Notice on the development of virtual currency exchange
1、 (1) the virtual currency of online games mentioned in this Notice refers to the virtual currency issued by online game operators, which is purchased directly or indirectly by game users using legal tender in a certain proportion, and exists outside the game program and stored in the server provided by online game operators in the form of electromagnetic recording, And a virtual exchange tool expressed in specific digital units. Online game virtual currency is used to exchange the online game services provided by the issuing enterprise within a specified scope and within a specified time. It is expressed in the form of prepaid recharge card, prepaid amount or points, but does not include the game props obtained in the game activities
(2) cultural administrative departments should strictly enforce market access and strengthen the management of online game virtual currency issuers and online game virtual currency trading service providers. Those engaged in the business of "online game virtual currency issuing service" and "online game virtual currency trading service" shall be managed in accordance with the "decision of the State Council on Setting Administrative License for administrative examination and approval items that really need to be retained" (Order No. 412 of the State Council) and the "Interim Provisions on the administration of Internet culture". All enterprises providing the above two services must meet the relevant conditions for the establishment of operational Internet cultural units, apply to the provincial cultural administrative department where the enterprises are located, and report to the Ministry of culture for examination and approval after the initial examination by the provincial cultural administrative department“ Online game virtual currency issuing enterprises refer to online game operation enterprises that issue and provide virtual currency service“ "Online game virtual currency transaction service enterprise" refers to the enterprise that provides platform service for online game virtual currency transaction among users. The same enterprise shall not operate the above two businesses at the same time
(3) in addition to submitting relevant materials in accordance with the law, enterprises applying to engage in the business of "online game virtual currency issuance service" must submit the form of virtual currency expression, scope of issuance, unit purchase price, return method at the time of service termination, user purchase method (including cash, bank card, online payment, etc.) in the business development report User rights protection measures, technical security measures, etc< (4) engaging in the business of "online game virtual currency trading service" must comply with the relevant provisions of the competent department of Commerce on e-commerce (platform) services. In addition to the materials submitted in accordance with the law, such enterprises should submit the service (platform) mode, user purchase method (including cash, bank card, online payment and other purchase methods), user rights protection measures, user account binding with real name bank account, technical security measures, etc. in the business development report< (5) enterprises that have engaged in online game virtual currency issuing or trading services shall apply to the cultural administration department for relevant business operations within three months from the date of printing and distributing this circular. Those who fail to apply within the time limit shall be investigated and dealt with by the cultural administrative department in accordance with the Interim Provisions on the administration of Internet culture. A of the approval document from the cultural administration department shall be sent to the Ministry of Commerce and the people's Bank of China< (6) online game operators should issue appropriate amount of online game virtual currency according to their own business conditions and proct operations. Malicious issuance for the purpose of occupying prepaid funds is strictly prohibited. The total amount of virtual currency issued by online game operation enterprises shall be submitted to the provincial cultural administrative department of the place where the enterprise is located on a quarterly basis
(7) except for legal currency purchase, online game operators shall not provide online game virtual currency to users in any other way. When issuing online game virtual currency, online game operators must keep users' recharge records. The storage period of the record shall not be less than 180 days from the date of user recharge< (8) the use of online game virtual currency is limited to the virtual services provided by the issuing enterprise itself, and shall not be used to pay for or purchase physical procts or exchange for any procts or services of other enterprises< (9) online game operators should take necessary measures and complaint handling proceres to protect the legitimate rights and interests of users, and explain them in a prominent position on the website where the enterprise provides services to users
(x) in case of disputes in the use of virtual currency in online games, the user shall present a valid personal identity card consistent with the registered identity information. After verifying the identity of users, online game operators should provide virtual currency recharge and transfer records, and handle them according to the complaint handling proceres. When the legitimate rights and interests of users are infringed, online game operators should actively assist in obtaining evidence and coordinating solutions< (11) if an online game operator plans to terminate the provision of its procts and services, it shall make an announcement 60 days in advance. When the service is terminated, for the virtual currency that the user has purchased but has not used, the online game operator must return it to the user in legal currency or other ways accepted by the user
if the online game service is interrupted continuously for 30 days e to the stop of service access, technical failure and other reasons of the online game operation enterprise, it shall be deemed to be terminated
(12) online game operation enterprises shall not change the unit purchase price of online game virtual currency. When new types of virtual currency are issued, they shall report to the cultural administration department for record according to the materials listed in Article 3 of this circular
(XIII) if online game operators do not support online game virtual currency transactions, they should take technical measures to prohibit the transfer function of online game virtual currency between user accounts
(14) when providing online game virtual currency related transaction services, online game virtual currency transaction service enterprises must require sellers to register with their real names by using valid identity documents, and require them to bind domestic bank accounts consistent with the real name registration information. Online game virtual currency transaction service enterprises must keep relevant transaction records and accounting records among users, and the retention period shall not be less than 180 days from the date of transaction< (15) online game virtual currency trading service enterprises should establish accountability system and technical measures for illegal transactions, strictly screen the authenticity of trading information, and prohibit illegal transactions. Knowing that the virtual currency of online games is illegally obtained or reported and verified, the false transaction information should be deleted and the transaction service should be terminated in time< (16) online game virtual currency trading service enterprises shall not provide trading services for minors
