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How much is the hand of adventure and mining

Publish: 2021-05-21 12:55:25
1. http://mx.yingxiong.com/
adventure and mining

(web game)
editor
provided by upstream information technology (Shanghai) Co., Ltd. and developed by Hangzhou Yinhun technology. The world's first geocentric exploration "sandbox" game<
Chinese name
adventure and mining
game type
place adventure RPG web game
developer
Hangzhou Yinhun science and technology
content theme
adventure and mining
Infrastructure
Adventure Map
when you select a map, you can get experience and gold coins per second (experience is divided equally by all the members of the team, experience per second, experience per second, experience per second) Gold coins
adventure map
the number of gold coins increased with the map upgrade
entering the new map is limited by combat effectiveness and number of people If the combat power is lower than the minimum combat power requirement, there will be no gain (experience and gold coins)
satiety will also limit the gain, and when satiety is zero, the gain will stop[ 2]

treasure chest
the treasure chest of each map can have different props, which will be stored in the adventure backpack. Food does not occupy the backpack



Event
when the star progress bar is full with time, the event will be triggered, and click the star to enter the event
events are classified into combat and non combat. Some events need task props to complete. Task props can be opened from the treasure chest
to enter the next region, you need to trigger a task in the previous region. As long as the task is triggered successfully, you can enter the next region

satiety
when satiety is zero, exploring the map will not be profitable. Combat also consumes satiety, and arena combat does not need to consume satiety
click the eat button to display the food you have in the pop-up dialog box. It can be divided into staple food and snack food
staple food: satiety & lt; 18000 is edible
snacks: you can eat as you like, not limited by satiety<

Mining
Mining times: recover a little every two minutes. Every time you dig a grid, you will spend a mining time
reset the mining area back to the original state: the manual refresh device of the mining area is updated every two days
it only takes a few seconds to dig the soil, and it takes a little time to dig. It takes a lot of time, ranging from 20 minutes to 2 hours, to dig all kinds of gems, diamonds and Titans

the time can be cleared immediately by using detonator, but the detonator is bigger, and 5-6 pieces of different kinds of ores can be obtained by blasting one purple gold rock
hoe level: will be improved with the map opening event
ore type: ordinary ore (copper, tin, iron, silver, gold), various gems, diamonds, troll statues, and various soul crystals
ore usage: it can be used to forge equipment and open backpacks
detonator: clear the mining time immediately It's mainly used to dig zijinyan. There's no way to dig zijinyan. It can only be blasted with detonators.)<

hero system

Heroes (22 pieces)
heroes are divided into ordinary (white heroes), elite (green heroes), heroic (blue heroes) and legendary (purple heroes) leaders (Golden heroes)

sword of Destiny: protagonist weapons, a total of 11 kinds. They are: long sword of fatalism light, giant blade of fatalism soul eating, string of fatalism Luna, scepter of fatalism king, reverse blade of fatalism angel, hammer of fatalism mountain collapsing (Level 3 of mining power), hammer of fatalism iron forging (Level 3 of weapon upgrade forging), fatalism champion Jufu (level 3 of arena champion), sword of fatalism courage (Level 3 of arena courage) Hand of destiny fetter (friends give gifts to each other, get three levels of fetter), gun of victory contract (get the top ten weapons, and get 10 points of destiny points after completing ten times of destiny forging)
destiny forging: you can make one destiny forging for each kind of destiny weapon. Each time you forge your destiny, you get 1 destiny point. After 10 destiny points, you can get the gun of victory contract. Enhance combat effectiveness. The highest level is 10. Consumption of precious stones for mining
awakening: can be used when the hero reaches level 30. Greatly enhance the combat effectiveness. Consume gold coins and Troll statues. The number of awakenings from 3 to 5 is determined by the hero's character
weapon upgrade: weapon enhancement. Enhance combat effectiveness. Consumption of ore from mining. The highest level is 30
boundary breaking: some heroes can use it when they wake up and reach the full level. Increase combat power by 35%. Consume Troll statues and honor Shards[ 3]
Dismissal: you can get honor fragments by dismissing a hero. The number of fragments varies depending on the hero's quality. If the hero is above level 30, you will get the biography of the hero after dismissal, and the biography will retain 70% of the experience of the dismissed hero
go to war: heroes can gain experience points by joining the team
rest: heroes can't gain experience points when they quit the team
position: the higher the hero's position, the higher the chance of skill being released. When allocating experience, the more heroes in the front position allocate more experience
hero recruitment: recruit mercenaries. Consume gold coin, emblem and blood diamond. The summoning price of other doors will increase with the times of summoning

