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Teslam60 mining

Publish: 2021-05-24 04:54:17
1. There are still many comrades on the forum who don't understand how to modify ~
I'll take a lead and write some simple unit settings. Please add more deficiencies<

the unit attributes of ra2 are defined in the rules.ini file. Yuri is rulesmd.ini
take the American soldier as an example first

[E1]
uiname = n ame:E1 / Unit name displayed in the game, The related content is in ra2 (MD). CSF
name = GI / unit's name (optional)
Image = GI / unit's image display name (edit in Art (MD). Ini
category = soldier / unit's type
primary = M60 / main weapon
secondary = para / secondary weapon
occupier = yes / can occupy the building for combat
occupyweapon = ucpara / use in occupying the building
elite occupyweapon = ucelitepara / elite use weapons in occupied buildings
opentransportweapon = 1 / use the first weapon in the vehicle (as it seems)
prerequisite = gapile / necessary buildings
crushsound = infrarysquish / sound effects of pressure on tankers
strength = 125 / health
PIP = white / what does it show in the vehicle Color
occupypip = personblue / color displayed in occupied buildings
armor = none / armor type
techlevel = 1 / technology level (different requirements are 1 to 10, - 1, i.e. cannot be built)
sight = 5 / eyesight (how many dark screens can be opened)
speed = 4 / speed
owner = British, French, Germany, Americans, Alliance / country (cAMP)
cost = 200 / price
Soylent = 100 / seems to be the money after being put into the stbin
points = 10 / seems to be the experience value after being eliminated
isselectable combat = yes / defined as controllable unit
voiceselect = giselect / voice of unit
voicemove = gimove / voice of unit
voiceattack = giattackcommand / single Bit voice
voicefeedback = gifear / unit voice
voicespecial attack = gimove / unit voice
diesound = gidie / unit voice
locomotor = {4a582744-9839-11d1-b709-00a024ddafd1} / mode of movement (here is the land movement mode)
physicalsize = 1 / unit size (that is, the space occupied when entering the vehicle)
movementzone = infrary / transportation Moving area
threatposed = 10 (seems to be the number of computer priority attack)
immunetoveins = Yes (seems to be mine immunity)
immunetopsionics = no / whether to exempt Yuri's mind control from service
bombable = Yes (sorry, forget)
deployer = yes / whether it can be expanded
deployfire = yes / after expansion, it can be attacked
Vessel abilities = strong, firepower, ROF, sight, The abilities after fast / veteran level are life enhancement, firepower improvement, attack interval rection, eyesight increase and speed increase
Elite abilities = self_ Head, strong, firepower, ROF / elite ability. Self healing, life enhancement, firepower enhancement, Attack interval reced
size = 1 / unit size
crush = yes / can be squashed
deploysound = gideploy / deployed sound

undeploysound = giundeploy / deployed stand up sound
elite primary = m60e / elite primary weapon
elite secondary = parae / elite secondary weapon
ifvmode = 2 / weapon used after entering infantry vehicle

above It is the code segment of American soldier
its image is defined in art.ini, Yuri is artmd.ini
[GI] / uses the file name of material
camera = giicon / icon name of unit (format is icon file name followed by icon)
altcamera = giuico / upgrade icon
sequence = gisequence / sequence segment of control image
crawls = yes / unit of walking motion
remapable = yes/ Do not know
fireup = 2 / firing position of image
primary fireflh = 80,0105 / firing coordinates of main weapon image
secondary fireflh = 80,0,90 / firing coordinates of secondary weapon image

if this code segment name [GI] is not used in rules (MD) as the code name of the unit (use & quot; in rules[ E1]"), Then add image = GI

to the company code of rules (MD) and refer to the above code, To make a new unit
for example, the bodyguard of the president of the United States who appeared in the ra2 mission
first this code to any place in the file ~
this is its code:
[ssrv]
uiname = n ame:SecretService
name = secret service
category = soldier
strength = 50
primary = Pistola
armor = none
techlevel = - 1 It can't be built. Change it to 1
crushsound = infrarysquish
sight = 2
speed = 4
owner = Russia, Federation, Africans, Arabis, yuricountry ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^, Alliance enables it to be built by all countries (with comma space)
allowedtostartinmultiplayer = no ^ * * defines whether it appears in the initial force or not, for convenience, As a result, we're going to have now < br / < br / < < br /
all of the items will be 100 < br / < br /
all of the points = 1
and all of the items will be all < br / < br /
all of all of the items will be 100 < br / < br /
all of the items will be 100 < br /
all of the points will be 100 < br /
all of all of the pips will will be all < br / < br / < br / < and all of all of all of all of the people will be < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br im Munetoveins = yes
size = 1
ifvmode = 0

