Ff14 materials for mining upgrade
Publish: 2021-05-18 05:54:19
1. Yeah.. I g for eight hours, and then I saw 20.. It's mainly about time
2. Every day's military ticket task, 10 mines, a lot of experience, and then is to do Lifu
there is a huge demand for silver mine, bubble water, bomb monster's ash, secret silver and green gold mine. Even if you don't practice manufacturing, you can sell them at a good price. You can dig all the way to level 46. Cobalt and iron are already cabbage prices. It's suggested that after reaching level 46, you can directly charge them to 50 by using the Lifu
there is a huge demand for silver mine, bubble water, bomb monster's ash, secret silver and green gold mine. Even if you don't practice manufacturing, you can sell them at a good price. You can dig all the way to level 46. Cobalt and iron are already cabbage prices. It's suggested that after reaching level 46, you can directly charge them to 50 by using the Lifu
3.
Final fantasy 14 career upgrade guide for manufacturing and collection:
1. In the process of level training, the regiment prepares daily, military tickets and food are your good partners. Please keep the food buff covered all the time, hand in the preparation every day, and eat military tickets according to the situation
the food can be purchased from baskalon restaurant in South Heiyi forest as follows:
4. If you are a new number, then follow the map to do the task. Each map will be suitable for the mine you dig, and each mining will increase a little. The following is a map of the level distribution of mines
1-65 copper ore Irvine forest
65-125 tin ore chijishan
125-175 iron ore Filas
175-230 mitag ore coniferous forest
230-275 silver ore crater
275-350 magic iron and fine gold ore Hellfire Peninsula nagland
350-400 cobalt ore keel wilderness
400-425 salongxie iron ore soraca basin
425-475 source of obsidian ore depth
475-5 25 source minerals in twilight highland
there are also minerals in the replica, which also exist in order of grade
in addition to mining, the mined ore will also be mined ring smelting.
1-65 copper ore Irvine forest
65-125 tin ore chijishan
125-175 iron ore Filas
175-230 mitag ore coniferous forest
230-275 silver ore crater
275-350 magic iron and fine gold ore Hellfire Peninsula nagland
350-400 cobalt ore keel wilderness
400-425 salongxie iron ore soraca basin
425-475 source of obsidian ore depth
475-5 25 source minerals in twilight highland
there are also minerals in the replica, which also exist in order of grade
in addition to mining, the mined ore will also be mined ring smelting.
5. It's still daily preparation, Lifu (open the army and add experience buff, eat one more by yourself and add experience buff), collectibles, moguli daily, 60 can do catfish daily, 60 is a regular customer once a week
6. Collecting occupation needs collecting power and obtaining power, while carving gold corresponds to proctivity and proction power
if you don't understand, please ask; if you understand, please adopt.
if you don't understand, please ask; if you understand, please adopt.
7. Simply put, don't do the Lifu task of collecting, because collecting and making are different. The Lifu task of collecting is to let you collect the assigned task props. This props is useless when you hand in the task. That is to say, you use time to exchange experience, and nothing else is better than collecting minerals and stones to sell money
8. After learning the skills of digging, buy a hoe to dig from the first level, and then upgrade to a certain degree of proficiency, and then dig the second level, and so on.
9. Introction to Kingdom era playing method:
1. Recommended competition of out of infantry: Demon Hunter, rose knight, golden voice, angry shooter, golden fat player, substitute: Ice Queen or highly toxic
out of single cavalry, xiangkan group file, single cavalry strategy
2. Recommended defense hero of out of infantry: Demon Hunter, rose knight, angry shooter, ice queen, Gold fat or poison or bomb chose the above heroes because they shared the competitive and defensive heroes, and also for the city defense
to proce the single cavalry arms to see the group's documents. Single cavalry strategy
3. For building soldiers, small R mainly does the defense work well, and the heroes above are recommended just to cooperate with the defense. T3 soldiers mainly build infantry and archers, but less cavalry, Siege vehicles can not be built or less, because the hero bonus recommended above mainly includes infantry and archers. Infantry and cavalry archers are about 3:1:6 or 4:0:6 or 3:0:7. You can decide the specific number of T1 vehicles by yourself
4. The necessary hero of internal affairs: the fraudster must be golden; The sage of the wind and the bloody lightning are architectural bonus. You can choose whether or not. The golden fat man has the ability and must buy
5. Introction to arms
infantry: it's meat shield, try to add infantry defense and life, and it's meaningless to add infantry attack. Function: infantry is the front soldiers to resist the attack and absorb damage. Once all the infantry die, then the cavalry will die, and only when all the cavalry die will it be the archer's turn
cavalry: they are front soldiers, mainly killing infantry. When there are enough infantry, increase the attack bonus as much as possible to kill the infantry
Archer: it's the back soldier. As long as the front soldier can resist, he can't hit the archer. The main attack bonus of archer is the main output
siege vehicle: after hitting the city wall, the city wall was broken in a few seconds, which had little effect and was slow to walk. So make less<
6. Talent (you can buy talent reset with union money if you add wrong talent or change talent)
war fighting talent points to Legion bonus and Archer attack bonus (Archer only points to attack bonus because there are infantry in the front row.)
