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You can register for the virtual currency platform

Publish: 2021-03-28 01:44:09
1. Wenwangwen, also known as network culture business license, is a necessary qualification for operating Internet cultural procts. First of all, virtual currency is a proct of network culture, and it must handle the document and network document. Secondly, virtual currency is a relatively special business project, and the business scope of the network should include the issuance or transaction of virtual currency. If there have been articles on the Internet before, but there is no transaction or issue of virtual currency, then this article needs to be added to the business scope, that is, to make a change. It should be noted that in the issuance or transaction of virtual currency, the company can only operate one of them, that is, the issuance or transaction of virtual currency, not both< (1) application form
(2) application form for the establishment of Internet cultural units
(3) Notice of pre approval of enterprise name or business license and articles of Association< (4) source of funds, amount and credit documents (such as capital verification report, of business license of enterprise legal person of capital verification institution, etc.)< (5) of ID card and resume of the legal representative and principal person in charge< (6) qualification certificates and identity documents of main business management personnel and professional and technical personnel (e.g. copies of academic certificate, professional qualification certificate and identity card)
(7) the certificate of the right to use the workplace (the of the house lease contract and the property right certificate of the lessor shall be submitted if the office space is leased, and the of the house property certificate shall be provided for the self owned place)
(8) business development report (provided in the format of Annex 2)< (9) other documents required to be submitted according to law.
2. The conditions for applying for the issuance service of game virtual currency are as follows. Conditions for application of online game virtual currency issuing Enterprises: (1) "online game virtual currency issuing enterprises" refer to online game operation enterprises that issue and provide virtual currency use services“ "Online game virtual currency transaction service enterprise" refers to the enterprise that provides platform service for online game virtual currency transaction among users. The same enterprise shall not operate the above two businesses at the same time 3 "Internet game virtual currency trading service enterprise" shall meet the relevant conditions for establishing an operating Internet cultural unit and the relevant provisions of the competent department of Commerce on e-commerce (platform) services.
3. Virtual currency does not need to be registered in China. In the bitcoin risk notice issued by the central bank and other five ministries in 2013, bitcoin is clearly defined as a special Internet commodity, which citizens can buy and sell freely at their own risk. Bitcoin and other virtual currency trading platform websites must be recorded in the Ministry of instry and information technology, and the registered users of the platform implement real name authentication

most countries in the world are cautious towards bitcoin, while Western European countries are relatively friendly towards bitcoin. Australia needs to pay value-added tax, and there are different attitudes towards bitcoin among states in the United States. In the United States, California recognizes the legitimacy of virtual currency, but it needs to be registered legally. Fuyuan coin is registered legally in California. A license is required to conct virtual currency related business in New York state.
4.

It's not illegal

For example,

  1. the virtual currency represented by bitcoin is legal in China, which is defined as a special Internet commodity, and people can buy and sell freely at their own risk

  2. but it is illegal to carry out pyramid schemes under the guise of bitcoin. Now to create a virtual currency trading platform, we must record the website and implement real name authentication for users

  3. bitcoin is legal in most countries around the world, except that some small countries explicitly prohibit bitcoin

  4. < / OL >


    since 2003, the more popular virtual currencies are bitcoin, Laite coin, Fuyuan coin, doggy coin, Diablo coin, reborn coin and so on

5. First of all, we should be careful to keep a clear mind, and then we should pay attention to all kinds of problems all the time. However, the most important thing is that the platform must be highly transparent, and formal platform is better than anything
6.

I haven't heard of this kind of virtual currency. The registration method of virtual currency is the same

we can learn from the registration methods of bitcoin, Ruitai coin and Laite coin, but we need to be careful about the investment of these digital currencies

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extended data :

virtual currency refers to non real currency. Well known virtual currency, such as network company's network currency, Tencent's Q currency, Q point, Shanda's voucher, Sina's Micro currency (used for micro games, Sina reading, etc.)

chivalrous Yuanbao (used for chivalrous road game), silver (used for bixue Qingtian game), and the popular digital currencies in 2013 are bitcoin, Leyte coin, infinite coin, quark coin, zeta coin, BBQ coin, pennies (Internet), invisible gold bar, red coin and prime currency

At present, there are more than 100 kinds of digital currency in the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"

network virtual currency can be roughly divided into three types

the first type is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

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