Adventure and mining mobile game 1627 reading
Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}
< lineup match
It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus
Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions
The four dimensions are:
0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)
Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)
Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)
0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about
Skills:
1 Critical hit
class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
Percentage
class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
1 Recovery
class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
Four dimensional
class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)
1 < hero collocation
Balanced strike flow Introction:
This genre is suitable for replica, arena and boss. The main spelling is RP
In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)
1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack
PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it
Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best
In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place
< small strong current Introction:
The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system
Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start
Have at least 8 heroes with armor, and the armor value should be at least 60
Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery
A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst
At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices
this is a personalized pixel hang up mobile game. The game brings together hundreds of classic heroes such as animation stars and game stars! In addition, there are many unique and different styles of games, such as hero random war, adventure, mining in the center of the earth and so on. Rich schools, four-dimensional attribute evolution, thousands of strategies, free combination. Unlimited mining, hidden boss, mysterious treasure box, unique unlimited mining play, do it yourself
unlimited benefits for adventure and mining
1. The first charge ratio is 1:1500, and the recharge ratio is 1:500. 2. Top VIP welfare privileges will be given when you go online, including 20888 blood drill, battle jump, 100 times experience of level, 100 times gold coin of level, 3-day monthly experience card. 3. Flash gold mercenary "fengyueshen", unlimited ore pack * 1, troll statue * 12, absenteeism pack * 50, detonator * 15, etc Ruby * 10 4. You can get 9999 blood diamonds and 888 honor fragments every day when you buy a monthly card. 5. Speed up the character upgrade experience, and it's easier to hang up and upgrade easily; Double level reward adjustment, higher welfare, customs clearance up to 50W blood drill
generally speaking, the life span of mobile games without class fees is the same as that of online games, and there are certain images according to the theme
competitive games have the longest survival time. Game players will not avalanche. If the internal processing is proper (matching system), they can survive for more than 3 years
the game with a long survival time is a el game, but it has certain requirements for the operators, and judgment is particularly important. If the game is operated properly, the players are easy to rush in, and then quickly flow out, leaving the normal players. However, once the new elements of the game are not added in time, (here we don't discuss the problems of operation, such as Ke Jin, etc.) it's very easy to let the number of players avalanche, resulting in the players can't find a suitable environment to fight together, and the life of the game will end
leisure games have medium survival time. They don't have high requirements for players. The frequency of game time is random. They can't think of any way to make players lose and flow in quickly. They leave on the premise that they are tired of playing games. In general, operators do not need to add any new elements, so most leisure games become a model of "fishing for a wave and going"
all kinds of IP games have the shortest survival time, such as x-shadow ninja, a mobile game. It's common for players to leave the game because of the chaotic balance and forced to use certain functions (such as PVP) to death
if you don't give examples one by one, you can ask if you need help.
adventure and mining Satan
personal ability: {}}} {} {}} {}}
early ability: {}} {}} {}}
late ability: {}} {}
combination value: {}} {}}
rookie index: s
it can be said that adventure and mining Satan is the best memory of my novice period. Well, there's flash mail
at that time, Satan was the first and the leader was the second. The order of skill release was correct, and the opposite was dead
slowly, however, I found that Satan and Xinchang changed from the absolute main force to the burden. Later, I changed Satan and put Xinchang in the last place...... after all, it is the current health value, the unstable factors are too large, and the one-time sexual skills ignored by high dodge and high defense also rece Satan's later ability to the limit
I hope I can help you,.
