What's the use of adventure and mining initiative
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high
defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices
defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown
mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
strategy of matching adventure with mining team Heroes
2. There is awakening fumigation, or jazz Kay, which is the card that replies according to the current proportion
3. With pure card, it is better to ensure the pure attack rate of more than 20%
4. First attack, 100-200 should be more than 0; After 220, it is necessary to ensure more than 20. In a word, it is higher than the first attack of miscellaneous soldiers
5. This is the key point. The best evasion is more than 100, the best defense is more than 70, the best suggestion is more than 90, and the evasion effect is greater than defense. In the mining team, the more is the better. Xingmei can provide a high Dodge, and Sanye Ellen's combination is more objective
6. The combat power is about 900K. As I just hit 243, I don't know how deep the water is, so I'll talk about it later
of course, it can't be compared with the mining team of the gods. It's just a team deployed by my friends in the group according to my garbage lineup
PS: when you fight nightmare, you need to attack more than 32, and after 220, you need to attack more than 20
I hope this answer will help you26377;- 24456;- 292563;-