the following is modified:
[ssrv2]********* In order not to cover the original unit, change another name< br />UIName=N ame:SecretService
Name=Secret Service
Category=Soldier
Image=SSRV ;********** Material, is the appearance of bodyguards, don't forget to add this sentence< br />Strength=50
Primary=Pistola
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs, YuriCountry
AllowedToStartInMultiplayer=yes
Cost=10
Soylent=100
Points=1
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZo ne=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
Prerequisite=GAPILE ;****** It is defined as the construction of allied barracks
isselectablecombat = yes****** But there is another program
that is, the name of the registered unit
find [infantrytypes]
Add * * = ssrv2 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^, Save, a new unit is born ~
but there is another problem... No icon
because there is no new icon file, open art.ini or artmd.ini for US soldiers first
find a section of [ssrv]
you will see that the icon has already been defined
Cameo = shkicon
altcameo = shkuico
that's the icon of the magnetic storm soldier
if you have the icon, don't move, go into the game ~~~

about weapons, Make an explanation with rhinoceros main gun

[120mm]
damage = 90
ROF = 65 projectile interval
range = 5.75 distance
projectile = cannon projectile mode (define projectile image, etc.)
speed = 40 speed
warhead = AP warhead
report = rhinotankattack sound effect
anim = gunfire muzzle animation
bright = yes the shot will fall on the ground Light up

* * * *, pay special attention to the case should not have errors

[cannon] projectile name
Image = 120mm image name
arming = true define that it moves in an arc
subjectocliffs = yes whether it can shoot cliff
subjectoelevation = yes whether it can shoot highland
subjectowalls = yes whether it can shoot fence

[AP] warhead name Words
cellspread =. 3 explosion range
percentatmax =. 5 forget ~
wall = yes can break walls
wood = yes can break wood
verses = 25%, 25%, 15%, 75%, 100%, 100%, 65%, 45%, 60%, 60%, 100% warhead damage ratio to armor, respectively 1-3 infantry, 4-6 tanks, 7-9 buildings, the latter two are special armor, such as spiders
conventional = yes and forget ~
infdeath = 3 the death mode of infantry hit by this weapon.
animlist = s_ CLSN16,S_ Clsn22 animation
pronedamage = 50%

according to the above settings, you can make a new weapon by yourself
for example:
[130mm]
damage = 100; The power increases to
ROF = 65
range = 5.75
projectile = cannon
speed = 40
warhead = 130mmap; Make a warhead by yourself
report = rhinotankattack
anim = gunfire
bright = yes

you can also add & quot; Burst=2"( The newly added warheads should be registered in the [warheads] list

[130mmap]; Note that the name should be the same as before
cellspread = 2; Larger range, more powerful ~ (no more than 10)
percentatmax =. 5
wall = yes
wood = yes
verses = 100%, 100%, 100%, 200%, 200%, 100%, 100%, 000%, 100%, 100%; This setting is strong for tank buildings, especially for infantry
conventional = yes
infdeath = 3
animlist = s_ CLSN16,S_ Clsn22
pronedamage = 50%
this is a BT weapon with large range and super power to tank and infantry buildings,

airburst,

[XXX]; The parent bomb name
damage = 5
ROF = 75
range = 12
minimum range = 6
Project = launcher22
speed = 40
war = apocap
report = apocalypseattackground
anim = vtmuzle
burst = 2
bright = yes

[launcher22]; Parent projectile
arm = 2
high = yes
veryhigh = yes
probability = yes
cluster = 9
range = yes
AA = no
Image = 120mm
rot = 4
airburst = yes
airburst weapon = separate; Split bomb
ignorefirestorm = no
courselockration = 10
subjectocliffs = no
subjectoelevation = no

