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Random fighting and mining strategy

Publish: 2021-05-21 05:04:54
1. http://v.ku6.com/show/sSzQcyHjdnlSxVGft0p_WQ...html?mobile
2. You can understand that the transaction is safe and the capital is guaranteed
3. Some businesses in Taobao are trying to pay with bitcoin. You can search Taobao
4. At the beginning, we can eat these small cars, trees, street lights and other things. When our tornadoes become larger, we can quickly devour the tornadoes of other players. This is the fastest way to grow. More quickly, WX official account, "preface XY", teaches you how to survive after all items are consumed.
5. This game takes more than 100 hours. Who can write such a long strategy? Moreover, this is a round based RPG game. In the early stage, you don't need any strategy at all. What kind of strategy do you want, to fight a boss, to get props or to collect stars
what part of the strategy do you want? It's impossible to write it all down
6. This is a light competitive mobile game developed by Netease. It has a very cute and funny role and game playing mode. When playing, there are many creative and novel ways to play. Four people compete and fight with each other on the same screen. When playing, it fully embodies the spirit of leisure and entertainment. You can also see the different roles and playing methods in the game, as well as the lovely game painting style, Exquisite game system, as well as friends chat throughout the simple and convenient
it's such a highly anticipated game, which will be successfully launched in the near future. Before playing, players need to know how to play this game
game playing method
this is an operation playing method that uses rocker operation, moves left and right, and jumps on the right. After entering the game, you come to a small room, which is where players need to fight. At this time, there will be four players fighting together. According to the different requirements of the system, the party who completes the task can win, When playing, there will be a variety of props in the game for everyone to use, so be careful when playing
matching match
after entering the game, you can see a simple and concise picture, with your characters on the left and all the playing methods in the game on the right. When playing, players can improve their playing methods according to different playing modes in the matching match. In fact, it is a basic operation in the matching match
qualifying
then you can unlock the play method of qualifying. In qualifying, it is a play method that can improve your own strength and level of qualifying. If the player's strength is stronger, it will be easier to win and get a lot of rewards in qualifying, It's very fair. Don't worry about other problems.
7. The first chapter begins with the grassland basic introction - / -
1-1 grassland basic introction - / -
practice the combination of left and right movement two jumping attack skills and cross button

1-2 grassland basic exercise - / -
break 10 cans in time

1-3 grassland basic attack exercise 1 / 1
Exercise B on Y on X before B on y before B on Y and other skills
cartoon case 1. Pass

1-4 grassland basic attack skills Basic combat practice 1 / 1
practice attack defense counterattack in defense switch combat role use auxiliary help role
comics 1. Pass

1-5 golden Melly 4 / 4
comics 1. Pass (KO gets a point, when Ko or all destroyed, dect a point, At the end of the time, if you get a little high, you will pass the test)
cartoon case 2. Ko reaches three times
cartoon case 3. You have not been Ko once
cartoon case 4; Knowledge & gt; Laugh & gt; Power)
play dream company skill (double-click the combat character on the screen below to make continuous attack on the way of attack)

1-7 basic exercise 4 / 4
cartoon case 1. Pass (destroy all walls)
cartoon case 2. Don't use weak attack to break (b)
cartoon case 3. Don't use strong attack to pass (y)
cartoon case 4. Don't use must kill skill to pass (x)

1-8 invincible fortress Saika S 5 / 5
cartoon case 1. Pass the test (KO gets a point, when Ko or all out, a point will be dected, At the end of the time, if you get a little higher, you will pass)
cartoon case 2. You have not been Ko at one time
cartoon case 3. Play your opponent more than once
cartoon case 4. Play your opponent more than twice
cartoon case 5. Play your opponent more than three times

1-9 grassland basic exercise 4 / 4
cartoon case 1. Pass (use defense attacks such as B and y to fly the treasure box without destroying it for 20 times)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. Pass before the remaining time reaches 40 seconds
cartoon case 4. Do not use weak attack to break the barrier (b)