all the items added to the military side are as follows:
Legion attack power 1 (full at 5 points)
Legion vitality 1 (full at 15 points)
Legion vitality 2 (full at 50 points)
Legion defense power 2 (full at 50 points)
if you have more talent, you can point to Archer Attack 3 (full at 50 points)
there are remaining points to cavalry Attack 3 or infantry attack 3 (full at 50 points)
the main talent points of farmers Economics, The two sides or right sides of the points are as follows
economic right side
scientific research 1 (10:00 full)
construction 1 (10:00 full)
scientific research 2 (20:00 full)
construction 2 (20:00 full)
military left side
barracks training speed 1 (15:00 full)
barracks training speed 2 (35:00 full)
there are remaining points collection speed 2 (50:00 full) or single resource proction bonus 3 (50:00 full) < br />
7. For traps and walls, it's almost enough to build bowmen or infantry. 8. For research, we should first proce T3 as soon as possible, and then study the corresponding bonus for sending troops. For the main walking bow type, we should study the bonus of infantry, bowmen and Legion; For military advancement, you can only point to camp expansion and training bonus 2. You can learn talent memory and quick change, but you can't; In the early stage, it is necessary to save crystal and accelerate props. In the early stage, it is necessary to store crystal and accelerate props, because your building bonus, research bonus and training bonus are relatively low. For equipment, gems and materials, it is recommended to build interior bonus equipment in the early stage! Union coin is used to brush internal affairs task, namely brush material! After the bonus class is built, the infantry defense equipment and the archer attack bonus equipment will be rebuilt (the number of internal affairs missions will increase according to the VIP level, if you want to do more, just wait until the VIP level is higher); Gemstone priority: bow and arrow attack, cavalry attack, infantry attack and defense; Sources of common weapon materials: Brush internal affairs mission Alliance Mission (suggest brush internal affairs, brush mission can also brush gems), collected materials, open material box 3 kinds (incomplete here, see group document about equipment strategy for details)
11. For VIP, it is recommended to buy 8, civilians don't have so many crystals
12. For the number of hospitals, manors and barracks, everyone is different. Of course, it depends on whether you can play! Now the hospital can also live in gatherers. In the early stage, the hospital doesn't have to be too many. Before the explosion, the manor will try its best to add more points and consume less crystals. After the explosion, the hospital will be demolished and built. The capacity of the hospital should be able to withstand the wounded soldiers caused by a great God's attack! In general, there are 2 military barracks, 5 hospitals and all the rest manors, but they should be changed according to their own situation. Everyone is different. For novices, don't buy war code, iron shackles, soul stone, it's useless for small R! Unless you spend more than 3wrmb
14. When you have few resources, try not to open the shield. You can hide soldiers in 8 hours of assembly and in the hiding hole. The capacity is also large, and you can avoid 1000 crystal shields every day. If you don't understand, you can say nothing
15. For the campaign, it's very simple. As for how to live, I forget to use arms as much as possible
16. For second soldiers, the training bonus is more than 350% and it takes about 3W crystal to change to 2 barracks every month. If it is not enough or crystal seconds are few, it is recommended to use crystal second soldiers in the first barracks (go to the group file for details)
17. For acquisition soldiers, it is recommended to use T1, because the cost of T1 being revived is low and it is revived instantly, Collection equipment for going out to collect is load plus equipment
18. For cross-border immigration area change, see group file for details of the number of scrolls required for area change (detailed description of group file search)
19. For resource field, one for each resource, and the rest of the empty space all make the same resource, such as wood,, To build a specific kind of resource, we need to analyze it in detail. We need to determine which kind of resource to build by combining the hero's internal affairs bonus and your direction of playing arms. (Note: soldiers will not starve when food is gone, and the food will always be zero. Use props when you need to use it.)
1. Recommended competition of out of infantry: Demon Hunter, rose knight, golden voice, angry shooter, golden fat player, substitute: Ice Queen or highly toxic
out of single cavalry, xiangkan group file, single cavalry strategy
2. Recommended defense hero of out of infantry: Demon Hunter, rose knight, angry shooter, ice queen, Gold fat or poison or bomb chose the above heroes because they shared the competitive and defensive heroes, and also for the city defense
to proce the single cavalry arms to see the group's documents. Single cavalry strategy
3. For building soldiers, small R mainly does the defense work well, and the heroes above are recommended just to cooperate with the defense. T3 soldiers mainly build infantry and archers, but less cavalry, Siege vehicles can not be built or less, because the hero bonus recommended above mainly includes infantry and archers. Infantry and cavalry archers are about 3:1:6 or 4:0:6 or 3:0:7. You can decide the specific number of T1 vehicles by yourself
4. The necessary hero of internal affairs: the fraudster must be golden; The sage of the wind and the bloody lightning are architectural bonus. You can choose whether or not. The golden fat man has the ability and must buy
5. Introction to arms
infantry: it's meat shield, try to add infantry defense and life, and it's meaningless to add infantry attack. Function: infantry is the front soldiers to resist the attack and absorb damage. Once all the infantry die, then the cavalry will die, and only when all the cavalry die will it be the archer's turn
cavalry: they are front soldiers, mainly killing infantry. When there are enough infantry, increase the attack bonus as much as possible to kill the infantry
Archer: it's the back soldier. As long as the front soldier can resist, he can't hit the archer. The main attack bonus of archer is the main output
siege vehicle: after hitting the city wall, the city wall was broken in a few seconds, which had little effect and was slow to walk. So make less<
6. Talent (you can buy talent reset with union money if you add wrong talent or change talent)
war fighting talent points to Legion bonus and Archer attack bonus (Archer only points to attack bonus because there are infantry in the front row.)
