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Can virtual currency be in Yuan

Publish: 2021-03-27 23:03:24
1.

It is illegal to issue virtual currency privately

According to Article 29 of the regulations of the people's Republic of China on the administration of RMB, no unit or indivial is allowed to print or sell token tickets to replace RMB in circulation on the market

In addition, the "emergency notice of the State Council Office for rectifying unhealthy tendencies in the instry, the State Economic and Trade Commission and the people's Bank of China on prohibiting the issuance and use of various token certificates (cards)" also strictly prohibited similar issues

extended data

virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"

market formation

the Internet has led to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered. With the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time

With the rapid development of computer and network communication technology, the application of Internet technology has graally penetrated into various fields of human activities, and the unlimited business opportunities that it contains make businesses turn their eyes to e-commerce. E-commerce is penetrating into all aspects of social and economic life at a speed that people can hardly imagine

the traditional finance is also closely watching this irresistible trend of global economic integration and networking. As a result, value-added services take art as the selling point and can be regarded as commodities; The sword in the game is not a brand-new financial services business philosophy - e-finance came into being

from the historical development process, to understand e-finance, we must start from the electronic finance and e-commerce. The so-called e-financialization means that financial enterprises adopt modern communication, computer, network and other information technology means in addition to Internet technology to improve the work efficiency of traditional financial service business, rece operating costs, realize the automation of financial business processing, informatization of financial enterprise management and scientific decision-making, and provide customers with faster and more convenient services, And then enhance the financial enterprise is the behavior of market competitive advantage

e-finance is a transcendence of financial electronization. Different from the electronic finance, the main technical basis of e-finance operation is the increasingly perfect Internet technology. Due to the characteristics of global connectivity, openness, quickness and low marginal cost of Internet technology, e-finance strengthens the restructuring and innovation of financial services business based on Internet technology, so that customers are free from the restrictions of business hours and places, and enjoy all kinds of high-quality and low-cost services provided by financial enterprises anytime and anywhere

with the development of Internet, the form of money is becoming more virtual, and there is an electronic money that only exists in the form of electronic signal

reference source: Network: virtual currency

2. Trading volume includes the number of shares traded, trading amount and turnover rate
(1) buying and selling stocks are based on hands, with 100 shares in each hand. Each transaction starts with one hand. If the share you want to buy is 1 yuan per share, you need 100 yuan to buy one hand. If the share is 10 yuan, you need 1000 yuan to buy one hand. Transactions of more than 100 shares must be integral multiples of 100 shares. In practice, every time you buy a stock, you must buy more than or equal to one hand, and there is no integer limit when you sell a stock
one hand stock is the minimum trading limit of a stock market, and the regulations of each market are different. In the regulations of Shanghai Stock Exchange and Shenzhen Stock Exchange, one hand stock is equal to 100 shares
(2) generally speaking, the market volume refers to the transaction amount. Explain the market activity and capital scale. The trading volume and turnover amount are expressed by the following formula: turnover volume * turnover price = turnover amount
(3) turnover rate, that is, the proportion of trading volume in the total circulating share capital. Turnover rate is a percentage of the turnover of a stock in a year. According to the nature of the sample population, there are different indicator types, such as the total turnover rate of all listed stocks in the exchange, the turnover rate based on the number of a single stock issued, and the turnover rate based on the portfolio held by an institution
there are different algorithms, which roughly calculate the volume per minute of the day's closed period. Then multiply this value by the number of minutes of the day. Some added the volume per minute of the previous trading days as a reconciliation, forecast closer
it has the meaning of estimation. You can directly read the volume of today's large volume or small volume on the trading volume chart,
3. First of all, someone else must be willing to "buy" these virtual currencies with RMB
after finding this kind of person, trade the currency to this person in the place where the virtual currency is used [for example, the forum currency is in the forum, and the game currency is in the game], and then use Taobao and other online stores to let them buy non physical goods, and their RMB will be transferred to your account

not all virtual currencies are bought with real money.
4. No more than 2500
5. Hehe, I just bought the right to subscribe to WISCO recently
in fact, it's very simple:
for online trading, you can directly buy the exercise code of your stock in the column of entrusted trading in your trading software. For example, WISCO's call option is: 580001, and the exercise code is: 582001
I really won't go directly to the securities company where you open an account and ask the staff to handle it. But there must be a premise: the above operation can only be carried out ring the exercise period of the option<

for reference:
warrant essentially reflects a contractual relationship between the issuer and the holder. The holder obtains a right from the issuer after paying a certain amount of money to the warrant issuer. This right enables the holder to purchase / sell a certain amount of assets from the warrant issuer at a certain price on a certain date or period in the future

