Mining does not disappear
Publish: 2021-05-26 12:50:42
1. 1.主角自动回血
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst.components.health:SetMaxHealth(TUNING.WILSON_HEALTH)的下一行插入以下内容:
inst.components.health:StartRegen(30, 10)
即可让主角自动回血,其中30为血量,10为10秒回血一次,可自行调整
2.
主角自动回复san
用记事本打开游戏目录\data\DLC0001\scripts\tuning.lua文件,将下列内容:
SANITY_DAY_GAIN = 0,--100/(day_time*32),
SANITY_NIGHT_LIGHT = -100/(night_time*20),
SANITY_NIGHT_MID = -100/(night_time*20),
SANITY_NIGHT_DARK = -100/(night_time*2),
替换为:
SANITY_DAY_GAIN = 100/(day_time),
SANITY_NIGHT_LIGHT = 100/(night_time),
SANITY_NIGHT_MID = 100/(night_time),
SANITY_NIGHT_DARK = 100/(night_time),
3.
1.用记事本打开游戏目录\data\scripts\prefabs\axe.lua文件,将inst.components.tool:SetAction(ACTIONS.CHOP)替换为inst.components.tool:SetAction(ACTIONS.CHOP, 15)
2.用记事本打开游戏目录\data\scripts\prefabs\pickaxe.lua文件,将inst.components.tool:SetAction(ACTIONS.MINE)替换为inst.components.tool:SetAction(ACTIONS.MINE, 15)
即可一斧砍倒一棵树、一镐开掉一块石
4.
砍树掉落
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\evergreens.lua文件,
1.将下列内容:
normal_loot = {"log", "log", "pinecone"},
short_loot = {"log"},
tall_loot = {"log", "log", "log", "pinecone", "pinecone"},
替换为:
normal_loot = {"log", "log", "log", "log", "log", "log", "pinecone"},
short_loot = {"log", "log", "log"},
tall_loot = {"log", "log", "log", "log", "log", "log", "log", "log", "log", "pinecone", "pinecone"},
2.将下列内容:
normal_loot = {"log","log"},
short_loot = {"log"},
tall_loot = {"log", "log","log"},
替换为:
normal_loot = {"log","log","log","log", "log", "log"},
short_loot = {"log","log", "log"},
tall_loot = {"log", "log","log","log","log","log", "log", "log", "log"},
5.
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("resurrectable")下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_1, function()
if TheInput:IsKeyDown(KEY_CTRL) then
local map = TheSim:FindFirstEntityWithTag("minimap")
local x,y,z = GetPlayer().Transform:GetWorldPosition()
map.MiniMap:ShowArea(x, y, z, 10000)
end
end)
即可在游戏中按Ctrl + 1使地图全开
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst.components.health:SetMaxHealth(TUNING.WILSON_HEALTH)的下一行插入以下内容:
inst.components.health:StartRegen(30, 10)
即可让主角自动回血,其中30为血量,10为10秒回血一次,可自行调整
2.
主角自动回复san
用记事本打开游戏目录\data\DLC0001\scripts\tuning.lua文件,将下列内容:
SANITY_DAY_GAIN = 0,--100/(day_time*32),
SANITY_NIGHT_LIGHT = -100/(night_time*20),
SANITY_NIGHT_MID = -100/(night_time*20),
SANITY_NIGHT_DARK = -100/(night_time*2),
替换为:
SANITY_DAY_GAIN = 100/(day_time),
SANITY_NIGHT_LIGHT = 100/(night_time),
SANITY_NIGHT_MID = 100/(night_time),
SANITY_NIGHT_DARK = 100/(night_time),
3.
1.用记事本打开游戏目录\data\scripts\prefabs\axe.lua文件,将inst.components.tool:SetAction(ACTIONS.CHOP)替换为inst.components.tool:SetAction(ACTIONS.CHOP, 15)
2.用记事本打开游戏目录\data\scripts\prefabs\pickaxe.lua文件,将inst.components.tool:SetAction(ACTIONS.MINE)替换为inst.components.tool:SetAction(ACTIONS.MINE, 15)
即可一斧砍倒一棵树、一镐开掉一块石
4.
