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Transfer of virtual currency between individuals

Publish: 2021-05-21 11:46:23
1. Report to the public security organ. According to the information you have, provide clues as detailed as possible. You will be investigated for this kind of illegal crime. If your report is true, you may be given a certain reward for encouragement
2. According to the official reply of the State Administration of Taxation on the issue of indivial income tax on the income of indivials from buying and selling virtual currency through the Internet (GSH [2008] No. 818), the income obtained by indivials from purchasing players' virtual currency through the Internet and selling it to others after price increase belongs to the taxable income of indivial income tax, The indivial income tax shall be calculated and paid according to the item of "income from property transfer". The original value of an indivial's property in selling virtual currency is the price and related taxes paid for his purchase of network virtual currency. If an indivial is unable to provide evidence of the original value of his property, the original value of his property shall be verified by the competent tax authorities.
3. No, the money is your own. You can buy anything you want, except guns, ammunition, drugs, whoring and nothing else
4. As long as the price is reasonable, it is not illegal for both parties to trade voluntarily. It's like you have an old TV set that you want to sell and someone wants to use. It's not against the law to negotiate the price and pay for it and deliver it.
5. Strictly control the system loss sharing:
when the system loss is generated, it is shared equally by the profit-making customers after the settlement. Especially when the big market occurs, the sharp drop or sharp rise of the price will cause the customers to burst their positions in a large area, forming a huge system loss, and the loss will be shared equally by the profit-making customers. The mechanism of position margin + floating margin is adopted, A customer's position needs a fixed margin. When the floating margin reaches the warning line, the system will remind the customer to add margin. Otherwise, when the margin is not enough to hold so many positions, the system will forcibly level off the excess positions to control the risk of the customer. This mechanism strictly controls the leverage, and the leverage of futures can reach 10 times at most, The size of the position is determined by the customer's capital. Generally, a slightly larger fluctuation will not cause the customer to burst the position, so that the profit customers will not be allowed to share the system loss. Then the customer's profit capital can be fully recorded<

circuit breaker price mechanism:
the exclusive digital currency circuit breaker mechanism is provided. When the price fluctuates sharply in a short time, such as 10% within a few minutes, the circuit breaker mechanism will be triggered. If the price exceeds the circuit breaker price within one minute, the Commission will stop reporting. If the circuit breaker price is still maintained after one minute, the circuit breaker price will continue to be expanded. At this time, the client can continue to commission, But still can not exceed the current price. In this way, the fairness of the trading environment is prevented from being affected by human malicious entrustment, and the price manipulation is also avoided

- "detailed explanation of lightcoin Futures Rules"
6. As long as you take the pick (whatever you do) and dig out any one of the ore, the ore will be completely g out, and the pick only loses 1 point of rability. But the premise is that the ores must be connected with each other and cannot be disconnected in the middle.
7. It's virtual and artificial. It's very risky
8. In short, as long as it is at this moment can also be recharged with RMB online game currency is legal (QB illegal or not, I am not sure); The current constitution has no special provisions on network and virtual currency, and there is a huge legal gap. See the end of the article for the laws and regulations on virtual currency