[separate]; Bullet
projectile = blimpbombp; Bullet trajectory (I use Kirov)
damage = 100
warhead = nuke32< br />Anim=MININUKE;< br />Range=2
ROF=10
FireInTransport=no
The following one should be stated in [warheads]
[nuke32]
verses = 150%, 100%, 100%, 150%, 150%, 220%, 100%, 150%, 100%, 100%
spark = no
fire = yes
infdeath = 6
cellspread = 5
percentatmax =. 5
bright = yes
animlist = mininuke

the weapon of a bullet should be a weapon of a non buildable unit
for example:
[xburst]
uiname = n ame:XCOMET
Name=Placeholder Airburst 2
Image=HTNK
Prerequisite=GAWEAP, GATECH
Primary=SEPARATE Bullet
secondary = teslafragment2
strength = 300
category = AFV
armor = heavy
Turkey = yes
istilter = yes
tobigtofittunderbridge = true
techlevel = - 1; We have to do it
2. US soldier price: 200; Life: 100; Armor: cloth armor; Visual field: 5; Speed: 4; Special abilities: 1. Defense posture: after activation, you can't enter creeping posture, and the weapon will switch to a sub weapon; 2. Garrison: occupying civil buildings and fighting blockhouses as defense facilities; Engineers, though not equipped with weapons, are very effective troops. Accurate use of engineer teams can quickly turn the battlefield around. Please note that as long as an engineer is used, the engineer will disappear. Engineers can use it to repair destroyed bridges / enter bridgehead repair houses, steal enemy buildings, repair their own buildings, and occupy neutral high-tech buildings. Manufacturing cost: 500 rable ability: 75 armor thickness: no armor upgrade ability: can't upgrade construction condition: barracks, Ore Refinery special ability: 1. Occupation: occupy enemy or science and technology building. 2. Repair: instantly repair a military building, put engineers into a multifunctional infantry vehicle, and directly repair tanks and mining vehicles. 3. Bomb field of view: it can detect and dismantle Ivan bombs within 4 squares Note: this kind of engineer belongs to the Engineer in the game, especially in the online game, which is different from the real engineer and needs to be distinguished Properties after loading multifunctional infantry vehicle: Weapon: repairbullet recovery: 50 recovery interval: 80 range: 1.8 (vehicle) recovery vs armor: 0%, 0%, 0%, 100%, 100%, 0%, 0%, 100%, 100% police dog cost: 200 life: 100 (uncertain) field of vision: 5 armor: no armor speed: 6 upgrade ability: self healing ability, increase life enrance Build condition: barracks main weapon (bite) damage: 125 (changes with infantry unit's life) attack interval: changes with infantry unit's position range: 0 (move to infantry unit to bite) damage to creeping infantry: 100% damage to armor: 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0% (no attack power) elite main weapon (bite) damage: 125 (changes with infantry unit's life) attack interval: changes with infantry unit's position range: 0 (moves to infantry unit to bite) damage to creeping infantry: 100% damage to armor: 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0% (no attack power) infantry combat vehicle: missile can attack spy. Agility: not crushed by vehicles Can bite each other) (police dog bites police dog) alert: find and attack spies. Loyalty: not controlled by things like Yuri's replicates, not afraid of nerve assault vehicles. Heavy soldier (Yuri's Revenge only) price: 400; Life: 100; Armor: light vision: 6; Speed: 1.5; Armor thickness: light; Weapons and equipment: M60, mission launcher (rocket launcher); Necessary buildings: Allied barracks; Special abilities: 1. Defense posture: when activated, the weapon can't enter the creeping posture and won't be crushed by the vehicle. The weapon is switched to defense posture weapon; Price of rocket pilots: 600; Life: 125; Armor: no armor; Visual field: 8; Speed: 8; Upgrade ability: increase enrance, firepower, attack speed and self-healing; Construction conditions: Allied barracks + air fingers / Radar / mind detector; Seal force (Allied mission and Yuri's Revenge only) requirements: Allied barracks + air fingers / Radar / mind detector; Cost: 1000; Life: 125; Moving speed: 5; Visual field: 8; Main weapon: MP5; Note: sapper; Armor: flak; Damage to indivial soldier: 100%; Damage to buildings: 100%; Special abilities: 1. Second kill enemy infantry; 2. Blasting enemy buildings; 3. Diving: keep posture with breaststroke in the water; Spy price: 1000 armor: unarmed life: 125 field of vision: 6 speed: 5 attack: 0 (can only imitate but no attack ability) special ability 1. You can become the enemy, but don't become rocket pilots. Rocket pilots fly in the sky, while spies can only walk on the ground; And don't become a super time and space Legion soldier, the same as the former. In Yuri's revenge, don't become a hero unit, because there is only one hero unit (two with centers). 