Adventure and mining Kratos is useful
Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}
< lineup match
It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus
Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions
The four dimensions are:
0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)
Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)
Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)
0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about
Skills:
1 Critical hit
class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
Percentage
class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
1 Recovery
class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
Four dimensional
class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)
1 < hero collocation
Balanced strike flow Introction:
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)
1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack
PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current Introction:
The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst
At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices
Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}
< lineup recommendation 1: Cavaliers' lineup
1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings
In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team
< lineup recommendation 2: Gaoshan lineup
2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~
as well But I think in the later stage, we should still be able to take out enough soul to buy my king
< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)
Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out
as a great Lord, Saber's ultimate combat power is as high as 489757. Among the attributes of the treasure, defense 6, dodge 1, King 2
2. Hades: leader +
Hades is a hero of the underworld profession. His combat power is 561557. He has a very adverse attribute. That is defense 20, in addition to attack 3, king 5 attributes
3. Golden Titan: leader +
the combat effectiveness of the golden Titan guarding the holy world can reach 586873, and the hero's attribute is also very abnormal. When there are 8 points in attack, defense and dodge, there are 12 points in King attribute
4. Two rituals: leader +
saber and two rituals have combined skills, and their combat power is 501011, which is more than the former
5. Shizaki · crazy three: leader +
crazy three's skills in Simeng are very good for leapfrogging. It has a 3% chance to erupt once. If you are lucky, you can dominate the boss of the mining area.
lineup recommendation 1: Knight King lineup
there should be no objection to this first choice, because the attribute growth is very high, the skill launch probability is high (10%), add 5 kings to itself, and the weapon adds defense and kings
at the end of the year, play for four or five months, at least (if you're an Arab sheikh or a European, let's say, blood drill will come soon), and put about five in the team
lineup recommendation 2: Gaoshan lineup
the pure attack skill launch probability of this proct is as high as my king. Hello! Advantages, cheap! It's about the same five ~
but I think in the later stage, you should be able to take out enough souls to buy my king.
Adventure and mining hero adventure and mining information. Now let's take a look at the latest strategies and news about adventure and mining hero adventure and mining information Recommended by shining gold Heroes Flash gold heroes are the dream of many players, but not all flash gold heroes are perfect. So the following is the king of flash gold brought by Xiaobian. Among them, Liu Bei, Shen zhangfei and Shen Guanyu, the king of Shu, cooperate with defense, Dodge, king and pure attack skills. If you are a local tyrant, the following are Joan of arc, demonized Lu Bu You can configure belfigo. It's very comfortable to use
Golden hero recommendation Although golden generals are rare, they also have their own advantages and disadvantages. Here are some heroes recommended by Xiaobian. They are the best choice, no matter they stack attributes or skill damage
Recommended by purple Heroes Regardless of whether you are a local tyrant, all of you are golden generals or Flash gold, many of you need to supplement your team in the future. Here are some of the items recommended by Xiaobian. Among them, Miyamoto Musashi, Ma Chao and Tristan are the best choices for heap attributes. You can stack the Dodge and defense attributes very high, and add Mr. Cang, Ellen and Tristan appropriately Guo Jia and other heroes can ensure the enrance of the team
Recommended by purple decomposition Heroes These are the heroes who will decompose when they get the hand, because no matter PK or pass card is useless, so if you have other purple hero cards, please replace them, don't hesitate
Blue heroes recommended If you don't have enough purple and gold to fight, or if you're still wandering on the starting map, the following blue mercenaries should be a good choice
Ariel MIA can be replaced by Ryoma Sakamoto. The scythe executor can be replaced by the archangels miser and Hassan Sabah. That is to say, if there are enough purple ones, you don't need to leave the blue ones. More than four fingers
{ RRRRR}
