Of mining Lords
but I still hope it can last forever...
you're very powerful... I just read the title and was shocked...
I'm still thinking about how monkeys can mine...
it's so interesting
primary attribute: Agility / agility | base damage: 49 - 53
base strength: 18 | base Agility: 19 | base Intelligence: 18
strength growth: 2.00 | agility growth: 2.20 |Intelligence growth coefficient: 2.10
the initial attack and initial speed are common, and the 3-girth growth is good. As a near sensitive, skills:
1. Impale [e]
hit the ground with giant claws, shoot barbed tendrils in a straight line, cause damage and throw enemy ground units into the air, They will be dizzy for a while after they fall back to the ground
the casting distance is 400, the maximum operating distance is 700, and the cooling time is 11 seconds
Level 1 - Slams the ground with giant claws, shoots barbed tendrils in a straight line, deals 80 damage, and throws enemy ground units into the air, stuns for 0.75 seconds
consume 95 points of magic
Level 2 - Slams the ground with a giant claw, shoots barbed tendrils in a straight line, deals 160 damage, and throws enemy ground units into the air, stuns for 1.25 seconds
cost 115 mana
Level 3 - Slams the ground with a giant claw, shoots barbed tendrils in a straight line, deals 230 damage, and throws enemy ground units into the air, stuns for 1.75 seconds
consume 135 points of magic
Level 4 - Slams the ground with a giant claw, shoots barbed tendrils in a straight line, deals 300 damage, and throws enemy ground units into the air, stuns for 2.25 seconds
cost 155 mana
400 extends the range of 700. If you want to use it well, you'd better point at the ground, point at the target and judge the moving direction of the opponent; For 11S CD, there may be two chances for a long fight; The damage magic cost and stun time are OK.
2. Project an anti Magic Arrow to the target, burn the target's mana, and cause the same amount of damage as the burned magic
casting distance 500, cooling time 7 seconds
Level 1 - casts an anti Magic Arrow at the target, burns up to 70 magic points and deals the same amount of damage as the burned magic
consume 65 points of magic
Level 2 - shoots an anti Magic Arrow at the target, burns up to 120 points of magic and deals the same amount of damage as the burned magic
consume 85 points of magic
Level 3 - shoots an anti Magic Arrow at the target, burns 185 magic points at most, and deals the same amount of damage as the burned magic
consume 100 points of magic
Level 4 - casts an anti Magic Arrow at the target, burns up to 260 magic points and deals the same amount of damage as the burned magic
cost 115 mana
Na's signboard skills, the origin of nausea, and the guarantee of early anti suppression; What should be noted is that the range of 500 yards is the same as that of many pointing and control skills, but different from that of many nuke's 600. From this balance setting, we can see that this move is fierce; However, in MB, you should not walk too obviously. If Baba walks over from a distance and there are no red blood soldiers, ghosts will know that you are going to MB..... I often predict that one will faint on Na with fire girl and tormented soul. You know, the best way to deal with MB is to make sure that when Na comes, two people will stop it, On the other hand, the performance price ratio of MB is not very good, especially e to the actual reasons, when the initial stage is only level 2..... It's about Na who didn't return the magic and spent all her magic, It's probably enough to keep the two force sensitivities in a magic free state...
spiked carapace [D]
the crypt assassin grows barbs on the shell, increases armor, and feeds back part of the damage to the units attacking him
Level 1 - a barb grows on the body, increases armor by 2 points, and feeds back 10% of the damage to the melee attacking unit
Level 2 - grows barbs on the body, increases armor by 4 points, and feeds back 20% of the damage to the melee attacking units
Level 3 - grows barbs on the body, increases armor by 6 points, and feeds back 30% of the damage to the melee attacking units
Level 4 - grows barbs on the body, increases armor by 8 points, and feeds back 40% of the damage to the melee attacking units
passivity means potential, which is also the origin of many people clamoring about its later restraint, such as pa.sven; But this move is very NB when it comes to a physical body. For example, brother Roshan only rebounds by 20%. When it comes to Na, to play a role, you have to support blood..... 20% of blade armor and it are superimposed, so you can use it to rebound, after supporting blood
rebound is a magic damage, so considering the blood sucking of defense can only offset part of it. Immortality can also deal with it; But it's BKB that really restrains it... If you want to chop a Na with heart, you have to take a BKB... So don't be careless... What's more, Na can't sustain much blood in many cases, and regular DPS are mostly remote...
vendetta [v]
crypt assassins can be invisible in a short time, The first attack he breaks stealth will cause unbelievable damage
stealth lasts for 20 seconds, increases movement speed by 10% and cooldown by 90 seconds
the nerubian assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
last 20 seconds.
Level 1 - makes the crypt assassin invisible for 20 seconds. His first attack to break Stealth deals 225 damage
cost 160 mana
Level 2 - makes the crypt assassin invisible for 20 seconds. His first attack to break Stealth deals 375 damage
costs 210 mana
Level 3 - makes the crypt assassin invisible for 20 seconds. His first attack to break Stealth deals 525 damage
cost 260 mana
Add lethal defense, I don't know if it's a must hit... It's used to kill people in the early stage, and it's used to run for life in the later stage. If you have eyes, you can stab them first and then rush to the big one...
