Virtual currency RMB transaction
The top ten virtual currency trading platforms are: bitcoin China, Ethereum, Monroe, dascoin, reborn, etc.
Bitcoin China (BTCC), the first and largest bitcoin trading platform in China, is operated by Shanghai satuxi Network Co., Ltd., which was established on June 9, 2011. The team members are mainly from China, Silicon Valley and Europebitcoin China provides a reliable trading platform for users to buy and sell bitcoin through RMB
users can also save bitcoin safely in the platform
bitcoin China has achieved the best balance between high security and user convenience
4. Monro (code name XmR) is an open source cryptocurrency founded in April 2014, which focuses on privacy, decentralization and scalability. Unlike many cryptocurrencies derived from bitcoin, monero is based on cryptonote protocol and has significant algorithm differences in blockchain fuzziness
Dash, formerly known as dark coin, is a technical improvement on the basis of bitcoin. It has good anonymity and decentralization. It is the first digital currency with the purpose of protecting privacy. You can feel that it is liked by the black market when you listen to its name The main characteristics of Dashi coin are as follows:1
2. Instant payment function, timely arrival and low handling charge
China does not have the first legal virtual currency. At the end of 2013, the central bank and other five ministries and commissions issued the bitcoin risk notice, which clearly defined bitcoin as a special Internet commodity, and the public can buy and sell it freely on the premise of taking their own risks
other digital confidential currencies are also suitable, such as Laite coin, the ancestor of Shanzhai coin, Fuyuan coin for business points in jewelry instry, dog coin for small reward, etc. But although virtual currency exists legally in our country, it is illegal to cheat under the guise of virtual currency
extended data
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transactions of online virtual currency have realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints
in addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players. Take Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
network problems
in addition to direct cash, virtual currency can also be purchased by SMS, internet transfer and fixed telephone recharge. These ways of purchase not only provide convenience for users, but also have many risks
such as embezzlement of telephone recharge and purchase by minors. In addition, virtual currency does not have the anti-counterfeiting technology of real currency. Computer hackers may use its security loopholes to proce counterfeit currency. Relevant personnel of the State Administration for Instry and Commerce said that virtual currency transaction is a business behavior derived from the Internet era, and there are no clear legal provisions to regulate it, and there are no items related to virtual goods transaction in the scope of instrial and commercial registration
but when the virtual property transaction graally employs people, places are fixed, transaction profits are clear, and has the nature of operation, it may involve market order and tax issues. Even game operators have no ability to control. There are a large number of "counterfeit banknote makers" in the network. Take the winger who is mainly engaged in chess and card online games as an example, the purchasing power of his online currency has shrunk by nearly 40% in one year. Many people point out that such inflation will only damage netizens and make them lose confidence in the Internet
reference source : network virtual currency
after finding this kind of person, trade the currency to this person in the place where the virtual currency is used [for example, the forum currency is in the forum, and the game currency is in the game], and then use Taobao and other online stores to let them buy non physical goods, and their RMB will be transferred to your account
not all virtual currencies are bought with real money.
virtual currency originally refers to non real currency, which is used in games. Of course, the money in the game is real or fake
virtual currency is usually used to purchase procts and services provided by currency Issuers (i.e. service providers), which are real< The Ministry of Culture issued the notice on Further Strengthening the management of Internet cafes and online games, which pointed out that the total amount of virtual currency issued by online game business units and the purchase amount of indivial online game consumers should be strictly limited; The virtual currency issued by online game business units can not be used to purchase physical procts, but can only be used to purchase virtual procts and services provided by themselves; If consumers need to redeem the virtual currency as legal tender, the amount shall not exceed the original purchase amount; It is strictly forbidden to resell virtual currency. Those who violate the above provisions shall be punished by the people's Bank of China in accordance with Articles 32 and 46 of the law of the people's Bank of China. Thus it seems that the legitimacy of the virtual transaction is recognized, and the virtual currency gambling transaction can not be carried out. The equipment is proced by oneself, which should be regarded as labor income.