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Notice on strengthening the management of virtual currency in on

Publish: 2021-03-27 16:01:36
1.

1、 (1) the virtual currency of online games mentioned in this Notice refers to the virtual currency issued by online game operators, which is purchased directly or indirectly by game users using legal tender in a certain proportion, and exists outside the game program and stored in the server provided by online game operators in the form of electromagnetic recording, And a virtual exchange tool expressed in specific digital units. Online game virtual currency is used to exchange the online game services provided by the issuing enterprise within a specified scope and within a specified time. It is expressed in the form of prepaid recharge card, prepaid amount or points, but does not include the game props obtained in the game activities
(2) cultural administrative departments should strictly enforce market access and strengthen the management of online game virtual currency issuers and online game virtual currency trading service providers. Those engaged in the business of "online game virtual currency issuing service" and "online game virtual currency trading service" shall be managed in accordance with the "decision of the State Council on Setting Administrative License for administrative examination and approval items that really need to be retained" (Order No. 412 of the State Council) and the "Interim Provisions on the administration of Internet culture". All enterprises providing the above two services must meet the relevant conditions for the establishment of operational Internet cultural units, apply to the provincial cultural administrative department where the enterprises are located, and report to the Ministry of culture for examination and approval after the initial examination by the provincial cultural administrative department“ Online game virtual currency issuing enterprises refer to online game operation enterprises that issue and provide virtual currency service“ "Online game virtual currency transaction service enterprise" refers to the enterprise that provides platform service for online game virtual currency transaction among users. The same enterprise shall not operate the above two businesses at the same time
(3) in addition to submitting relevant materials in accordance with the law, enterprises applying to engage in the business of "online game virtual currency issuance service" must submit the form of virtual currency expression, scope of issuance, unit purchase price, return method at the time of service termination, user purchase method (including cash, bank card, online payment, etc.) in the business development report User rights protection measures, technical security measures, etc< (4) engaging in the business of "online game virtual currency trading service" must comply with the relevant provisions of the competent department of Commerce on e-commerce (platform) services. In addition to the materials submitted in accordance with the law, such enterprises should submit the service (platform) mode, user purchase method (including cash, bank card, online payment and other purchase methods), user rights protection measures, user account binding with real name bank account, technical security measures, etc. in the business development report< (5) enterprises that have engaged in online game virtual currency issuing or trading services shall apply to the cultural administration department for relevant business operations within three months from the date of printing and distributing this circular. Those who fail to apply within the time limit shall be investigated and dealt with by the cultural administrative department in accordance with the Interim Provisions on the administration of Internet culture. A of the approval document from the cultural administration department shall be sent to the Ministry of Commerce and the people's Bank of China< (6) online game operators should issue appropriate amount of online game virtual currency according to their own business conditions and proct operations. Malicious issuance for the purpose of occupying prepaid funds is strictly prohibited. The total amount of virtual currency issued by online game operation enterprises shall be submitted to the provincial cultural administrative department of the place where the enterprise is located on a quarterly basis
(7) except for legal currency purchase, online game operators shall not provide online game virtual currency to users in any other way. When issuing online game virtual currency, online game operators must keep users' recharge records. The storage period of the record shall not be less than 180 days from the date of user recharge< (8) the use of online game virtual currency is limited to the virtual services provided by the issuing enterprise itself, and shall not be used to pay for or purchase physical procts or exchange for any procts or services of other enterprises< (9) online game operators should take necessary measures and complaint handling proceres to protect the legitimate rights and interests of users, and explain them in a prominent position on the website where the enterprise provides services to users
(x) in case of disputes in the use of virtual currency in online games, the user shall present a valid personal identity card consistent with the registered identity information. After verifying the identity of users, online game operators should provide virtual currency recharge and transfer records, and handle them according to the complaint handling proceres. When the legitimate rights and interests of users are infringed, online game operators should actively assist in obtaining evidence and coordinating solutions< (11) if an online game operator plans to terminate the provision of its procts and services, it shall make an announcement 60 days in advance. When the service is terminated, for the virtual currency that the user has purchased but has not used, the online game operator must return it to the user in legal currency or other ways accepted by the user
if the online game service is interrupted continuously for 30 days e to the stop of service access, technical failure and other reasons of the online game operation enterprise, it shall be deemed to be terminated
(12) online game operation enterprises shall not change the unit purchase price of online game virtual currency. When new types of virtual currency are issued, they shall report to the cultural administration department for record according to the materials listed in Article 3 of this circular
(XIII) if online game operators do not support online game virtual currency transactions, they should take technical measures to prohibit the transfer function of online game virtual currency between user accounts
(14) when providing online game virtual currency related transaction services, online game virtual currency transaction service enterprises must require sellers to register with their real names by using valid identity documents, and require them to bind domestic bank accounts consistent with the real name registration information. Online game virtual currency transaction service enterprises must keep relevant transaction records and accounting records among users, and the retention period shall not be less than 180 days from the date of transaction< (15) online game virtual currency trading service enterprises should establish accountability system and technical measures for illegal transactions, strictly screen the authenticity of trading information, and prohibit illegal transactions. Knowing that the virtual currency of online games is illegally obtained or reported and verified, the false transaction information should be deleted and the transaction service should be terminated in time< (16) online game virtual currency trading service enterprises shall not provide trading services for minors
(17) online game virtual currency issuing enterprises and transaction service enterprises should actively take measures to protect personal information security. When relevant departments investigate according to law, they must actively cooperate and provide relevant records
(18) if online game operators provide virtual currency transfer services between users, they should take technical measures to keep the transfer records, and the relevant records should be kept for no less than 180 days< (19) all localities should cooperate with the public security organs to strictly punish online games with gambling color in accordance with the requirements of the notice on regulating the operation order of online games and banning gambling with online games (GTZ [2007] No. 3) issued by the Ministry of public security, the Ministry of culture and other departments, We will severely crack down on the illegal and criminal activities of gambling by using the virtual currency of online games
(20) online game operators are not allowed to allocate game props or virtual currency by drawing lots, betting, random selection and other accidental means on the premise that users directly invest cash or virtual currency
(21) online game virtual currency issuing and trading service enterprises should actively cooperate with the management department and take technical measures to crack down on "number theft", "private service" and "plug-in"
(22) the Ministry of culture shall notify the people's Bank of China of online payment services provided on the "private service" and "plug-in" websites of online games recognized by the Ministry of culture< (23) the cultural administrative departments at or above the provincial level shall investigate and deal with the enterprises that engage in the issuance and trading services of online game virtual currency without permission in accordance with the Interim Provisions on the administration of Internet culture
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law
(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities
(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments
notice is hereby given<
Ministry of culture
Ministry of Commerce
June 4, 2009

