. Adventure and mining this game is basically divided into the following four schools:

first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices

defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown

mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
4.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

5. Pure flow. Pure flow is very weak in the early stage, because many opponents in the early stage have low defense if they burst the flow first. In this way, your pure skill damage is not as high as critical strike. Therefore, in the case of more pre explosion, it is difficult to form, and it is easy to be hanged in the early stage. But one of the branches called Fangwang is more mainstream and also more restrained. His advantage is that his defense is high. Arthur is not half as expensive as the artillery sister of the critical strike team. And the core saber 7 King 6 defense attribute is particularly amazing, and saber is easy to obtain. There are almost all Knights King rewards, whether they are joint war rewards or PVP exchange rewards. If the configuration is recommended. Liu Guan, Zhang San Ji you, two Arthur, one Xiuji, the devil king and the devil girl, and one gun elder sister are used to fight the same genre of players. They can fight first and have explosive ability. Zixia zunbao makes up for the lower damage and adds a little attack. The remaining skills with 100% probability are mainly king and defense. My 6m combat power, defending the king, attacking 45 first, defending 137, dodging 73, the king's 127pvp is OK. And I'm zero Dan. you'll see
6. The main line-up, many can be replaced, but not for the time being, the contract level is not high, but this line-up is not difficult to group, there are a lot of activities to send, only part of the bottom out. For example, people and horses, Xiaobei, Huoquan, straw hat and xiaodouding can be obtained through activities. Sheji, Xiaohei, bingnu and some Xiaobei are drawn with secret skills. The three basic friends of the Three Kingdoms and the knight king all have a pile in their hands in the later stage. Santa Claus, Xiuji, Putin and many other knight kings are the first choice to be replaced in the next stage
breakthrough attribute Man Wang & gt; Full defense & gt; Man first & gt; Full flash & gt; Four prevention & gt; Other
of course, two kings are the best, one king is better than four defenses, and then give priority to defense. When the defense reaches 240 or more, we should attack first & gt; For defense, it's better to keep 60 + Dodge, and 50 is the lowest, because too low dodge means that Hezhan has to buy more
there are several points to explain. Xiaobei was eliminated from the local tyrant team after the new krypton gold was released. However, e to the many activities, I believe many people have gathered up four Xiaobei. It is hard to guarantee that there will be no similar activities in the future. Moreover, there is still a chance to draw the secret skill of pirates, so the eight Xiaobei is not so far away, And eight small North always have a breakthrough is not bad
sixiaobei is still the most stable four-dimensional upgrade except krypton gold generals, which can be used by both the main team and the mining team. The cost performance is not low. According to the urine quality of Muqiqi, it is very possible to enter the cooperative battle and the temple in the next stage, so sixiaobei can start with comprehensive consideration
in addition to the four little norths, there are three basic friends of the Three Kingdoms, dota three basic friends and straw hat fire boxing, which provide a large number of kings and excellent defense and initiative
Knight king is the most basic probability filling card, and it is not recommended to replace it with more than two fire fists. The main reason is that the cost is too high, and it can not be replaced in the end. For example, the next replacement order of the landlord's lineup will be Santa Claus, Xiuji, Putin and knight king
I believe that there will still be cards like xiaodouding in the future, and at this stage, the biochemical demon is a good choice. The activity will last until October, even if it doesn't intentionally gather together, it should be close to half. It's not impossible to work hard for Erqi.
7.


strategy of matching adventure with mining team Heroes

2. There is awakening fumigation, or jazz Kay, which is the card that replies according to the current proportion

3. With pure card, it is better to ensure the pure attack rate of more than 20%

4. First attack, 100-200 should be more than 0; After 220, it is necessary to ensure more than 20. In a word, it is higher than the first attack of miscellaneous soldiers

5. This is the key point. The best evasion is more than 100, the best defense is more than 70, the best suggestion is more than 90, and the evasion effect is greater than defense. In the mining team, the more is the better. Xingmei can provide a high Dodge, and Sanye Ellen's combination is more objective

6. The combat power is about 900K. As I just hit 243, I don't know how deep the water is, so I'll talk about it later

of course, it can't be compared with the mining team of the gods. It's just a team deployed by my friends in the group according to my garbage lineup

PS: when you fight nightmare, you need to attack more than 32, and after 220, you need to attack more than 20

I hope this answer will help you

8. You can choose more platforms, take a look at the above evaluation, and then decide which one to buy. Compare three.
9. How can critical strike skills in adventure and mining games deal damage? Here is a brief introction
defense damage rection percentage = defense / (Defense + 100) first of all, let's be clear. As the last boss of this version, the doomsday Lord can't be played by everyone, let alone by people who want to play at low combat power, so it's no surprise that the formation requirements are slightly higher. 1. Critical hit skill is mainly affected by the first attack and the king's bonus. The bonus rate of first attack is 1 point first attack plus 0.5% of the total damage. The bonus of less than 1% will be discarded. For example, the bonus of 91 first attack should be 45.5%, and the actual bonus will be 45%
it should be noted that the so-called critical hit skill means that it has a 3% probability to cause critical hit, and it causes 240% damage when critical hit and the opponent can't dodge. This explicitly states that critical hits must hit, and 1% probability causes 340% damage, which is not subject to the first attack bonus. In addition, critical hit must be skills ignore Dodge, but will be reced by defense
so the damage formula of critical hit must hit skill is as follows:
healing skills are also subject to two kinds of attribute bonus, namely dodge and king. The dodge bonus rate is 1 dodge bonus and 0.5% of the total healing
similarly, if there are bugs, less than 1% of the bonus will be discarded. For example, 299 dodge should be increased by 149.5%, and the actual bonus will be 149%. Here I would like to mention that I don't think it's necessary to make a clear distinction between blood sucking and blood returning. It's all about treatment
the recovery formula of healing skills is as follows:
take crazy three as an example, the amount of healing should be
the amount of healing should be = the enemy's total combat power * 0.153. Skills are the best to match with the blade of death whose blood of crazy three is more than the boss's full blood. Please match according to your future. Because the mysterious power of ancient times was too abnormal, it was difficult to support only crazy three after the boss returned to blood, and the general attack was more fashionable. If Joan of arc launched properly, it would have a wonderful effect
with this formation, even if the combat power is low, you can basically fight the Lord of doomsday within 10 times
the way to fight the Lord of doomsday by looking at his face
attack 90 + first. The attack power can kill him four times, dodge the merciless blade and make a general attack. The ancient mysterious power does not trigger
the method of hanging the Lord of doomsday
attack 90 + first, and the warlord can dodge the merciless blade and eat it once, and kill it three times
the above are the skills of adventure and mining critical hit. I hope they can help you. See seven boxes adventure and mining zone for more strategies.
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