砍树掉落
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\evergreens.lua文件,
1.将下列内容:
normal_loot = {"log", "log", "pinecone"},
short_loot = {"log"},
tall_loot = {"log", "log", "log", "pinecone", "pinecone"},
替换为:
normal_loot = {"log", "log", "log", "log", "log", "log", "pinecone"},
short_loot = {"log", "log", "log"},
tall_loot = {"log", "log", "log", "log", "log", "log", "log", "log", "log", "pinecone", "pinecone"},
2.将下列内容:
normal_loot = {"log","log"},
short_loot = {"log"},
tall_loot = {"log", "log","log"},
替换为:
normal_loot = {"log","log","log","log", "log", "log"},
short_loot = {"log","log", "log"},
tall_loot = {"log", "log","log","log","log","log", "log", "log", "log"},
5.
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("resurrectable")下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_1, function()
if TheInput:IsKeyDown(KEY_CTRL) then
local map = TheSim:FindFirstEntityWithTag("minimap")
local x,y,z = GetPlayer().Transform:GetWorldPosition()
map.MiniMap:ShowArea(x, y, z, 10000)
end
end)
即可在游戏中按Ctrl + 1使地图全开
2. Yesterday, I just started playing this game and found that minerals are non renewable. This is quite depressing. I didn't find mod for mineral regeneration in the forum. I only found the modification method of collecting and removing minerals. I always felt uncomfortable. I found that many people in the forum wanted such mod, so I planned to make one myself (there are many ways to brush materials, but it's too disharmonious, Losing the balance of the game is also easy to destroy a good game. For this mod, I spent a whole night with backache. I just finished it. I tested it myself and found that there was no problem. Then I sent it out. I hope my brothers like it
the following is the basic description of mod:
three states are added to the ore:
large amount: more ore is g out
small amount: less ore is g out, which will become a large amount of ore in 20-30 days
vein: the foundation of the ore, which will become a small amount of ore in 10-15 days. If the ore is g out, it will not be regenerated, and a large amount of ore will be g out (knock it hard)
basically, it takes a hoe to dig out a pile of mines, including veins
PS: why should mineral regeneration be set for such a long time? Because most people hang up when they can't finish digging. In fact, the purpose is to affect the balance of the game to the minimum extent. If the regeneration is too fast, people won't be full of prospecting and digging, which will rece a lot of game fun
I forgot to say that there seems to be an automatic mining mod in this area. In theory, that mod conflicts with this mod. There is no test. I have been working all night. I'm too tired. If you want to integrate, you can try it yourself.
the following is the basic description of mod:
three states are added to the ore:
large amount: more ore is g out
small amount: less ore is g out, which will become a large amount of ore in 20-30 days
vein: the foundation of the ore, which will become a small amount of ore in 10-15 days. If the ore is g out, it will not be regenerated, and a large amount of ore will be g out (knock it hard)
basically, it takes a hoe to dig out a pile of mines, including veins
PS: why should mineral regeneration be set for such a long time? Because most people hang up when they can't finish digging. In fact, the purpose is to affect the balance of the game to the minimum extent. If the regeneration is too fast, people won't be full of prospecting and digging, which will rece a lot of game fun
I forgot to say that there seems to be an automatic mining mod in this area. In theory, that mod conflicts with this mod. There is no test. I have been working all night. I'm too tired. If you want to integrate, you can try it yourself.
