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Adventure and mining leader 31

Publish: 2021-05-19 07:46:09
1. Adventure and mining this game is basically divided into the following four schools:

first attack critical hit flow, focusing on the accumulation of first attack and critical hit skills, junior high school is very strong, although later encounter high defense opponent will be a little weak, but because the sub school hero better collection, recommend all players to use
the king is pure flow, focusing on the accumulation of king and pure skills, the strongest in the late stage, and weak in the early and middle stage, so it is not recommended for novices

defense dodge recovery flow, focusing on the accumulation of defense, dodge and recovery skills, is a partial school, but because Dodge will increase the recovery skills, it is suitable for mining area to skip the level to fight magic statue, PK is unknown

mash up flow, that is, what powerful heroes are on, is suitable for novice civilians. However, it is recommended to bring fewer pure mercenaries in junior high school What I'm looking for is mashup flow
2.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

3.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

4.

That's it... Although it doesn't start, it has already started. Look at the 30 kings in 4D

30 King + 10% triggers a 120% pure attack

If you insist on evaluation, it has no practical value, just entertainment skills

the 6-point first dodge and the 3-point king are my fatalistic weapon bonus

ah, maybe I'm the only one free to answer your question

5. You can only recruit once a day, zero update. Sometimes the sky god will be active in the activity, but using that thing will only refresh the Recruitable characters in your sky god temple, but will not refresh your recruitment times. Don't make a mistake.
6. The exchange guide of adventure and mining shrine is another popular question, and there are many related strategies. Take it here

1. White general:

1) spirit power transfer: ordinary people who work hard, egg generals, white generals who can feel five senses, spirit power transfer only needs 10 drills, if you want to change the lineup and wash something before opening the treasure, you can use him as the intermediary. But don't use it after opening it!! Otherwise you will lose your treasure<

2) passing the map:

skill Generals: unimportant youth

four Generals: maids, with high combat power in the later stage, 20 maids beat down the earth emissary, and remember to call a few make-up for the first attack, which is the cheapest one

2. Green general:

1) four dimensional general with initiative: when purple general is insufficient, it can be supplemented

2) chicken leader: feelings will, gather 20 summoning dragon, fitness skills can also see the zoo performance...

3, blue will:

1) among the main team, I only have Merlin, and the fitness skills of real Arthur and 8-defense and 8-flash are quite practical in the early stage, if they have both, they can still be on, But it will soon be replaced by something else

2) scorpion or dalomia (4, one less with Satan), Little Joe (4), sir Kay (mining without fumigation), Mechanical Engineer B (3-4)

3) don't change the floor sweeper: you will be surprised by his price and skills. Although he does have the growth and skills of flash gold, if you put it in flash gold, you will be a chicken. Far less than the knight king<

4. Purple Generals: most of them have 15 chances to win in a row, except zunbao...

1) these purple generals can be exchanged in the temple in the early stage:

zunbao: attack the current generals first and defeat most of the golden generals completely. It is suspected that the planner shakes the wrong color. Because the early competition field ranking is generally used to attack the stream, so the starting index is quite high. If you are going to attack the flow to the end, zunbao must be the last purple general to be replaced. Besides, it seems very difficult to get the goods except for the temple

Jinjin: let's attack first. 8-flash is not a big problem. If you critically hit the stream, you can use death

five tiger Generals: it's good to attack the current in the early stage

Alan: when there are three masters, the starting index is equivalent to the supreme treasure, whether it is awesome or technical. It can also be used in the medium term

Diao Chan and Lv Bu: they are also the first attack generals. If they are overused, Lv Bu is extremely difficult to get<

2) don't decompose these, save the map, or you will have to call them out later:

Longma: the first God General in the mining area, many difficulties will also be used, save slowly, and need 5-6 in the later stage<

Guo Jia: keep two. Some of the pictures are useful

it's not a lack of fragments for all kinds of girth, so it's recommended to keep some< If you can make do with it in the early stage, you can use it:

danielis: you can use it when you don't have pure generals. It's better to fit with Ma Wang<

liangbingwei: when the opponent is under 30 flashes, the most powerful skill is the combination of returning blood. If I don't eat Dodge, I will take it to my old age. But if the mainstream is more than 50, they will no longer be honored...

Ning Ning: if you plan to recover (not) from the beginning, you can also use it<

third younger martial brother: in fact, sincerity is useless, but it's very difficult to get out. Youhao live broadcast the process of drawing third younger martial brother

all kinds of other critical attacks can be used in the early stage of black dragon and Obama

finally, Mr. Cang: feelings will, you know

5. Gold and flash Gold: each school has a very detailed strategy, which I will add here

1) customer service: Although gold can build up combat power, it's better to divide it up...

2) general: When Satan and Sakata are not short of fragments, it's suggested to keep one each. Although there are also flash gold, I don't mention it. It's too luxurious

3) versatile generals of various schools: change when you see them! The more you come, the more you miss the moment when you first meet...

Liu Guan, Zhang sanjiyou: there must be in the later stage, there is no substitute

zero, pizza Witch: to restore the first God combination, zero is better than Arthur because of his high growth

Arthur: the number one defense general, although his growth is low, he still has to bring one

Knight King: no matter what kind of flow, there must be two or so, but the early king is low, which is useless, so it is not recommended to change except big R<

4) king general:

Putin: before Luffy, he was the first civilian God General in his later period. There was no Luffy at the deadline, but I feel that Luffy's cost performance is not as good as Putin's

Pang Mailang: the first to attack the stream and the second to attack the king

5) others:

pi Shen, Lao Tzu and master: they can be regarded as four-dimensional generals. Some words can be used to supplement the skill mobilization rate, but they don't need to be changed. Maybe we can consider changing the Pishen temple

the skills of each genre will be improved. Please refer to the genre strategy.
7. < p> The positioning of Hezhan is "periodic PVE progress competition". The period is usually one week. In the period, players need to challenge a continuous . They will settle accounts at 22 o'clock every day and at the end of the period, and give corresponding rewards. Just to remind you, even if it's called Hezhan, ranking and challenges are settled according to indivial performance
challenge level: there are 30 levels in the cooperative combat system, which are divided into ordinary level and boss level. There is a boss level after every four ordinary levels. The difference between the two levels is that ordinary level can be challenged repeatedly, and boss level can only be challenged once. The reward of boss level is more generous than ordinary level
· rules of cooperative Warfare: in cooperative warfare, no matter how much the original combat power of your selected lineup is, it will be unified to 999999 combat power, with four dimensions and skills unchanged. However, if you have privileged mercenaries, then each privileged mercenary can provide you with an additional 35000 combat power, 10 defenses and 5 kings. This issue's privileged mercenary is the pirate class
· number of challenges: each challenge level needs to consume the number of challenges. The daily default number of challenges is 4, and additional times need to consume blood diamonds to buy. The starting price is 80 blood diamonds = 2 (you can only buy once a day), that is to say, the maximum number of challenges per day is 6. The extra purchase price goes up 20 blood diamonds a day< br /></ p>& lt; p>& lt; img>& lt;&# 92;/ img>& lt;/ p>
8. No, It's no use later! Skill is not a must! Make do with the combat power in the early stage! You can use it when you drive it, and you don't need to change it if you can't!
9. Adventure and mining hand tour 39 difficulties how to pass? I used to use Guo Jia to pass by. Now it's changed. I don't know how to pass<
A:
if he returns blood in the last 20 rounds, he will beat you three times, just teach him to be a man after 20 rounds
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