1-10 great spirits 4 / 4
cartoon case 1. Pass the barrier (KO gets one point, when Ko or all destroyed, one point will be dected, At the end of the time, if you get a little high, you will pass)
comic case 2. Ko reaches three times
comic case 3. You have not been attacked by KO once
comic case 4. Attribute attacks are more than 20hit

1-11 grassland 5 / 5
comic case 1. Pass (KO gets a point, you will be dected when Ko or all are destroyed, At the end of the time, if you get a little high, you will pass)
cartoon case 2. Deck has more than 12 cartoon cases to pass
cartoon case 3. Deck has 10 help characters to pass
cartoon case 4. Deck has 5 auxiliary characters to pass
cartoon case 5. Strong attack has more than 20hit

2-1 basic description of Grassland - / -
description of position representation Xiao's numbers are in the current ranking

2-2 basic description of Grassland - / -
in high-speed movement, it's easy to come out if you fall down rapidly = =
you can kick the treasure box with B, y, etc.
every fighting character killed will be replaced with a new one in deck, and the dead light will be completely destroyed = =
it's easy to blow up the opponent by using the continuous attack of the combination of strength and must kill skills, Otherwise, you can be embarrassed if you play them out.

Chapter 4 1-3 left warp zone continues Chapter 1 3-1
3-1 prairie 3 / 3
cartoon case 1, Any one of us is defeated by KO or the time is up)
cartoon case 2. J soul full pass
cartoon case 3. All our fighting characters J soul full pass

3-2 all things house a Yin 5 / 5
cartoon case 1. Pass (KO gets a point, when Ko or the time is up, dect a point, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You have not been hit once
cartoon case 3. You have not been hit once by KO
cartoon case 4. You only need to attack attributes to pass
cartoon case 5. You only need to hit your opponent or Ko to pass

3-3 grassland 4 / 4
cartoon case 1. You have to pass (you are not attacked by your opponent until the end of the time, you have to pass the bomb explosion)
cartoon case 2. You must kill Pass more than three times (x)
cartoon case 3. Must kill skill has more than 30hit (x)
cartoon case 4. No use of air jump

3-4 Shengu Daochang 5 / 5
cartoon case 1. Pass (pass all the opponent's fighting characters Ko, Any one of us who has been Ko or the time is up will fail)
cartoon case 2. Ko for three times
cartoon case 3. Not once by KO
cartoon case 4. Switch roles for less than five times
cartoon case 5. Not attacked by attributes

3-5 grassland 3 / 3
cartoon case 1. Pass the test (break the iron can to get one point, Get the target score before the end of the time)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. No damage

3-6 Shengu Daochang 4 / 4
cartoon case 1. Pass (KO gets a point, and is dected when Ko or completely destroyed, At the end of time, if you get a little high, you will pass)
cartoon case 2. Attribute attack is more than 20hit
cartoon case 3. Play all the opponents more than once
cartoon case 4. If you don't get Ko once

Chapter 4 1-8, after passing, warp zone takes Chapter 1 4-1
4-1 golden Melly 5 / 5
cartoon case 1, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You have not been Ko at one time
cartoon case 3. Auxiliary skills are more than 10hit
cartoon case 4. Combination skills are more than 20hit
cartoon case 5. Attribute attacks are more than 20hit

4-2 invincible fortress saikas 4 / 4
cartoon case 1, At the end of time, if you get a little high, you will pass)
cartoon case 2. Weak attack has more than 20hit (b)
cartoon case 3. Strong attack has more than 20hit (y)
cartoon case 4. Auxiliary skill has more than 10hit

4-3 great spirits 5 / 5
cartoon case 1, At the end of the time, if you get a little high, you will pass)
cartoon case 2. Play your opponent more than twice
cartoon case 3. Play your opponent more than three times
cartoon case 4. Have five auxiliary characters to pass
cartoon case 5. Not once by KO