2. Entering the enemy's air finger or radar can make the enemy's map blank. 3. When you enter enemy barracks, your soldiers are all level 1 soldiers. 4. When you enter the chariot factory, your tanks are all level 1 tanks. 5. Enter the power plant, can make the other side blackout 1 minute 5 seconds. 6. Enter the Ore Refinery and steal a fifth of the enemy's money. 7. Enter the opponent's super weapon to restart the countdown. 8. After entering the war lab, different countries can get different arms: the following is the original version: allies can get soul commandos after entering the Soviet war lab; When the Allies enter the combat Laboratory of the allies, they can get the hyperspace commandos; When the Soviet army entered the Allied combat laboratory, it could get the space-time Evan; When the Soviet army entered the Soviet Army's combat laboratory, it could get Yuri reform; The following is Yuri's Revenge 1.006. You can get the hyperspace commando by entering the Allied combat laboratory; When you enter the Soviet Army's combat laboratory, you can get the space-time Evan; Enter Yuri's combat lab and get the soul commando; In the original version of Tanya, you can snipe infantry and blow up buildings and ships with C4 bombs. You will not be crushed in Yuri's revenge. You will be immune to the mind and increase the ability of explosive chariots. Manufacturing cost: 1000 rability: 125 armor thickness: ultra light upgrade ability: increase rability, firepower, attack speed, self-healing, field of vision Construction conditions of scattering capability: barracks + allied combat laboratory, construction cost of extra space Legion: 1500; Game screenshot construction conditions: Allied barracks + allied combat laboratory; Upgrade ability: increase enrance, firepower, attack speed, self-healing, field of vision and scattering ability; HP: 125; Armor thickness: ultra light; Visual field: 8; Speed: 5 (rule MD says it's useless); Veteran level enhancement: life enhancement, damage enhancement, attack interval rection, vision enhancement, speed increase; Elite level enhancement: life recovery, life enhancement, damage enhancement, attack interval reced; Sniper (British characteristic unit, can snipe infantry in long range.) Cost: 600 yuan; Life: 100; Armor thickness: cloth armor; Training level enhancement: shooting distance, shooting damage, shooting speed, field of vision; Elite level enhancement: shooting distance, shooting damage, shooting speed, self-healing, armor, vision; Construction conditions: Allied barracks + air command department; Whether it is a special agency or not: a special agency in the UK; Soul Commando (in the original version, the spy can be trained in the Allied barracks after sneaking into the Soviet Combat laboratory, and in Yuri's revenge, the spy can be trained in any barracks after sneaking into the Yuri combat laboratory) price: 1000 life: 100 armor: no armor field of vision: 8 speed: 2.51, strong: not crushed by vehicles. 2. Mindless: the poison gas that is not controlled by the mind and nerve shock vehicle. 3. C4 attack: can enter and directly destroy enemy buildings. 4. Range problem: after upgrading to elite, the range of control ability will increase. 5. No mind gas wave: Although he has stolen the secret of mind control, he has not learned the gas wave hyperspace Commando (in the original version, the spy can be trained in the Allied barracks after sneaking into the Allied combat laboratory, and in Yuri's revenge, the spy can be trained in any barracks after sneaking into the Allied combat laboratory. Price: 2000 life: 100 armor: no armor field of vision: 8 speed: - (super time and space movement) main weapon [chronomp5] damage: 125 attack interval: 10 range: 6 (to ground and non building) damage to creeping infantry: 100% damage to armor: 200%, 100%, 100%, 1%, 1%, 1%, 1%, 1%, 1%, 1%, 1%, 1%, 100% secondary weapon [fakec4] damage: 5000 attack interval: 10 range: 1.5 (to buildings) damage: 100% damage to creeping infantry: 0%, 0%, 0%, 0%, 0%, 100%, 100%, 0%, 100% special ability: 1. Strong: not crushed by vehicles. 