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What simulator does GL mine use

Publish: 2021-05-24 07:00:09
1. The simulator can't dig a mine. If it can, it can't dig a coin even if the mobile phone is scrapped
2. I'm sure there will still be new people coming into the market with a fairly small budget. People often continue to spend money in areas where it is impossible to get back to their capital, which is not a phenomenon that can be explained by logic. But whether they can succeed or not is quite another matter
to a large extent, I agree with Kristian that I am even more radical: most of the people / companies that release new games, even those developers with a budget of more than $1 million, will find it difficult to succeed or even survive on mobile platforms. Even for those developers whose revenue ranks in the top 200, I guess this is already the case. In the next year or two, this trend will only become more obvious
it will be more difficult for developers with small budget to achieve sustainable success; Of course, as a person whose main job is to sell cardboard, I am of course biased
mark Sorrell, a free game design consultant
No
say a few reasons
1. You can spend money on developing users, but it's hard for you to buy retention and profitability. Therefore, even if all the money in the world is given to you, it is impossible to guarantee the retention rate and profitability of your game. There must be help (for example, you can hire me), but those are more like art than science, and may last for years
2. Cross platform is still reasonable. That's why King's original games stay on the market longer than Zynga. Therefore, we can not regard the mobile phone game instry as a bubble.
3. Development costs continue to decline. Marketing costs are rising. Of course, big studios are likely to put a million dollars into their budgets, but that money is increasingly used for marketing. If a small team with little money makes a good game, they can still cover the marketing cost (by being acquired)
4. Great success is a random event. That's out of control, so small bets can still bring big returns
so, yes, No
Teut Weidemann, Ubisoft's online game expert
"3. Development costs continue to decline"
When did it start
I can see that there are still many small teams (let's call them independent developers) that have achieved great success, but the frequency of success will become smaller and smaller. Independent teams can still make money
in order to make an impact, you need a lot of money, and $1 million can only help you get here. Think about it. Most of the top 10 games in terms of revenue are online games. The cost of the game itself, server code, infrastructure and operation team can quickly swallow up more than half of the money
therefore, if you want to squeeze into the top $101 million, it's absolutely necessary
mark Sorrell, free game design consultant
how much does it cost to make a frame of "to story" now, for example
I think the idea of AAA / big game is totally wrong. The huge success on the mobile / Facebook platform is nothing like that
candy crush, puzzle & Dragons, Clash of clans - none of them immediately reminds me of AAA. They look good, of course, but to the same degree as Peggle. Now it's cheaper to make candy crush than it was when it was made Infinity blade is certainly well done, but it may not have a brilliant future
I have to say that a large part of the changes brought about by mobile phones and web games are about players, for example, their tastes have changed. I do think that the driving force for us to move forward has always been the design of roles and cycles and things that are more difficult to quantify. I don't think these basic things have changed
we play games, not technology. For example, you like racing games, but you are spending meaningless money. How much are you willing to spend on a puzzle game to pass the broken time
we tend to overestimate the short-term effects of technology and underestimate its long-term consequences. For games, technology leads to a way of playing that doesn't need and obviously can't use a lot of budget
I'm willing to double my bet on this idea - if a good idea is executed well, it doesn't need extra high cost, and if it is executed well, it needs some good luck to succeed
I'm sure there are more secure strategies (such as authorized adaptation), but I think that's too far from the point
Stuart dredge, guardian
many successful developers are trying to distribute on their own, working with small and talented independent developers without $1 million. Maybe that's a way out, too? Rovio stars is an example. But I don't think I've seen a huge success with this approach
Ben Cousins, director of Dena Europe studio
I am sure that small developers can still make money with small investment, if they can get strong recommendation or huge support from platform owners
but I think what Kristian is talking about is probably about higher revenue Rankings - "how do we make profitable mobile games?"
we see such a cycle in every game platform. In order to consolidate its position, a small company makes a lot of money by accident. It spends these profits on marketing and output value. It can only survive by making bigger bets to get rid of other competitors
I think the idea that "things are different now" is always wrong
compared with micro computer games, arcades bring games to more players; Compared with arcades, game machines play a more important role in the popularization of games; Compared with the game console, mobile phones play a greater role in the popularity of games
this transition is nothing special. There is no doubt that this transition has increased the accessibility of the target market
Where does money go Pong and Sega rally, who will Qian choose? They're all simple arcade style multiplayer games designed to pass the break time
Anthony pecorella, proct director of kongregate