2. It's not so easy to control the size of the virtual currency in online games.
if we really count it carefully, we will violate something every day.
dare you say that you have never crossed the red light? Crossing the road
3. Effective immediately
4. A few words, that is to standardize the online game virtual currency issue transactions
only in a few dozen words can we make it clear, to the effect that it is the first time to define the virtual currency of online games; Engaging in online game virtual currency business needs approval; The issuance and transaction of virtual currency in online games are standardized; Make it clear that virtual currency shall not pay for physical goods; When the service is terminated, the virtual currency must be returned to the user; Severely crack down on the use of virtual currency in gambling and other activities
5.

In recent years, with the rapid development of online games, the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the cultural bureaus and commercial bureaus of Xinjiang proction and Construction Corps, and the administrative law enforcement corps of cultural markets in Beijing, Tianjin, Shanghai, Chongqing and Ningxia Hui Autonomous Region have been developing rapidly, Online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes

6.

In order to standardize the operation order of online game market, according to the spirit of "Interim Provisions on Internet culture management", "notice on Further Strengthening the management of Internet cafes and online games" (Wen Shi Fa [2007] No. 10) and "notice on standardizing the operation order of online games and banning the use of online game gambling" (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows

7.
D

8. 1. China Merchants Securities can buy T + 0 Monetary Fund: Huaxia fortune treasure, Guangfa tiantianhong, e-fonda, e-finance and other procts
2. Monetary fund refers to a kind of short-term (within one year) securities invested in the money market. The fund's assets are mainly invested in short-term monetary instruments such as treasury bills, commercial bills, certificates of deposit, government short-term bonds, corporate bonds and other short-term securities. Money market funds have the characteristics of relatively stable income, strong liquidity, low purchase limit, etc.
however, it takes 2-4 working days for domestic general money funds to submit redemption application to the capital account. As a result, some investors are worried that they will not be able to withdraw cash when they are in urgent need of money, and nearly 40 trillion residents' demand deposits can only be idle in their accounts. And "Monetary Fund T + 0 real-time redemption" means that after the monetary fund submits the redemption application, the funds will arrive at the account on the same day or even in real time. The realization of "Monetary Fund T + 0" means that the monetary fund with income comparable to time deposit will get the same liquidity as current deposit“ The realization of "t + 0" of monetary fund is of great significance to the daily cash management of ordinary investors.
9. Cultural departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, cultural radio and Television Bureau of Xinjiang proction and Construction Corps, cultural market (comprehensive) administrative law enforcement corps of Tibet Autonomous Region, Beijing, Tianjin, Shanghai and Chongqing:

