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Virtual currency issued in large quantities

Publish: 2021-05-21 10:33:57
1.

It is illegal to issue virtual currency privately

According to Article 29 of the regulations of the people's Republic of China on the administration of RMB, no unit or indivial is allowed to print or sell token tickets to replace RMB in circulation on the market

In addition, the "emergency notice of the State Council Office for rectifying unhealthy tendencies in the instry, the State Economic and Trade Commission and the people's Bank of China on prohibiting the issuance and use of various token certificates (cards)" also strictly prohibited similar issues

extended data

virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"

market formation

the Internet has led to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered. With the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time

With the rapid development of computer and network communication technology, the application of Internet technology has graally penetrated into various fields of human activities, and the unlimited business opportunities that it contains make businesses turn their eyes to e-commerce. E-commerce is penetrating into all aspects of social and economic life at a speed that people can hardly imagine

the traditional finance is also closely watching this irresistible trend of global economic integration and networking. As a result, value-added services take art as the selling point and can be regarded as commodities; The sword in the game is not a brand-new financial services business philosophy - e-finance came into being

from the historical development process, to understand e-finance, we must start from the electronic finance and e-commerce. The so-called e-financialization means that financial enterprises adopt modern communication, computer, network and other information technology means in addition to Internet technology to improve the work efficiency of traditional financial service business, rece operating costs, realize the automation of financial business processing, informatization of financial enterprise management and scientific decision-making, and provide customers with faster and more convenient services, And then enhance the financial enterprise is the behavior of market competitive advantage

e-finance is a transcendence of financial electronization. Different from the electronic finance, the main technical basis of e-finance operation is the increasingly perfect Internet technology. Due to the characteristics of global connectivity, openness, quickness and low marginal cost of Internet technology, e-finance strengthens the restructuring and innovation of financial services business based on Internet technology, so that customers are free from the restrictions of business hours and places, and enjoy all kinds of high-quality and low-cost services provided by financial enterprises anytime and anywhere

with the development of Internet, the form of money is becoming more virtual, and there is an electronic money that only exists in the form of electronic signal

reference source: Network: virtual currency

2. Hello, I hope my answer will be helpful to you:
LZ is actually a problem that all countries in the world will face in the future. It is obvious that China, the world's largest virtual network market, lags behind developed countries by a large margin. Ha ha, ha ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, The total social demand is greater than the total social supply, and the supply is greater than the demand
2. The regional statistical bureaus under the National Bureau of statistics must count the money circulation of the region every week to report to the Ministry of Finance for filing, and the central bank will set the money supply for the next year. If we find that there is too much money in circulation in the society, we should adopt tightening policy and raise interest rate to recover some money. If there is less, the opposite is true. We will find that no matter where the Bureau of statistics can only count the currency in circulation. For those virtual currencies, they are those Q currencies. China and even many countries still can't make accurate statistics, once the whole China in extreme cases, throw out Q currency for other people's real currency. For example, a sells 10 Q coins to B, and B has to go to the bank to withdraw 10 yuan. If all Q coins are sold off and someone buys them, the market currency will increase, the currency will depreciate and cause inflation

PS: I want to remind LZ that this may be too small. Virtual currency is different from e-money. E-money is our common people's lucky money, which is deposited in the bank and converted into bank network currency. The state can get statistics, and the banks have records. Virtual currency is different, many times it is free, so there are many disadvantages when it is immature. Lack of liquidity, not everywhere can use Q currency, it can only be used for Tencent games, electronic currency can be used for any network transactions. If you really take all the Q coins to exchange, the worst may be the collapse of Tencent, which will not cause inflation

