Game virtual currency is just data
virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
virtual currency and electronic currency are not the same concept
the definition of e-money is to convert a certain amount of cash or deposit from the issuer and obtain data representing the same amount. By using some electronic methods, the data can be directly transferred to the payment object, so as to pay off the debt. E-money means that consumers pay traditional money to issuers of e-money, and issuers store legal money of equal value with traditional money in electronic devices held by consumers P>
electronic currency is the electronization of the legal tender, including our common bank cards, Internet banking, electronic cash, etc., as well as the third party payment developed in recent years, such as Alipay, fortune paid and so on. No matter what form these electronic currencies are and through which institutions they circulate, their original source is the legal money issued by the central bank
but virtual currency is the electronization of illegal currency, and its original issuer is not the central bank. For example, Tencent Q currency and other game currency, such virtual currency is mainly limited to circulation in a specific virtual environment. After the emergence of bitcoin, through the blockchain technology to better solve the problem of decentralization, distrust, to achieve global circulation, is sought after in the world. Electronic currency and virtual currency are collectively referred to as digital currency
There are two kinds of game currency, one is real, the other is virtual. Real game currency: suitable for video game machines in video game halls, equivalent to token. Generally made of metal, the size and shape of the coin is similar to 1 yuan RMB. When it is used, it is stuffed into the currency slot of the game console and the start button is triggered to start a game
game currency, a kind of virtual currency, only exists in the virtual world of the game, itself is only a data of the game program. Its currency units vary, depending on the game itself, different games, the game currency is not universal
game players use game currency to buy and sell weapons, equipment, treasures, pets, materials, babies, skills and so on. In some games, there are bound gold and unbound gold, the role is not the same
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extended materials:
name
there are many domestic games, and the game currency market trades frequently, so usually different games have different appellations for game currency to avoid confusion. For example, the game currency in Tianlong eight is called Tianlong coin, the Fengshen coin in Fengshen list 3, the composition money or silver in the legend of Xianjian Qixia, the BRICs in Jianwang 3, the homestead coin in the journey, the Youlong coin in the swordsman world, and the dream coin in the dream journey to the West
function
1. Game currency can buy all kinds of public or special props in the game, such as weapons, clothing, drugs, pets, etc. it is only the virtual game data existing in the game world, which is limited to trading in the game
2. In some special games, the game currency can be used as a scoring unit to increase the game fun, which is a way to reflect the player level
Different from the real currency, game currency can not be converted into cash, non cash coupon and public auctiona kind of virtual currency, which only exists in the virtual world of the game, is only a data of the game program. Its currency units vary, depending on the game itself, different games, the game currency is not universal. Cash recharged game cards
game players use game currency to buy and sell in the game, and the objects of buying and selling are generally weapons, equipment, treasures, pets, materials, babies, skills and so on. In some games, there are bound gold and unbound gold, the role is not the same.
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