Yuanbao QB and other virtual currencies (tokens) that are unilaterally recognized by game operators are only limited to those that are monetary in nature within a single scope and allow virtual game commodity transactions (personal understanding); In accordance with the law of the people's Republic of China on the Central People's Bank, the people's Bank of China, under the leadership of the State Council, independently implements monetary policy, performs its ties and concts its business in accordance with the law, free from interference by government departments, social organizations and indivials at all levels. Therefore, the right to issue currency in China is absolutely controlled by the state, and any other form of currency is not recognized by the central government; As early as June 24, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the notice of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games, which stipulates that the same enterprise can not operate the issuance and transaction of virtual currency at the same time, and virtual currency can not be used to purchase physical goods, so as to prevent the possible impact of virtual currency in online games on the real financial order, The principle of strict market access and strengthening subject management shall be implemented to standardize the issuance of virtual currency and allow qualified parties to issue virtual currency and provide services Relevant laws and regulations cited: Interim Provisions on the administration of Internet culture, notice on Further Strengthening the administration of Internet cafes and online games, notice on standardizing the operation order of online games and banning the use of online game gambling, and decision of the State Council on Setting Administrative License for administrative examination and approval projects that really need to be retained.)
9. A few days ago, the State Administration of Taxation announced an official reply on the issue of personal income tax levied on indivials' income from buying and selling virtual currency through the Internet: the income obtained by indivials from purchasing virtual currency of players through the Internet and selling it after price increase belongs to the taxable income of personal income tax, which should be calculated according to the item of "income from property transfer", and pay 20% personal income tax. This shows that in the future, domestic indivials will have to pay personal income tax when they buy players' virtual currency through the Internet and sell the income to others after price increase
online "virtual property", also known as "online property", generally refers to the accounts of Internet users and game players in online games and the accumulated "money", "equipment", "pets" and other "property"
there is a popular view in economics that "where there is land, there is economy". Now, in the network virtual space, not only the software itself, the right to participate in online games, along with the virtual weapons, equipment inside the game, and even the "plug-in" used for cheating, have become commodities that can be circulated, with the emergence of sellers and buyers and the breeding of profits. But these fictitious "net money" calculate private property? Is the right of network "virtual property" protected by law? It used to be a realistic subject faced by law
previously, several cases of theft and infringement of "virtual property" on the Internet were tried by domestic courts, and the judgments made found that the virtual property on the Internet has value content, which really cheered many people online and offline, because the virtual property was finally determined by the court to have property value, which has a certain exemplary role. There are a lot of "net money" illegal infringement of the game players for the legal judgment results feel great comfort
in view of this, it is necessary to clarify the following issues when collecting personal income tax on virtual net property: on the one hand, does virtual currency belong to the private property of players“ The premise of "property transfer" is that the indivial has the ownership of the property. If the virtual network property is stolen or the game operator server has a problem and the system returns to zero, the player has the right to recover their private property. The game operator must pay for the loss of tens of thousands of yuan of wealth for the player, which is only a string of digital codes for them. Now the law has recognized the private right of virtual network property, which shows that players have the right to obtain "income from property transfer"; On the other hand, since the law has recognized the legitimacy of transactions between online game players, this instry chain has been recognized as legitimate. Therefore, the theft and fraud in online financial transactions should be included in the scope of legal protection
however, there is no clear conclusion on what is virtual currency, whether virtual currency itself impacts real currency, and whether it should be protected by legislation. At this time, the network virtual property tax, may bring controversy in the specific operation. For example, how to identify online game players trading virtual currency behavior? How to supervise and collect the income? These are all thorny details. At the same time, many players in online games are all netizens in private, and most of the transactions can be achieved through mutual verbal commitment. Therefore, in the case of the lack of written records, the tax authorities obviously lack of effective means of authentication and verification to collect personal tax on the sale of virtual currency
although indivial cases of loss and theft of virtual network property have been properly solved in accordance with the law, the state has not yet issued special laws and regulations to regulate the transaction of virtual network property. From the perspective of jurisprudence, under normal circumstances, we should take the lead in recognizing the legitimacy of the ownership of virtual network property, in order to tax the legitimate property transactions. But at present, in the absence of special laws and regulations, we can only refer to the relevant legal provisions. It is obviously too hasty to directly adopt the existing personal income tax rate of 20%. No matter whether the proportion of 20% is reasonable or not, the difference between virtual transaction and real transaction and the effective collection and management of virtual transaction after taxation are still worth improving
on the one hand, the tax base of virtual network finance is undoubtedly assets valued in real currency. Now virtual currency has been regarded as an intangible asset that can be measured by real currency. From this perspective, it is necessary to formulate a transaction standard between virtual network and real life to protect the intangible assets of Internet users, and on this basis, tax virtual goods exchanged by virtual currency; On the other hand, in view of the lack of legal support for the reliability of players' private transactions, it is necessary to clearly determine that the virtual network financial transactions are protected by law. If the players have the right to deal with the virtual network property freely, then in terms of the relevant network management, they should carry out effective supervision and maintenance in accordance with the provisions of the state
in a word, what we need to clarify at present is all kinds of disputes about virtual online finance, and then formulate and introce more practical supporting system measures. On this basis, we can levy personal income tax on the income obtained from online trading of virtual online finance, so as to get more understanding and support from all walks of life.
10. The risk of private operation of the virtual money market is very large. It doesn't matter if it's a very small plate. If it's a relatively large plate, there is a great risk. For example, Ruitai coin, bitcoin and Laite coin are generally controlled by companies and institutions.
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