2. Beyond time and space movement: it is instantly transmitted to the destination, but it will be unable to move for a certain period of time after transmission (cooling time). In the original version, spies can be trained in Soviet barracks after they sneak into the Allied combat laboratory, Yuri's Revenge: spy can be trained in any barracks after sneaking into the Soviet Combat laboratory) price: 1750 life: 100 armor: no armor field of vision: 8 speed -- (super time and space movement) main weapon [Ivan bomb] damage: 450 attack interval: 50 range: 1.5 (ground) damage to creeping infantry: 100% damage radius: 1.5 farthest damage ratio: 25% damage to Armor: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 250%, 20%, 100%, 100% 1. Strong: not crushed by vehicles. 2. Trans time and space movement: it is transmitted to the destination instantaneously, but it will be unable to move for a certain period of time after transmission. The time that it cannot move is proportional to the distance of one-time transmission. Mobilizer engineer police dog magnetic storm infantry crazy Evan terrorist Radiation Engineer (a special unit in Iraq, which can emit toxic radiation and is very effective for infantry. It can also be used for tanks, but it cannot be used for buildings, mine cars and spiders. After deployment, it will form a radiation zone.) Yuri (original version only) Yuri change (in the original version, as long as the Soviet Union has spies and you will steal, it's perfect, but it's a pity to build up to two (copied to four) with a range of 1.5 times that of the cannon, which can only control infantry tanks) elite fighters (only Yuri's revenge) hero units corresponding to the Allied Tanya, infantry killers and tanks are also very fast, Use infrared to summon MiG fighters to attack buildings. The moon Rocketmen (Yuri's second to last level of revenge only) launched a laser beam attack. In the original version, after using Yuri to control allied spies to sneak into the Soviet Combat laboratory, the Soviet barracks can be trained. It is the most expensive and powerful arms! Unfortunately, it was cancelled in Yuri's revenge.) Yuri recruits engineer crazy Orc virus sniper has shorter range than British Sniper at level 1, and longer range after upgrading. But the enemy infantry will form a virus area after death, and the infantry in the virus area will be infected and die. Yuri x, the Yuri replicator, uses levitators to walk, fight at sea, control buildings and sell them. Arms unit
USSR combat bear
USSR mobilizers conscript
USSR air defense infantry flaktropper
USSR combat gate engineer
USSR artillery locomotive artistic locomotive
USSR biochemical infantry
USSR magnetic storm infantry teslatrooper
USSR Natasha
USSR armed ore collector
USSR Sputnik Spotnik
USSR terror robot terrardrone
USSR sickle machine shell
USSR bullfrog with bullfrog
USSR harvest arm
USSR hammertank
USSR V4 rocket launcher
apsr apoca
3. The Star River Building and Hanyong Hotel (actually called Dongxing Hanyong Hotel) are in the center road in front of Shajing park. Dongxing Hanyong hotel is in the north of Shajing Park, and Xinghe building is in the south of Shajing park. The two places are very close, less than 500 meters! Network map
< p class = "f-aid" style = "margin: Auto;" > This data comes from the network map, and the final result is subject to the latest data of the network map

4. The distance is 3.2km. It costs 12 yuan to take a taxi
5. 10-12 yuan or cross the road and take bus 39
6.

Bus line 1: No.3, about 4.3km in the whole journey

1. Walk about 80m from Mianyang bus station to the railway station

2. Take No.3 bus, pass 6 bus stops to Anchang intersection station (also take No.21, No.72, No.12 bus)

3. Walk about 550m to Mianyang Central Hospital


bus line 2: No.10, The whole journey is about 4.5km

1. Walk about 90m from Mianyang bus station to the railway station

2. Take the No.10 bus section, pass 7 stops to Xinghong international station

3. Walk about 320m to Mianyang Central Hospital

7.

bus line: No.21, about 4.3km

1. Walk about 370m from Mianyang Central Hospital to Anchang intersection station

2. Take No.21, pass 6 stations, and reach the railway station

3. Walk about 320m to Mianyang railway station

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