Chapter 3 after 2-8, warp zone meets 4-4
4-4 everything house a Yin 5 / 5
cartoon case 1, When it is Ko or completely destroyed, a point will be dected, At the end of the time, you need to be a little bit high to pass)
cartoon case 2. Play 2p for more than two times
cartoon case 3. Play 3P for more than three times
cartoon case 4. Not once played
cartoon case 5. Not once passed by KO

Chapter 1-9 exclamation mark, followed by chapter 1 5-1
5-1 prairie 3 / 3
cartoon case 1. Pass (break the box and pick up the fruit to get a point, Get the target score before the time is up)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. Pass before the remaining time reaches 40 seconds

5-2 double 3 / 3
cartoon case 1. Pass (KO gets one point, and is dected when Ko or all are destroyed, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You have not been Ko once
cartoon case 3. More than half of your soul is left

5-3 prairie 3 / 3
cartoon case 1. Pass (break the iron can to get one point, Get the target score before the end of the time)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. No damage

5-4 double 3 / 3
cartoon case 1. Pass (KO gets a point, when Ko or all out, dect a point, At the end of the time, get a little high, then pass)
cartoon case 2. J soul full pass
cartoon case 3. Play all the opponents more than once

Chapter 2: Desert of waves
1-1 impact!!! 4 / 4
cartoon case 1. Pass (break the box to pick up coins, the time points are higher than the opponent)
cartoon case 2. Don't use strong attack (y)
cartoon case 3. Don't use weak attack (b)
cartoon case 4. More than 8 points behind the second place

1-2 Arizona desert 4 / 4
cartoon case 1, At the end of the time, if you get a little high, you will pass)
cartoon case 2. More than half of J souls pass
cartoon case 3. All j souls pass
cartoon case 4. Weak attack has more than 20hit (b)

1-3 impact!!! 5 / 5
cartoon case 1. Pass (give 2p to Ko, be defeated by KO or the time is up, Note that there is no way to pass except 2p if it is KO) # 1
cartoon case 2. Pass before the remaining 30 seconds
cartoon case 3. Pass before the remaining 40 seconds
cartoon case 4, But in fact, if you kill 2p in the end, you will still pass the exam.
after I asked the Japanese students to confirm that my translation is 100% correct, I came to the conclusion that ko2p is a necessary condition = = (even if 2p is killed by 3P)

1-4 the door of the underworld 5 / 5
comic case 1, At the end of time, get a little high, then pass)
cartoon case 2. Weak attack has more than 20hit (b)
cartoon case 3. Strong attack has more than 20hit (y)
cartoon case 4. Play the opponent more than once
cartoon case 5. Play the opponent more than three times

1-5 impact!!! 5 / 5
cartoon case 1. Pass (pass all the opponent's combat characters Ko, Any one of us will fail when Ko or time arrives)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. Pass before the remaining time reaches 40 seconds
cartoon case 4. Use dream Lianji for more than five times
cartoon case 5. Use auxiliary technology for more than five times

1-6 crooked World Museum 5 / 5
cartoon case 1. Pass (KO gets a point, when Ko or Ko is completely destroyed, a point will be dected, At the end of the time, if you get a little high, you will pass)
cartoon case 2. Auxiliary skill is more than 10hit
cartoon case 3. You have not been Ko at one time
cartoon case 4. Must kill skill is more than 30hit (x)
cartoon case 5. Play all the opponents more than once

1-7 impact!!! 4 / 4
cartoon case 1. Pass (break the barrel a little, and pass when the score is higher than the opponent)
cartoon case 2. No damage
cartoon case 3. Get more than 10 points
cartoon case 4. Don't let the opponent get more than 5 points

1-8 valley of the end 4 / 4
cartoon case 1. Pass (KO gets one point, and is dected when Ko or completely destroyed, At the end of the time, if you get a little high, you will pass the test)
cartoon case 2. You are not beaten out once
cartoon case 3. You are beaten out more than once by all the opponents
cartoon case 4. You are not attacked by KO

