Teslam60 mining
I'll take a lead and write some simple unit settings. Please add more deficiencies<
the unit attributes of ra2 are defined in the rules.ini file. Yuri is rulesmd.ini
take the American soldier as an example first
[E1]
uiname = n ame:E1 / Unit name displayed in the game, The related content is in ra2 (MD). CSF
name = GI / unit's name (optional)
Image = GI / unit's image display name (edit in Art (MD). Ini
category = soldier / unit's type
primary = M60 / main weapon
secondary = para / secondary weapon
occupier = yes / can occupy the building for combat
occupyweapon = ucpara / use in occupying the building
elite occupyweapon = ucelitepara / elite use weapons in occupied buildings
opentransportweapon = 1 / use the first weapon in the vehicle (as it seems)
prerequisite = gapile / necessary buildings
crushsound = infrarysquish / sound effects of pressure on tankers
strength = 125 / health
PIP = white / what does it show in the vehicle Color
occupypip = personblue / color displayed in occupied buildings
armor = none / armor type
techlevel = 1 / technology level (different requirements are 1 to 10, - 1, i.e. cannot be built)
sight = 5 / eyesight (how many dark screens can be opened)
speed = 4 / speed
owner = British, French, Germany, Americans, Alliance / country (cAMP)
cost = 200 / price
Soylent = 100 / seems to be the money after being put into the stbin
points = 10 / seems to be the experience value after being eliminated
isselectable combat = yes / defined as controllable unit
voiceselect = giselect / voice of unit
voicemove = gimove / voice of unit
voiceattack = giattackcommand / single Bit voice
voicefeedback = gifear / unit voice
voicespecial attack = gimove / unit voice
diesound = gidie / unit voice
locomotor = {4a582744-9839-11d1-b709-00a024ddafd1} / mode of movement (here is the land movement mode)
physicalsize = 1 / unit size (that is, the space occupied when entering the vehicle)
movementzone = infrary / transportation Moving area
threatposed = 10 (seems to be the number of computer priority attack)
immunetoveins = Yes (seems to be mine immunity)
immunetopsionics = no / whether to exempt Yuri's mind control from service
bombable = Yes (sorry, forget)
deployer = yes / whether it can be expanded
deployfire = yes / after expansion, it can be attacked
Vessel abilities = strong, firepower, ROF, sight, The abilities after fast / veteran level are life enhancement, firepower improvement, attack interval rection, eyesight increase and speed increase
Elite abilities = self_ Head, strong, firepower, ROF / elite ability. Self healing, life enhancement, firepower enhancement, Attack interval reced
size = 1 / unit size
crush = yes / can be squashed
deploysound = gideploy / deployed sound
undeploysound = giundeploy / deployed stand up sound
elite primary = m60e / elite primary weapon
elite secondary = parae / elite secondary weapon
ifvmode = 2 / weapon used after entering infantry vehicle
above It is the code segment of American soldier
its image is defined in art.ini, Yuri is artmd.ini
[GI] / uses the file name of material
camera = giicon / icon name of unit (format is icon file name followed by icon)
altcamera = giuico / upgrade icon
sequence = gisequence / sequence segment of control image
crawls = yes / unit of walking motion
remapable = yes/ Do not know
fireup = 2 / firing position of image
primary fireflh = 80,0105 / firing coordinates of main weapon image
secondary fireflh = 80,0,90 / firing coordinates of secondary weapon image
if this code segment name [GI] is not used in rules (MD) as the code name of the unit (use & quot; in rules[ E1]"), Then add image = GI
to the company code of rules (MD) and refer to the above code, To make a new unit
for example, the bodyguard of the president of the United States who appeared in the ra2 mission
first this code to any place in the file ~
this is its code:
[ssrv]
uiname = n ame:SecretService
name = secret service
category = soldier
strength = 50
primary = Pistola
armor = none
techlevel = - 1 It can't be built. Change it to 1
crushsound = infrarysquish
sight = 2
speed = 4
owner = Russia, Federation, Africans, Arabis, yuricountry ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^, Alliance enables it to be built by all countries (with comma space)
allowedtostartinmultiplayer = no ^ * * defines whether it appears in the initial force or not, for convenience, As a result, we're going to have now < br / < br / < < br /
all of the items will be 100 < br / < br /
all of the points = 1
and all of the items will be all < br / < br /
all of all of the items will be 100 < br / < br /
all of the items will be 100 < br /
all of the points will be 100 < br /
all of all of the pips will will be all < br / < br / < br / < and all of all of all of all of the people will be < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br im Munetoveins = yes
size = 1
ifvmode = 0
the following is modified:
[ssrv2]********* In order not to cover the original unit, change another name< br />UIName=N ame:SecretService
Name=Secret Service
Category=Soldier
Image=SSRV ;********** Material, is the appearance of bodyguards, don't forget to add this sentence< br />Strength=50
Primary=Pistola
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs, YuriCountry
AllowedToStartInMultiplayer=yes
Cost=10
Soylent=100
Points=1
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZo ne=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
Prerequisite=GAPILE ;****** It is defined as the construction of allied barracks
isselectablecombat = yes****** But there is another program
that is, the name of the registered unit
find [infantrytypes]
Add * * = ssrv2 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^, Save, a new unit is born ~
but there is another problem... No icon
because there is no new icon file, open art.ini or artmd.ini for US soldiers first
find a section of [ssrv]
you will see that the icon has already been defined
Cameo = shkicon
altcameo = shkuico
that's the icon of the magnetic storm soldier
if you have the icon, don't move, go into the game ~~~
about weapons, Make an explanation with rhinoceros main gun
[120mm]
damage = 90
ROF = 65 projectile interval
range = 5.75 distance
projectile = cannon projectile mode (define projectile image, etc.)