I think Ben is absolutely right, because mobile games are getting closer to AAA games. When I say "close", I mean quality, proction team and budget. Apart from marketing, they have not reached the level of popular PC / game games or big proction movies. I'd like to see what happens as our expectations for the quality and scale of top games continue to rise. But of course, that doesn't mean that small studios have no hope of success, and even the success is divided into different degrees. While we do see big companies gaining the upper hand, we will continue to see "independence" succeed. Independent developers have developed well on steam, and game consoles have begun to treat them well. Many small teams' works have been recommended by Apple App store. Let alone "my world" let the small team see the hope of success
I think we will continue to see great innovations and disruptive technologies coming from independent studios, some of which will make a lot of money, a few of which will be able to maintain a long-term operation, but a few of them will be "truly successful". But the wages and management costs of small companies do not require them to make a lot of money every day
that is to say, with the increase of acquisition costs, I really think the games on IOS that occupy the top 50 in terms of revenue for a long time need a lot of development and marketing budget. However, I didn't say whether these budgets are about $1 million, especially considering that early revenue can be recycled back into user development
Oscar Clark, marketing officer of applifier
I like Einstein's definition of madness quoted by Ben: repeat something and hope the result will be different
every time there is a periodic change, we see that the big studio becomes bigger and the small studio becomes smaller
those who survive are often professional studios or destructive studios
I am sure that the budget of big games will go up and the publisher model will return (although they must also accept the concept of "game as a service")
I also agree with Anthony that not everyone should strive to be in the top 100... Nearly 70% of the revenue is generated by games outside the top 100, which reminds me of the power of "game as a service"
we have been sharing development risks; Start with the minimum viable proct. We use that assumption to test our ideas and get some revenue to keep the team running. That means we don't need that 10% upfront... But we may spend that money if our smallest viable proct succeeds... Otherwise we can move on to the next project without wasting any more money
that's why the free model is so popular... Not because of the extra money, but because of the extra stability and opportunities
Kristian segerstrale, director of supercell
I certainly hope that fewer and fewer people will enter the market - after all, I am a seed investor who actively sponsors the game team. But now we only look at the number of things at the competitive end:
1. Team - I think it's better to control the size of the team at 6-8 people, with special personnel in charge of code, art, design and business / numerical analysis. Depending on the talent, type of project and time required, you can increase or decrease the number of people appropriately
2. Time - obviously, there is no such thing as how many people and how many months it takes, but if someone told me that they have completed, tested and released a potential IOS / Android game in six months and achieved success, I might not believe it. If someone said that it took 10 people 18 months, I would think that for the first game, the result might be a little bit not optimistic, or that it was too ambitious at the beginning
I think we should choose a median, that is, 7 people in 12 months (9 months of development + 2 months of testing + 1 month of marketing to earn $5000 / day of net income or get into the top 300), so that you can make profits without having to worry about money
suppose your situation is that the average monthly cost (including office rent, taxes, equipment, daily expenses, legal fees, etc.) is $10000, and the operating income is about $840000. Plus the $20000 to $40000 of marketing activities and $100000 to $120000 of user development activities ring the test period, your $1 million is almost used up. It means you're out of money when you're going to make a profit. It's not a good way to run a company. I prefer to rece the above cost by 20% and spend another two months to adjust / modify the project, which may be more realistic
I still don't consider the long concept period, no direction change in the development process, no big problems in testing or release. So, I think $1 million is pretty conservative. Obviously, you can offset the cost with equity - founders don't get paid, offices become their own garages, local financial support, etc. But in either case, you're replacing other forms of investment with cash
to be honest, I hope my hypothesis is wrong. After all, the seed financing of game companies will soon become project financing, which is not a fun process. If I'm wrong, please let me know
Eric seufert, consultant to gamefounders
I think Kristian's number is reasonable, but I think the official launch should cost more money. I use a spreadsheet to calculate
3. I can not go to the social security bureau to print, entrust others to handle or online
the ways to handle it are as follows:
first, printing of enterprise staff: the enterprise staff can print the payment voucher in the social security bureau with a of your ID card, certificate of termination of labor contract and endowment insurance manual
two, personal online processing: if you have applied for an old-age insurance account, you can log in to the personal account inquiry system, enter the ID number and password, and print the personal payment record.
Third, entrust relatives and friends to handle it: take the ID card to print the payment of indivial endowment insurance through the self-service inquiry machine in the halls of social security sub centers and community affairs acceptance service centers in each district<

