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How to design game virtual currency

Publish: 2021-05-20 06:59:15
1.

in the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, etc., which can be used to buy Herbs and equipment, but only in his own game console; The special currency issued by the portal website or instant messaging service provider is used to purchase the services within the website

there are four types of virtual currency in the market:

1. Game currency developed by game operators for players to use as a trading medium in online games

2. A special virtual currency issued by the portal or instant messaging tools for use in the operating cyberspace

3. Interactive virtual currency, which can be used in the issuing entity of virtual currency and can purchase goods and services from non issuing entities

4. Based on cryptography and modern network P2P technology, a special electronic and digital network cryptocurrency is proced through complex mathematical algorithm



the instrialization of virtual money will form a virtual money market. If the emergence of the stock market is the proct of the combination of instrial capital and financial capital, then virtual currency will be the proct of the combination of service capital and financial capital. Modern service instry, especially personalized modern information service instry, will become the instrial foundation of personalized virtual currency

the personalized virtual money market is different from the stock market and derivative financial instrument market. The latter is more established for the needs of instrialization, which is also reflected in meeting the needs of the so-called modern service instry; The instrial foundation of the former is closely related to the demand of informatization

The future of the tertiary instry is different from the service instry, its development direction is the post-modern service instry, that is, the experience instry, that is, more personalized instry to meet the development needs of spirit, culture and entertainment. The stock market will make more use of information to guide the rational investment of instry and service instry, while the personalized virtual money market will make more use of information to guide the perceptual consumption of experience instry

2. Maybe it's just the prejudice of a few people. The vast majority of fans who like NBA will support NBA all the time. Moreover, NBA players are updated quickly, and it's normal that some of them are not liked.
3.

The essence of money is the general equivalent. In the process of the continuous development and evolution of human history, it has gone through the stage of physical money, the stage of substitute money, and then entered the stage of credit money. In primitive society, people exchanged livestock, salt, shells and other hard to get goods as general equivalents

in the long history, the emergence of metal currency makes the economic life achieve unprecedented prosperity. However, e to the inconvenience of carrying metal money, paper money became the mainstream form of money. With the rapid development of modern information technology, e-money has come into our life

if the evolution process from physical money to value symbol paper money is the first qualitative leap in the history of money development, then the evolution process from paper money to electronic money is the second qualitative leap in the history of money development

from the perspective of money form, physical money itself is a commodity in addition to performing monetary functions; Paper money is a symbolic tool of value for commodity exchange and a credit currency; Electronic currency is the proct of highly developed Internet economy and continuous progress of bank payment and settlement technology. It not only has the function of traditional currency, but also can continuously improve digital currency

At the same time, the virtual money market based on electronic information is also booming. By the end of 2014, the number of Internet users in China had reached 632 million, including 517 million registered users in the online game market and 114.48 billion yuan of sales revenue, an actual increase of 37.7% over the previous year

a huge virtual space based on the Internet has been formally formed. As a kind of virtual currency with intrinsic value, convenient online trading behavior, low transaction cost, and service providers' issuance, it emerges as the times require

first of all, from the functional analysis. Virtual currency is a kind of transaction medium in the Internet virtual space, which has the function of value scale, but the value scale of virtual currency is different from that of legal currency

using virtual currency to purchase virtual procts and services can only be within the scope specified and allowed by the issuer of virtual currency (Internet operator), and the size of this scope depends on the number of virtual procts and services. If the virtual procts and services provided by the website are large enough, the scope of virtual currency will be large

the currency value of virtual currency depends on the pricing of virtual currency by issuers. When no currency can communicate between virtual cyberspace and reality, the pricing of procts and services is still based on real RMB. That is to say, when issuers of virtual currency price their own virtual currency, they should first convert the price of virtual currency based on RMB

4.

Recently, after a sharp correction in the A-share market, the number of stocks breaking the net and breaking the market in Shanghai and Shenzhen has increased According to the statistics of Securities Daily, as of yesterday, 19 stocks in Shanghai and Shenzhen stock markets had fallen below the fixed price, 70 stocks had fallen below the net assets per share, and 220 stocks had fallen below the listing price. In this regard, analysts believe that just as the so-called "do not break, do not stand", the large number of "three broken" stocks is often a sign of the rebound of the market bottom, and there are greater investment opportunities in the "three broken" stocks