1-9 once!!! 5 / 5
comics 1. Pass (KO gets a point, when Ko or all out, a point will be dected, when the time is over, a point will be higher)
comics 2. No four grid fighting characters are used in deck
comics 3. No five grid fighting characters are used in deck
comics 4. Deck has more than 12 free frames
comics 5. Deck has 5 auxiliary characters

1-10!!! 5 / 5
cartoon case 1. Pass (not attacked by the opponent until the end of time, pass with bomb explosion)
cartoon case 2. Use must kill skill to pass more than three times (x)
cartoon case 3. Auxiliary skill is more than 30hit
cartoon case 4. Must kill skill is more than 30hit (x)
cartoon case 5. Do not use air jump

1-11 DIO Hall 5 / 5
cartoon case 1. Pass (KO gets a little bit, When Ko or completely extinguished, a point will be dected, and when the time is over, a point will pass)
comics case 2. Ko reaches three times
comics case 3. Not once by KO
comics case 4. Deck has 10 help characters
comics case 5. Attribute attack has more than 20hit

exclamation mark of 1-3 in Chapter 2, and then 2-1
2-1 impact after passing!!! 5 / 5
comics case 1. Pass (give 2p to Ko, be Ko or time to fail, pay attention to the words that are Ko out of 2p is not OK
8. Hello, this system will give us points according to the ranking, points can unlock the map behind, points can also be on the list, oh, to prove their strength in the black hole chaos
if you want to share, you can solve your problem in the preface XY of the public number!! I hope my answer can help you!
9. The first chapter begins with the grassland basic introction - / -
1-1 grassland basic introction - / -
practice the combination of left and right movement two jumping attack skills and cross button

1-2 grassland basic exercise - / -
break 10 cans in time

1-3 grassland basic attack exercise 1 / 1
Exercise B on Y on X front B on front y on front and other skills
cartoon case 1 Combat exercise 1 / 1
practice attack defense counterattack in defense switch combat role use auxiliary help role
comics 1. Pass

1-5 golden Melly 4 / 4
comics 1. Pass (KO gets a point, when Ko or completely destroyed, a point will be dected, At the end of the time, if you get a little high, you will pass the test)
cartoon case 2. Ko reaches three times
cartoon case 3. You have not been Ko once
cartoon case 4; Knowledge & gt; Laugh & gt; Power)
play dream company skill (double-click the fighting character on the screen below to make continuous attack on the way of attack)

1-7 basic exercise 4 / 4
cartoon case 1. Pass (destroy all walls)
cartoon case 2. Do not use weak attack to break (b)
cartoon case 3. Do not use strong attack to pass (y)
cartoon case 4. Do not use must kill skill to pass (x)

1-8 invincible fortress SECAs 5 / 5 < B If you pass the exam, you will get a little bit. If you are killed by KO, you will get a little bit, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You haven't been Ko at one time
cartoon case 3. Hit your opponent more than once
cartoon case 4. Hit your opponent more than twice
cartoon case 5. Hit your opponent more than three times

1-9 grassland basic exercise 4 / 4
cartoon case 1. Pass (use defense attacks such as B and y to fly the treasure box without destroying it for 20 times)
cartoon case 2 Comics case 2. Pass before 30 seconds of remaining time
comics case 3. Pass before 40 seconds of remaining time
comics case 4. Break without weak attack (b)

1-10 great spirits 4 / 4
comics case 1, At the end of the time, if you get a little high, you will pass)
comic case 2. Ko reaches three times
comic case 3. You are not attacked by KO once
comic case 4. Attribute attacks are more than 20hit

1-11 grassland 5 / 5
comic case 1. Pass (KO gets a point, you will be dected when Ko or all of them are destroyed, At the end of the time, if you get a little high, you will pass)
cartoon case 2. Deck has more than 12 cartoon cases to pass
cartoon case 3. Deck has 10 help characters to pass
cartoon case 4. Deck has 5 auxiliary characters to pass
cartoon case 5. Strong attack has more than 20hit

