Use of virtual currency
There are mainly the following ways to make money with virtual currency:
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join the army of mining to mine; Carry out the spot and futures trading of virtual currency on the trading platform to earn the price difference; Use your own goods or services in exchange for virtual currency
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virtual currency is legal in China. At the end of 2013, the central bank defined bitcoin and other virtual currencies as a kind of special Internet goods. People can buy and sell freely at their own risk, denying its monetary attribute
in the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, etc., which can be used to buy Herbs and equipment, but only in his own game console; The special currency issued by the portal website or instant messaging service provider is used to purchase the services within the website
there are four types of virtual currency in the market:
1. Game currency developed by game operators for players to use as a trading medium in online games
2. A special virtual currency issued by the portal or instant messaging tools for use in the operating cyberspace
3. Interactive virtual currency, which can be used in the issuing entity of virtual currency and can purchase goods and services from non issuing entities
4. Based on cryptography and modern network P2P technology, a special electronic and digital network cryptocurrency is proced through complex mathematical algorithm
the instrialization of virtual money will form a virtual money market. If the emergence of the stock market is the proct of the combination of instrial capital and financial capital, then virtual currency will be the proct of the combination of service capital and financial capital. Modern service instry, especially personalized modern information service instry, will become the instrial foundation of personalized virtual currency
the personalized virtual money market is different from the stock market and derivative financial instrument market. The latter is more established for the needs of instrialization, which is also reflected in meeting the needs of the so-called modern service instry; The instrial foundation of the former is closely related to the demand of informatization
The future of the tertiary instry is different from the service instry, its development direction is the post-modern service instry, that is, the experience instry, that is, more personalized instry to meet the development needs of spirit, culture and entertainment. The stock market will make more use of information to guide the rational investment of instry and service instry, while the personalized virtual money market will make more use of information to guide the perceptual consumption of experience instryVirtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC) and Wright currency (LTC). Bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
1、 7 * 24 hours trading
the trading time of digital currency is very long, 24 hours a day, 7 days a week, 365 days a year. As long as you like, you can trade whenever you want. There is no time limit
friends who have worked in stocks and futures know that stocks and futures have trading time limits. A few hours of trading time in a day is not enough. Digital currency is a real all-weather trading, which can meet the needs of friends who trade in different periods of time. You can trade whenever you are free, even on weekends, It's just so willful
Second, there is no limit on price rise and price fall.
there is no limit on price rise and price fall in the trading of digital currency, that is to say, it can rise and fall freely without any limit. You can say that there is a huge income space, but you can also think that there is too much risk. This is a matter of different opinions. There are good and bad, because the income and risk are positively related. Digital currency trading platform "currency exchange"
the price demand of the market can be truly reflected without the limit of rise and fall, because the rise and fall of the price is a very natural process. When everyone is optimistic, it will rise, and when they are not optimistic, it will fall. This is the law of price fluctuation, and the limit of rise and fall only adds human intervention to the price fluctuation to slow down the price fluctuation, But it can't really stop the price movement. Therefore, there is no limit on price fluctuation, which is the most real price fluctuation and truly meets the market demand and expectation
(3) t + 0 transaction: Generally speaking, the digital currency bought on the same day can be sold on the same day, that is, it can be sold with the buyer. It sounds very powerful. If the digital currency you buy makes money, you can sell it immediately and make it safe; If there is a little loss, you can also sell it immediately to prevent the loss from further expanding. All t + 0 trading system is really very practical, can be very flexible to deal with the hands of the position Four, two-way transaction digital currency can not only buy long, but also sell short. Most of my friends basically understand buying long and bullish, but they don't understand selling short and bearish. This is actually a reverse thinking, the key point is to judge the direction of rise and fall accurately, at the same time, there is a price difference to earn on the linefor example, we can buy at a low price and then sell at a high price to earn the price difference (buy long and be bullish); You can also sell at a high price first, and then come back at a low price to earn a difference (sell short and put). The operation steps are almost the same. It's just a direction of business
Five, margin system margin trading is to pay a part of the margin to buy the relevant digital currency, just like when you buy a house, you only need to pay a certain down payment to buy the house. This is the legendary leveraged trading, but at present only some platforms have leveraged trading. Margin trading (Leveraged trading) has achieved the goal of "small, broad and big", maximizing the efficiency of capital utilization, expanding both profits and losses. We can treat it dialecticallynetwork virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
As a proct of e-commerce, virtual currency is playing a more and more important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
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fraud
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impact on financial system
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network security problems
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solutions
with the continuous progress of technology, electronic payment (including electronic money) is changing people's payment habits, but also changing people's consumption habits, promoting the expansion of consumer credit. It is necessary to pay close attention to the innovation of the form, the evolution of the nature, the difference of the operation mode and the possible impact on the credit risk and moral hazard of this new thing, and properly supervise it. But the more important thing is to give the market main body corresponding development space, avoid strangling the development vitality of the corresponding business organization in the early stage of market development. Therefore, the best way to treat e-money is to observe its changes and strengthen research. In the face of such remarks as "q-coin impacts the RMB financial market", we need to discuss them in the context of scientific and technological progress. The key to understand the problem is how to design relevant policies and encourage the development of electronic payment instruments such as electronic money, rather than the harm of speculative virtual money and electronic money. We call for strengthening supervision