QQ Three Kingdoms mining activity table
Publish: 2021-05-20 00:27:27
1. The vitality of level 46 is 960 per hour
2. , vitality is very useful for QQ players in three countries
§ , If you want to get more vitality, you can not only buy vitality pills from the mall, but also hang up your own machine to get vitality
§ , In different grades, the vitality obtained online every hour will be different
§ , The higher the level, the more vitality you get
§ , So, how to calculate the hang up vitality< br />
§ , Based on the initial value, (the basic value of three vitality points of the first level, each with a growth level, The detailed growth chart of activity level is as follows:
1-5 240
6-10 320
11-15 400
16-20 480
21-25 560
26-30 640
31-35 720
36-40 800
41-45 880
46-50 960
51-55 1040
56-60 1120
61-65 1200
66- 70 1280
it can be seen from the above table that the more advanced players, the more vitality they get online. So often online people, or for the sake of vitality hang trumpet people, might as well put the number level practice higher.
§ , If you want to get more vitality, you can not only buy vitality pills from the mall, but also hang up your own machine to get vitality
§ , In different grades, the vitality obtained online every hour will be different
§ , The higher the level, the more vitality you get
§ , So, how to calculate the hang up vitality< br />
§ , Based on the initial value, (the basic value of three vitality points of the first level, each with a growth level, The detailed growth chart of activity level is as follows:
1-5 240
6-10 320
11-15 400
16-20 480
21-25 560
26-30 640
31-35 720
36-40 800
41-45 880
46-50 960
51-55 1040
56-60 1120
61-65 1200
66- 70 1280
it can be seen from the above table that the more advanced players, the more vitality they get online. So often online people, or for the sake of vitality hang trumpet people, might as well put the number level practice higher.
3.
QQ Three Kingdoms 1-90 vitality Growth Table: 1-5:240, 6-10:320, 11-15:400, 16-20:480, 21-25:560, 26-30:640, 31-35:720, 36-40:800, 41-45:880, 46-50:960
4. In terms of level, the increase of vitality base value is a growth point for every five levels, that is, according to 1, 6, 11, 16, 21... Such a hierarchical pattern is graally growing
according to different levels, the number of vitality increases is also different. The starting value is the three vitality base values of the first level. With each growth level, the vitality base value increases a little. For example, the basic growth value of vitality of level 6 is 4 points. The basic growth value of vitality of grade 41 is 11 points
secondly, the time of vitality increase. I roughly calculated the time with my computer watch, which is about every 45 seconds
in this case, we can get a formula to calculate the energy increase per hour< The formula is as follows:
60 ÷ 45x (the basic growth value of vitality of this level) X60 = the growth value of vitality per hour
for example, if the basic growth value of vitality of my level 44 is 11 points, then the growth value of vitality per hour of players of level 41-45 is 60 points ÷ 45X11X60≈880
add a note
there are two sentence concepts in this article
basic growth value of vitality: that is,
the growth value of vitality per unit time, which changes with the change of grade
activity added value: the total amount of activity added in a specific unit time. Change over time Of course, at this time, the level is not changed)
in addition, I simply calculated the energy increase of each level per hour, The following: < br / < br / < br / < 1-5 < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < and
320 < br / < br / < br / < br / < and < br / < < br / < and < br / < br / < br / < br / < br / < br / < br / < br / < and < br / < br / < and < br / < more more more more than 320 < br / < br / < br / < br / < 100 < and and < and < br / < and < < < < br / < and < < < br / < br / < 100 < and < br / < and < < < < < < < < < br / < br / < br / < all < and < br / < br / < all < and < and < and < br / < all < and more more more more more more more more more more < and < and < and < and < and < br / < < < < - 70:
1280 < br/ > It looks like an 80 point increase
of course, some data are approximately equal, and there are some minimal errors. After all, it is calculated based on limited data, but I believe the error will be small enough to be negligible.
according to different levels, the number of vitality increases is also different. The starting value is the three vitality base values of the first level. With each growth level, the vitality base value increases a little. For example, the basic growth value of vitality of level 6 is 4 points. The basic growth value of vitality of grade 41 is 11 points
secondly, the time of vitality increase. I roughly calculated the time with my computer watch, which is about every 45 seconds
in this case, we can get a formula to calculate the energy increase per hour< The formula is as follows:
60 ÷ 45x (the basic growth value of vitality of this level) X60 = the growth value of vitality per hour
for example, if the basic growth value of vitality of my level 44 is 11 points, then the growth value of vitality per hour of players of level 41-45 is 60 points ÷ 45X11X60≈880
add a note
there are two sentence concepts in this article
basic growth value of vitality: that is,
the growth value of vitality per unit time, which changes with the change of grade
activity added value: the total amount of activity added in a specific unit time. Change over time Of course, at this time, the level is not changed)
in addition, I simply calculated the energy increase of each level per hour, The following: < br / < br / < br / < 1-5 < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < br / < and
320 < br / < br / < br / < br / < and < br / < < br / < and < br / < br / < br / < br / < br / < br / < br / < br / < and < br / < br / < and < br / < more more more more than 320 < br / < br / < br / < br / < 100 < and and < and < br / < and < < < < br / < and < < < br / < br / < 100 < and < br / < and < < < < < < < < < br / < br / < br / < all < and < br / < br / < all < and < and < and < br / < all < and more more more more more more more more more more < and < and < and < and < and < br / < < < < - 70:
1280 < br/ > It looks like an 80 point increase
of course, some data are approximately equal, and there are some minimal errors. After all, it is calculated based on limited data, but I believe the error will be small enough to be negligible.
5.
Grade: Hourly growth vitality
1-5 240
6-10 320
11-15 400
16-20 480
21-25 560
26-30 640
< P > 31-35 72036-40 800
41-45 880
46-50 960
51-55 1040
56-60 1120
61-65 1200
66-70 1280
6. 1 to 5 is calculated as level 5, 5 to 10 is calculated as level 10.. and so on.. Vitality every 45 seconds = progression / 5 + 2
7. Unknown_Error
8. It needs vitality
1J 500 (making blue jade)
2J 2000 (making runic crystal)
3j 4500 (making early pot)
4J 8000 (making early pot)
5J 12750 (making Obsidian)
6J 17250 (making Obsidian)
7J 24750 (making high pot)
8j 32250 (making black gold)
9j 81000 (making four holes)
the above is the most economical method, The best way to save energy
you calculate by vitality pill / 1 = 3000 vitality = 15W Three Kingdoms coins
in fact, hanging is not slow
if you cook at level 10 and become a jade craftsman, you will be a jade craftsman at level 1 and practice from scratch
1J 500 (making blue jade)
2J 2000 (making runic crystal)
3j 4500 (making early pot)
4J 8000 (making early pot)
5J 12750 (making Obsidian)
6J 17250 (making Obsidian)
7J 24750 (making high pot)
8j 32250 (making black gold)
9j 81000 (making four holes)
the above is the most economical method, The best way to save energy
you calculate by vitality pill / 1 = 3000 vitality = 15W Three Kingdoms coins
in fact, hanging is not slow
if you cook at level 10 and become a jade craftsman, you will be a jade craftsman at level 1 and practice from scratch
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