The secondary market of virtual currency
1、 Different definitions:
1. virtual currency:
virtual currency refers to non real currency
digital currency:digital currency is an alternative currency in the form of electronic currency. Both digital gold coin and cryptocurrency belong to digiccy
3. Cryptocurrency:
cryptocurrency is a kind of transaction medium that uses cryptography principles to ensure transaction security and control the creation of transaction units
4. Token (token):
a kind of article whose shape and size are similar to currency, but the scope of use is limited and has no currency effect, and its token is the homonym of token in English
Second, the characteristics are different:1; It can also be said that virtual currency is personalized currency. In another way, it can also be called information currency
2. Digital currency:
is an unregulated and digital currency, which is usually issued and managed by developers and accepted and used by members of specific virtual communities
Cryptocurrency:cryptocurrency is based on the decentralized consensus mechanism, which is opposite to the banking and financial system relying on the centralized regulatory system
4. Token (token):
usually needs to be exchanged for money, used in shops, playgrounds, mass transportation and other places, as a voucher to use services and exchange goods
extended data
at present, digital currency is more like an investment proct, because it lacks a strong guarantee agency to maintain its price stability, and its role as a value measure has not yet appeared, so it can not be used as a means of payment. As an investment proct, digital currency cannot develop without trading platform, operating company and investment company
digital currency is a double-edged sword. On the one hand, the blockchain technology it relies on has been decentralized and can be used in other fields except digital currency, which is one of the reasons why bitcoin is popular; On the other hand, if digital currency is widely used by the public as a kind of currency, it will have a huge impact on the effectiveness of monetary policy, financial infrastructure, financial market and financial stability
1、 7 * 24 hours trading
the trading time of digital currency is very long, 24 hours a day, 7 days a week, 365 days a year. As long as you like, you can trade whenever you want. There is no time limit
friends who have worked in stocks and futures know that stocks and futures have trading time limits. A few hours of trading time in a day is not enough. Digital currency is a real all-weather trading, which can meet the needs of friends who trade in different periods of time. You can trade whenever you are free, even on weekends, It's just so willful
Second, there is no limit on price rise and price fall.
there is no limit on price rise and price fall in the trading of digital currency, that is to say, it can rise and fall freely without any limit. You can say that there is a huge income space, but you can also think that there is too much risk. This is a matter of different opinions. There are good and bad, because the income and risk are positively related. Digital currency trading platform "currency exchange"
the price demand of the market can be truly reflected without the limit of rise and fall, because the rise and fall of the price is a very natural process. When everyone is optimistic, it will rise, and when they are not optimistic, it will fall. This is the law of price fluctuation, and the limit of rise and fall only adds human intervention to the price fluctuation to slow down the price fluctuation, But it can't really stop the price movement. Therefore, there is no limit on price fluctuation, which is the most real price fluctuation and truly meets the market demand and expectation
(3) t + 0 transaction: Generally speaking, the digital currency bought on the same day can be sold on the same day, that is, it can be sold with the buyer. It sounds very powerful. If the digital currency you buy makes money, you can sell it immediately and make it safe; If there is a little loss, you can also sell it immediately to prevent the loss from further expanding. All t + 0 trading system is really very practical, can be very flexible to deal with the hands of the position Four, two-way transaction digital currency can not only buy long, but also sell short. Most of my friends basically understand buying long and bullish, but they don't understand selling short and bearish. This is actually a reverse thinking, the key point is to judge the direction of rise and fall accurately, at the same time, there is a price difference to earn on the linefor example, we can buy at a low price and then sell at a high price to earn the price difference (buy long and be bullish); You can also sell at a high price first, and then come back at a low price to earn a difference (sell short and put). The operation steps are almost the same. It's just a direction of business
Five, margin system margin trading is to pay a part of the margin to buy the relevant digital currency, just like when you buy a house, you only need to pay a certain down payment to buy the house. This is the legendary leveraged trading, but at present only some platforms have leveraged trading. Margin trading (Leveraged trading) has achieved the goal of "small, broad and big", maximizing the efficiency of capital utilization, expanding both profits and losses. We can treat it dialecticallyThere is no definition and distinction between game currency and stock, derivative financial instruments, especially electronic currency. In fact, there is an internal thread that can run through these different forms of virtual currency, which is the performance maturity of personalized value. We can summarize it logically as follows:
Bank e-money
Bank e-money was initially a kind of "pseudo virtual money". It only has the form of virtual currency, such as digitization and symbolization, but it does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just the counterpart of paper money; It may be issued by the central bank; It may be in the same market as the money market. However, bank e-money has broken through the extension of money, that is, it can also be issued not by the central bank, but by information service providers, as was the case with several early e-money. The second breakthrough is the liquidity of bank e-money, which far exceeds that of ordinary money. Therefore, it implies a challenge to the pricing power of currency price level. For example, in overnight lending, if the same money is turned over several times in the form of electronic money, although from the traditional monetary point of view, nothing has happened, but from the perspective of virtual money circulation speed, it has actually changed the conditions of money price level