sorry, I think that virtual currency does not necessarily cause inflation. For example: A sells Q coins to B, B must withdraw money to buy. There are three possibilities for a to get money: 1. Deposit 2. Holding 3. Consumption. If a chooses to deposit or consume, in fact, the money flows into the bank, which means that B withdraws from the bank and a deposits the money. But if a holds it at home and everyone sells it, it will cause inflation One of Keynes's theorems is liquidity preference. Keynes thinks that money demand refers to the amount of money that the public can and is willing to hold in a specific period. According to him, people need to hold money because of the general psychological tendency of liquidity preference. The so-called liquidity preference refers to people's psychological preference for liquidity and their desire to hold money rather than other illiquid assets. This desire constitutes the demand for money. Therefore, Keynes' money demand theory is also known as the liquidity preference theory, because there are more and more money in the society, the currency devalues.
3. This is not very clear. Now many virtual currencies are outsourcing. We are looking for a professional team to make money, and then we are looking for a professional marketing team to promote it. Of course, some direct currency is the direct mode, the risk of these currencies is very large
well known digital currency teams in China include Yuanbao team, Qianfeng team and Ruitai team. They are all the best digital currencies in China.
4. Hehe; Virtual currency earned from the game, & quot& quot; If it is traded into RMB, is the demand for RMB increasing& quot; Yes, that's exactly right.
& quot; And the real money supply can not meet the money demand. Will it cause deflation? But most of the statements about the impact of virtual currency on reality say that it will cause inflation. Why do you say that& quot;
the key lies in the liquidity of virtual currency. If the virtual currency itself can be accepted and circulated in the market like RMB, then issuing virtual currency is equivalent to issuing RMB, and the issuance of virtual currency is very random. If a large number of virtual currencies are issued in the game, there is the possibility of inflation in theory.
but in fact, this situation is very difficult to achieve The essence of unreliability determines that it is difficult for RBM to achieve its acceptance and circulation; Second, the issuance of virtual currency is actually a hedge against the game's demand for RMB. Therefore, the government's restrictions on the use of virtual currency are just a precautionary measure.
5.

No. Virtual currency with good operation and investment will survive for a long time and will not go bankrupt in a few months, such as bitcoin and internet currency of Internet companies

there are various types of virtual currencies. The virtual currencies with high acceptance abroad are Facebook's f currency, online game second life's Linden currency, etc., while the representative virtual currencies in China are Tencent's Q currency, Sina's u currency, online currency, Shanda Yuanbao, etc

virtual currency is different from check and telegraphic transfer. The value that virtual currency can't realize can't be transferred by bank. At present, it can only circulate in the network world. Virtual currency is released by various network organizations, and there is no unified issuance and management standard

2. The special currency issued by the portal website or instant messaging service provider is used to purchase the services in the website the most widely used is Tencent's q-coin, which can be used to purchase value-added services such as membership and QQ show

3. Virtual currency on the Internet. For example, bitcoin, Wright currency, etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

6. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
7. Virtual currency fraud mainly has the following centralized forms:

first, promotion forms are similar to pyramid schemes, such as head pulling and various rewards
Second, make false publicity by using the names of international big companies and celebrities
Third, promise high income, let you make money. Early or give you a certain income
Fourth, use the method of agitation to make you lose your mind.
8. First, virtual money is not money. Q currency can only be cashed in but not cashed out, which means that it has no measure of value, means of circulation, means of storage and world currency, but only limited means of payment. Although perhaps now Taobao let Q coin have limited liquidity. But it can't devalue the real currency. So if Tencent now uses its goodwill as a guarantee for Q currency, guarantee 1q to 1RMB, can Q currency become currency? I don't think so. Q-coin with limited circulation and payment can be regarded as a kind of Tencent bond that does not need to be issued through the issuing institution. Its value depends entirely on how much you trust Tencent. Wait a minute. It also has one thing in common with the famous derivative mortgage backed security. There are only perform and under perform, but there is no over perform like ordinary corporate bonds. That is to say, its price can not exceed the par value. Have you ever seen a company issuing bonds that devalue its currency? As for the bitcoin on the first floor, it's really IMBA. I even read articles on the threat of bitcoin in the publications of the safe. However, circulation and payment are still restricted. Personal point of view, please tap
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