Virtual currency is used in online shopping
virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
virtual currency and goods in the network are labor procts used for exchange in the virtual world, but they can not be used as goods in real life. However, if the goods in online games are exchanged with q-coin and q-coin is exchanged with real money in real life, then the goods in online games condense human labor and have value, It's a commodity.
virtual currency is a kind of currency that has value but can't be directly exchanged for real goods Therefore, virtual currency is not a commodity.
b right, online shopping is also a process of commodity circulation, which needs real money
C error: online shopping is a process of commodity circulation, which needs real money
D is wrong. At present, paper money is used instead of metal money to perform some functions
③ wrong, online shopping is a means of currency circulation or payment, which requires real currency< (4) in line with the theme, online shopping has changed the way of shopping, which is carried out through the Internet
so B
In a narrow sense, virtual currency refers to the substitute currency circulating in the network virtual world. In addition to the virtual currencies issued by major online game companies with various names, Tencent Q currency is also widely used. At present, the network transaction of the virtual world has greatly exceeded people's imagination, and has formed a huge online transaction market of proction, supply and marketing. Moreover, a group of professional workers specialized in "coin printing" came into being; There are also special exchange shops for various game currencies
1. Bitcoin
since its release in 2009, bitcoin has become the most famous virtual currency. This virtual currency was developed by indivials or organizations under the pseudonym of "Nakamoto Tsung" (whose real identity has always been unknown), and is mainly used by online merchants. However, in recent years, some small physical merchants have begun to accept bitcoin payment. Through complex algorithms and a large number of computing resources, users can obtain bitcoin through "mining". Of course, they can also purchase bitcoin through exchanges or services like bitinstagnt and coinbase. The total amount of bitcoin that can be mined is about 21 million, while the current mining amount has exceeded 11 million. Bitcoin has attracted the attention of Western Union, MoneyGram and paypal. It is reported that these services are evaluating whether users are allowed to use bitcoin on their respective platforms
2. Litecoin
litecoin is based on bitcoin protocol, but supports faster transaction confirmation. The total number of litecains that can be mined in this system is 84 million, and the mining volume so far is about 20%. According to Charles Lee, the inventor of the virtual currency, the total value of litecoin currently in circulation is about $50 million. He said it was not clear that any physical merchants would accept payment from litecoin, but some host service providers had accepted the virtual currency
3. Freicoin
similar to litecoin, freicoin is also based on bitcoin protocol, but it is still in the early stage of development. According to mark friedenbach, one of the inventors of the virtual currency, the total number of freicoins that can be mined in the system is about 100 million, and the current mining volume is about 20%. The current number of concurrent users in freicoin network is about 100. At present, only a few small online merchants accept freicoin, and the inventor of the virtual currency is trying to promote it in a wider range
3. Ripple
ripple is not only a payment network, but also a virtual currency. The developer of ripple is opencoin, a Silicon Valley company. The company says its goal is to make ripple available to as many users as possible. Currently, the total number of ripples mined is about 100 billion, most of which are in the hands of opencoin. Chris Larsen, co-founder and CEO of opencoin, said opencoin is about to distribute 2000 ripples per user to about 40000 users, and plans to distribute about 50 billion ripples in the next few years. At present, consumers can register through ripple.com to get ripple wallet, and use the third-party service bitstamp to remit money from the bank account to use ripple wallet< 4. Amazon coins
Amazon is one of the few large technology companies that independently develop virtual currency. In most cases, the virtual currency of these companies can only be used on their respective websites. Amazon just launched the Amazon coins service in May, which can now be used to buy games, apps and other digital content on the kindle fire platform, as well as on app stores and websites. One dollar can buy 100 Amazon coins, while large purchases will get a discount. For example, 1000 Amazon coins are sold for $9.50
5. Well known virtual currency in China
there are many well-known virtual currencies in China, such as network currency of Internet company, Q currency of Tencent company, Q point and roll of Shanda company, u-coin meter ticket (used for igome game), chivalrous Yuanbao (used for chivalrous road game), grain silver (used for bixue Qingtian game), etc.
this kind of virtual currency is not a digital currency recognized by the central bank,
it is not protected by law,
the corresponding platform may collapse or run away at any time.
C
10. The highest means of deception.
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