what the holder obtains is a right rather than a responsibility, which has the right to decide whether to perform the contract, while the issuer only has the obligation to be executed. Therefore, in order to obtain this right, investors need to pay a certain price (profit). The difference between warrant (actually all options) and forward or futures lies in that what the holder of the former obtains is not a kind of responsibility, but a kind of right. The holder of the latter has the responsibility to execute the sale and purchase contract signed by both parties, that is, he must trade the specified related assets at a specified price in the specified future time

it is easy to see from the above definition that warrants can be divided into call warrants and put warrants according to the exercise direction of rights, and call warrants belong to & quot; Call options;, Put warrants belong to & quot; Put options;. Here is a case of warrant (see Table 1)

when an investor purchases 10000 warrants, he can buy 10000 SSE 50etfs at the price of 0.78 yuan on any trading day from June 16 to September 16. Since the warrants are settled in cash, the investor will not be required to pay for ETFs when exercising, but settle the difference between the ETF price and the exercise price. Generally speaking, when the 50ETF of Shanghai Stock Exchange is less than 0.78 yuan, investors will not exercise their rights; Only when the 50ETF of Shanghai Stock Exchange is higher than 0.78 yuan, investors will propose to exercise their rights. At the time of exercise, the profits of investors are shown in Table 2<

Table 1
the underlying asset Shanghai 50ETF (510050. SH)
the current price of the underlying asset is 0.75
the exercise price is 0.78 yuan
the exercise proportion is 1, that is, one warrant can subscribe one Shanghai 50ETF
the royalty is 0.036 yuan
the exercise period from June 16, 2005 to September 16, 2005, If s is lower than or equal to the exercise price, the issuer of each warrant will pay the exerciser 0 yuan,
if s is higher than the exercise price, the issuer of each warrant will pay the exerciser
(s-exercise price) × The exercise proportion is yuan, s is the market price of SSE 50ETF at exercise time

Table 2
at exercise time, 50ETF price investors get income (yuan) net income (yuan)
0.700 - 360
0.780 - 360
0.816 360 0
0.85 700 340
1 2200 1840
1.2 4200 2840


------------ ---------The differences between call warrants and put warrants

for shareholders of tradable shares, there are some differences between call warrants and put warrants as follows:
first, the risk of the combination of "positive stock warrants" held by them is different. Due to the different sensitivity of call warrants and put warrants to the underlying stock, with the rise of the underlying stock price, the price of call warrants rises, while the price of put warrants falls. From the sensitivity of "positive stock warrant" portfolio, call warrant will aggravate the systemic risk of the portfolio, while put warrant will hedge part of the risk of positive stock price fluctuation
secondly, the compensation to the shareholders of the circulating shares is different. When the stock price falls, the price of put warrants will rise, which will compensate the losses of the circulating shareholders, thus recing the profit and loss point of the circulating shareholders; The warrant can let the circulating shareholders get a share in the future performance growth. However, if the stock price pastes the right, it can not give the circulating shareholders much compensation in the short term
thirdly, the maturity value is different. As the warrants included in the current stock reform plan are delivered by stock settlement, it will have a significant impact on the maturity value of warrants. For put warrants, if the stock price is less than the exercise price, the holder of the warrants will buy the positive stock in order to exercise the rights, and the pressure of buying may make the stock price close to the exercise price, thus making the warrants lose value; For call warrants, if they are in price warrants, the holders only need to prepare cash in order to buy shares from the major shareholders at the exercise price, without affecting the stock price of A-shares in circulation. However, after the exercise of the right, the number of circulating stocks in the market suddenly increases. If investors want to make profits as soon as possible, the positive stocks will encounter short-term selling pressure, and the stock price will inevitably fall again, which will cause investors to suffer losses
finally, put warrants can allow investors to build a variety of portfolios, while call warrants can only become a tool for speculators to speculate in the absence of short selling mechanism in the market
reference: Guide for warrant investors to enter the market
6. If bitcoin is a liar or pyramid scheme, you can call 110 and ask the public security organ for screening or verification
the investigation conclusion of public security organs is the most authoritative
however, judging from the current public information, it is difficult to identify or have no authoritative conclusion.
7.

