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The law of virtual currency in China

Publish: 2021-03-27 15:11:24
1.

On June 28, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the "notice on strengthening the management of virtual currency in online games", which made it clear that virtual currency is expressed in the form of prepaid recharge card, prepaid amount or points of online games, but does not include game props obtained in game activities; Virtual currency shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< The following is the full text of the Circular of the Ministry of culture and the Ministry of Commerce:
the Circular of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games
the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the Cultural Bureau and commercial bureau of Xinjiang proction and Construction Corps, Beijing, Tianjin, Shanghai and Chongqing Ningxia Hui Autonomous Region Cultural market administrative law enforcement corps:
with the rapid development of online games, online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes
in order to standardize the operation order of online game market, according to the spirit of Interim Provisions on Internet culture management, notice on Further Strengthening the management of Internet cafes and online games (Wen Shi Fa [2007] No. 10) and notice on standardizing the operation order of online games and banning the use of online game gambling (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows

2. Is there a law? I don't think so
3. This is a relatively cutting-edge legal issue. There should be no relevant books, but I can provide you with some information
it should be in the past two weeks that the Korean court accepted a case concerning virtual currency and made a judgment to the effect that it recognized the legal status of virtual currency as private property of citizens. The private property of citizens is of course protected by law, and the court decides that the infringer loses. Then I remember that the article also mentioned that there is no case of virtual currency in China so far, so the judgment of South Korea can be said to be the initial attitude of the legal profession towards virtual currency
because it is on the mobile phone, there is no way to search the original text for you. That's all I remember. I hope it can help you.
4. Since the reform and opening up, the legalization process of anti-counterfeiting work in China has been accelerating. At present, the laws and regulations that have been promulgated and implemented are as follows:
criminal law (passed in 1979, revised in 2011)
Law of the people's Bank of China (passed in 1995, revised in 2003)
regulations of the people's Republic of China on the administration of RMB (2000)
collection of counterfeiting currency by the people's Bank of China Measures for the administration of expert testimony (2003)
interpretation of the Supreme People's Court on the specific application of law in the trial of counterfeit currency and other cases (2000)
interpretation of the Supreme People's Court on the specific application of law in the trial of counterfeit currency and other cases (2) (2010)
these series of laws and regulations, This paper makes a detailed definition of various types of currency crimes and provides corresponding punishment measures, which provides legal basis and guarantee for severely cracking down on counterfeit currency crimes, standardizing the operation and management of anti-counterfeit currency work, and safeguarding the rights and interests of holders and national interests< br />
5. Generally, information can be found on the Internet, but I find that Babbitt's library also contains a lot of blockchain information. I suggest that you start with the white paper, and then you can read more research reports and blockchain related books.
6. There are still some impacts on land. Earthquakes will not cause land subsidence, but will cause groundwater pumping. Both of these will affect land, and floods have no direct impact
7. The well-known blockchain app gives a few examples:
network leitzdog, network totem, network universe, 360 image engraving, Netease planet, Xiaomi encryption rabbit, virtual earth, dreamworld in block city...
of course, this is only a part, and many interested people can search it by themselves
8. I bought a part of it. How much do you buy? Add a friend. There's no need to communicate. What software do you use. You add me
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