announcement
activity announcement

World
server list<

fight for hegemony
fight for hegemony, with combat power exceeding 150000

the chamber of commerce can be opened at a cost of 50 million gold coins. There is an extra reward for completing the order of the chamber of Commerce

the temple can be opened at a cost of 500000 gold coins. 12 heroes of different qualities (blue, purple and gold) will appear in the temple every day. You can recruit the above heroes with honor fragments

reincarnation
transfer all the attributes of the hero as the spirit source to the hero as the host. After reincarnation, the hero will become level 1 initial state

package
store items (except food) from the adventure map

friends
friends list, you can send gifts and exchange views with each other

shopping mall
consume blood diamonds to buy items<

hero skill editor
hero skills are divided into passive and permanent bonus
passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions<

the four-dimensional level
the first attack level, which determines the damage of the first attack party and critical hit damage skills This attribute generally plays an advantage when the combat effectiveness is almost the same, and most of them play a greater role in the arena.)[ 4]
the higher the defense level, the less damage you will take
the Dodge level determines the chance of dodging the enemy's skill (which is invalid for the inevitable skill that cannot be dodged) and the effect of the healing skill
the level of King determines the damage of pure damage skills

skill

critical hit class
a certain probability can cause damage equivalent to 150% - 400% of the attack power Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)[ 4]
percentage class
it has a certain probability to cause the damage of the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill) [4]
recovery class
a certain probability can restore the combat effectiveness of your damage percentage or the combat effectiveness of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)[ 4]
passive class
increases your four dimensions, attack, defense, dodge and king Generally, heroes with this skill are transferred to the end of the team as far as possible.)[ 4]
2.