At the same time, there are more broken net stocks in the banking instry. As of last Friday, there were 11 broken net stocks, accounting for 15.71% of the broken net stocks. The 11 net breaking bank stocks are: Huaxia Bank, Bank of communications, Minsheng Bank, Bank of China, China CITIC Bank, Bank of Shanghai, instrial bank, Everbright Bank, Shanghai Pudong Development Bank, Bank of Jiangsu and Bank of Beijing

but different from the public utility stocks that broke the net, the performance of listed banks in 2017 is generally expected to be good. Zhongyuan Securities pointed out that in 2017, the operating revenue and asset quality of banks improved in a large area on a month on month basis, and the optimistic expectation was graally realized. It also insisted that the scope of bank performance and asset quality improvement in 2018 will graally expand, from large banks to small and medium-sized banks

According to statistics, the market research center of Securities Daily found that, compared with the IPO price, the latest closing price of the last Friday, the share prices of 220 companies in Shanghai and Shenzhen stock markets fell below the IPO price, of which 127 shares broke more than 20%, while Jinbei Automobile, * ST Ruidian, Huayi Group, magic pharmaceutical, Dahua Group Bainmei, Jixin technology and other stocks were broken by more than 70%

from the perspective of performance, among the 220 companies whose share prices have fallen below the issue price, 181 companies have disclosed the performance forecast of 2017 annual report, and 113 companies have made performance forecast, accounting for 62.43%. From the perspective of the largest year-on-year increase in net profit, 23 companies are expected to double their net profit in 2017, including Fenghua (1058.32%), Shandong mining machinery (601.76%), Jingyi (575.07%), Yisheng Pharmaceutical (400.00%), zhengmeiji (374.20%), Qianzhao Optoelectronics (342.31%), COSCO Haifa (252.00%), Hongda new materials (217.07%) The net profit of PetroChina (203.00%) and other companies in 2017 increased more than 2 times year on year. And 26 companies, including Haohua energy, Linzhou heavy machinery, GCL integration, chlor alkali chemical, Tianlong optoelectronics, tianwo technology, Jinbei Automobile, Huadian heavy instry, are expected to turn losses into profits in 2017

from the perspective of market performance, among the breaking stocks predicted in the 2017 annual report, 31 stocks have declined by more than 20% since January 29. Among them, Kerong environment, Tongda Power, HNA innovation, Jingyi shares, Hainan mining, Shenke shares, lei technology and other stocks have declined by more than 25% ring the period

5. Not enough, at least 15t
6. Injury and disability identification fee refers to the fee paid by the injured party in the traffic accident to the professional identification agency when the injury and disability identification is needed. According to Article 119 of the general principles of the civil law, "those who infringe upon a citizen's body and cause injury shall compensate for medical expenses, reced income e to work delay, living subsidies for the disabled, etc; If death is caused, funeral expenses and necessary living expenses of the person supported by the deceased shall also be paid. "

traffic accident injury and disability identification fee
I. The fee standard of French medical clinical identification does not include the fee of inspection and examination items of medical institutions, and the inspection and examination items of medical institutions will be charged separately according to the current medical service fee standard. The charge varies with the degree of injury and disability, and the charge varies from place to place.
unit of charge (yuan)
assessment of injury and disability: 300-600 / person
assessment of injury and disability in traffic accident: 300-600 / person

2. Information to be provided in the assessment of injury and disability
the following information should be provided ring the assessment of injury and disability:
1
2. Discharge records
3. Discharge summary
4. Medical record book
5;
7. The coin return device is composed of a triode and many resistors, capacitors and coils. It was discovered by an engineer in Taiwan while repairing the walkie talkie. Its principle is to generate 45V voltage from five 9V batteries. Through the inside transistor resistor and coil. It proces a high frequency. For household energy-saving bulbs, they can be lit without connecting any wires! That's because of this high frequency. The coin returning motor of the game machine will proce a high-frequency electromagnetic wave, which will turn the motor. At this time. It forms the effect that the coin returning motor rotates to automatically lower the coin!
8. Ordinary stamping factory can do it
the cost of the mould is not high. It can be made for 3000-5000 yuan
if you have a large order, it is estimated that the price of a single proct of more than 10W will be about 20 cents (including electroplating)
9. What kind of game do you play? Enriching the game background can often increase players' loyalty to the game. "Ranger of gunfire" can also build a complete world view for us. Although five different maps are in cartoon style, they are all fresh and free of cumbersome feeling. Almost all of these maps have only "two layers". Except for the use of zogs, a hero who can go to heaven, the height of our perspective is limited. However, the hero has already declared on horseback at the beginning: come on, let's have a good fight on the vast land!
10. Interesting. I don't know how to mix this. Of course, arcade games are made with tools, but it's OK to be patient and use Yake. I'm really ignorant!!!!!
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