Blockchain virtual currency makes money
in the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, etc., which can be used to buy Herbs and equipment, but only in his own game console; The special currency issued by the portal website or instant messaging service provider is used to purchase the services within the website
there are four types of virtual currency in the market:
1. Game currency developed by game operators for players to use as a trading medium in online games
2. A special virtual currency issued by the portal or instant messaging tools for use in the operating cyberspace
3. Interactive virtual currency, which can be used in the issuing entity of virtual currency and can purchase goods and services from non issuing entities
4. Based on cryptography and modern network P2P technology, a special electronic and digital network cryptocurrency is proced through complex mathematical algorithm
the instrialization of virtual money will form a virtual money market. If the emergence of the stock market is the proct of the combination of instrial capital and financial capital, then virtual currency will be the proct of the combination of service capital and financial capital. Modern service instry, especially personalized modern information service instry, will become the instrial foundation of personalized virtual currency
the personalized virtual money market is different from the stock market and derivative financial instrument market. The latter is more established for the needs of instrialization, which is also reflected in meeting the needs of the so-called modern service instry; The instrial foundation of the former is closely related to the demand of informatization
The future of the tertiary instry is different from the service instry, its development direction is the post-modern service instry, that is, the experience instry, that is, more personalized instry to meet the development needs of spirit, culture and entertainment. The stock market will make more use of information to guide the rational investment of instry and service instry, while the personalized virtual money market will make more use of information to guide the perceptual consumption of experience instrywhat is bitcoin option
the so-called bitcoin option is to predict the future rise and fall of bitcoin. In operation, if you expect to call, you will buy up and if you expect to put, you will buy down. The calculation of profit is the same as that of spot goods. When buying up, you can earn as much as you go up in the cycle. When buying down, you can earn as much as you go down in the cycle. In short, it is to use a very small principal to bet on the rise and fall space of the future range, so as to obtain a high return
how to play bitcoin options
for example, if the current price of bitcoin is $10000, you think it will rise in the next hour, so you open a one hour call option on bitoffer exchange, which costs 20 usdt. As expected, bitcoin rose by US $1000 in one hour. When it matures in one hour, the system automatically settles, and you get a return of US $1000, which is 50 times that of the principal
if bitcoin falls in the next hour, you will lose the principal of 20 usdt options, which is the advantage of "unlimited return and limited risk".
in the first stage, blockchain is still a kind of network infrastructure construction. Enterprises providing high-quality technical services can charge technical service fees, and can also use this technology in some anti-counterfeiting systems such as Maotai liquor and luxury goods
in the second stage, the application segment will be implemented. At present, many scenarios such as storage, game operation, user payment, currency issuance and investment fund can also be realized through blockchain. However, this part of the profit belongs to the application publisher, just as an online game manufacturer uses C + + to write a game. C + + is blockchain technology, but it is the manufacturer who makes money, However, in the short term, large-scale application is still difficult
in the third stage, monetization, securitization and life-oriented are fairly recognized. Considering that the essence of currency issuing right is monopolized by the state violent machine, the property owner of seigniorage must belong to the government department, and the blockchain of currency and securities must go through a process of public power to understand, accept and allow. But it the first mock exam that this technology will also have far-reaching impact on the digitalization of money, and the profit margin under this mode is limitless.
The first is the equipment level
the equipment level of adverse water cold is from low to high: white yellow green blue red purple orange
the equipment parts that belong to attack category are: weapons, necklaces, rings, bracelets
the equipment parts that belong to defense category are: helmets, clothes, shoes, belts, hand protectors Wristbands
among them, bracelets, necklaces and wristbands cannot be strengthened
[relationship between the number of equipment entries and grade]
Blue equipment can have 2-4 entries
Red equipment can have 3-5 entries
purple equipment can have 4-6 entries
Law of heavy section of equipment 1 [Law of heavy section of equipment parts]
equipment heavy forging of two identical parts, 100% get the same part
Ring + ring = ring
two different parts of equipment re forging, The two parts are 50%
knife + shoes = 50% knife / 50% shoes
Law of heavy section of equipment 2 [rule of heavy section of number of entries]
number of entries: depending on the quality of two heavy section equipment
purple + purple (heavy section): number of entries = 4-6
Red + Red (heavy section): number of entries = 3-5
Blue + blue (heavy section): number of entries = 2-4
Red + purple (heavy section) : number of entries = 3-6
Blue + purple (heavy segment): number of entries = 3-5
Blue + Red (heavy segment): number of entries = 2-5
Law of heavy segment of equipment 3 [Law of heavy segment of equipment level]
level 60 + level 60 (heavy forging) = level 60
level 50 + level 60 (heavy segment) = probability level 50 / low probability level 60
two pieces of equipment differ by more than 12 levels, The level of the newly synthesized equipment will be higher than that of the original low-level equipment and lower than that of the original high-level equipment; You can use this method to upgrade the equipment level
Law of heavy section of equipment 4 [Law of heavy section of equipment quality]
Red + Red = red
Red + Purple = probable rate red / small probability purple
Red + blue = probable rate Blue / small probability red
purple + blue = red
Blue + refined purple = red / common Purple / minimum probability refined purple
popular science of concept
[washing entry]
suppose that equipment a has entry 1 + entry 2, and equipment B has entry 3 + entry 4, Equipment a + equipment B will become equipment C (the entry of equipment C will become a random combination of entry 1 to entry 4)
[control variable method to wash equipment]
if entry 1 of equipment a is what we want, entry 2 is what we don't want; If we want entry 3, we need to find a piece of equipment (dog food) with the same part, the same level and the same level of entry 3 to match with the equipment a; There is a chance to synthesize a piece of equipment with both entry 1 and entry 3
control other variables unchanged, only change the entry, then wash the entry; Similarly, control other variables unchanged, only change the level, it is called wash level
entry washing case:
the main applications of blockchain are
banks,
these places can be used,
they have little to do with the public,
moreover,
they are not mature,
I don't know if they can grow up,
these are concepts,
are there any edge computing,
can you understand them,
anyway, I don't understand them