Adventure and mining off the shelf
adventure and mining
(web game)
editor
provided by upstream information technology (Shanghai) Co., Ltd. and developed by Hangzhou Yinhun technology. The world's first geocentric exploration "sandbox" game<
Chinese name
adventure and mining
game type
place adventure RPG web game
developer
Hangzhou Yinhun science and technology
content theme
adventure and mining
Infrastructure
Adventure Map
when you select a map, you can get experience and gold coins per second (experience is divided equally by all the members of the team, experience per second, experience per second, experience per second) Gold coins
adventure map
the number of gold coins increased with the map upgrade
entering the new map is limited by combat effectiveness and number of people If the combat power is lower than the minimum combat power requirement, there will be no gain (experience and gold coins)
satiety will also limit the gain, and when satiety is zero, the gain will stop[ 2]
treasure chest
the treasure chest of each map can have different props, which will be stored in the adventure backpack. Food does not occupy the backpack
Event
when the star progress bar is full with time, the event will be triggered, and click the star to enter the event
events are classified into combat and non combat. Some events need task props to complete. Task props can be opened from the treasure chest
to enter the next region, you need to trigger a task in the previous region. As long as the task is triggered successfully, you can enter the next region
satiety
when satiety is zero, exploring the map will not be profitable. Combat also consumes satiety, and arena combat does not need to consume satiety
click the eat button to display the food you have in the pop-up dialog box. It can be divided into staple food and snack food
staple food: satiety & lt; 18000 is edible
snacks: you can eat as you like, not limited by satiety<
Mining
Mining times: recover a little every two minutes. Every time you dig a grid, you will spend a mining time
reset the mining area back to the original state: the manual refresh device of the mining area is updated every two days
it only takes a few seconds to dig the soil, and it takes a little time to dig. It takes a lot of time, ranging from 20 minutes to 2 hours, to dig all kinds of gems, diamonds and Titans
the time can be cleared immediately by using detonator, but the detonator is bigger, and 5-6 pieces of different kinds of ores can be obtained by blasting one purple gold rock
hoe level: will be improved with the map opening event
ore type: ordinary ore (copper, tin, iron, silver, gold), various gems, diamonds, troll statues, and various soul crystals
ore usage: it can be used to forge equipment and open backpacks
detonator: clear the mining time immediately It's mainly used to dig zijinyan. There's no way to dig zijinyan. It can only be blasted with detonators.)<
hero system
Heroes (22 pieces)
heroes are divided into ordinary (white heroes), elite (green heroes), heroic (blue heroes) and legendary (purple heroes) leaders (Golden heroes)
sword of Destiny: protagonist weapons, a total of 11 kinds. They are: long sword of fatalism light, giant blade of fatalism soul eating, string of fatalism Luna, scepter of fatalism king, reverse blade of fatalism angel, hammer of fatalism mountain collapsing (Level 3 of mining power), hammer of fatalism iron forging (Level 3 of weapon upgrade forging), fatalism champion Jufu (level 3 of arena champion), sword of fatalism courage (Level 3 of arena courage) Hand of destiny fetter (friends give gifts to each other, get three levels of fetter), gun of victory contract (get the top ten weapons, and get 10 points of destiny points after completing ten times of destiny forging)
destiny forging: you can make one destiny forging for each kind of destiny weapon. Each time you forge your destiny, you get 1 destiny point. After 10 destiny points, you can get the gun of victory contract. Enhance combat effectiveness. The highest level is 10. Consumption of precious stones for mining
awakening: can be used when the hero reaches level 30. Greatly enhance the combat effectiveness. Consume gold coins and Troll statues. The number of awakenings from 3 to 5 is determined by the hero's character
weapon upgrade: weapon enhancement. Enhance combat effectiveness. Consumption of ore from mining. The highest level is 30
boundary breaking: some heroes can use it when they wake up and reach the full level. Increase combat power by 35%. Consume Troll statues and honor Shards[ 3]
Dismissal: you can get honor fragments by dismissing a hero. The number of fragments varies depending on the hero's quality. If the hero is above level 30, you will get the biography of the hero after dismissal, and the biography will retain 70% of the experience of the dismissed hero
go to war: heroes can gain experience points by joining the team
rest: heroes can't gain experience points when they quit the team