extended information:
other ways to print social security payment records:
1. Log in to the website of the Social Security Bureau, and then you can query and print your social security payment details of the previous year
2. Obtain the electronic payment details issued by the Social Security Bureau through e-mail and print them out
3. The insured obtains the paper payment details issued by the Social Security Bureau by mail
Taking Nanchang City as an example, on October 23, 2018, the reporter learned from the human resources and Social Security Bureau of Nanchang city that from now on, citizens who go to the human resources and social security department to issue the social insurance payment certificate can choose self-service printing or online printing, and there is no need for them to queue up for the number, and the handling windows of the social security management center will no longer accept such business
according to the relevant person in charge of Nanchang human resources and Social Security Bureau, the insured can go to Nanchang human resources and social security public service center (No. 369, Fenghe North Avenue, Honggutan New District, Nanchang City) and print the payment certificate of the insured at the city level on the self-service counter equipped in the self-service area of the hall on the first floor
source of reference: Sogou Network - social security payment voucher
source of reference: People's Network - Nanchang: social security payment certificate can be printed online
4.

If it is not necessary, you can apply for the certificate of entrustment. When an indivial is entrusted to issue the relevant certificates of the insured, he / she shall fill in the social insurance insurance participation inquiry registration form, and provide the original and of the ID card of the client, the original and of the ID card of the trustee, and the power of attorney (specifying the entrusted matters). In fact, it's better to go by yourself, and it's more troublesome to entrust< br />

5. It is also OK to bring the original ID card of the party concerned.
6. Because this year is the first time to implement, no one has real experience

as for the audit is not entirely possible, the unit collective newspaper is a person with dozens of personal materials to audit

social security payment records, you go to the social insurance network (specific regions of the country, the social security network name is different), you can query and print the social security account
7.

Yes, I will go to the public employment service organization or the organization designated by the labor department. I completed the application form for social security cards, and submitted the identity card, registered residence certificate or household registration certificate. p>

after the social security card is made, it will be collected by myself or the client from the organization designated by the labor department

development materials:

required materials:

1, digital photo receipt

2, valid certificate

(1) an original and a of the applicant's ID card

(2) people from Hong Kong, Macao and Taiwan are required to provide a travel permit to the mainland and a valid employment permit

(3) foreigners need to provide their passport or permanent residence permit and valid employment permit

tips: the initial application (including the original social security card or magnetic stripe card replaced by financial social security card) is free of cost, and the cost of replacement of social security card is collected by the cooperative bank from the cardholder according to the standard approved by the provincial price department (currently 20 yuan / card)

processing process:

people who meet the conditions for issuing social security cards, or who need to supplement or replace social security cards, can independently choose the business outlets of cooperative banks to apply. The applicant can go to the regional cooperative bank to apply for social security card with relevant information. The specific proceres shall be implemented according to local regulations

8.

No need

First, take Beijing as an example:

Beijing implements electronic statement

if the insured really needs to mail, the method of obtaining the statement can be changed through his / her unit; You can also log in to the social insurance online service platform, select "Declaration of change of personal information of insured person" under the "declaration business management" mole, and select "mail" as the way to obtain the statement. If it is not selected, it will default to accept the electronic statement instead of mailing the paper statement

two, take Guangzhou as an example:

Guangzhou citizens can visit the city hall of the people's social Bureau online through computer, sign on the ID number and password, click on the "self help query printing" column, select the corresponding business to query and print. The business that needs to be stamped with electronic seal can be printed only after the application is filed and logged in again the next day

extended data

check the content of social insurance statement:

1. Look at the category

"social security" includes endowment insurance, medical insurance, unemployment insurance, instrial injury insurance and maternity insurance

there are some differences among different groups of people. When looking at the social security statement, you can first look at the last column "personnel category" to check whether your "classification" is accurate

2. Look at the item

Social Security statement, which records the social security payment information of the insured

endowment insurance, medical insurance and unemployment insurance are jointly paid by employers and indivials, while instrial injury insurance and maternity insurance are totally borne by employers and indivials do not need to pay

3, look at the figures

every year, the employer should declare the monthly payment salary for the employees (the average monthly salary in the unit in the previous year), that is, you go to the social security according to the standard of "how much is the salary"

this is the key information that should be checked, because the unit may understate your salary, so as to "escape" some social security, and also infringe on the legitimate rights and interests of the insured

9.

I can not go to the social security bureau to print, entrust others to handle or online

The ways to deal with it are as follows:

1. Printing of enterprise staff: the enterprise staff can print the payment voucher in the social security bureau with a of your ID card, certificate of termination of labor contract and endowment insurance manual

two, personal online processing: if you have applied for an old-age insurance account, you can log in to the personal account inquiry system, enter the ID number and password, and print the personal payment record. p> Third, entrust relatives and friends to handle it: take the ID card to print the payment of personal endowment insurance through the self-service inquiry machine in the halls of social security sub centers and community affairs acceptance service centers in each district

extended data

social security payment voucher is the receipt or invoice of payment obtained after participating in various types of insurance premium payment

generally, it refers to the payment receipt and payment list of endowment insurance, medical insurance, unemployment insurance, work-related injury insurance and maternity insurance

Important note:

1. This voucher is the record of your rights and interests in participating in the basic endowment insurance and an important voucher for applying for the transfer and continuation of the basic endowment insurance relationship. Please keep it properly

When you have cross provincial (autonomous region, municipality directly under the central government) floating employment, the basic endowment insurance relationship is retained in the social insurance agency of the original insured place, and the interest of the personal account is calculated according to the regulations

please show this voucher to the local social insurance agency when you join the insurance in the new employment place, and go through the transfer and continuation proceres of the basic endowment insurance relationship

3. If the voucher is lost, please contact the social insurance agency that filled in the voucher and apply for replacement. Contact information can be found in any social insurance agency

10.

bus line: Metro Line 1, the whole journey is about 4.8km

1. Walk about 1.4km from Changchun station to North Station of Changchun station

2. Take Metro Line 1, pass 2 stations to Qingfeng Road Station

3. Walk about 810m to Kuancheng Central Park

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