credit information currency
stock is the most typical credit information currency. Its essence is virtual and it is a kind of virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. Stock market and derivative financial instrument market constitute a large-scale and unified virtual money market. They are not only based on entity business, but also supported by a wide range of information services such as trust business and insurance business. The so-called unified market refers to that the market as a whole can be exchanged with the money market at the overall level of national income. Historically, only when money forms a unified market, that is, the main body of the national economy is monetized, can the adjustment of money quantity and interest rate on the national economy be discussed. The same is true for the virtual economy. This issue is not without dispute. Although the scale of the virtual economy is several times larger than that of the real economy, a large part of the real economy has not entered the unified market. If the game currency is compared with stocks, its progress in this respect is far from satisfactory. Only through the two stages of entertainment instrialization and instrial entertainment, it is possible to reach the level of unified market
analyzing the stock market and derivative financial instrument market, the biggest difference between the stock market and the general money market is that its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency, the price level of stock index can not be directly determined by the central bank like the interest rate, but by the so-called "confidence" of people. The fundamentals of the central bank and the real capital market can only indirectly determine the stock market, not directly. So I think the stock market is an information market, not a money market
compared with the mature virtual money market, the main characteristics of the stock market are incomplete. The stock market integrates the noise at all reference points (i.e. indivial gain and loss values) into a unified reference value, which is combined with the standard value (utility value on the basis and general equilibrium value) to form the continuous fluctuation of the market around the utility value. Although it is different from the money market with the central bank as the center for orderly centripetal movement, it is not different from the money market. From the point of view of the real virtual money market, the characteristic of this market is the incommensurable personalized fixed value. In this sense, the centralized stock market has not achieved this function, and the independent role of the stock market as the so-called "casino" has not been played. Thirdly,
the fundamental function of personalized credit voucher
virtual currency is to synthesize value on the spot of personality, rather than to determine a rational value in isolation at an equilibrium point separated from the real world. The significance of virtual currency is to establish a value system centered on the final consumer. After the full realization of virtual currency, the single currency with general equivalent function will tend to be backward. Game currency is the experimental field of virtual currency at a higher stage, and it is difficult to be a major task. The ideal virtual currency is the value symbol of the real world. In the general equivalent exchange, the specific use value and the corresponding subject of the specific use value, namely the non-homogeneous needs and personalized needs of people, are completely filtered out. Virtual currency will change all this, through the virtual way, people's heterogeneous needs and personalized needs will be anchored to the fundamentals by indivial reference point, and the value will be synthesized. Therefore, virtual currency must have two sides, one is to have the function of commodity exchange, the other is to have the function of barter. Through the former to overcome the relativity and subjectivity of value, through the latter to achieve personalized value confirmation. In order to achieve this goal, virtual currency must realize a huge transformation, which is to transform to dialogue system and become interactive currency. The bargaining here is aimed at the level of currency price. Recall that the transformation from text to dialogue, which has been realized for decades, is the direction of the transformation of virtual currency. The value of game currency is uncertain. When people exchange game currency, it is uncertain whether the ultimate happiness they may get is above or below the currency value until they participate in the game. The game is a dialogue process. Of course, various value-added functions of game currency have not been developed in combination with personalized information services. If this kind of value-added business is fully developed, game currency will not be used because of the different businesses providing services, which may become an advantage over stocks
a fully personalized virtual currency may be a kind of currency card with additional information, and its value is to be confirmed. Virtual currency with specific undetermined function and resial value, on the one hand, its information can have room for reinterpretation like text, on the other hand, it has the potential of karaoke like redevelopment. Its information value has an open interface and can be added again. If they are exchanged in the secondary market like the stock market, they may float up and down in the basic par value with their personalized information, and they will have more attractiveness like stocks. Game currency only has the function of value circulation, but not the function of market platform, so it is only an imperfect virtual currency. The reason is the lack of corresponding instrial base
1: in the secondary trading market, according to the most original trading rules, you can buy up a single item and only buy mainstream currencies
2: find a good digital currency hairstyle, buy the original currency in the primary market, wait until the currency is in the secondary market to earn the profit you want, and then close the position to make a profit
3: according to the new rules of many trading platforms, leverage, margin and two-way trading are also added in the secondary market
in fact, it mainly depends on personal choice!
the money market is divided into interbank borrowing market, repo market, commercial paper market, bank acceptance market, large amount transferable certificate of deposit market, short-term government bond market and money market mutual fund market.