Adventure and mining easy to use lineup, recommend which lineup is better to use, in adventure and mining mobile game which lineup is better to use, Xiaobian recommend several adventure and mining mobile game easy to use lineup, hope to help you{ RRRRR}
< the first one:
High first attack, low defense, high Dodge, high King (high = < 100) (critical hit is pure generals, but also with a few replies, mainly critical hit, jinkela, gun elder sister)
1 This kind of lineup is afraid that the first attack is higher than you, because the shortcomings are very obvious, low defense, I defend more than 80, but in the face of the first attack is higher than you, it's not fatal to fight. I brought the pizza and prince in Meng 4 to make up for the blood. Of course, in the face of local tyrants, they still crush me
< the second:
1 High first attack, high defense, high Dodge, low King Analysis: this kind of lineup generally does not take the three base friends to support the king, and the critical attack is purely based on the lineup. Generally, when encountering this kind of lineup, attack me fast first, or attack him fast first, 82 open
2 < the third:
1 High first attack, high defense, high Dodge, high King (half of the players who use this lineup are local tyrants)
2 Analysis: this kind of lineup is basically local tyrant lineup, all kinds of gun elder sister, I encounter combat power and I almost, high first attack, high defense, high Dodge, high King basic crush civilian lineup I've only won this kind of lineup once, the gun elder sister is on the offensive, and the local tyrant is on the ordinary attack)
< the fourth strong>
Low attack, high defense, high Dodge, high King This kind of lineup can also be set up by civilians. In fact, it's a variation of pure flow, adding a lot of replies. This lineup is to completely give up the advantage of the first attack to play defensive counterattack, the premise is to have high defense, high dodge
In addition, this kind of lineup generally does not need to consider the first attack. Pig foot belt defense plus 13 that treasure can be. Arthur ~, Third Master ~, pizza and Prince, of course, some people like cute 4 will also be able to go, Knight king and his friends, reply will bring enough, Joan. Luffy and qioba, rosefinch will take ~ the king suggests to use the 3 base friends of Dechuan to take. Without the advantage of first attack, critical strike will not be able to take, and dead fish commander can take it~
As the protagonist of the game, many people think that the later stage is really too delicious. How about adventure and mining? Now let's carefully analyze the role of the protagonist in each stage of the game, so let's take a look! Hope you like it ~< br />Part1<
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the early protagonist can be said to be omnipotent. Not only has the extremely high combat effectiveness, but also the flexible choice of fatalistic weapons makes it easy to hit the checkpoint and JJC. In the early stage, there are eight fatalistic weapons that can be easily obtained, but not all of them are very effective. Here are some very practical fatalistic weapons:
the string of fatalistic Luna (lightless strike: 20% chance to cause critical hit, 150% damage when critical hit and the opponent can't dodge): this weapon can be described as an artifact, with a 20% critical hit rate, and the cost performance is extremely excellent in the early and middle stages. First of all, for the 20 man lineup, the big problem of lack of probability (the sum of skills is less than 100% of the general attack) can be made up by the lightless strike; Secondly, especially for critical stream, this skill can greatly supplement the problem of critical stream's lack of probability! 150% of the critical hit damage in the face of the opponent's defense is not high, has been able to play a good damage, strongly recommended, early turbang artifact
scepter of the fatalistic King (13 defenses): regular effect, but also used by the majority of players. The reason, I have to tell you the truth, is that the others are not very easy to use. Except for the lightless strike. In the lineup probability of 100%, the choice of this weapon is still very real. Some people will think: instead of using such a dish 13, it's better to replace it with the third master or Arthur! It's true- However, for civilian players, the all gold lineup is very difficult to do in a short time. The excellent fighting power of the protagonist can help the players better fight against the total fighting power and quickly go to the next picture. After all, there is no doubt about the early fighting power. Of course, there are other reasons, which will be said later
doomsday Angel counter blade (one chop: 6% chance to cause 300% damage): this skill is also used by many players in the early stage. In itself, it is a skill with high probability of damage. If it doesn't work out, it will be amazing (⊙ o ⊙). In the early stage, the effects of big damage skills are very good, such as: shenguanyu, shenzhangfei and so on. If you believe that your face is good or your opponent's Dodge is low, you can take it when you play JJC in the early stage, which often has a good effect. In addition, in some levels, you need to do a lot of damage or kill within a few rounds, so it's also a good choice to take the opportunity to destroy the world. However, as the opponent's Dodge continues to improve, this weapon will graally be put in the cold