Virtual currency income amortization
Publish: 2021-03-22 03:29:42
1. virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"
virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
virtual property refers to the narrow sense of digital and non materialized property forms, including a series of information procts such as online games, e-mail, network paging, etc. Including the character image formed in the long-term virtual life, which can not be converted to the virtual property in real life and the narrow sense of digital and non materialized property form, it includes a series of information procts such as online games, e-mail, network paging, etc. However, e to the prevalence of online games, virtual property to a large extent refers to the property existing in the online game space, including the level of game account, game currency, various equipment owned by game characters, etc. these virtual property can be converted into real property under certain conditions.
2. Debit: other monetary funds debit: intangible assets
Credit: cash on hand credit: other monetary funds
Credit: cash on hand credit: other monetary funds
3. The income obtained from the purchase of virtual currency by an indivial through the Internet and the sale to others after the price increase belongs to the taxable income of personal income tax, which should be calculated and paid according to the item of "income from property transfer". The original value of the property sold by an indivial is the price and related taxes paid by the acquisition of virtual currency. If an indivial is unable to provide evidence of the original value of his property, the original value of his property shall be verified by the competent tax authorities. All online transactions that earn income should be taxed
4. "Tips" suggests that auditors should accurately understand and use the income standard in combination with the specific business model and profit model of online game enterprises; With it audit as the support, we should strengthen the application of analytical review proceres, and strengthen the check and analysis of non-financial information and financial information; Using observation, inquiry and inspection proceres appropriately, and combining with other subjects, such as accounts receivable, accounts receivable in advance, cash flow of operating activities, etc., to judge the logic of income related; Strictly implement the letter procere, and check the abnormal game players. The overall audit recommendations include:
(1) it system audit:
the operation of online game enterprises highly depends on the game network system, and the basic data of revenue recognition and settlement are also from the network system. Therefore, in the implementation of online game enterprise income audit, it audit should be based on, including:
audit of the overall IT system, including the effectiveness of IT system control environment, the authenticity and accuracy of system data, the accuracy of information transmission between business system and financial system, etc
audit the IT system in four aspects: development, change, security and maintenance in the process of it operation, such as the distinction between paid and free players, whether the game data has modifiable defects, whether the system authorization system is effective, etc< (2) further audit proceres:
under the condition of completing the IT audit and confirming that the business system of the online game enterprise is safe and effective, we can further audit the authenticity and integrity of the revenue data by using the usual audit proceres such as inspection, letter confirmation and analysis. It mainly includes:
inspection proceres: including confirmation of enterprise game operation mode and instry role, props type, revenue recognition stage, accounting estimation, etc
letter procere: letter to bank, major intermodal transportation or agent, etc
analysis program: whether the trend of income amount, recharge amount and consumption amount under each operation mode is normal, the overall data of players and the indivial data and behavior analysis of large payment players, etc< Other proceres: according to the actual audit situation and issuance, confirm whether other proceres are needed, such as staff recharge check, IP address check, large payment player interview, etc< According to our experience, online game companies need to consider the following aspects in revenue recognition:
(1) operation mode:
according to the category of participants, online game companies can be roughly divided into game developers, game developers (game operation platform) and game channel providers, The operation mode mainly includes self operation mode and combined transportation / authorization mode. Each party bears different responsibilities. In revenue recognition, first of all, we need to judge the importance of the enterprise's responsibilities in the relevant games according to the cooperation agreement signed by each party, and consider adopting the total amount method or the net amount method. Under normal circumstances, the income of the channel business is the total flow income of the game, while the distributor and the R & D business should recognize the income according to the net amount after decting the upstream manufacturers' share
(2) virtual currency:
when players recharge to obtain virtual currency (such as diamonds, gold coins, etc.), they can't directly recognize the relevant amount as income, but need to confirm it according to the actual consumption of virtual currency and the type of props it is converted into< (3) type of props:
disposable consumption of virtual goods: revenue is recognized at the time of use (such as liquid medicine, etc.)
consumable virtual goods with service life: amortization within the service life (such as mounts, equipment, decorations, attribute bonus, etc.)