2-1 basic description of Grassland - / -
description of position representation Xiao's numbers are in the current ranking

2 -2 basic description of Grassland - / -
it's easy to come out in high-speed movement when you fall down quickly = =
you can kick the treasure box with B, y, etc.
every fighting character killed will be replaced with a new one in deck, and the light of death will be completely destroyed = =
it's easy to blow up the opponent by using the continuous attack of the combination of strength and must kill skills, Otherwise, you can be embarrassed if you play them out.

Chapter 4 1-3 left warp zone goes on to Chapter 1 3-1
3-1 prairie 3 / 3
cartoon case 1, Any one of us is defeated by KO or the time is up)
cartoon case 2. J soul full pass
cartoon case 3. All our fighting characters J soul full pass

3-2 all things house a Yin 5 / 5
cartoon case 1. Pass (KO gets a point, when Ko or completely destroyed, dect a point, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You have not been attacked once
cartoon case 3. You have not been attacked once
cartoon case 4. You can only attack your opponent with attributes
cartoon case 5. You can only play your opponent or go through Ko

3-3 grassland 4 / 4
cartoon case 1. You can pass (you will not be attacked by your opponent until the end of the time, and you will pass the bomb explosion)
cartoon case 2. You can use the must kill technique 3 Pass more than times (x)
cartoon case 3. Must kill skill above 30hit (x)
cartoon case 4. No use of air jump

3-4 Shengu Daochang 5 / 5
cartoon case 1. Pass (pass all the opponent's fighting characters Ko, Any one of us who has been Ko or the time is up will fail)
cartoon case 2. Ko for three times
cartoon case 3. Not once by KO
cartoon case 4. Switch roles for less than five times
cartoon case 5. Not attacked by attributes

3-5 grassland 3 / 3
cartoon case 1. Pass the test (break the iron can to get one point, Get the target score before the end of the time)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. No damage

3-6 Shengu Daochang 4 / 4
cartoon case 1. Pass (KO gets a point, when Ko or all out, dect a point, At the end of time, if you get a little high, you will pass)
cartoon case 2. Attribute attack is more than 20hit
cartoon case 3. Play all the opponents more than once
cartoon case 4. If you don't get Ko at one time,

Chapter 4 1-8, after passing, warp zone takes Chapter 1 4-1
4-1 golden Melly 5 / 5
cartoon case 1, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You have not been Ko at one time
cartoon case 3. Auxiliary skill is above 10hit
cartoon case 4. Combination skill is above 20hit
cartoon case 5. Attribute attack is above 20hit

4-2 invincible fortress saikas 4 / 4
cartoon case 1, At the end of time, if you get a little high, you will pass)
cartoon case 2. Weak attack has more than 20hit (b)
cartoon case 3. Strong attack has more than 20hit (y)
cartoon case 4. Auxiliary skill has more than 10hit

4-3 great spirits 5 / 5
cartoon case 1, At the end of the time, if you get a little high, you will pass)
cartoon case 2. Play your opponent more than twice
cartoon case 3. Play your opponent more than three times
cartoon case 4. Have five auxiliary characters to pass
cartoon case 5. Not once by KO

Chapter 3 2-8, warp zone meets 4-4
4-4, everything house a Yin 5 / 5
cartoon case 1, At the end of the time, you need to be a little bit high to pass)
cartoon case 2. Play 2p for more than two times
cartoon case 3. Play 3P for more than three times
cartoon case 4. Not once played
cartoon case 5. Not once passed by KO

Chapter 1-9 exclamation mark, followed by chapter 1 5-1
5-1 prairie 3 / 3
cartoon case 1. Pass (break the box, pick up the fruit and get a little, Get the target score before the time is up)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. Pass before the remaining time reaches 40 seconds

