Adventure and mining battle video
Adventure and mining battle system flow adventure and mining battle information. Now let's take a look at the latest and complete strategies and news information about adventure and mining battle system flow adventure and mining battle information There are many kinds of schools in adventure and mining, but how to choose the most suitable school is a puzzle for many novices and even some veterans! So, let's take a good look at the classification of schools with me today ~
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Awesome flashback: evasion is always considered a chicken ribs, but once you use anti flashback reflow, the evasion of the healing bonus will make you feel extremely powerful. Generally speaking, the skills of recovery flow include three categories: recovering one's own total combat power, recovering one's own current combat power, and absorbing the opponent's total combat power. The first category has been mentioned before, which is a kind of universal oil. The second category is not recommended when the lightning protection does not reach a certain height because the recovered combat power is not stable, And the skills of absorbing total combat power often have one characteristic: high probability and low absorption, but if evading is in place (100 points evade 50% efficiency, 200 evasion to improve 100% curative effect), fill skill is awesome. The fighting process of preventing flashback and reflow is a word, Mo, you don't fight as much as me, what can you do for me
Pure recovery flow: pure recovery flow is a combination of the above two types. The difficulty is that, compared with pure flow and anti flashback flow, which mainly balance two dimensions, what he needs to balance is three dimensions: on the one hand, he needs high defense to suppress the opponent's function; on the other hand, he needs high dodge to provide reasonable recovery for himself, Without the blessing of the king, both sides of the attack and defense will be greatly restricted
A picture teaches us to be a man. The devil and the Dodge queen are all on. Hello
Non mainstream: strictly speaking, non mainstream is not a thorough school. The heroes recommended here all have their own characteristics. When used with other lineups, they often get miraculous effects
Seal type: because it is not necessary to win, the skills of seal type are relatively awkward, and there is always a taste of gambling face when playing. However, in the case that the opponent does not evade the mark, the seal teaching gun sister is still quite cost-effective
Suji: Yes, I'm alone. I can let you fight a little. No matter what battle it is, I'm always right
Replication: I always think that replication is the non mainstream of the non mainstream. After all, the low start still depends on what we fight on the opposite side, and it is often between the two sides What's the ghost of Wanhua after Wanhua? Is it fun
Summary:
1 As the mainstream of today's attack, it can be said that it has become a phenomenon valued by the internal, and the adjustment after it is inevitable. Back hand defense as the core & lt; Defense and counterattack; In fact, it is necessary to break the feudal superstition. For the majority of players, the first thing is to face up to their own card library. Don't follow others' advice. Spend the fragments and blood diamonds in places that are beneficial. At the same time, use your brains to brainstorm. A new lineup may make you different
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Adventure and mining have been popular among the players since the test. What are the interesting places in the adventure and mining tour? Today, I'd like to introce the adventure and mining game to you{ RRRRR}
< Introction to play:
1 1. The game adopts the retro pixel style game interface, which has the feeling of childhood red and white machine
2. As the protagonist, players can form their own team with up to 25 players. The main game modes are adventure, mining and PVP
3. The main mode of adventure is hang up mode. The soldiers who hang up and clear the current map can challenge the boss, and they can also get rewards for exploring the map. Mining can be used to dig props for evolving character abilities and equipment. PVP can be exchanged for pieces and medals
4. The game belongs to moderate and severe game. After hanging up or quitting, you can still collect experience and gold coins, so you won't feel too tired ring the game
the methods to improve hero's combat power include upgrading, awakening, strengthening, breakthrough and treasure
every time you upgrade a hero to level 30, you can make an awakening. Awakening will enhance the hero's combat power and rece the hero's level. If you wake up again, you need to raise the level to level 30 again
after five awakenings, the hero will enter the stage of boundary breakthrough, which will increase the combat power by 35% at most (and also have a certain attribute bonus. See the left side of the hero's name in the lineup panel for the value, which has a certain random fluctuation)
these processes are inevitable for the heroes in the later stage of the game. In this process, we need to consume a lot of experience, money and little golden man (obtained by breaking the mining colossus)
enhancement is another way to increase the hero's success rate according to the percentage, but all the materials consumed by him are proced in the mining area, so players need to do according to their ability. After level 10, the success rate of enhancement will start to decline. Players with rich blood diamonds can increase the success rate slightly to avoid the meaningless waste of materials
when the enhancement level reaches level 20, you can forge the treasure ware. The property of the treasure ware is fixed and it is located at the last position in the skill panel. The consumed material is proced by the boss of the mining area, so you need to use it carefully. Forging the treasure ware that helps you the most is the most reasonable strategy.