3. One click tree cutting and mining are other mods
4. You've made so many changes that it's hard to imagine what went wrong, or the original famine is more interesting
5. Adding a gem after the stone item in the script should do
this is how wood is changed
this is how wood is changed
6. https://wenku..com/view/d36dd2841a37f111f1855b3a.html
the above is 1318443264, the content is "famine" game ontology directory file modification
the building owner's question is Article 32
please click the above webpage link, the following is to modify the game ontology file entry
1. Increase the protagonist's blood volume by 10 times
2. The protagonist automatically returns blood
3、 The protagonist automatically replenishes his brain (mother doesn't have to worry about my study any more)
4. Improve the protagonist's attack power
5. The protagonist runs faster
6. All characters can make all items without machines (only support version 18 and later)
7. Unlimited use of resurrection stone (protagonist immortal)
8 The walking speed of wearing marble armor does not slow down
9. Increase the walking speed of walking with walking stick
10. Chop down a tree with one axe and open a stone with one axe
11. Cut down a tree without stumps
12. Collect five at a time
13. Speed up the collection speed
14 The time of death from starvation
15. Increase the amount of food and food to supplement blood by 10 times
16, But damage blood and brain)
17. No penalty for blood in building meat Statues (normally reced by 30 from the upper limit of blood)
18. Build 4 floors at a time
19. Increase the number of single cell stacks
20. Carry multiple backpacks at the same time (backpacks can be stored)
21. Make Campos backpacks (version 18 and later games)
22. Increase weapon damage value
23. Modify Magic wand damage value (magic wand kills with one strike)
24. Modify the number and time of equipment use
25. Armor does not lose blood when it is used (armor absorbs 100% damage value)
26. Improve armor rability
27. Armor is not used up (use 0% to keep on using)
28. Torch is not used up (use 0% to keep on using), Can continue to use)
29. Miner's lamp unlimited use
30. Lantern can be lit for 50 days
31. Jack-o-lantern never breaks (unlimited use)
32. Stone campfire never goes out (keep the minimum ever burning fire)
33, Suitable for 18 Editions)
34. Pot can be taken with you
35. The holding time of heat preservation stone is doubled
36. Magic wand and amulet can be used indefinitely
37. The absorption range of orange amulet is increased, No sucking trap
38. Automatic reset of tooth trap (reset after 1 second)
39. Reed blows out hypnotic song
40. Equipped with pig skin bag can nourish the brain
41. All characters can make lighters (originally only used by willow)
42. All characters can make woody's axe (8 times to cut down a tree, Ordinary axe (15 times)
43. All characters can make magic books
44. Extend the shelf life of refrigerator
45. Backpack can refrigerate food
46. Seeds decay slowly
47. Wall piercing (circle it all, don't need to leave the door)
48. Increase the rability of wall
49. The wall is permanent (you can smash it yourself, Monsters can't be destroyed)
50. Make the day longer in the game (1 day is changed from 8 minutes in the real world to 16 minutes)
51. Change the proportion of day, evening and night in the day
52. Open the map (press CTRL + 1 in the game)
53. Shorten the grass, tree branches, reeds, grass, grass, grass, etc The growing time of the cave flowers
54. Planting grass without fertilization
55. Planting reed with reed (indivial planting)
56 Ash planting stone mine (Sustainable Development)
57. 50% probability to dig out gems ring mining
58. There are Mandela grass under each flower
59. Petal planting flowers (transplantable flowers)
60. Life horn (blowing the horn to let farmland, branch roots, grass roots, reed roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass The hollow fruit trees grow rapidly)
61. Spear of God (spear attack
call lightning when striking)
62. Equipped with boomerang to call Turkey (hunting game)
63. Canya Dart (equipped with canya, one move to defeat the enemy)
64, And increase HP and attack power, Feeding can recognize people again
66. Feeding self-supporting high birds to proce feces
67. Self supporting high birds do not need feeding (do not modify it at the same time as feeding self-supporting high birds to proce feces)
68. Tooth trap does not harm self-supporting high birds
69. The protagonist will not be attacked by rabbit people with meat
70. Pig people will follow forever
71. Feeding crazy meat to get gems
72 Procts
73. Crops grow in one second
74. There is no need to wait for the meat to be dried (put the meat on the meat rack)
75. Cook one pot to collect multiple dishes
76. Shorten cooking time
77. Shorten fishing time
78. Harvest hive without being stung
79 Fireflies (can be quickly absorbed with orange amulet)
80. Equipped with bird catcher, it can absorb birds (it is not rare, it will vanish if you go around the street for a week)
81. You can sleep in tents ring the day, Sleeping in tents does not rece hunger
82. Growing ponds with rotten food
83. Digging out ponds with shovels
84. Getting rid of all penguins and Penguin ice (the world is quiet from now on)
85. Prolonging fuel burning time
86. Making things that can't be stacked stackable
87. Making things that can't be burned as fuel
88 89. Modify the formula for making props
the above is 1318443264, the content is "famine" game ontology directory file modification