all the items added to the military side are as follows:
Legion attack power 1 (full at 5 points)
Legion vitality 1 (full at 15 points)
Legion vitality 2 (full at 50 points)
Legion defense power 2 (full at 50 points)
if you have more talent, you can point to Archer Attack 3 (full at 50 points)
there are remaining points to cavalry Attack 3 or infantry attack 3 (full at 50 points)
the main talent points of farmers Economics, The two sides or right sides of the points are as follows
economic right side
scientific research 1 (10:00 full)
construction 1 (10:00 full)
scientific research 2 (20:00 full)
construction 2 (20:00 full)
military left side
barracks training speed 1 (15:00 full)
barracks training speed 2 (35:00 full)
there are remaining points collection speed 2 (50:00 full) or single resource proction bonus 3 (50:00 full) < br />
7. For traps and walls, it's almost enough to build bowmen or infantry. 8. For research, we should first proce T3 as soon as possible, and then study the corresponding bonus for sending troops. For the main walking bow type, we should study the bonus of infantry, bowmen and Legion; For military advancement, you can only point to camp expansion and training bonus 2. You can learn talent memory and quick change, but you can't; In the early stage, it is necessary to save crystal and accelerate props. In the early stage, it is necessary to store crystal and accelerate props, because your building bonus, research bonus and training bonus are relatively low. For equipment, gems and materials, it is recommended to build interior bonus equipment in the early stage! Union coin is used to brush internal affairs task, namely brush material! After the bonus class is built, the infantry defense equipment and the archer attack bonus equipment will be rebuilt (the number of internal affairs missions will increase according to the VIP level, if you want to do more, just wait until the VIP level is higher); Gemstone priority: bow and arrow attack, cavalry attack, infantry attack and defense; Sources of common weapon materials: Brush internal affairs mission Alliance Mission (suggest brush internal affairs, brush mission can also brush gems), collected materials, open material box 3 kinds (incomplete here, see group document about equipment strategy for details)
11. For VIP, it is recommended to buy 8, civilians don't have so many crystals
12. For the number of hospitals, manors and barracks, everyone is different. Of course, it depends on whether you can play! Now the hospital can also live in gatherers. In the early stage, the hospital doesn't have to be too many. Before the explosion, the manor will try its best to add more points and consume less crystals. After the explosion, the hospital will be demolished and built. The capacity of the hospital should be able to withstand the wounded soldiers caused by a great God's attack! In general, there are 2 military barracks, 5 hospitals and all the rest manors, but they should be changed according to their own situation. Everyone is different. For novices, don't buy war code, iron shackles, soul stone, it's useless for small R! Unless you spend more than 3wrmb
14. When you have few resources, try not to open the shield. You can hide soldiers in 8 hours of assembly and in the hiding hole. The capacity is also large, and you can avoid 1000 crystal shields every day. If you don't understand, you can say nothing
15. For the campaign, it's very simple. As for how to live, I forget to use arms as much as possible
16. For second soldiers, the training bonus is more than 350% and it takes about 3W crystal to change to 2 barracks every month. If it is not enough or crystal seconds are few, it is recommended to use crystal second soldiers in the first barracks (go to the group file for details)
17. For acquisition soldiers, it is recommended to use T1, because the cost of T1 being revived is low and it is revived instantly, Collection equipment for going out to collect is load plus equipment
18. For cross-border immigration area change, see group file for details of the number of scrolls required for area change (detailed description of group file search)
19. For resource field, one for each resource, and the rest of the empty space all make the same resource, such as wood,, To build a specific kind of resource, we need to analyze it in detail. We need to determine which kind of resource to build by combining the hero's internal affairs bonus and your direction of playing arms. (Note: soldiers will not starve when food is gone, and the food will always be zero. Use props when you need to use it.)
10. The materials needed for old equipment are usually fiber and oil sand materials dropped by 24 people. Different old equipment corresponds to different levels of 24 people. In addition, the difficult eight person maze will also drop, but the is more difficult
if you don't understand, please ask; if you understand, please adopt.
if you don't understand, please ask; if you understand, please adopt.
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