position: the higher the hero's position, the higher the chance of skill being released. When allocating experience, the more heroes in the front position allocate more experience
hero recruitment: recruit mercenaries. Consume gold coin, emblem and blood diamond. The summoning price of other doors will increase with the times of summoning
announcement
activity announcement
World
server list<
fight for hegemony
fight for hegemony, with combat power exceeding 150000
the chamber of commerce can be opened at a cost of 50 million gold coins. There is an extra reward for completing the order of the chamber of Commerce
the temple can be opened at a cost of 500000 gold coins. 12 heroes of different qualities (blue, purple and gold) will appear in the temple every day. You can recruit the above heroes with honor fragments
reincarnation
transfer all the attributes of the hero as the spirit source to the hero as the host. After reincarnation, the hero will become level 1 initial state
package
store items (except food) from the adventure map
friends
friends list, you can send gifts and exchange views with each other
shopping mall
consume blood diamonds to buy items<
hero skill editor
hero skills are divided into passive and permanent bonus
passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions<
the four-dimensional level
the first attack level, which determines the damage of the first attack party and critical hit damage skills This attribute generally plays an advantage when the combat effectiveness is almost the same, and most of them play a greater role in the arena.)[ 4]
the higher the defense level, the less damage you will take
the Dodge level determines the chance of dodging the enemy's skill (which is invalid for the inevitable skill that cannot be dodged) and the effect of the healing skill
the level of King determines the damage of pure damage skills
skill
critical hit class
a certain probability can cause damage equivalent to 150% - 400% of the attack power Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)[ 4]
percentage class
it has a certain probability to cause the damage of the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill) [4]
recovery class
a certain probability can restore the combat effectiveness of your damage percentage or the combat effectiveness of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)[ 4]
passive class
increases your four dimensions, attack, defense, dodge and king Generally, heroes with this skill are transferred to the end of the team as far as possible.)[ 4]
How important is the protagonist of adventure and mining? How important is the protagonist in the adventure and mining tour? I'd like to introce the importance of the protagonist. I hope it can help you{ RRRRR}
From the full 25 people, basically entered the late. At this time, some treasures have been opened, and their properties have been greatly improved. The last three fatalistic weapons are also available
Sword of fatalistic courage (12 first attack): it's similar to 13 defense. If you have to choose one of them, I can only choose one of them according to my own actual situation. In addition, a big use of this weapon is to hit the Earth Angel (after the little yellow man's 179 level). This boss needs you to have 150 first attacks to take the lead. This is if you're not a critical hit stream, it's good to take it as a first attack
Weapon of victory contract (when the combat round is higher than 6, it has a 50% probability to trigger a pure attack, which can't be dodged and can't rece the damage): the only purpose of this weapon is to hit the mining area. If the pure attack of the mining team is not enough, you can take it with you
There's also a big axe, the champion of fate. I can only say that it's useless
From the protagonist to strengthen the full 10, the real sense of growth has reached the peak. Indeed, low growth is a hard injury. But don't you wonder how this low growth scum has such high combat power
Here: all the extra combat power is added to the protagonist! Those who pass the test, use props, achievement rewards, and the additional promotion of mining area soldiers are all on your own! Well, having said so much, the protagonist here is still very ordinary. The extra combat power is very limited, and the fact that the players are still using the protagonist in the later stage tells every player: isn't it an idiot to play the protagonist
After the overall level of 35, the growth of combat power is greatly reced, and only 2-3W experience can be added every day. If the overall growth is low, it is only about 1.5W. However, the profits between graphs are basically the same, and the advantages gained by fighting power in the early days no longer exist. Let's take a look at the comparison of 43 difficulties and 48 difficulties in on-line Revenue:
1 43% 1370 / s experience 1321 / s
0 48 / s 1486 / s experience 1428 / s
1 So it's all like this. Is it necessary to play the leading role