5-2 double 3 / 3
cartoon case 1. Pass (KO gets one point, and is dected when Ko or all is out, At the end of the time, if you get a little high, you will pass)
cartoon case 2. You have not been Ko once
cartoon case 3. More than half of your soul is left

5-3 grassland 3 / 3
cartoon case 1, Get the target score before the end of the time)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. No damage

5-4 double score 3 / 3
cartoon case 1. Pass (KO gets a point, when Ko or all out, dect a point, At the end of the time, get a little high, then pass)
cartoon case 2. J soul full pass
cartoon case 3. Play all the opponents more than once

Chapter 2: Desert of waves
1-1 impact!!! 4 / 4
cartoon case 1. Pass (break the box to pick up coins, the time points are higher than the opponent)
cartoon case 2. Don't use strong attack (y)
cartoon case 3. Don't use weak attack (b)
cartoon case 4. It's more than 8 points behind the second place

1-2 Arizona desert 4 / 4
cartoon case 1. Pass (KO gets one point, and is dected when Ko or all destroyed, At the end of the time, if you get a little high, you will pass)
cartoon case 2. More than half of J souls pass
cartoon case 3. All j souls pass
cartoon case 4. Weak attack has more than 20hit (b)

1-3 impact!!! 5 / 5
cartoon case 1. Pass (give 2p to Ko, be defeated by KO or the time is up, Note that there is no way to pass except 2p when Ko is taken) # 1
comics case 2. Pass before the remaining time reaches 30 seconds
comics case 3. Pass before the remaining time reaches 40 seconds
comics case 4. Must kill skill has more than 30hit (x)
comics case 5. Auxiliary skill has more than 10hit
# 1, But in fact, if you kill 2p in the end, you will still pass the exam.
after I asked the Japanese students to confirm that my translation is 100% correct, I came to the conclusion that ko2p is a necessary condition = = (even if 2p is killed by 3P)

1-4 the door of the underworld 5 / 5
comic case 1, At the end of time, get a little high, then pass)
cartoon case 2. Weak attack has more than 20hit (b)
cartoon case 3. Strong attack has more than 20hit (y)
cartoon case 4. Play the opponent more than once
cartoon case 5. Play the opponent more than three times

1-5 attack!!! 5 / 5
cartoon case 1. Pass (pass all the opponent's combat characters Ko, Any one of us will fail when Ko or time arrives)
cartoon case 2. Pass before the remaining time reaches 30 seconds
cartoon case 3. Pass before the remaining time reaches 40 seconds
cartoon case 4. Use dream Lianji for more than five times
cartoon case 5. Use auxiliary technology for more than five times

1-6 crooked World Museum 5 / 5
cartoon case 1. Pass (KO gets a point, when Ko or Ko is completely destroyed, a point will be dected, At the end of the time, if you get a little high, you will pass)
cartoon case 2. Auxiliary skill is more than 10hit
cartoon case 3. Not once Ko
cartoon case 4. Must kill skill is more than 30hit (x)
cartoon case 5. Play all the opponents more than once

1-7 impact!!! 4 / 4
cartoon case 1. Pass (break the barrel a little, and pass when the score is higher than the opponent)
cartoon case 2. No damage
cartoon case 3. Get more than 10 points
cartoon case 4. Don't let the opponent get more than 5 points

1-8 valley of the end 4 / 4
cartoon case 1. Pass (KO gets one point, and is dected when Ko or completely destroyed, At the end of the time, if you get a little high, you will pass the test)
cartoon case 2. You are not beaten out once
cartoon case 3. You are beaten out more than once by all the opponents
cartoon case 4. You are not hit by KO

1-9 once!!! 5 / 5
comics 1. Pass (KO gets a point, when Ko or all out, a point will be dected, when the time is over, a point will be higher)
comics 2. No four grid fighting characters are used in deck
comics 3. No five grid fighting characters are used in deck
comics 4. Deck has more than 12 comics
comics 5. Deck has 5 auxiliary characters

