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What's the situation of GCC virtual currency

Publish: 2021-03-24 06:14:50
1.

It is illegal to issue virtual currency privately

According to Article 29 of the regulations of the people's Republic of China on the administration of RMB, no unit or indivial is allowed to print or sell token tickets to replace RMB in circulation on the market

In addition, the "emergency notice of the State Council Office for rectifying unhealthy tendencies in the instry, the State Economic and Trade Commission and the people's Bank of China on prohibiting the issuance and use of various token certificates (cards)" also strictly prohibited similar issues

extended data

virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"

market formation

the Internet has led to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered. With the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time

With the rapid development of computer and network communication technology, the application of Internet technology has graally penetrated into various fields of human activities, and the unlimited business opportunities that it contains make businesses turn their eyes to e-commerce. E-commerce is penetrating into all aspects of social and economic life at a speed that people can hardly imagine

the traditional finance is also closely watching this irresistible trend of global economic integration and networking. As a result, value-added services take art as the selling point and can be regarded as commodities; The sword in the game is not a brand-new financial services business philosophy - e-finance came into being

from the historical development process, to understand e-finance, we must start from the electronic finance and e-commerce. The so-called e-financialization means that financial enterprises adopt modern communication, computer, network and other information technology means in addition to Internet technology to improve the work efficiency of traditional financial service business, rece operating costs, realize the automation of financial business processing, informatization of financial enterprise management and scientific decision-making, and provide customers with faster and more convenient services, And then enhance the financial enterprise is the behavior of market competitive advantage

e-finance is a transcendence of financial electronization. Different from the electronic finance, the main technical basis of e-finance operation is the increasingly perfect Internet technology. Due to the characteristics of global connectivity, openness, quickness and low marginal cost of Internet technology, e-finance strengthens the restructuring and innovation of financial services business based on Internet technology, so that customers are free from the restrictions of business hours and places, and enjoy all kinds of high-quality and low-cost services provided by financial enterprises anytime and anywhere

with the development of Internet, the form of money is becoming more virtual, and there is an electronic money that only exists in the form of electronic signal

reference source: Network: virtual currency

2. The value of virtual currency is reflected in "more people recognize it". At the beginning of any instry, there will be savage growth. Take bitcoin as an example, the peak price of bitcoin is close to $2W, and the current price is only about $6500
in the current situation, blockchain is not a mature technology. What the market values is the so-called prospect, and it will take time to improve and excavate it slowly. However, the collapse of virtual currency is just a return to its own value
in short, I think bitcoin will continue to grow slowly after falling below a certain price. The current slump is just that the funds attracted by the previous heat have discovered the characteristics of virtual currency (hacker attack, dealer trading, these two situations will probably only appear in the newly issued currency, which is determined by the characteristics of blockchain, in other words, Hackers may also attack bitcoin in the early stage, but the more people and nodes bitcoin enters, the lower the probability of this situation, and the more difficult it is to generate)
in addition, I think that a large number of people in China even don't know what bitcoin is, so they are ready to make a fortune with money.
3.

Virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

4. Virtual currency refers to non real currency, which can be roughly divided into three categories:
the first category is familiar game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the first two types can be regarded as one, which is only a detailed difference in function. Since the end of 2016, the third type of digital currency has quietly entered our life, which refers to the digitization of currency. Digitization doesn't mean scanning. This is just like digital signature. Digital signature does not mean scanning your signature into a digital image, or using the touchpad to obtain the signature, let alone your signature. Digital currency is often mistaken for virtual currency. But virtual currency refers to non real currency. For example, when you play "Three Kingdoms" (game) or "grand Voyage", you have money, which is virtual, that is, the first and second categories we just described. Of course, the virtual money will also have its real value. For example, if you buy her / his account from another player, you can get all the virtual assets of that player, and then it will be much easier for you to continue playing. Virtual money is not necessarily digital. For example, children play games with pebbles as virtual currency
there are also obvious differences between the transaction rules of digital currency and virtual currency. In most cases, the value of digital currency is higher than that of virtual currency, and it needs more strict transaction rules to carry out transactions
the top three currencies of digital currency are BTC eth EOS
5.

model risk

virtual money is not real money, there is no central bank behind the total control and macro-control, its value depends entirely on its supply. For example, according to Nakamoto's algorithm, the final supply of bitcoin is 21 million, which will not be increased. However, if its model is found to be defective, resulting in a massive increase in money supply, the current trading platform and investors will lose their money

many algorithm enthusiasts have carried out repeated dection, and so far have not found the existence of model defects

risk possibility: 1

risk impact degree: 5

market depth risk

at present, the value chain of virtual currency is mainly composed of miners and traders, with less money supply and fewer market participants. Compared with other mature markets, bitcoin trading is not active and vulnerable to the impact of large capital inflow and outflow, resulting in sharp rise and fall. In addition, market depth risk will also lead to market manipulation risk and liquidity risk

platform risk

at present, many virtual currency platforms need to deposit funds into the platform to buy or sell. In order to attract investors, some platforms often offer free service charge. However, some free platforms are risky. For example, in October 2013, a bitcoin trading platform registered in Hong Kong suddenly ran away on the pretext of "being attacked by hackers", and all its executives disappeared. Later, it was estimated that the incident took away about 30 million yuan

should
Strategy: 1. After determining whether to invest in virtual currency and what kind of virtual currency to invest in, investors should investigate and screen the platform, not be affected by the small profits of handling charges, and choose a strong and reputable platform for trading behavior; 2. Investors should pay attention to all kinds of information of their investment platform and observe their reputation changes; 3. Regulators should bring the trading platform of virtual currency into the scope of supervision and require it to
pay reserve and margin to prevent such moral hazard

risk possibility: 1

risk influence degree: 4

circulation risk

goods
one of the basic functions of currency is to continuously use it as a means of purchase in the process of commodity circulation to realize the price of goods. So far, only a few businesses accept virtual currency as a means of payment for circulation. Or
in other words, most of the participants in the current virtual currency investment are for the purpose of earning the price difference, while only a small part of them are for the purpose of early storage as the future currency

coping strategies: the existing participants of virtual currency should actively recommend this category to the government and the public, and increase the number of businesses willing to accept virtual currency as a means of payment in the market

risk possibility: 4

risk impact degree: 3

legal subject risk

on December 5, 2013, the people's Bank of China, together with the Ministry of instry and information technology, China Banking Regulatory Commission, China Securities Regulatory Commission and China Insurance Regulatory Commission, issued the notice on prevention of bitcoin risk, claiming that bitcoin should be a specific virtual business proct in nature, It does not have the same legal status as currency and cannot and should not be used as currency in the market. According to Circular No. 21 of 2014 issued by the IRS, bitcoin and other virtual currencies will be regarded as property rather than a currency. In a word, there is still a long way to go to establish the legal subject status of virtual currency

coping strategies: the existing participants of virtual currency should actively influence the government and regulatory authorities to establish the legal subject status of virtual currency as soon as possible

risk possibility: 5

risk impact degree: 3

6. Virtual currency is not real currency. Virtual currency can be roughly divided into three categories:
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC) and Wright currency (LTC). Bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
7. It's easy to recharge and difficult to withdraw cash. It's hard to be one-to-one
8. Bitcoin market is now super good, at the end of November 1 bitcoin price exceeded 80000 yuan!
9. Look at the marketing model, involving a large number of development offline, to profit from the head can basically shape the MLM!
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