in recent years, China's online game instry has developed rapidly, promoting the development of online cultural market and enriching people's cultural and entertainment activities, It has played a positive role in expanding and guiding cultural consumption. However, the problems of unclear operation responsibility of online game business units, disguised inced consumption, and ineffective protection of users' rights and interests are becoming increasingly prominent. In order to further standardize the online game market order, protect the legitimate rights and interests of consumers and enterprises, and promote the healthy and orderly development of the online game instry, in accordance with the measures for the administration of Internet information services, the Interim Provisions for the administration of Internet culture, the Interim Measures for the Administration of online games, and other laws and regulations, the relevant matters are hereby notified as follows:

1 Define the scope of online game operation

(1) online game operation refers to the behavior that online game operation enterprises provide online game procts and services to the public by opening online game user registration or providing online game download, and obtain benefits by charging online game users or by means of e-commerce, advertising, sponsorship, etc

(2) the online game technology test carried out by online game operation enterprises through open user registration, open online game charging system, and providing client software that can directly register and log in to the server belongs to online game operation

(3) online game operators provide users' system, charging system, program download, promotion and other services for online game procts of other operators, and participate in the revenue sharing of online game operation, which belongs to joint operation behavior and shall bear corresponding responsibilities< (4) virtual props issued by online game operators, which are directly purchased by users in legal currency, purchased by online game virtual currency or obtained by a certain exchange ratio, and can be directly exchanged for other virtual props or value-added services in the game, According to the relevant provisions of online game virtual currency management< (5) when online game operators change the version of online games, increase the types of virtual props, adjust the functions and service life of virtual props, and hold temporary activities, they shall timely publicize the name, functions, pricing, exchange ratio, validity period and corresponding gifts of the virtual props involved on the official homepage or prominent position in the game Transfer or transaction mode and other information< (6) if an online game operation enterprise provides virtual props and value-added services by random selection, it shall not require users to directly invest legal tender or online game virtual currency. The online game operation enterprise shall timely publicize the name, performance, content, quantity and probability of extraction or synthesis of all virtual props and value-added services that may be extracted or synthesized on the official website or random selection page of the game. The relevant information of the public random sampling should be true and effective< (7) online game operators shall publish the results of random selection of participating users on the official website of the game or in a prominent position in the game, and keep relevant records for inquiry by relevant departments for at least 90 days. When publishing the results of random sampling, some measures should be taken to protect the privacy of users< (8) when online game operators provide virtual props and value-added services by random selection, they should also provide users with other ways to obtain virtual props and value-added services with the same performance, such as exchanging other virtual props and purchasing them directly with online game virtual currency< (9) an online game operation enterprise shall not provide users with the service of exchanging virtual currency of online games for legal currency or physical objects, except that the online game operation enterprise shall terminate the provision of online game procts and services and return the unused virtual currency of users in legal currency or other ways accepted by users< (10) online game operators shall not provide users with the service of exchanging virtual props for legal tender. If they provide users with the service of exchanging virtual props for small amount of physical objects, the content and value of physical objects shall comply with the relevant laws and regulations of the state< (11) online game operators should require online game users to register their real names with valid ID cards and save their registration information; It is not allowed to provide in-game recharge or consumption services for online game users who log in using tourist mode