Na's positioning is mainly the type of killing people in the early stage to help us build an advantage. Don't underestimate it, in fact, the more fierce the confrontation is, Na reward, a powerful type in the early stage, is better than Pa. dog, a type with potential in the later stage, because there is no late stage without the early stage...
equipment trend: Well, of course, I admit that there are many masters of double knife speed and flying shoes shining money, So I just want to introce the first equipment and common play method suitable for Na's characteristics...
Na has two kinds of first equipment for killing in the early stage, Dagon and blowing...
the former 3000 Dagon, buy energy ball, pendant or wristband to support blood devil, buy blue blood bottle and return journey to quickly recover to kill... You can often kill through tower 3-4 company...
however, This requires a good grasp of the opportunity. Failure is not allowed without ordinary ability to return demons. It's a waste if you hesitate to make a move, or if you are inexperienced and can't get a kill. Moreover, Dagon has been greatly weakened since the mid-term. Especially for newcomers with weak ability to kill actively, they can't kill people or even be killed, In addition, this route has already been introced in a post, so here I'd like to introce the wind blowing flow...
in the initial stage, it's recommended to go out once, 2, 1 blood, 1 Blue / tree branch; Of course, the hero can return to 2 + SOBI / chicken / 215...
this hero is just like rocking bull and cannibal magician. No one cooperates, he is still a near sensitive, and he is still oppressed, but someone cooperates, and he can provide oppressive power..... So don't solo, and oppressor will be together, or the opposite is the most potential farmer, Either it's hard to get around... The best 2v2...
Jinmin is very embarrassed. In the game where we pay attention to suppressing reconnaissance but Gang's efficiency is not enough, I generally don't like the existence of 2 + Jinmin... But Na is special...
the skill point method is 212114122 + 4 + + + 43333... (if someone wants to get FB with you, it's level 1, otherwise it's still MB; And be sure, such as bomb, swordsman, Double halo)
when you come out, pay attention to two things: 1. Don't be too sharp. First, you should be honest. After all, you still need some equipment to play the full point. 2. The first few MB, don't lose too much blood. Many nuke1 players won't let go because they have a return 2. MB doesn't matter, After controlling the situation, it's probably a little easier to make money...
pay attention to mending the sword, mending the enemy's spare time or half blood a soldiers to maintain the front, and keep moving the rest of the time (basic skills of close combat), so it's difficult for the opponent to suppress your blood or avoid the MB...
pay special attention to advance and retreat with the companion, and the companion will attack him when he is stunned or attacked in the distance, If you don't block the road for the first time, you can't make money at the same time. Sometimes in the medium term, you need to stand behind the opponent's long range to suppress completely. You also have to go there..... Someone raids. Gank, you have to help stop people..... In a word, melee is to suppress at a long range, Melee protects it and keeps it in a repressive position... This may not be just for Na... You know, your long-range companions can't get an advantage, and you won't have many opportunities to play money in melee. Keep your goal far away...
ring level 1-5, the main skill used is MB, and the way to put it is very clear; Na can probably make the other 2 people have no magic skills, but they have no magic skills... However, when they have time, they may need to let the other party use their skills at the cost of keeping their demons dizzy. This is because 1. Their companions have fixed person skills, play well, and can create conditions for second people... 2. When they are pressing the enemy mage. Pa.sa.ck and other types of sudden advance, Maybe you need to stun and protect your companions at the first time, so that you can keep the advantage of suppression..... 3 some heroes, such as doom, have low cost of magic, use it as soon as they have a little magic, and the effect of MB is not very significant...
in short, you have to adapt to circumstances...
at this time, MB is only level 2, 1 is for the power of level 7 stab to cooperate with killing... 2 more importantly, a lot of magic is at the level of 140.150, If the MB is increased to 140 or so, if you don't burn, the opponent will put the skill K, you burn, and you also spend a lot of magic. The effect is the same as level 2...
the best way to deal with MB is to use 1-2 fixed person skills. If you come to burn for 120 times, you will pay the most, It only depends on the walking and reaction of both sides. Vision... I can't say that I can be more NB..... If I want to be second, I'll try my best to use up the magic first, and I'll use up the opponent's blood (of course, it's my ability to deal with self degradation, I just want to pay for it). I usually keep a diagonal distance from Na, and the opponent will retreat when he comes here...
when the magic reaches 120 or above, I'll avoid the first, and I can release the skill immediately...