When you select a map, you can gain experience and gold coins per second (experience is divided equally by all the players in the combat team, and the number of experience and gold coins per second increases with the map upgrade). Access to the new map is limited by combat effectiveness and number of people If the combat power is lower than the minimum combat power requirement, there will be no gain (experience and gold coins)
satiety will also limit the gain, and when satiety is zero, the gain will stop. When satiety is zero, there is no gain from exploring maps. Battle also consumes satiety. Arena battles don't consume satiety
click the eat button to display the food you have in the pop-up dialog box. It can be divided into staple food and snack food
staple food: satiety & lt; 18000 is edible
snacks: you can eat as you like, not limited by satiety. Mining times: recover a little every two minutes. Every time you dig a grid, you will spend a mining time
reset the mining area back to the original state: the manual refresh device of the mining area is updated every two days
it only takes a few seconds to dig the soil, and it takes a little time to dig. It takes a lot of time, ranging from 20 minutes to 2 hours, to dig all kinds of gems, diamonds and Titans. The detonator can clear the time immediately, but the bigger the detonator is, you can get 5-6 pieces of different kinds of ores for each broken purple gold rock
hoe level: will be improved with the map opening event
ore type: ordinary ore (copper, tin, iron, silver, gold), various gems, diamonds, troll statues, and various soul crystals
ore usage: it can be used to forge equipment and open backpacks
detonator: clear the mining time immediately It's mainly used to dig zijinyan. There's no way to dig zijinyan. It can only be blasted with detonators.) Heroes can be divided into ordinary (white heroes), elite (green heroes), hero (blue heroes), legendary (purple heroes) and leader (Golden heroes)
sword of Destiny: protagonist's weapons, a total of 11 kinds. They are: long sword of fatalism light, giant blade of fatalism soul eating, string of fatalism Luna, scepter of fatalism king, reverse blade of fatalism angel, hammer of fatalism mountain collapsing (Level 3 of mining power), hammer of fatalism iron forging (Level 3 of weapon upgrade forging), fatalism champion Jufu (level 3 of arena champion), sword of fatalism courage (Level 3 of arena courage) Hand of destiny fetter (friends give gifts to each other, get three levels of fetter), gun of victory contract (get the top ten weapons, and get 10 points of destiny points after completing ten times of destiny forging)
destiny forging: you can make one destiny forging for each kind of destiny weapon. Each time you forge your destiny, you get 1 destiny point. After 10 destiny points, you can get the gun of victory contract. Enhance combat effectiveness. The highest level is 10. Consumption of precious stones for mining
awakening: can be used when the hero reaches level 30. Greatly enhance the combat effectiveness. Consume gold coins and Troll statues. The number of awakenings varies from three to five, depending on the hero's character
weapon upgrade: weapon enhancement. Enhance combat effectiveness. Consumption of ore from mining. The highest level is 30
boundary breaking: some heroes can use it when they wake up and reach the full level. Increase combat power by 35%. Consume Troll statues and honor Shards
Dismissal: you can get honor fragments by dismissing a hero. The number of fragments varies depending on the hero's quality. If the hero is above level 30, you will get the biography of the hero after dismissal, and the biography will retain 70% of the experience of the dismissed hero
go to war: heroes can gain experience points by joining the team
rest: heroes can't gain experience points when they quit the team
position: the higher the hero's position, the higher the chance of skill being released. When allocating experience, the more heroes in the front position allocate more experience
hero recruitment: recruit mercenaries. Consume gold coin, emblem and blood diamond. The summoning price of other doors will increase with the times of summoning. The first attack level determines the damage of the first attack party and critical damage skill This attribute generally plays an advantage when the combat effectiveness is almost the same, and most of them play a greater role in the arena.)
the higher the defense level, the less damage you will take. Dodge level, which determines the chance to dodge the enemy's skill (invalid for the inevitable skill that cannot be dodged) and the effect of healing skill. The level of the king determines the damage of the pure damage skill. Critical hit
has a certain probability to cause damage equivalent to 150% - 400% of the attack power Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
the percentage class has a certain probability of causing damage to the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
the recovery class has a certain probability to recover the combat effectiveness of your damage percentage or the enemy's combat effectiveness percentage Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
the passive class increases your four dimensions, initiative, defense, dodge and king Generally, heroes with this skill are transferred to the end of the team as far as possible.)

3. Follow the flow of the plot, the next two plots will be given, and the rest will be in the task reward.
4. Hand of adventure and mining fate: when the number of gifts reaches a certain number, you can go to the achievement interface to get them<
analysis of the hand of adventure and mining: spring of mind: 12% chance to launch, and 11% of the total combat power will be restored after the attack
restore the flow equipment, the probability of launch is very high. If it is a mine team, we suggest using it, and use it with Sakamoto Ryoma's star conqueror or nightmare three to match and use it. This will be awesome in the aspect of enrance, so the game player of the constitution development team is not ready to be equipped.
5. Your number of fateful weapons is the fateful point. So the weapon of pure attack won't be available until later
6. In adventure and mining, giving gifts is to give friends love. There are 20 places full of friends, that is to say, 20 times a day
however, you can delete a few friends and add them in the delivery. I haven't counted the number of times, about 3-5 times
giving gifts can get the protagonist's fatalistic weapon, the hand of fatalistic fetters. The skill is the fountain of the soul. It has a 12% probability to launch an attack and recover 11% of the total combat power after the attack

I am a cosmic hero from [300 heroes and mining].
7. Yes, it's required to play full every day, win in a row, and lose three sets at most
8. Shenzhen Longgang central city (near Shuanglong subway station) where come many electronic factories? Factories are usually on the other side of the terrace. Shuanglong and the central city are mainly commercial.
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