(12) online game operators should limit the single recharge amount of online game users in a single game, and send information to users for confirmation when they recharge or consume. The confirmation information should include the legal currency or virtual currency amount of recharge or consumption, the name of virtual props or value-added services obtained, and prompt words such as moderate entertainment and rational consumption. Online game operation enterprises shall keep information records of users' recharge and consumption for at least 180 days< (13) online game operation enterprises should strictly implement the relevant provisions of the "online game minor parent monitoring project". On the basis of the implementation of the "guardianship project for parents of minors in online games", it is advocated that the online game business units should set the consumption quota of minors, limit the game time of minors, and take technical measures to shield the scenes and functions that are not suitable for minors< (14) online game operators shall indicate the contact information of users' rights and interests protection in a prominent position in the game. When the legitimate rights and interests of online game users are infringed or disputes occur with online game users, online game business units may require online game users to proce valid personal identity documents consistent with the registered identity information. If it is true, it shall assist online game users in obtaining evidence. For the verified real name registered users, the online game business unit shall bear the burden of proof according to law< (15) online game operators should take effective measures to protect users' personal information, prevent the leakage and damage of users' personal information, and shall not provide users' information to third-party enterprises or indivials in any way without authorization< (16) local cultural administrative departments and comprehensive law enforcement agencies of cultural market should make full use of the law enforcement cooperation mechanism of online cultural market to fully implement "double random and one open" supervision on online game market. We should constantly improve the level of random inspection of online games, and increase the frequency of random inspection and daily inspection of online game business units with more complaints, focusing on supervision. The results of the investigation should be released to the public in a timely manner< (17) local cultural administrative departments and comprehensive law enforcement agencies of cultural market should strengthen the credit supervision of online game market in accordance with the law, list the illegal online game business units in the blacklist or warning list according to the principle of "Whoever punishes, who is listed", and implement joint punishment with relevant departments, Strengthen the credit constraints on the illegal online game business units and relevant responsible persons< (18) cultural administrative departments at all levels and comprehensive law enforcement agencies of cultural market should strengthen the guidance, service and training of online game business units within their jurisdiction. Provincial cultural administrative departments should organize and guide enterprises to carry out training on policies, regulations and business norms, regularly check the implementation of relevant systems such as enterprise content self-examination and operation norms, and timely provide administrative guidance for online game business units< (19) the online game operation enterprises are engaged in the activities specified in items (1), (2) and (3) of this circular and operate the online games without the approval number or the record number within the time limit, It shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with articles 30 and 34 of the Interim Measures for the administration of online games; Those who provide online game downloads or obtain benefits by means of e-commerce, advertising or sponsorship shall be investigated and dealt with in accordance with articles 27 and 28 of the Interim Provisions on the administration of Internet culture

(20) if an online game operation enterprise is engaged in the online game virtual currency issuing service specified in Item (4) of this circular, it shall comply with the relevant provisions of Article 6, Article 18, Article 19 and Article 22 of the Interim Measures for the administration of Online games, It shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with the Interim Measures for the administration of online games< (21) if an online game operation enterprise violates the relevant provisions of items (5), (6), (7) and (8) of this circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 31 of the Interim Measures for the administration of online games< (22) if an online game operation enterprise violates the relevant provisions of item (9) of this circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 32 of the Interim Measures for the administration of Online games< (23) if an online game operation enterprise violates the relevant provisions of item (10) of this circular, it shall be investigated and punished by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 30 of the Interim Measures for the administration of online games< (24) if an online game operation enterprise violates the relevant provisions of item (11) of this circular, it shall be investigated and punished by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 34 of the Interim Measures for the administration of online games< (25) if an online game operation enterprise violates the relevant provisions of item (13) of this circular, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 31 of the Interim Measures for the administration of Online games< (26) if an online game business unit violates the relevant provisions of items (12) and (14) of this circular, it shall be investigated and punished by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 35 of the Interim Measures for the Administration of online games

this Circular shall come into force on May 1, 2017

notice is hereby given<

Ministry of culture

December 1, 2016
10. 1、 "The game's internal equipment enhancement system, proction system and enchantment system are all probabilistic. Are they illegal?" I can tell you clearly that it's not illegal< Second, Article 20 of the notice of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games stipulates that "online game operators shall not distribute game props or virtual currency by random means such as drawing lots, betting or random drawing on the premise that users directly invest cash or virtual currency." The purpose of this article is to strengthen market supervision and crack down on illegal and criminal activities such as gambling with virtual currency< Third, your understanding of this article is wrong. 1. The accidental acquisition of equipment and attributes in the game is not necessarily caused by direct investment of cash or virtual currency; 2. Although the acquisition of some attributes in the game is accidental, it is not necessarily through "lottery, bet, random extraction and other accidental distribution"; 3. Only through direct investment of cash or virtual currency, and through drawing lots, betting, immediate drawing and other means of distribution, is the prohibited act stipulated in Article 20.
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