Adventure and mining the new version of adventure and mining wild boar taotaobao, the following by the iron net small make-up to take you to learn about the adventure and mining the new version of adventure and mining wild boar Taobao the latest complete strategy and news information, let's take a look ~
together Daily prayer and alchemy are all new! Is the daily reward not enough? No problem. I'll let you use it enough this time! Experience and gold to get a comprehensive upgrade! Captains, get ready to go on a new journey. The school logo appears in multiple interfaces. Mom doesn't have to worry about being unable to distinguish the mercenary sects any more. Do you want to know where the logo is? Then go to the game to confirm it
{ RRRRR}
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For more information, please pay attention to our microblog and wechat at any time! Wonderful welfare at one hand
drop: 2 colossus
his skills are the same as those of mine area soldiers after level 100, and there is no dodge. He can be killed with many high damage increasing skills, such as ShenZhang Fei. About 600000 combat power is enough to enter the arena and fight hard<
2. True ether hunting group
drop: a random Soul Crystal
this group has many skills, which are the same as the characters' skills, which is equivalent to playing a mixed arena. Most of his skills can dodge, so he can enter the arena with dodge. He has about 1 million combat power and is killed by force<
3. Red king
drop: 2-4 random soul crystals (of the same kind)
his skills are 40% critical hit, 40% damage increase and 20% general attack. Stack some defenses. 1.5-2 million combat power can be used for high damage critical hit
4. King of blue
drop: two of the four kinds of soul crystals
he has a nuclear explosion skill, which can be launched when more than 12 rounds. It is a critical hit and is not easy to defend. Before the nuclear explosion, only 50% of the combat power absorbs skills. Hit will return blood, but can dodge. Moreover, the king of Bi didn't dodge, so it was suggested that about 2 million combat power should enter the arena and be killed by force before 12 rounds by critical hit or increased damage. Another way is to use the weak team, with a lot of doomsday messengers and Xiuji, to try to force seal 1 damage in the round when it releases the nuclear explosion. This way is too face-to-face and should not be used cautiously by Europeans
5. King of light
drop: 8-10 soul crystals at random
his skills are only 6 light smashes and one Titan's recovery, and the rest are ordinary attacks. It's pure damage and ignores defense, but the launch probability is only 33%. So the strategy can be used to enter the mine team, dodge higher, or the home team hit hard. In a word, it's a good boss for strategy
6. The king of shadow
falls: there are four soul crystals in each of the four types
the king of shadow has a 20% probability to launch a critical strike skill that can't be dodged, eternal nothingness, and the other is a 50% probability to launch a sub space burst, which can prevent and dodge ordinary damage. The biggest weakness of this boss is that he has no defense at all. It's just the gospel of the critical strike flow. He can take it away with a critical strike. He can enter the soul with two shots in his face
7. Earth Angel
drop: Troll statue, random soul crystal, sand of time
starting from earth angel, including the boss behind, will drop the sand of time, which is the only way to get the sand of time in this game besides krypton gold high-grade mining bag
the great Angel looks at a bunch of skills. In fact, it's very stupid that he changes his body first and then does it for you. There are two changes later, but he has only 800000 combat power. The strategy is simple and crude, with 150 first attack and one shot to take away. Because of its 200 defense, 0 king, let's simply calculate how much combat power it needs to attack
if it is a pure stream output mode, such as Knight King's 1.02 times pure damage, it needs combat power to cause 800000 output, then 30 kings need 2.02 million combat power, 40 kings only need 1.87 million combat power, and 50 kings only need 1.75 million combat power. If it is a critical strike output, if the 50 kings hit the lightless strike, it will take 3.56 million combat power, and it will take 2.81 million combat power to hit the dawn sword. It's recommended to use pure plus a small number of kings, but 150 first attack is the hard condition, it's difficult to make more kings
8. Time messenger
drop: random soul crystal, sand of 2-10 times
it's difficult to attack from here. There are very strong requirements for hard targets to beat time messengers. If you can't meet the strategic requirements and want to continue to brush soul crystal, you'd better reset the mining area with earth angel
first look at the skill of time messenger: the first two rounds launch 100% time raid, causing 330% critical damage. Since the combat power of time messenger
is 15 million, the total damage of these two critical hits is about 30 million, which can be reced by defense. The latter skill is the percentage of the enemy's lost combat power. The strategy is to fight the two injuries hard, and then add the blood back before he hits the third shot. Therefore, choose the recovery card based on the enemy's current and total health, including:
