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Is online game virtual currency illegal

Publish: 2021-03-28 05:56:01
1. There are two reasons for the prohibition of virtual currency trading by the state:
1. The price fluctuates violently and the consumer protection is lacking:
virtual currency is the proct of network, and the digital information flowing in the network is beyond the control of all people. The code of cyberspace is the basis of the operation of virtual currency, investors can only operate through the front-end interface, seemingly "control" the virtual currency. The operator of the virtual currency service organization may become the actual controller of the virtual currency through the control code<
2. Avoiding supervision and becoming the "accomplice" of criminal activities
virtual currency transaction is not protected by law:
virtual currency transaction is not illegal, and it is not illegal to invest in virtual currency. But how to get involved in virtual currency transactions is illegal and illegal. It may be suspected of illegal fund-raising.
2. This is not illegal, is it
3. Of course, this is illegal. Online game virtual currency belongs to personal property and is protected by Chinese law
of course, bitcoin, Ruitai coin, Laite coin and vitality coin also belong to the category of virtual property and are protected by law.
4. No, the money is your own. You can buy anything you want, except guns, ammunition, drugs, whoring and nothing else
5. Online game virtual currency trading service enterprises shall abide by the following provisions:
(1) they shall not provide trading services for minors
(2) it is not allowed to provide transaction services for online games that have not been reviewed or filed
(3) when providing services, it is necessary to ensure that the user registers with a valid ID card and bind a bank account consistent with the user's registration information
(4) after receiving the notice from interested parties, government departments and judicial organs, they should assist in verifying the legitimacy of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept
(5) the transaction records and accounting records among users should be kept for no less than 180 days.
6. Well, my opinion is No. first of all, virtual currency in online games has no financial norms and no issuing cost. If allowed to participate in currency exchange, it is bound to disrupt the financial order (see the relationship between total social procts and money demand for details). Second, if virtual currency can be exchanged with real currency, it is bound to affect the fairness of the game, Third, virtual currency can be exchanged with real currency, which will tempt game companies to participate, which is not concive to the long-term development of game companies. Fourth, the exchange of real currency and virtual currency will lead to many legal problems (after buying with money, virtual currency will have real value. Game companies' adjustment behaviors, such as adjusting prices, issuing rewards and closing cheating accounts, will involve laws. Price adjustment will be described as "stealing money", and the issuance of rewards will be limited by the maximum amount of rewards, Sealing a cheating account is a blatant robbery. Can you be sure how much of it is legitimate income? A little price adjustment leads to many lawsuits, some rewards have to pay taxes, and cheating is rampant. But if you want to seal him up, you have to file a case for investigation. Can you play such a game? Can such a game be operated?
7. It has exited from China. Of course, it can't be opened
8. It's not illegal. It's a normal business. In theory, it needs to be taxed, but in practice, it's hard to get through<

Official Reply of the State Administration of Taxation on the issue of indivial income tax on the income of indivials from online sales of virtual currency
Guo Shui Han [2008] No. 818
Beijing Local Taxation Bureau:
your request for instructions on the issue of indivial income tax on the income of indivials from online sales of virtual currency (Jing Di Shui Ge [2008] No. 114) has been received< The reply is as follows:

1. The income obtained by an indivial from purchasing a player's virtual currency through the Internet and selling it to others after price increase belongs to the taxable income of indivial income tax, which shall be calculated and paid according to the item of "income from property transfer"
2. The original value of an indivial's property selling virtual currency is the price and relevant taxes paid for his purchase of network virtual currency< 3. If an indivial is unable to provide the original value certificate of the property, the original value of the property shall be verified by the competent tax authority< The State Administration of Taxation
9. In short, as long as it is at this moment can also be recharged with RMB online game currency is legal (QB illegal or not, I am not sure); The current constitution has no special provisions on network and virtual currency, and there is a huge legal gap. See the end of the article for the laws and regulations on virtual currency

Yuanbao QB and other virtual currencies (tokens) that are unilaterally recognized by game operators are only limited to those that are monetary in nature within a single scope and allow virtual game commodity transactions (personal understanding); In accordance with the law of the people's Republic of China on the Central People's Bank, the people's Bank of China, under the leadership of the State Council, independently implements monetary policy, performs its ties and concts its business in accordance with the law, free from interference by government departments, social organizations and indivials at all levels. Therefore, the right to issue currency in China is absolutely controlled by the state, and any other form of currency is not recognized by the central government; As early as June 24, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the notice of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games, which stipulates that the same enterprise can not operate the issuance and transaction of virtual currency at the same time, and virtual currency can not be used to purchase physical goods, so as to prevent the possible impact of virtual currency in online games on the real financial order, The principle of strict market access and strengthening subject management shall be implemented to standardize the issuance of virtual currency and allow qualified parties to issue virtual currency and provide services Relevant laws and regulations cited: Interim Provisions on the administration of Internet culture, notice on Further Strengthening the administration of Internet cafes and online games, notice on standardizing the operation order of online games and banning the use of online game gambling, and decision of the State Council on Setting Administrative License for administrative examination and approval projects that really need to be retained.)
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