When Oscar winning supporting actress woody Goldberg became the main sponsor of flooz.com in 1998, she hoped flooz.com would become a new online money supplier. However, at that time, not many people believed that Internet money could become a "popular" application and a real valuable thing that could be exchanged with money. Now, however, this foresight is being confirmed

if not electronic currency, the development of network virtual currency can be roughly divided into three categories: the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. The second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services within the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services. The third kind of online virtual currency, such as PayPal, can be used for online shopping. When consumers apply to the company, they can convert the money in their bank account into PayPal currency - which is equivalent to bank card payment, but the service charge is much lower, and there is no need to consider the exchange rate in international transactions. At present, companies like PayPal include e? Gold, cyber? Cash, e? Cash, etc. there is no such company in China, and its currency is not popular

the virtual currency mentioned in this section mainly refers to the second type of network virtual currency. This kind of virtual currency is not real currency, mainly used in games. Online virtual currency is a virtual exchange tool issued by online game operators. Game users use the issued currency to buy it directly or indirectly in a certain proportion. It exists outside the game program, and is stored in the server provided by the game enterprises in an electromagnetic way. It is expressed in a specific digital unit. Online game virtual currency is used to exchange the online game services provided by the issuing enterprise within a specified scope and within a specified time, which is manifested in the form of prepaid recharge card, prepaid amount or point card

As a new form of money, network virtual money plays an important role in network intangible commodity economic activities. At present, our common network virtual currency has five forms:

Q currency. QQ currency is a kind of "network virtual currency" circulating in QQ program and Tencent website. With it, customers can get all kinds of charging services provided by Tencent. This is the most popular and widely used network virtual currency. At the same time, q-coin can purchase the most value-added services, which has the trend of developing into network hard currency

popo. Popo is a kind of network virtual currency used for consumption in popo. Its biggest feature is that the way to obtain it is different from other network virtual currencies. Internet users can only obtain popo gold coins by virtue of popo experience value. Using popo gold coins, they can download colorful popo expressions and participate in various activities held by popo irregularly

lianzhongcoin. The website of Lianzhong world mainly uses Lianzhong coin for consumption. Using Lianzhong coin, you can get membership of Lianzhong world, and you can also get a wealth similar to game coin, which can be used in Lianzhong game. In addition, lianzhongcoin can also be used to buy lianzhongxiu

U. U-coin is a virtual currency circulating on the website platform provided by Sina company. It is a means of payment when enjoying various payment services provided by Sina company. Using u-coin, you can download all kinds of small games developed by Sina. You can also make exquisite greeting cards online and send them to distant friends

G. It is a network virtual currency used on 17173 network platform. Using g-coin, you can buy 17173 game service, read e-books, enjoy high-speed download or online antivirus, etc

According to incomplete statistics, there are no less than ten kinds of network virtual currencies in circulation. Shanda, Tencent, Netease, Sina, Sohu and other Internet giants have launched virtual currencies with different names, and most of them can be purchased with real currency. Virtual currency can not only pay for online charging services, some can also pay for SMS, and even buy physical goods online. Take Q coin as an example, there are more than 200 million users. Instry insiders estimate that China's domestic Internet has a virtual money market scale of several billion yuan per year, and the annual growth rate is 15% - 20%

in view of the popularity of QQ, the use of QQ coin has even exceeded Tencent's original expectation. On the Internet, q-coin can be used to buy other game cards, virtual goods, and even some movies, software download services. With the expansion of Tencent's business, "q-coin" effect is also growing. Every time a user recharges, a new "Q coin" comes into being, and these virtual currencies are "consumed" by purchasing Tencent's services. When the scale is expanded and various services are horizontally integrated, Q coin will become the circulating currency of "Tencent virtual world"

the reason why q-coin is listed separately is that with more and more users, q-coin has the characteristics of equivalent and generalized liquidity, which can not only be used to purchase Tencent's own services, but also be accepted by sellers as payment currency in some online transactions unrelated to Tencent. The operation of virtual currency has become an important source of income for Tencent. According to its financial report in the first quarter of 2009, the Internet value-added service revenue is 998.7 million yuan, and its main revenue trading medium is q-coin

in online games, Q currency has become a "proxy currency" to maintain a stable ratio with RMB. Users and services are increasing, and the demand for q-coin has existed for a long time. Naturally, q-coin, as a proxy currency, can be easily converted into RMB among users, forming a convertible market. Next, because the "exchange rate" of the token is constant and the exchange channel is quite smooth, it can be generalized to the extent that real goods can be purchased directly. In addition to Tencent, there are many other Internet companies that provide similar virtual currencies that can be used for full payment in their own websites, games, e-mail and other procts and services, such as Shanda currency, internet currency and so on. Although in terms of influence, these virtual currencies are not as extensive as Q currency, their essence is the same

impact on economy

with more and more abundant services and more and more demand, RMB is not only "purchased" or "converted" into virtual currency, but also users use Internet services to earn virtual currency and reverse "converted" into RMB

it's no news that RMB can be exchanged with q-coin. Generally, when the ratio of q-coin to RMB is 1:1, you need to pay RMB 1 to buy a q-coin. With the increase of this trend, RMB and virtual currency began to exchange with each other without the control of issuers, and began to affect the real economy together with the direct purchase of real goods with virtual currency. When a kind of prepaid point card or account pre deposit points (such as Q coin, Shengda coin, etc.) has a large number of users and is recognized by users as the equivalent of some fields, if the issuance and price of this kind of point card are completely controlled by a company, then the virtual currency will be in disorder, have an impact on the legal currency, and further impact on the real economy

in the modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies. If the development of virtual currency makes it form a unified market, companies can exchange each other, or virtual currency is integrated and unified, with the same standard and price, then in a sense, virtual currency can be "universal", which is likely to form a threat impact on the traditional financial system or economic operation