(1) 15% category: Nightmare III, Sakamoto Longma
(2) 20% category: Yutu, fashion man
(3) 22% category: Tony
the team's hard requirements are: first attack is greater than or equal to 0, king is greater than or equal to 30. Then there is the standard of dodge, defense and combat power. This standard is related to the launching of the first two skills. Only four situations are discussed: Longma two serve combo, fashion man + Longma, Tony + Longma, Tony two serve combo
in the first case, the most common situation for us is that we can take 4-5 dragon horses. This method needs high combat power, 150 defense and 150 Dodge, and requires combat power greater than 4.12m; 170 defense, 150 Dodge, combat power needs to be greater than 3.23M; 190 defense, 150 Dodge, combat power needs to be greater than 2.47m
the second situation is that there is a fashion man who has a high probability of expecting a 20% return of blood. At this time, the combat power demand has decreased, 150 defense and 150 Dodge, only need combat power greater than 2.82M; 160 defense, 130 Dodge, requires combat power greater than 2.87M. Fashion man is a limited card of previous activities, which is not easy to obtain now
the third situation is Tony's recovery. Tony is really a card to greatly rece the difficulty of time messenger. With him, it only needs 2.84m combat power for 150 defense and 130 Dodge, and 3.62M combat power for 140 defense and 120 dodge
finally, Tony plays in succession. If you draw a lot of Tony, congratulations. More than three Tony can expect this situation. At this time, 130 defense and 130 dodge only require combat power greater than 2.15m. 120 defense and 120 dodge. The combat power required is greater than 3.07M
9. The Lord of doomsday
falls: a large number of soul crystals and sand of time
doomsday is the most difficult boss to play in the current version of adventure and mining mobile game. Up to now, I wonder if anyone has knocked him down. Fortunately, with a batch of new cards and a new system, the end of the strategy may become possible in the near future<
let's analyze the skill of doomsday
first of all, start a ruthless grip, causing 150% of the enemy's health damage. Of course, this can be dodged and reced. From the next three rounds, the doomsday has a 90% chance to kill the world and a 10% chance to attack. The blade of destruction deals 300% critical damage. It takes a lot of defense to resist this damage. With 600 defense, non pure attacks are deterred. The following two strategies are just theories, but there is no practice at present
method 1: the champion team plays hard
this method is difficult to achieve at present. It needs 10 million combat power (10m), 10 Knight kings, 136 + defense, 250 + king and 90 + first attack. At this time, the winning rate is equal to the dodge rate. If you dodge the ruthless grip of the first serve, you can win. Note: it's all hard indicators, even if it's 135 defense or 249 king, it won't work. If there are Titans in the team, the defense can be reced to a minimum of 126, but the winning rate in the 126-136 interval is only 2 / 3 of the dodge rate, and the effect is very poor when the dodge rate is less than 80. If the defense is high enough, it is not recommended to put the Titan in the front, because it was originally the limit card health. When it could hit one second, it suddenly triggered the Titan, and pushed the enemy into the blood area. As a result, a Titan came to the opposite side, and the 299 dodging Titan could not fight again
method 2: new mining team strategy method, this method needs Tony and xiaocang
strategy lineup: 5 Tony, 1 Sakamoto Longma, 1 xiaocang, 1 awakened Xun, 3 Knight king, the king is more than 50, Defense + Dodge is more than 380, the winning rate can reach 50%. There is no rigid demand for combat power. In view of such a team is difficult to achieve, (such as no xiaocang, not so many tonitoni) give the following fault tolerance analysis:
· awakened Xun can replace xiaocang, but the winning rate will be reced by 5%
· Longma can replace Tony, but each Longma needs to add an additional 20 points of defense or dodge to make the winning rate equal to Tony. For example, to achieve 50% of the winning rate: 2 Tony + 4 Longma, need anti flash and 440; 3 Tony + 3 dragon horse, need anti flash and 420; 4 Tony, 2 Longma, need flashproof and 400. If there are 6 Toni, only 370 for anti flash and anti flash. The winning rate will increase rapidly when the lightning protection and the time are greater than this index, and the winning rate can reach 72.5% when the lightning protection and the time are less than 6%
this method has high requirements for the mining team, which may require large-scale development of tools, breakthrough and mastery
in a word, the significance of challenging it is not the spoils, but the conquest of mining clearance.
1. Walk about 190 meters from Yiwu station to the railway station
2. Take Yiwu No.818 night bus, pass 16 stations, and reach the Municipal Public Security Bureau Station
3. Walk about 690 meters to the heart of Yiwu