1-10!!! 5 / 5
cartoon case 1. Pass the test (not attacked by the opponent until the end of time, pass the test with bomb explosion)
cartoon case 2. Pass the test more than three times with must kill skill (x)
cartoon case 3. Auxiliary skill is above 30hit
cartoon case 4. Must kill skill is above 30hit (x)
cartoon case 5. No use of air jump

1-11 DIO Hall 5 / 5
cartoon case 1. Pass the test (KO gets a little bit, When Ko or completely extinguished, dect a point, when the time is over, get a little high, then pass)
cartoon case 2. Ko reaches three times
cartoon case 3. Not once by KO
cartoon case 4. Deck has 10 help characters
cartoon case 5. Attribute attack has more than 20hit

exclamation mark of 1-3 in Chapter 2, and then 2-1
2-1 impact after passing the pass!!! 5 / 5
cartoon case 1. Pass (give 2p to Ko, be defeated by KO or time, note that if you are not passed by KO except 2P)
cartoon case 2. More than half of J soul is left
cartoon case 3. Auxiliary skill is above 10hit
cartoon case 4. Must kill skill is above 30hit (x)
cartoon case 5. J soul is full to pass

2-2 is a big one
10. 1、 Game mode
1. Robbery mode: you will be randomly assigned to the attacker or the defender. The attacker will win if he breaks the treasure box in the opposite home. On the contrary, the defender will win if he keeps the box in his home for 2 minutes and 30 seconds
2. Big escape mode: personal war, 10 players "hurt each other" in a shrinking map. Once you are killed, you will quit the game immediately. The longer you live, the higher the reward
3. Reward mode: 3v3, the rule is very simple, in 2:30 to see which side killed more heads (stars), who won
4. Cave mode: 3v3, both sides snatch the crystal in the center of the map. When one side snatches 10 crystals, the countdown starts. After successfully holding the crystal for 15 seconds (without losing the crystal), the party wins<
2. Practical hero recommendation
1. Robbery mode:
bomber: it's most suitable for the attacker to directly throw a bomb at the opposite box without brain. There will be no punishment for death in this mode
bartender: the general attack of bartender is to throw the poison bottle with 2 damage, and the main move is the burning bottle with 5 consecutive shots, which is also very strong in boxing
colt: general attack 6 consecutive full injury 600, big move 12 consecutive full injury 1200, because the straight line is not easy to hit people, but can't move the box is very useful
2. Big escape mode:
male gun bull: the general attack is 5 bullets, which can break the box faster. The big move can be used to chase and kill the enemy, with high life value and strong survival ability
Sherry the female spear: like the male spear, the common attack has five rounds in a row. The big move can destroy all terrain and repel the enemy. It's a functional big move
boxer: big escape and kill the overlord, the highest blood volume of all heroes, strong close attack, short loading time, big move, both pursuit and escape
3. Bounty mode:
Princess: Bounty Hunter mode, the responsibility of the princess is to kill in the back row and ensure that she will not die
Crow: crows don't have a strong explosive ability. The only advantage is that they can limit the enemy's return blood and better cooperate with the output heroes to kill the enemy
Hawk Eye: the common attack of Hawk Eye is a good hit, with explosion effect. The big move can put mines on the grass
4. Cave mode:
Princess: princess has 575 high damage general attack. Whoever gets close to the mine will fight. She also picks up crystal from the mine and can escape with big moves
Vampire: sudden, sudden is the characteristic of vampire. It's really exciting to kill a person and then slip away. It's a big move to suck blood to ensure your survival
guitarist: if you add blood to your teammates, you won't lose the crystal if you don't die, and the general attack damage is also very high. You can fight and resist the wet nurse
3. That's basically it. Hey, I have to use a help when I have any spare time: Game honeycomb (no root), automatic gem, automatic gold coin and automatic diamond brushing, etc.. Hey, poor working dog.
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