the positioning of Hezhan is "periodic PVE progress competition". The period is usually one week. In the period, players need to challenge a continuous . They will settle accounts at 22 o'clock every day and after the end of the period, and give corresponding rewards. Just to remind you, even if it's called Hezhan, ranking and challenges are settled according to indivial performance<
challenge level:
there are 30 levels in the cooperative combat system, which are divided into ordinary level and boss level. There will be a boss level after every four ordinary levels. The difference between the two is that ordinary level can be challenged repeatedly, boss level can only be challenged once, and the reward of boss level is more generous than general level
rules of cooperative Warfare:
in cooperative warfare, no matter how much the original combat power of your selected lineup is, it will be unified to 999999 combat power, and the four dimensions and skills will remain unchanged. However, if you have privileged mercenaries, then each privileged mercenary can provide you with an additional 35000 combat power, 10 defenses and 5 kings. This issue's privileged mercenary is the pirate class
number of challenges:
each challenge level needs to consume the number of challenges. The daily default number of challenges is 4, and additional times need to consume blood diamonds to buy. The starting price is 80 blood diamonds = 2 times (you can only buy once a day), that is to say, the maximum number of challenges per day is 6. The extra purchase price goes up 20 blood diamonds a day
pass reward:
the match point and experience can be obtained by successfully challenging the level. The match point is the key factor to determine the ranking, and it can also be used to exchange rewards after the joint battle. The main function of experience is to exchange for the aura of joint battle, which can provide additional four dimensions for players in the current joint battle
ranking rules:
reward will be given according to the current match point ranking at 22 o'clock every day (only for the top 50), and reward will be given according to the total match point (only for the top 50) after the end of the whole match Editor's note: at present, it has been expanded to the top 500) at present, the same integral is calculated according to the first to the top
exchange rewards:
after the end of the whole joint battle, you can exchange rewards of all levels by consuming match points. Except for glory fragments, other rewards can only be exchanged once
consumption mechanism:
win a battle and consume the times of a joint battle; After the battle fails, you can consume the blood diamond to revive, otherwise you will consume a number of combined battles
note: the privileged mercenaries in each phase of cooperative warfare are different
that is to say, cooperative warfare is a that only looks at attributes and skills, not combat power. Bao has opened more than half of the home team for some privileges, in this joint battle can generally directly play to 12 levels
in addition to the first and second level, there are four kinds of monsters in Hezhan ordinary level, one boss for every five levels. The following is the combat power and attributes of each level.
compared with the choice of mercenaries, the level boss is much simpler. For the general level, just go to the normal combat configuration and fight directly, However, I don't intend to directly write down the strategy method of each level, but I will tell you how to attack the level ~
first of all, let's talk about the level boss that needs to attack first and defend. These two levels are very simple. The level of attack first boss generally starts from the ordinary level, and the attack first graally increases, and as long as the boss attacks, it is a direct second kill, unable to dodge and defend, This kind of boss can fight as long as the first attack is greater than or equal to its first attack and the front double attack hero takes a second; The boss who needs to defend is very typical of the common and difficult problems of Pao Jie and three-dimensional level of super ability college, as well as Cong Niang in the virtual alien world behind. Among them, Pao Jie is the simplest. As long as the defense pile is enough, 51 can resist the first attack, and basically attack her casually, but the next several levels need to be defended slightly more difficult, It's because they not only need a certain amount of defense to resist the first attack, but also have super high HP. They also increase their defense continuously. For example, after they have accumulated enough required defense, they put 2-3 Sakamoto Longma (or heroes with similar skills to restore the enemy's% hp after attacking) in the front of the formation. In this way, when they resist the first round, they will be able to, In the next round, it's very likely that Sakamoto's skills will be used to increase chengn's combat power. After that, the boss will have to ha ha. The Fuehrer needs 101 defenses and congniang needs 151 defenses.
original skill: when the combat round is higher than 16, it has a 100% probability to cause 100% damage to the enemy's current combat power. The attack ignores defense and cannot be dodged
after modification: when the combat round is higher than 16, it has a 100% probability to cause 99% damage to the enemy's current combat power. The attack ignores defense and cannot be dodged There is no trigger limit for skills)
concept: after 16 rounds, treat people in their own way<
core mercenary:
one parrot is needed
choba (two are recommended, one on the trench with face emperor or sufficient blood bricks)
it is OK to lower the defense Dodge, but it can't be negative, and the rest pile up 441 Kings.
1 was 6 ÷ 36 = 1 / 6
2 events were 15 ÷ 36 = 5 / 12
3 events were 3 ÷ 36 = 1 / 12
there was no difference in simultaneous casting
1 event was 6 ÷ 21 = 2 / 7
2 events were 9 ÷ 21 = 3 / 7
3 events were 2 ÷ 21=2/21