Resell virtual currency of online games
Yuanbao QB and other virtual currencies (tokens) that are unilaterally recognized by game operators are only limited to those that are monetary in nature within a single scope and allow virtual game commodity transactions (personal understanding); In accordance with the law of the people's Republic of China on the Central People's Bank, the people's Bank of China, under the leadership of the State Council, independently implements monetary policy, performs its ties and concts its business in accordance with the law, free from interference by government departments, social organizations and indivials at all levels. Therefore, the right to issue currency in China is absolutely controlled by the state, and any other form of currency is not recognized by the central government; As early as June 24, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the notice of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games, which stipulates that the same enterprise can not operate the issuance and transaction of virtual currency at the same time, and virtual currency can not be used to purchase physical goods, so as to prevent the possible impact of virtual currency in online games on the real financial order, The principle of strict market access and strengthening subject management shall be implemented to standardize the issuance of virtual currency and allow qualified parties to issue virtual currency and provide services Relevant laws and regulations cited: Interim Provisions on the administration of Internet culture, notice on Further Strengthening the administration of Internet cafes and online games, notice on standardizing the operation order of online games and banning the use of online game gambling, and decision of the State Council on Setting Administrative License for administrative examination and approval projects that really need to be retained.)
Buying and selling online game currency is against the law
under normal circumstances, the game currency won by players in the game can not be realized. The game currency can only be circulated in the game. If you want to get the game currency, you can only recharge it in RMB. This belongs to one-way circulation, so it is only a game. And players can earn game money from other players, and then sell it to other players, its nature has been equivalent to gambling
businessmen in online games buy and sell not game equipment, but game currency that is only used in the game. The special point is that they open up the channel for exchanging game currency and RMB, thus turning online games into casinos
extended information:
playing online game "equipment" is very important, many game players do not hesitate to invest a lot of money in game equipment. However, some illegal elements have taken the opportunity to set up a fraud, using online transactions to defraud players' money
in the transaction of virtual procts such as game equipment, fraudsters will first issue "low price sale" of game equipment, game currency or game account in the game to attract players, especially "junior" game players. Once the buyer pays, the other party will directly close the account and disappear
so when trading game equipment or game accounts on the Internet, you must use the official or authorized third-party platform of the game to trade. If the game itself is not operated or authorized to a third-party platform, you'd better consult the official customer service of the game to find the officially recognized trading channel
In 2000, in order to adapt to the development of information instry in the Internet era, the original Lenovo Group was divided into two parts, and digital China was born. In 2001, digital China was listed on the main board of the stock exchange of Hong Kong (Stock Code: 00861. HK)
Digital China has five business groups: Digital China smart city service group for smart city, digital China Information Service Co., Ltd. for large instry and agricultural informatization, and digital China group, supply chain service headquarters and financial service group. The business scale has reached more than 70 billion Hong Kong dollars, with nearly 20000 employees and resident agencies in more than 50 cities across the country
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Digital China is focusing on its own accumulation and ability, providing procts, services and enterprise digital solutions from IAAs, PAAS to SaaS for the digital transformation of enterprise customers, and striving to become the most leading provider of cloud services and digital solutions in China
after the accelerated layout and steady development in 2018, digital China's resource layout, technical reserves and full stack service capabilities on the cloud are becoming more and more perfect. In the cloud service business, digital China has achieved a leading edge, but how to maintain the leading position still depends on the further development of the company
the management team of Digital China said that based on the brand, resources and channel advantages established by more than 20 years of deep cultivation in China's IT market, in 2019, digital China will seize the important development opportunity for IT instry to move towards the era of cloud computing and DT, work together from business, technology, talent, marketing, cloud ecology and other dimensions, and spare no effort to promote the implementation of cloud service and digital transformation strategy