Actually, let's settle another account first. That's how to gain combat power in mining areas: the little yellow people behind can only proce combat power or statues, and each combat power can be increased by 100. According to my estimation, there is a 20% - 30% probability of procing combat power. With 150% bonus, you can increase your combat power by 250 at a time. And a high-level nightmare devil has 180 & times; 2.5 = 450. I'm now a general brush 400 soldiers and 20 demons (of course, the premise is that you have to have a mining team that can fight, which is very difficult for critical strike stream). My mining team is as follows (some will only use weapons):
< p PS: a mistake is that many people think that each dragon and horse can only launch 5 skills per set, actually 4 times. It's easier to bring 6 skills to fight 20 nightmare demons. The king's words are only piled up to nearly 100 in order to fight 20 nightmare demons, otherwise they can be reced to defense and dodge. The lineup of time messengers will be adjusted. Well, that's all, or it's off topicWell, to get back to the point, what if one could use most of the pickaxes in a day to fight the soldiers and demons? It is preliminarily estimated that there will be more than 3500-6000 combat power increases. 10-18w in a month. In fact, the number is very average, and it takes a lot of time to do the complicated and monotonous work. But is that true
Take 8m as an example. When a player who insists on digging up the combat power and using the main character every day reaches 8m, the combat power of another player who changes the main character is estimated to be only 7.5m or even lower. PS: this estimate is quite general. It's impossible to have such a big gap for the high strength and high growth lineup of big local tyrants. What I'm talking about is just for ordinary players. If these two people fight each other, according to the calculation of the small tool developed by nazguwang (a Gao WAN), it has a great impact on the winning rate, generally affecting about 10% - 30%. In fact, intuitive can also feel
It can be seen that the real hero, the real king is the protagonist!! Let's analyze the feasibility for different groups of players
First of all, if you don't have time to insist on mining, and have a good card to replace the protagonist, then decisively change the protagonist. If you are patient and persevere, please look down:
1 For 0 krypton / monthly card / small R players, a good way for you to open the gap with players of the same level is to dig up combat power. However, the premise is that you need to drive the pickaxe to 240 (full recovery in 8 hours), which is not a small expense (increasing the upper limit of one hour requires 600 blood drills). And because there are not many pieces, the time of full breakthrough will be relatively late, and the time to gather a good mining team will be relatively late. It will take more than five months to show the initial effect! Whether you can stick to it depends on your mentality and perseverance. In addition, it's not easy to find a mercenary who can replace the protagonist. So my general suggestion is to take the lead
For medium R, it's not difficult to drive to 240 pickaxes, and players at your same level will make relatively fast progress. You can officially enter the digging combat mode in 2 months without any accident, and the effect can be reflected in about 4-6 months. So my suggestion is to take the lead
For big R, the game progress bar is far more than ordinary players, and it doesn't take long to reach 7m. After that, some of them chose to abandon the pit, and a few of them could stick to it. If you go all out to mine (even unlimited mining), the effect will be greatly improved. Refer to Yang Daniu for specific examples!! The premise is that the enhancement of mercenaries cannot be left behind. My suggestion is: if you are ready, take the leading role. If you are not ready, you don't need to take it
After so much talk, I believe you have a certain understanding of the growth potential of the protagonist's combat power. I hope you can have a clear positioning for yourself and choose rationally whether to take the protagonist to the end
In this face game, we should realize that relying on liver can change something
this is prohibited by law
be careful!
they can call each other
Adventure and mining green card should be kept or broken down, in the adventure and mining hand tour, what is the use of green card, green card should be kept or broken down, Xiaobian here are a few suggestions for you, I hope to help you{ RRRRR}
< What about green card First of all, I want to say a word.. All of you will be rubbish.. All white will be able to decompose. It is suggested that if the general's lattice is enough, it is suggested to awaken once and then decompose it to facilitate the next XX awakenings. I'll give you a blood diamond and a gold bag
Green will also be all rubbish... There is no doubt about it.. Except for a new one.. His combination of all things house of soul works wonders for some cards. It's recommended to stay. In addition, I recommend leaving cute chicks.. As for why.. Because he's cute