the building owner's question is Article 32
please click the above webpage link, the following is to modify the game ontology file entry
1. Increase the protagonist's blood volume by 10 times
2. The protagonist automatically returns blood
3、 The protagonist automatically replenishes his brain (mother doesn't have to worry about my study any more)
4. Improve the protagonist's attack power
5. The protagonist runs faster
6. All characters can make all items without machines (only support version 18 and later)
7. Unlimited use of resurrection stone (protagonist immortal)
8 The walking speed of wearing marble armor does not slow down
9. Increase the walking speed of walking with walking stick
10. Chop down a tree with one axe and open a stone with one axe
11. Cut down a tree without stumps
12. Collect five at a time
13. Speed up the collection speed
14 The time of death from starvation
15. Increase the amount of food and food to supplement blood by 10 times
16, But damage blood and brain)
17. No penalty for blood in building meat Statues (normally reced by 30 from the upper limit of blood)
18. Build 4 floors at a time
19. Increase the number of single cell stacks
20. Carry multiple backpacks at the same time (backpacks can be stored)
21. Make Campos backpacks (version 18 and later games)
22. Increase weapon damage value
23. Modify Magic wand damage value (magic wand kills with one strike)
24. Modify the number and time of equipment use
25. Armor does not lose blood when it is used (armor absorbs 100% damage value)
26. Improve armor rability
27. Armor is not used up (use 0% to keep on using)
28. Torch is not used up (use 0% to keep on using), Can continue to use)
29. Miner's lamp unlimited use
30. Lantern can be lit for 50 days
31. Jack-o-lantern never breaks (unlimited use)
32. Stone campfire never goes out (keep the minimum ever burning fire)
33, Suitable for 18 Editions)
34. Pot can be taken with you
35. The holding time of heat preservation stone is doubled
36. Magic wand and amulet can be used indefinitely
37. The absorption range of orange amulet is increased, No sucking trap
38. Automatic reset of tooth trap (reset after 1 second)
39. Reed blows out hypnotic song
40. Equipped with pig skin bag can nourish the brain
41. All characters can make lighters (originally only used by willow)
42. All characters can make woody's axe (8 times to cut down a tree, Ordinary axe (15 times)
43. All characters can make magic books
44. Extend the shelf life of refrigerator
45. Backpack can refrigerate food
46. Seeds decay slowly
47. Wall piercing (circle it all, don't need to leave the door)
48. Increase the rability of wall
49. The wall is permanent (you can smash it yourself, Monsters can't be destroyed)
50. Make the day longer in the game (1 day is changed from 8 minutes in the real world to 16 minutes)
51. Change the proportion of day, evening and night in the day
52. Open the map (press CTRL + 1 in the game)
53. Shorten the grass, tree branches, reeds, grass, grass, grass, etc The growing time of the cave flowers
54. Planting grass without fertilization
55. Planting reed with reed (indivial planting)
56 Ash planting stone mine (Sustainable Development)
57. 50% probability to dig out gems ring mining
58. There are Mandela grass under each flower
59. Petal planting flowers (transplantable flowers)
60. Life horn (blowing the horn to let farmland, branch roots, grass roots, reed roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass roots, grass The hollow fruit trees grow rapidly)
61. Spear of God (spear attack
call lightning when striking)
62. Equipped with boomerang to call Turkey (hunting game)
63. Canya Dart (equipped with canya, one move to defeat the enemy)
64, And increase HP and attack power, Feeding can recognize people again
66. Feeding self-supporting high birds to proce feces
67. Self supporting high birds do not need feeding (do not modify it at the same time as feeding self-supporting high birds to proce feces)
68. Tooth trap does not harm self-supporting high birds
69. The protagonist will not be attacked by rabbit people with meat
70. Pig people will follow forever
71. Feeding crazy meat to get gems
72 Procts
73. Crops grow in one second
74. There is no need to wait for the meat to be dried (put the meat on the meat rack)
75. Cook one pot to collect multiple dishes
76. Shorten cooking time
77. Shorten fishing time
78. Harvest hive without being stung
79 Fireflies (can be quickly absorbed with orange amulet)
80. Equipped with bird catcher, it can absorb birds (it is not rare, it will vanish if you go around the street for a week)
81. You can sleep in tents ring the day, Sleeping in tents does not rece hunger
82. Growing ponds with rotten food
83. Digging out ponds with shovels
84. Getting rid of all penguins and Penguin ice (the world is quiet from now on)
85. Prolonging fuel burning time
86. Making things that can't be stacked stackable
87. Making things that can't be burned as fuel
88 89. Modify the formula for making props
7. Unknown_Error
8. It's also under consideration recently. Specific to refer to the injection molding machine locking cylinder parameters and elbow ratio. Roughly estimated, the opening force is about 30% of the clamping force.
9. No, it's the pressure of the injection molding machine when the rubber is injected into the mold, which will make the mold inflate. That's the principle of the mold to make the support head
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