permanent virtual goods: the life cycle of players and game procts should be comprehensively considered, and the revenue should be recognized by amortization within a reasonable period of time
(4) gift:
for the common behaviors of virtual currency gift, props gift and buy gift in the game, it is necessary to regard them as sales discount and adjust the unit value of virtual currency and props
typical fraud cases of online game enterprises that can be found or questioned by audit means:
the proct background control authority is chaotic, and there is the phenomenon or possibility of manual tampering with proct data
there are few proct background data (such as user recharge and consumption records), which can not meet the needs of reasonable proct operation and analysis
it is impossible to obtain the accurate statement of the upstream partner (channel or distributor) and the confirmation letter sealed by the other party
the consumption of props of players increases sharply in the short term, and there is no special operation activity ring this period
the IP addresses of multiple large payment players are similar or have specific rules
the phone numbers of multiple large payment players are connected or have specific rules
single large payment players recharge through multiple different accounts and payment channels
the recharge consumption behavior of large payment players does not match with their online time, operation promotion activities, game version update time, etc;
(1) it system audit:
the operation of online game enterprises highly depends on the game network system, and the basic data of revenue recognition and settlement are also from the network system. Therefore, in the implementation of online game enterprise income audit, it audit should be based on, including:
audit of the overall IT system, including the effectiveness of IT system control environment, the authenticity and accuracy of system data, the accuracy of information transmission between business system and financial system, etc
audit the IT system in four aspects: development, change, security and maintenance in the process of it operation, such as the distinction between paid and free players, whether the game data has modifiable defects, whether the system authorization system is effective, etc< (2) further audit proceres:
under the condition of completing the IT audit and confirming that the business system of the online game enterprise is safe and effective, we can further audit the authenticity and integrity of the revenue data by using the usual audit proceres such as inspection, letter confirmation and analysis. It mainly includes:
inspection proceres: including confirmation of enterprise game operation mode and instry role, props type, revenue recognition stage, accounting estimation, etc
letter procere: letter to bank, major intermodal transportation or agent, etc
analysis program: whether the trend of income amount, recharge amount and consumption amount under each operation mode is normal, the overall data of players and the indivial data and behavior analysis of large payment players, etc< Other proceres: according to the actual audit situation and issuance, confirm whether other proceres are needed, such as staff recharge check, IP address check, large payment player interview, etc< According to our experience, online game companies need to consider the following aspects in revenue recognition:
(1) operation mode:
according to the category of participants, online game companies can be roughly divided into game developers, game developers (game operation platform) and game channel providers, The operation mode mainly includes self operation mode and combined transportation / authorization mode. Each party bears different responsibilities. In revenue recognition, first of all, we need to judge the importance of the enterprise's responsibilities in the relevant games according to the cooperation agreement signed by each party, and consider adopting the total amount method or the net amount method. Under normal circumstances, the income of the channel business is the total flow income of the game, while the distributor and the R & D business should recognize the income according to the net amount after decting the upstream manufacturers' share
(2) virtual currency:
when players recharge to obtain virtual currency (such as diamonds, gold coins, etc.), they can't directly recognize the relevant amount as income, but need to confirm it according to the actual consumption of virtual currency and the type of props it is converted into< (3) type of props:
disposable consumption of virtual goods: revenue is recognized at the time of use (such as liquid medicine, etc.)
consumable virtual goods with service life: amortization within the service life (such as mounts, equipment, decorations, attribute bonus, etc.)
permanent virtual goods: the life cycle of players and game procts should be comprehensively considered, and the revenue should be recognized by amortization within a reasonable period of time
(4) gift:
for the common behaviors of virtual currency gift, props gift and buy gift in the game, it is necessary to regard them as sales discount and adjust the unit value of virtual currency and props
typical fraud cases of online game enterprises that can be found or questioned by audit means:
the proct background control authority is chaotic, and there is the phenomenon or possibility of manual tampering with proct data
there are few proct background data (such as user recharge and consumption records), which can not meet the needs of reasonable proct operation and analysis
it is impossible to obtain the accurate statement of the upstream partner (channel or distributor) and the confirmation letter sealed by the other party
the consumption of props of players increases sharply in the short term, and there is no special operation activity ring this period
the IP addresses of multiple large payment players are similar or have specific rules
the phone numbers of multiple large payment players are connected or have specific rules
single large payment players recharge through multiple different accounts and payment channels
the recharge consumption behavior of large payment players does not match with their online time, operation promotion activities, game version update time, etc;
5. No refund allowed. I think it's better to set up a second level account for the advance collection, and then make the income for the specific consumption. I think of virtual currency as a receipt.
6. It may be true, and there may be the following situations:
1. In 2013, when bitcoin was hot, bitcoin prices were one price a day, basically rising but not falling, and there were many people who made hundreds of thousands a day, but now it is basically difficult
2. The virtual currency operator, holding a large number of chips in his hand, makes money from his business
3. Invest a lot of money in high-frequency trading to make a small price difference
4. It may be a MLM coin, which is a typical Ponzi scheme. Early entrants may make money.
1. In 2013, when bitcoin was hot, bitcoin prices were one price a day, basically rising but not falling, and there were many people who made hundreds of thousands a day, but now it is basically difficult
2. The virtual currency operator, holding a large number of chips in his hand, makes money from his business
3. Invest a lot of money in high-frequency trading to make a small price difference
4. It may be a MLM coin, which is a typical Ponzi scheme. Early entrants may make money.
7. According to the official reply of the State Administration of Taxation on the issue of indivial income tax on the income of indivials from buying and selling virtual currency through the Internet (GSH [2008] No. 818), the income obtained by indivials from purchasing players' virtual currency through the Internet and selling it to others after price increase belongs to the taxable income of indivial income tax, The indivial income tax shall be calculated and paid according to the item of "income from property transfer". The original value of an indivial's property in selling virtual currency is the price and related taxes paid for his purchase of network virtual currency. If an indivial is unable to provide evidence of the original value of his property, the original value of his property shall be verified by the competent tax authorities.
8. D
9. According to the official reply of the State Administration of Taxation on the issue of indivial income tax on the income of indivials from buying and selling virtual currency through the Internet (GSH [2008] No. 818), the income obtained by indivials from purchasing players' virtual currency through the Internet and selling it to others after price increase belongs to the taxable income of indivial income tax, The indivial income tax shall be calculated and paid according to the item of "income from property transfer". The original value of an indivial's property in selling virtual currency is the price and related taxes paid for his purchase of network virtual currency. If an indivial is unable to provide evidence of the original value of his property, the original value of his property shall be verified by the competent tax authorities.
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