(17) online game virtual currency issuing enterprises and transaction service enterprises should actively take measures to protect personal information security. When relevant departments investigate according to law, they must actively cooperate and provide relevant records
(18) if online game operators provide virtual currency transfer services between users, they should take technical measures to keep the transfer records, and the relevant records should be kept for no less than 180 days< (19) all localities should cooperate with the public security organs to strictly punish online games with gambling color in accordance with the requirements of the notice on regulating the operation order of online games and banning gambling with online games (GTZ [2007] No. 3) issued by the Ministry of public security, the Ministry of culture and other departments, We will severely crack down on the illegal and criminal activities of gambling by using the virtual currency of online games
(20) online game operators are not allowed to allocate game props or virtual currency by drawing lots, betting, random selection and other accidental means on the premise that users directly invest cash or virtual currency
(21) online game virtual currency issuing and trading service enterprises should actively cooperate with the management department and take technical measures to crack down on "number theft", "private service" and "plug-in"
(22) the Ministry of culture shall notify the people's Bank of China of online payment services provided on the "private service" and "plug-in" websites of online games recognized by the Ministry of culture< (23) the cultural administrative departments at or above the provincial level shall investigate and deal with the enterprises that engage in the issuance and trading services of online game virtual currency without permission in accordance with the Interim Provisions on the administration of Internet culture
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law
(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities
(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments
notice is hereby given<
Ministry of culture
Ministry of Commerce
June 4, 2009
it is reported that in the special rectification work of the risk of non bank payment institutions, the central bank has severely cracked down on unlicensed institutions, rectified illegal trading venues, and "micro disk" transaction payment and settlement business, blocking the channels of illegal fund-raising; For the virtual currency trading places such as ICO and bitcoin, which are suspected of illegal fund-raising and securities activities, the central bank will timely issue an announcement with relevant departments to clarify the attitude, warn of risks, and deploy various regions to carry out rectification
the central bank said that in the next step, it will continue to do a good job in six aspects in accordance with the opinions of the State Council on further prevention and disposal of illegal fund-raising. First, it will cooperate with the Ministry of justice to promote the promulgation of the regulations on the disposal of illegal fund-raising and the regulations on non deposit lending organizations. Second, closely monitor the operation of private lending interest rates, guide the rationalization of private lending interest rates, uses and ways of borrowing, and rece the living space of illegal fund-raising activities. Third, continue to rely on the anti money laundering system to monitor illegal fund-raising. Fourth, we will continue to prevent and resolve Internet financial risks together with relevant member units of the leading group for special rectification of Internet financial risks. Fifthly, we should strengthen the construction of social credit system, build a joint incentive system for keeping promise and a joint punishment system for breaking promise, and create an honest and trustworthy credit environment. Sixth, continue to do a good job in protecting the rights and interests of financial consumers
according to the statistics of the joint conference office, there were 5052 new suspected cases of illegal fund-raising in 2017, involving 179.55 billion yuan, a year-on-year decrease of 2.8% and 28.5%. However, the total number of cases is still at a high level, the number of people involved in fund-raising continues to rise, cross provincial cases continue to occur frequently, and major cases involving many provinces and even the whole country still occur from time to time, and the overall situation is still grim.
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on January 18, 2018, the business management department of the people's Bank of China issued the "notice on self inspection and rectification of payment services for illegal virtual currency transactions", which made it clear that the unit and its branches are strictly prohibited to provide services for virtual currency transactions, and effective measures are taken to prevent payment channels from being used for virtual currency transactions
the notice also shows that for the discovered virtual currency transactions, the payment channels of relevant transaction entities should be closed in time, and the funds to be settled should be properly handled
it is understood that virtual currency refers to non real currency. The popular digital currencies in 2013 include bitcoin, Leyte coin, infinite coin, quark coin, zeta coin, BBQ coin, penny coin (Internet), invisible gold bar, red coin and prime currency. At present, hundreds of digital currencies are issued all over the world< On January 14, the Ministry of public security, the Supreme People's Procuratorate, the Supreme People's court, the Ministry of instry and information technology, the people's Bank of China and other relevant enterprises said that they would adopt a joint governance model, join hands with more government departments and enterprises to crack down on the network black instrial chain and jointly build a "network security community"<
CCTV also quoted Li Xuyang, head of Tencent's security and anti fraud laboratory, as saying that there are more than 2000 kinds of tokens active in the market and more than 3000 pyramid schemes. The amount and harm involved in such crimes are very large
e to concerns about excessive speculation, money laundering and tax evasion, some government agencies in foreign markets also hold a strong regulatory attitude towards cryptocurrencies such as bitcoin. South Korea has announced the implementation of the real name system for virtual currency transactions. India's Ministry of Finance issued a warning to investors about the risks of cryptocurrency transactions such as bitcoin, saying that digital currency investment is like a "Ponzi scheme"<
according to Reuters' January 16 daily report, Reuters saw an internal memoranm of a government meeting showing that pan Gongsheng, vice governor of the people's Bank of China, believed that centralized trading of virtual currency and indivials or institutions providing related services should be prohibited<
Pan Gongsheng was quoted as saying in the memo: "we should always maintain high pressure on the virtual currency market, strictly prevent the risk of virtual currency from gathering again, and eliminate the potential risks in the bud." He also said that the national and local authorities should ban the places that provide bitcoin and other virtual currency centralized trading, as well as the so-called "wallet" service providers that provide guarantee and clearing services for virtual currency centralized trading, and indivials or institutions that provide market maker services for centralized trading.