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Accounting treatment of virtual currency in online games

Publish: 2021-05-26 02:15:50
1. A trading platform, generally is 5173 (consignment form, charge a certain proportion of fees) or Taobao above
the seller provides the transaction currency amount of the server role name
the buyer searches for the game currency amount of the regional service limited transaction under this category to get the transaction window to complete the transaction
2. Well, my opinion is No. first of all, virtual currency in online games has no financial norms and no issuing cost. If allowed to participate in currency exchange, it is bound to disrupt the financial order (see the relationship between total social procts and money demand for details). Second, if virtual currency can be exchanged with real currency, it is bound to affect the fairness of the game, Third, virtual currency can be exchanged with real currency, which will tempt game companies to participate, which is not concive to the long-term development of game companies. Fourth, the exchange of real currency and virtual currency will lead to many legal problems (after buying with money, virtual currency will have real value. Game companies' adjustment behaviors, such as adjusting prices, issuing rewards and closing cheating accounts, will involve laws. Price adjustment will be described as "stealing money", and the issuance of rewards will be limited by the maximum amount of rewards, Sealing a cheating account is a blatant robbery. Can you be sure how much of it is legitimate income? A little price adjustment leads to many lawsuits, some rewards have to pay taxes, and cheating is rampant. But if you want to seal him up, you have to file a case for investigation. Can you play such a game? Can such a game be operated?
3. A few words, that is to standardize the online game virtual currency issue transactions
only in a few dozen words can we make it clear, to the effect that it is the first time to define the virtual currency of online games; Engaging in online game virtual currency business needs approval; The issuance and transaction of virtual currency in online games are standardized; Make it clear that virtual currency shall not pay for physical goods; When the service is terminated, the virtual currency must be returned to the user; Severely crack down on the use of virtual currency in gambling and other activities
4.

In recent years, with the rapid development of online games, the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the cultural bureaus and commercial bureaus of Xinjiang proction and Construction Corps, and the administrative law enforcement corps of cultural markets in Beijing, Tianjin, Shanghai, Chongqing and Ningxia Hui Autonomous Region have been developing rapidly, Online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes

5. According to China's current regulations, at this stage, financial institutions are not allowed to provide bitcoin related procts or services. Bitcoin cannot and should not be used as currency. Ruitai coin, Laite coin and other counterfeit coins are also applicable
all investments are not protected by law. If there is a brokerage transaction, once it is found, it will be subject to criminal responsibility.
6. MediaTek is an excellent IC design company, once known as the light of Taiwan, and one of the two pillars of Taiwan semiconctor enterprises (the other is TSMC). Copycat mobile phone chip was first built as a DVD chip, and later made mobile phone chips. With the rise of the Chinese mainland's cottage market, the market share was directly driven to Qualcomm, reaching second in the world ring the time when Deyi declined to Qualcomm. However, e to the big gap between the core technology and Qualcomm, it was defeated by Qualcomm in the high-end market. Moreover, e to the insufficient processor performance, it was praised by netizens as "one core is difficult, nine cores are surrounded"... Now the market share is not as good as before, the middle and high-end market has been completely defeated, and the low-end market is also being chased by domestic Spreadtrum.... But the thin camel is bigger than the horse. At present, MediaTek is still a top IC design company in the world, with a large layout (the famous huiding technology in China has shares of MediaTek). At present, it is laying out IC chips for the Internet of things and the Internet of vehicles...
7. The virtual currency only disappears automatically, because the virtual currency of online games is issued and operated by the game companies, and they have the final right to explain. Now that the games have stopped operating, there is no doubt that the relevant service instry will stop

bitcoin is not the same. Bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
8. I don't answer the questions I don't know

but if someone answers your question, you can't get anything.

because it's not a person who operates it, does he have n computers
9. How often do your friends go to the cinema< br />
How often does your friend go to the cinema?

What do they often do at night< br />
What do they often do in the evening?< How often does Tom exercise< br />
How often does Tom take / have exercise?
10. Hello< How often do they go to school

hope to help you!
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