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So can you buy a few virtual currencies

Publish: 2021-03-27 08:32:06
1.

Because now people are influenced by some comments on the Internet, such as bitcoin, its value has increased many times since it came into being, people think that virtual currency should be a very promising thing, so many people follow suit


if you really have a lot of spare money, you can consider investing in some stable bonds, some science and technology innovation board and stocks, but don't invest too much in virtual currency

2.

The price of Eth and other virtual currencies is determined by the following aspects: 1. Frequency of use; 2. Actual use; 3. Number of participants

as for how much room to go up, the current price of Ethereum is about 6600. Recently, e to the frequent use of Ethereum private placement, Ethereum has risen to more than 10000. Ethereum is a smart contract, and there are countless tokens developed based on Ethereum. Therefore, as the underlying public chain of smart contract, its prospect changes with the popularity of blockchain, However, some time ago, the disadvantages of Ethereum were exposed. The main chain was congested and the handling fees were extremely expensive. The development of Ethereum was close to the bottleneck. Therefore, the room for its growth was whether the developers could improve the main chain environment according to the disadvantages. As for the number of participants, it was not a big problem now. Pay more attention to the current development progress of the developers and focus on doing things, There is a bright future ahead

at present, the websites that can trade Ethereum include: btctrade international station, Huo coin, coin an, etc.

3. 1. The number of bitcoin is limited, because the original intention of the design is to have a currency with a fixed circulation, so that the final number can not be increased or decreased, so as to eliminate the inflation and deflation risks caused by man-made money printing. The specific number is determined according to the block and block reward principle:
the assumption is that six data blocks can be generated every hour in the world, and 210000 data blocks can be generated every four years; Then it makes a decreasing payment for the return of data blocks, 50 bitcoin for each data block in the first four years, 25 bitcoin for each data block in the second four years, 12.5 bitcoin for each data block in the third four years, and so on... Finally, the total number of bitcoins is -
210000 x (50 + 25 + 12.5 + 6.25 + 3.125 +...) = 21 million

the cumulative sum in brackets is close to 100 and will never exceed 100, so the total number of bitcoins is 21 million
currently in the second four-year period, each calculated data block contains 25 bitcoins

2. There is no loss of wealth. Many people at home and abroad are digging for bitcoin, and they are also speculating in bitcoin. Computer and Internet speed can only determine the speed of bitcoin digging, but not the value of bitcoin. Even if you say that we dig abroad, we fry. Now we buy a bitcoin for $300, and there will be no bitcoin to dig in the future. Maybe a bitcoin will sell for $3000, and then we sell it again, won't we make a profit? Where is the loss of wealth? Of course, maybe a bitcoin will be worth $3 at that time. Who can say that it is not born by the central banks

3. In addition to bitcoin, there are several similar virtual currencies such as lightcoin. However, they all adopt similar design principles. Therefore, in the future, there will inevitably be a problem that the currency will eventually be widely recognized, and other currencies that are not recognized will be eliminated. Otherwise, a new virtual currency can pop up at any time. It's not the same as printing money, which completely goes against their original design intention.
4.

No. Virtual currency with good operation and investment will survive for a long time and will not go bankrupt in a few months, such as bitcoin and internet currency of Internet companies

there are various types of virtual currencies. The virtual currencies with high acceptance abroad are Facebook's f currency, online game second life's Linden currency, etc., while the representative virtual currencies in China are Tencent's Q currency, Sina's u currency, online currency, Shanda Yuanbao, etc

virtual currency is different from check and telegraphic transfer. The value that virtual currency can't realize can't be transferred by bank. At present, it can only circulate in the network world. Virtual currency is released by various network organizations, and there is no unified issuance and management standard

2. The special currency issued by the portal website or instant messaging service provider is used to purchase the services in the website the most widely used is Tencent's q-coin, which can be used to purchase value-added services such as membership and QQ show

3. Virtual currency on the Internet. For example, bitcoin, Wright currency, etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

5.

From the current technology, the next bitcoin in the bitcoin data structure can be divided into 8 decimal places, so the minimum unit of bitcoin is 0.00000001btc, but the transaction can not be so small

according to the statistics of bitbao, at present, the common minimum trading unit of bitcoin trading platform in China is 0.01btc, so the 0.0001 proposed by the owner is not available for sale< br />

6. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
7. This kind of virtual digital currency,
suspected of financial pyramid selling,
suggest not to participate,
in order to avoid economic losses.
8. No, I think it's a virtual currency. It has no limit. If it's a global virtual digital currency, it should be traded 24 hours a day, and there is no limit on the rise and fall.
9. From the current technology, the next bitcoin in the bitcoin data structure can be divided into 8 decimal places, so the minimum unit of bitcoin is 0.00000001btc, but the transaction can not be so small. According to the statistics of bitbao, the minimum transaction unit of the current domestic bitcoin trading platform is 0.01btc, so the 0.0001 proposed by the landlord can not be sold.
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