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Virtual currency of network itself

Publish: 2021-05-27 20:34:20
1.

virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

2. Commodity is the proct of labor for exchange. Basic attribute value: the value of commodity is the undifferentiated human labor condensed in commodity. Use value: that is, the property that goods can meet people's needs

virtual currency and goods in the network are labor procts used for exchange in the virtual world, but they can not be used as goods in real life. However, if the goods in online games are exchanged with q-coin and q-coin is exchanged with real money in real life, then the goods in online games condense human labor and have value, It's a commodity.
3. According to the official reply of the State Administration of Taxation on the issue of indivial income tax on the income of indivials from buying and selling virtual currency through the Internet (GSH [2008] No. 818), the income obtained by indivials from purchasing players' virtual currency through the Internet and selling it to others after price increase belongs to the taxable income of indivial income tax, The indivial income tax shall be calculated and paid according to the item of "income from property transfer". The original value of an indivial's property in selling virtual currency is the price and related taxes paid for his purchase of network virtual currency. If an indivial is unable to provide evidence of the original value of his property, the original value of his property shall be verified by the competent tax authorities.
4.

In a narrow sense, virtual currency refers to the substitute currency circulating in the network virtual world. In addition to the virtual currencies issued by major online game companies with various names, Tencent Q currency is also widely used. At present, the network transaction of the virtual world has greatly exceeded people's imagination, and has formed a huge online transaction market of proction, supply and marketing. Moreover, a group of professional workers specialized in "coin printing" came into being; There are also special exchange shops for various game currencies

5. The virtual currency on the Internet can be regarded as a general equivalent, but it is not necessarily an equivalent in essence. For example, bitcoin, Ruitai coin, Qianjin card and other digital currencies can be used as general equivalents, but in essence they are not necessarily
the commodity separated from the commodity serves as the unified value expression material of all other commodities. Its appearance is the inevitable result of the development of commodity proction and exchange. Historically, the general equivalent was undertaken by some special commodities. With the progress of society, gold and silver have become the most suitable currencies to perform the function of general equivalent. Money is a special commodity separated from commodities and fixed as a general equivalent.
6. If there is no way to transfer virtual currency into legal currency, no matter how it is issued, there is no real harm
however, once it is legally linked with fiat money, it means that fiat money has the obligation to convert virtual money into fiat money. This is very dangerous
because there is no limit to the issuance of virtual currency, once there is a legal link, it is equivalent to the unlimited issuance of legal currency
although QQ coin seems to have the function of currency and can buy a lot of things on QQ, in the final analysis, it is all virtual things, and its essence is commodity.
7. Virtual currency can be divided into game currency and network token
game currency is mainly circulated by game companies and professional gamers through online tasks and ground sales
network token: it is a kind of virtual currency equivalent to normal currency that can circulate on the network. Such as the common Q coin. This is mainly to facilitate users in a variety of consumer activities on the network. In the early stage, free quantitative distribution is used to guide consumers to a virtual consumption habit. In the later stage, special sales channels are set up.
8. Housing mortgage purchase proceres:
1. The commercial housing purchased by the buyer must be the commercial housing of the real estate development company which has signed a mortgage agreement with the bank
2. Sign the house purchase contract with the real estate development enterprise, and pay the down payment according to 20% of the total house purchase price
3. Submit an application for housing mortgage loan to the bank and relevant information
4. The bank shall investigate the borrowers and the information provided, and inform the borrowers to go through the loan proceres if they meet the conditions
5
6. The borrower will mortgage the purchased commercial housing to the bank, the real estate enterprise will register with relevant departments for mortgage, and submit the "other property ownership certificate" to the bank for safekeeping.
9. What is the latest news about the central bank's legal currency setting? This is the latest information about setting currency published by the central bank on the ICBC website of the people's Bank of China!
10. It's a new project, just one
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