Live virtual currency recharge law
On June 28, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the "notice on strengthening the management of virtual currency in online games", which made it clear that virtual currency is expressed in the form of prepaid recharge card, prepaid amount or points of online games, but does not include game props obtained in game activities; Virtual currency shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< The following is the full text of the Circular of the Ministry of culture and the Ministry of Commerce:
the Circular of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games
the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the Cultural Bureau and commercial bureau of Xinjiang proction and Construction Corps, Beijing, Tianjin, Shanghai and Chongqing Ningxia Hui Autonomous Region Cultural market administrative law enforcement corps:
with the rapid development of online games, online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes
in order to standardize the operation order of online game market, according to the spirit of Interim Provisions on Internet culture management, notice on Further Strengthening the management of Internet cafes and online games (Wen Shi Fa [2007] No. 10) and notice on standardizing the operation order of online games and banning the use of online game gambling (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows
It is illegal to issue virtual currency privately
According to Article 29 of the regulations of the people's Republic of China on the administration of RMB, no unit or indivial is allowed to print or sell token tickets to replace RMB in circulation on the market In addition, the "emergency notice of the State Council Office for rectifying unhealthy tendencies in the instry, the State Economic and Trade Commission and the people's Bank of China on prohibiting the issuance and use of various token certificates (cards)" also strictly prohibited similar issues
extended data
virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"
market formation
the Internet has led to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered. With the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time
With the rapid development of computer and network communication technology, the application of Internet technology has graally penetrated into various fields of human activities, and the unlimited business opportunities that it contains make businesses turn their eyes to e-commerce. E-commerce is penetrating into all aspects of social and economic life at a speed that people can hardly imaginethe traditional finance is also closely watching this irresistible trend of global economic integration and networking. As a result, value-added services take art as the selling point and can be regarded as commodities; The sword in the game is not a brand-new financial services business philosophy - e-finance came into being
from the historical development process, to understand e-finance, we must start from the electronic finance and e-commerce. The so-called e-financialization means that financial enterprises adopt modern communication, computer, network and other information technology means in addition to Internet technology to improve the work efficiency of traditional financial service business, rece operating costs, realize the automation of financial business processing, informatization of financial enterprise management and scientific decision-making, and provide customers with faster and more convenient services, And then enhance the financial enterprise is the behavior of market competitive advantage
e-finance is a transcendence of financial electronization. Different from the electronic finance, the main technical basis of e-finance operation is the increasingly perfect Internet technology. Due to the characteristics of global connectivity, openness, quickness and low marginal cost of Internet technology, e-finance strengthens the restructuring and innovation of financial services business based on Internet technology, so that customers are free from the restrictions of business hours and places, and enjoy all kinds of high-quality and low-cost services provided by financial enterprises anytime and anywhere
with the development of Internet, the form of money is becoming more virtual, and there is an electronic money that only exists in the form of electronic signal
reference source: Network: virtual currency
In 2013, the people's Bank of China issued the notice on preventing bitcoin risks. Later, it was reported that the people's Bank of China had an interview with more than 10 third-party payment companies, explicitly requiring them not to provide payment and clearing services to bitcoin, lightcoin and other trading websites. The price of bitcoin in China has dropped all the way from about 7000 yuan to 3300 yuan. More analysis says that bitcoin will withdraw from China. Is that true
However, at present, the security risks of bitcoin have not been fully exposedthe overall risk increases
it must be admitted that the government's increased supervision leads to the further increase of the risk of bitcoin trading
moreover, the transaction threshold is obviously higher than before
In essence, as a means of investment, the risk of bitcoin is self-evident. If there is no final person to take over the offer, even if bitcoin is in short supply, it lacks real value and only has limited online use value. If you can't find the last recipient, bitcoin will probably disappear like a bubble. p>copper ore
required skills: 1
quantitative probability of mineral processing results
copper slag 1 100.0%
Malachite 1 50.0%
Huyan 1 50.0%
shadowstone 1 10.0%
required skills: 50
quantitative probability of mineral processing results
Tin slag 1 100.0%
Green Agate 1-2 35.0%
secondary Moonstone 1-2 35.0%
shadowstone 1-2 35.0%
Topaz 13.5%
jadeite 13.5%
cyanite 13.5%
iron ore
required skills: 125
number of mineral processing results Probability
iron slag 1 100.0%
Topaz 1-2 30.0%
jadeite 1-2 30.0%
secondary Moonstone 1-2 30.0%
cyanite 1 5.0%
Ruby 1 5.0%
mitag ore
required skills: 175
quantitative probability of mineral processing results
mitag slag 1 100.0%
Turquoise 1-2 30.0%
Ruby 1-2 30.0%
Topaz 1-2 30.0%
giant emerald 13.0%
sapphire 13.0%
big cat's eye 13.0%
Azeroth diamond 13.0%
silver ore
skills required: 250
/>Quantitative probability of mineral processing results
silver slag 1 100.0%
Ruby 1-2 30.0%
giant emerald 1-2 15.0%
sapphire 1-2 15.0%
big cat's eye 1-2 15.0%
Azeroth diamond 1-2 15.0%
gold delanite 12.0%
abyssal olivine Olivine 12.0%
flame clinopyroxene 12.0%
shadow Delaunay 12.0%
Blue Moonstone 12.0%
Blood Garnet 12.0%
Magic iron ore
required skills: 275
quantity probability of mineral processing results
Magic iron slag 1 100.0%
huangjinde Lenite 1-215.0%
abyssal olivine 1-215.0%
flame clinopyroxene 1-215.0%
shadow dryenite 1-215.0%
Blue Moonstone 1-215.0%
Blood Garnet 1-215.0%
limonite 11.0%
nighteye 11.0%
garnet Life Ruby 1 1.0%
Elune star 1 1.0%
rare Topaz 1 1 1.0%
high iron olivine 1 1.0%
hard steel ore
required skills: 325
quantitative probability of mineral processing results
hard steel slag 1 100.0%
gold delanite 1-2 20.0%
abyssal olivine 1-2 20.0%
flame clinopyroxene 1-2 20.0%
shadow draenite 1-2 20.0%
Blue Moonstone 1-2 20.0%
Blood Garnet 1-2 20.0%
limonite 12.5%
nighteye 12.5%
raw Life Ruby 12.5%
Elune star 12.5%
rare Topaz 12.5%
high iron olivine 12.5%
if there is a dispute, it can be handled according to the general principles of civil law and contract law.
or search a live enterprise store in tmall flagship store. Please don't believe in the top up advertisement of personal gold coins, cheater >
the live broadcast method is the button in the middle of the software home page. If there is no real name, you will be prompted to follow the steps