Mining around the world to discover new areas
select a colonist, and then check with "?" Right click on the role of
build rail trading beacon: if you want to send goods or silver to rail traders, you must build a rail trading beacon and then set up a storage area next to it.
Novice introction:
1, first of all, the tailoring room a, the living and working Hall B, the kitchen C, and the infirmary D should not be divided at all, which is a large space, so that your characters have a bonus buff in this space 80% of the time every day, and the aisle e can also be together. People at the cave top are afraid of landslides, so they don't explain why they build their own pillars. Put more statues and find expensive shops on the ground
2, give priority to the storage space K, at least 15 * 15, so that you can study the advantages of science and technology to put the beacon in orbit, put it in the middle of the benefits of your own experience, pay attention to the beacon position, do not build a roof!! Don't store piles here (no merchant wants them), as well as all kinds of corpses, crops, raw and cooked food and clothing materials. Just set importance as important
3, the secondary storage space l can put all the things and blocks of the priority storage space K, and the importance can be set to general, but the space is not enough to expand on the left or below
4, all kinds of processing tables in the living and working hall are placed around two tool cabinets, and the stone cutting platform is close to two spaces, which is convenient for stacking stones. So are other processing tables
5, the kitchen is next to the cold storage, so it's convenient to take things to cook. The aisle above the cold storage is very important, so that the animals or people you transport things don't have to go through the cold storage to increase the refrigeration effect. Not far above the kitchen and cold storage is the cultivated land, which is convenient for storing grain. The infirmary opens to the cold storage for medicine and food. The slaughtering table is next to the position where the leather is put in the tailor's room, and it is not far from the feed storage point, so the transportation distance is reced
6, focusing on the tailoring room. It's next to the cotton floor. It doesn't explain that the anti mod cotton needs a sewing machine to make cloth, and the sewing machine doesn't have the bonus of the tool cabinet. So, put it at the door. Why is the following clothing store close to the kitchen and living hall? By the way, it's convenient for villains to change clothes. I always take it off at 70%, so I don't have shabby debuffs
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through trading
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to kill the enemy with gold will fall
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to explore the mountains in the unknown area on the map, and there may be gold mines
< / OL >
although there are five people in the lost tribe, the technology is stone age. It takes four times as long to study space age technology! Five people build their homes quickly at the beginning, but they have to have a researcher who can't do anything, that is, research, otherwise you can't go to heaven in five years
rich explorer, very good, the life of a lone wolf, more sl. it's not bad to read the file and read the right person when I gave them away a few days ago, otherwise it's a hard version of the story of forced landing.
although there are five people in the lost tribe, the technology is stone age. It takes four times as long to study space age technology! Five people build their homes quickly at the beginning, but they have to have a researcher who can't do anything, that is, research, otherwise you can't go to heaven in five years
rich explorer, very good, the life of a lone wolf, more sl. it's not bad to read the file and read the right person when I gave them away a few days ago, otherwise it's a hard version of the story of forced landing.