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How to form a team for adventure and mining

Publish: 2021-05-19 16:57:21
1.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

2. You can leave footprints. This is a hot one now,
3. Yes, if the virtual host is mining, its algorithm and hardware support will be relatively low, then the efficiency and mining benefit will be reced, that's all.
4. When digging, the sound of digging is different from that of digging. Listen carefully, you can dig for 2-3 minutes in a place
if it's SF, you can turn on the 7.75 plug-in to help you mine. If you hang up, you can hang up the mine!
5. You can choose more platforms, take a look at the above evaluation, and then decide which one to buy. Compare three.
6.

Adventure and mining how to team mercenary system details, in adventure and mining hand tour mercenary system what fun places, Xiaobian to introce the mercenary system, I hope to help you{ RRRRR}

< mercenary skill type

0 Critical hit (calculated defense, must hit)

0 Pure (ignore defense, must hit)

1 Recover (calculate defense, can be dodged, recover your own combat power based on the total or current combat power of the enemy or our side)

0 Blood sucking (skill description determines whether to calculate defense, can be dodged, and recover combat effectiveness based on damage value)

0 Copy (release the skill released by the enemy in the last turn)

0 Large damage (calculated defense, can be dodged, causing damage of corresponding multiple of basic attack power)

0 Percentage (calculated defense, can be dodged, cause damage based on the damage or maximum combat effectiveness of the enemy or our side)

0 And the ability to directly increase the surrounding attributes

( PS: some skills have attached attributes, among which the weakness attribute is very powerful. When an attack with attached weakness attribute hits the enemy, the damage value of the enemy's next attack will be forced to 1. Even if the attack effect is pure, this kind of skill has odd effect in customs clearance and PVP)

1 < genre of the team First attack critical strike flow: in the team, the four surrounding attributes are the highest, and they have more critical strike skill mercenaries. They are very dominant in the early PVP, so it is strongly recommended to

attack critical strike flow Advanced defense recovery flow: the team has higher defense and dodge around attributes, has more recovery skills mercenaries, and is slightly weak in the case of insufficient attributes in the early stage. It starts to work from the middle stage, and also occupies a place in PVP

0 Pure King flow: in the team, the king with four surrounding attributes is higher, and there are more pure skilled mercenaries. They are weak in the early and middle stages, and mainstream in the late stage, and perform well in PVP

0 The above three genres are the most common genres in the game. The second one is also called mining team by players because it challenges the magic effect when mining. Therefore, it is suggested that each player can try to form a team

< order of mercenaries When we understand the above three mainstream schools, we can arrange the mercenaries according to the situation of our own team

In the early and middle stages, we only need to put the skill with the highest damage in the front, because at this time, everyone's Dodge ability is basically 0

0 To put it simply: big damage & gt; Critical hit & gt; Reply & gt; Copy & gt; Percentage & gt; Blood sucking & gt; Pure

When we step into the middle and late stage, the players' surrounding attributes will graally improve, from which we can observe the most suitable genre at present and decide the order:

1 First attack critical hit stream: critical hit & gt; Reply & gt; Pure & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking Advanced defense reply flow: reply & gt; Pure & gt; Critical hit & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking Pure King flow: Pure & gt; Critical hit & gt; Reply & gt; Copy & gt; Big damage & gt; Percentage & gt; Blood sucking

7. Pro, adventure and mining can not be online Oh, please adopt!
8.

Adventure and mining civilians how to match the lineup, civilian lineup recommended, in the adventure and mining hand game, civilian players how to match the lineup, Xiaobian to introce the civilian player lineup, I hope to help you{ RRRRR}

< detailed analysis:

Combination skill: when the yield per mu is 18, and the combat round is less than 6, it has a 5% probability to cause critical hit, and 350% damage when critical hit, and the opponent can't avoid it

Flash general: Jin Jin Jin Jiang: Ke Ke Zijiang: Lala < combination analysis:

1 The best combination recently, jinkela, generally speaking, can be used for 2.5-3M, non knock can be used for pit retreat, and its skills are powerful and easy to use. Jinjin's attribute bonus is also a practical type in the early stage. If you have it, you can tell me about your seven Jinjin. I'm sorry, only krypton can go. Refer to Chang'e Weaver Girl Niulang Yutu, the activity ended, It's estimated that the temple can't be painted. If you have the ability, you'd better start with it. It's really easy to use

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