speed = 40 speed
warhead = AP warhead
report = rhinotankattack sound effect
anim = gunfire muzzle animation
bright = yes the shot will fall on the ground Light up
* * * *, pay special attention to the case should not have errors
[cannon] projectile name
Image = 120mm image name
arming = true define that it moves in an arc
subjectocliffs = yes whether it can shoot cliff
subjectoelevation = yes whether it can shoot highland
subjectowalls = yes whether it can shoot fence
[AP] warhead name Words
cellspread =. 3 explosion range
percentatmax =. 5 forget ~
wall = yes can break walls
wood = yes can break wood
verses = 25%, 25%, 15%, 75%, 100%, 100%, 65%, 45%, 60%, 60%, 100% warhead damage ratio to armor, respectively 1-3 infantry, 4-6 tanks, 7-9 buildings, the latter two are special armor, such as spiders
conventional = yes and forget ~
infdeath = 3 the death mode of infantry hit by this weapon.
animlist = s_ CLSN16,S_ Clsn22 animation
pronedamage = 50%
according to the above settings, you can make a new weapon by yourself
for example:
[130mm]
damage = 100; The power increases to
ROF = 65
range = 5.75
projectile = cannon
speed = 40
warhead = 130mmap; Make a warhead by yourself
report = rhinotankattack
anim = gunfire
bright = yes
you can also add & quot; Burst=2"( The newly added warheads should be registered in the [warheads] list
[130mmap]; Note that the name should be the same as before
cellspread = 2; Larger range, more powerful ~ (no more than 10)
percentatmax =. 5
wall = yes
wood = yes
verses = 100%, 100%, 100%, 200%, 200%, 100%, 100%, 000%, 100%, 100%; This setting is strong for tank buildings, especially for infantry
conventional = yes
infdeath = 3
animlist = s_ CLSN16,S_ Clsn22
pronedamage = 50%
this is a BT weapon with large range and super power to tank and infantry buildings,
airburst,
[XXX]; The parent bomb name
damage = 5
ROF = 75
range = 12
minimum range = 6
Project = launcher22
speed = 40
war = apocap
report = apocalypseattackground
anim = vtmuzle
burst = 2
bright = yes
[launcher22]; Parent projectile
arm = 2
high = yes
veryhigh = yes
probability = yes
cluster = 9
range = yes
AA = no
Image = 120mm
rot = 4
airburst = yes
airburst weapon = separate; Split bomb
ignorefirestorm = no
courselockration = 10
subjectocliffs = no
subjectoelevation = no
[separate]; Bullet
projectile = blimpbombp; Bullet trajectory (I use Kirov)
damage = 100
warhead = nuke32< br />Anim=MININUKE;< br />Range=2
ROF=10
FireInTransport=no
The following one should be stated in [warheads]
[nuke32]
verses = 150%, 100%, 100%, 150%, 150%, 220%, 100%, 150%, 100%, 100%
spark = no
fire = yes
infdeath = 6
cellspread = 5
percentatmax =. 5
bright = yes
animlist = mininuke
the weapon of a bullet should be a weapon of a non buildable unit
for example:
[xburst]
uiname = n ame:XCOMET
Name=Placeholder Airburst 2
Image=HTNK
Prerequisite=GAWEAP, GATECH
Primary=SEPARATE Bullet
secondary = teslafragment2
strength = 300
category = AFV
armor = heavy
Turkey = yes
istilter = yes
tobigtofittunderbridge = true
techlevel = - 1; We have to do it
USSR combat bear
USSR mobilizers conscript
USSR air defense infantry flaktropper
USSR combat gate engineer
USSR artillery locomotive artistic locomotive
USSR biochemical infantry
USSR magnetic storm infantry teslatrooper
USSR Natasha
USSR armed ore collector
USSR Sputnik Spotnik
USSR terror robot terrardrone
USSR sickle machine shell
USSR bullfrog with bullfrog
USSR harvest arm
USSR hammertank
USSR V4 rocket launcher
apsr apoca
< p class = "f-aid" style = "margin: Auto;" > This data comes from the network map, and the final result is subject to the latest data of the network map
Bus line 1: No.3, about 4.3km in the whole journey
1. Walk about 80m from Mianyang bus station to the railway station
2. Take No.3 bus, pass 6 bus stops to Anchang intersection station (also take No.21, No.72, No.12 bus)
3. Walk about 550m to Mianyang Central Hospital
bus line 2: No.10, The whole journey is about 4.5km
1. Walk about 90m from Mianyang bus station to the railway station
2. Take the No.10 bus section, pass 7 stops to Xinghong international station
3. Walk about 320m to Mianyang Central Hospital
bus line: No.21, about 4.3km
1. Walk about 370m from Mianyang Central Hospital to Anchang intersection station
2. Take No.21, pass 6 stations, and reach the railway station
3. Walk about 320m to Mianyang railway station