of course, At this time, Na needs to observe the opponent's magic power and know the opponent's main attack skill's magic cost. For example, three hammers are about 500 yards, and 140 magic costs. This is experience. There's no need to force. Anyway, there's about 120 burn; Of course, threat judgment is another basic skill, such as the opponent's Double halo, in order to get rid of the small burn
On the first floor, arvenas (Tiamat = = & gt; Zarir = = & gt; Bayer)
the situation of avnus is a bit chaotic. First of all, in all the settings related to hell in version 1, it is clearly pointed out that Tiamat is the ruler of this level. However, in the second edition of planes of law, the queen of the five color dragon is no longer the Lord of hell. The second edition of guide to hell, the third edition of bovd and the third edition of FC2 of 3R mentioned that the current Lord was Bayer, and Bayer's predecessor was zaril, who was betrayed by Bayer after the reckoning and was turned into Bayer's prisoner<
Level 2: despat
Level 2 of hell has always been dominated by despat
the third level: minalos (marman)
the third level of hell has not changed its owner (although marman has changed his name)
the fourth level: freigsos (belia = = & gt; Ferna)
the fourth level of hell was first controlled by belia. After the reckoning, Ferna became the nominal Lord, and belia was in charge behind the scenes
Level 5: stagia (Levitus = = & gt; Ge Yinyong = = & gt; Levistus)
the situation of stygias is also a bit special. In the first edition, gyinyong has been the ruler of this layer, and levistus has not even been mentioned. However, in the second edition of plans of law, levistus became the leader of stygias In the guide to hell, it is pointed out that levistus ruled stachia until he killed his spouse, bensozia after hell, under the trend of ambition. Asmortiers deprived Levitus of his lordship and imprisoned him in an iceberg. Ge Yinyong became the new Lord. After the great reckoning, guyinyong was deposed and Levitus returned to the throne
Level 6: malbergi (beharet = = & gt; Morlock = = & gt; Countess of the ghost woman = = & gt; Gracia)
the first known Lord in the sixth level is behrit, who is also known as Lucifer in Ilminster in hell. Beharet and his wife BATNA violated the ban of asmortiers and were destroyed by asmortiers. Balzeb, the enemy of beharet, and another powerful devil, nergal, won in the fight for the sixth level of rule. Balzeb's confidant, Morlock, became the new ruler, while nergal was banished to the first level of hell. Later, the Countess of the ghost woman replaced Morlock and Gracia
Level 7: maradoni (balzeb)
according to bovd, FC2 and other settings, balzeb is a fallen Yakong, and it is unclear who the Lord of maradoni was before he fell into hell
level 8: cania (mephistofelis) mephistofelis has been in charge of cania (although mephistofelis has changed his name)
Level 9: slightly...
Bator's nine levels of hell
the demons in the nine levels of hell are more obedient to order, and most demons will take any conspiracy or action, no matter how evil, to get promotion
At the top of the hierarchy is [asmortiers], who has never been defeatedand each of the nine levels has a lord, and each of them controls one level of the nine levels of hell
the first Lord [Bayer]
the second Lord [Archke of desbart]
the third Lord [marman]
the fourth Lord [philna] and [Archke of bilell]
the fifth Lord [Levitus]
the sixth Lord [Countess of godmother]
the seventh Lord [balzeb]
the eighth Lord [Morpheus Torres]
the ninth Lord [Alfred] Smothers]
- ancient people - long-lived people
secret party: gangrel, ganggro, malkavian, maikawi, Nosferatu, nofel, toreador, tremere, SIMORE, "Ventrue" Fanzhuo
Mob: "lasombra" lesemba "," tzimisce "Jimi", "neutral clan:" Giovanni "," Ravnos "ravno", "assamite" asamai "," followers of set "hitai
First of all, we need to do the task of drugs and swords. Second, talk to the NPCs in the city about five tasks to help the public. At the same time, help the residents of the Yarkand border, which is always two-thirds. If you help 5 / 5 of Dugu city to give more money to beggars, you will be satisfied. Then he became Lord
"ancient scroll 5" game consists of nine regions, each region has a main city, and the Lord is in charge of the whole region and lives in the main city. The king of the whole Tianji province is the Lord of Dugu city. He was killed by the Lord of wind helm (uflik) LONGHUO and Bu. Now the king is the wife of the original Lord (alixifo). But in reality, the sky was controlled by the Imperial General (thulius) until uflik rebelled
extended information:
Introction to the Lords of each city:
1. Lonely city: Lord elixir with blonde hair. The nickname "wolf queen of solitude" of potema Septim was once famous in the mainland of tamril. It is also the northernmost city in the mainland of tamril, the capital of haafingar hold and a rich port city
2. Xueman City: Lord strong balguv / vikkina gray hair. The name comes from the White River, which flows around the city. It is considered the most "pure" Nord city. Nords have lived a simple and rough life here for hundreds of years, rooted in their ancient traditional life
Rift Valley City: Lord preacher Laila / Marvin · black thorn. Located at the east end of Lake Henrich, more than half of the city is floating on the water by wooden piers. The whole city is divided into two parts by a grand canal (the origin of the name "Rift Valley") to facilitate the entry and exit of small freighters. However, e to the civil war, the local freight transportation has been stopped for a long time