In March 2007, the people's Bank of China, the Ministry of public security, the Ministry of information instry and other 14 ministries and commissions jointly issued the notice on Further Strengthening the management of Internet cafes and online games, which makes corresponding provisions on the issuance, use and circulation of virtual currency, and clearly states that the virtual currency issued by online game operators can not be used to purchase physical procts, It can only be used to purchase virtual procts and services provided by itself. In June 2009, the Ministry of culture and the Ministry of Commerce issued the notice on strengthening the management of virtual currency in online games, which mainly regulates the currency of Tencent, Shanda and other large-scale community game enterprises, so as to prevent the circulation of these virtual currencies from impacting the national real financial system

The integration of

and reality

in addition to the online trading platform for the purpose of pure trading, online games are also embodying their powerful ability of currency trading. From QQ game, legend, world of Warcraft and Paradise II, people are frequently using the form of currency trading to complete various "tasks". With the increasingly improvement of these trading systems, people are paying more and more attention to currency trading, The relationship between virtual network world and real society is more and more close

in the circulation and use of virtual currency, online game coupons occupy the dominant position. According to the data of iResearch, the scale of China's online game market in 2007 was 12.8 billion yuan. Compared with China's total economy of 24.6 trillion yuan, the share of virtual economy is almost negligible. But with the increasing popularity of the Internet, virtual and reality are constantly integrating

in the case of the connection between virtual and reality, virtual currency has its real value. Virtual currency is usually used to purchase procts and services provided by currency Issuers (i.e. service providers), which are real. For example: use Tencent's QQ coin to buy Tencent's QQ member service

as the proct of e-commerce, virtual currency has begun to play an increasingly important role. It can be predicted that in the future life, it will imperceptibly affect and change people's ideas and consumption habits. The future tertiary instry is different from the present service instry. Its development direction is post-modern service instry, that is, experience instry, which is more personalized instry to meet the development needs of spirit, culture and entertainment. Personalized virtual money market will guide people to experience "perceptual consumption". In this context, the instrial basis and instrial role of virtual currency will reflect its special side

8.

Yuan to 10000 yuan: divide the original number by 10000 (move the decimal point to the left four places), and then change the unit yuan to 10000 yuan. For example:

1, 30000 yuan = 30000 yuan

calculation method: 30000 yuan ÷ 10000 = 30000 yuan

2, 200 yuan = 02000 yuan

calculation method: 200 yuan ÷ 10000 = 020000 yuan

3, 1250 yuan = 1250000 yuan

calculation method: 1250 yuan ÷ 10000 = 0.125 (ten thousand yuan)

100763548.00 yuan in ten thousand yuan is 100763548 (ten thousand yuan)

extended data

monetary unit is the name of national currency. The English definition is currency unit; Monetary unit; Pecuniary unit The main goal of EMU is to establish a single European currency called euro

In 2002, the euro officially replaced the national currencies of European Union Member States. On January 1, 1999, the transition phase of the initial use of Euro began

At present, Euro only exists in the form of banking currency, which is used for book financial transactions and foreign exchange transactions. The transition period lasts for three years, after which the euro will be fully circulated in the form of notes and coins

the member countries of EMU include Germany, France, Belgium, Luxembourg, Austria, Finland, Ireland, Netherlands, Italy, Spain and Portugal

According to the latest monetary theory, money is a contract between the owner and the market about the right of exchange, which is essentially an agreement between the owners. I give what I have to the market in exchange for what I need. Currency is the agreement in this process

this theory can withstand strict falsification and logical argumentation, explain all economic phenomena related to money, and be tested by all economic practices, which marks the end of the debate on the nature of money for hundreds of years

9. The unit of measurement of RMB is "Yuan", not "Yuan"“ "Yuan" originated from silver yuan, because silver yuan is round, a piece of silver yuan is called one yuan. Later, because Yuan characters are easier to write than round characters, we all wrote yuan characters. In fact, it's a white character. However, because it was widely used, dictionaries were forced to admit it later. Therefore, the authentic should also be "round".
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