What currency is virtual cat
virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies
virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software
extended data:
real risk
as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers
fraud
the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players
Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>
impact system
in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies
if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation
reference: network virtual currency
according to the notice and announcement issued by the people's Bank of China and other departments, virtual currency is not issued by the monetary authority, does not have legal compensation and mandatory monetary attributes, is not a real currency, does not have the same legal status as currency, cannot and should not be used as currency in the market, and citizens' investment and transaction of virtual currency are not protected by law
the content of this article comes from: financial code of the people's Republic of China: application edition, China Law Press
virtual currency is a currency that can buy goods and services in a specific community in a virtual space. It has the monetary function of medium of exchange and unit of account
virtual currency can be roughly divided into three categories
the first category
has nothing to do with real currency, and can only be used in a closed virtual environment, usually online games, such as world of Warcraft
the second type of one-way exchange can only be used in a virtual environment, and sometimes physical goods and services can be purchased, such as frequent flyer award program, microsoft points, Nintendo points, Facebook credits and Amazon coin
the third type of two-way exchange, which has a buying price and a selling price, is the same as "real" currency, including those issued by issuers, such as second life Linden coin, two-way exchangeable game currency, etc., as well as decentralized cryptocurrencies, such as bitcoin, Leyte coin, Ethereum, etc; Virtual currency & quot; But cryptocurrency is only one of the subcategories of virtual currency.
the first category is familiar game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the first two types can be regarded as one, which is only a detailed difference in function. Since the end of 2016, the third type of digital currency has quietly entered our life, which refers to the digitization of currency. Digitization doesn't mean scanning. This is just like digital signature. Digital signature does not mean scanning your signature into a digital image, or using the touchpad to obtain the signature, let alone your signature. Digital currency is often mistaken for virtual currency. But virtual currency refers to non real currency. For example, when you play "Three Kingdoms" (game) or "grand Voyage", you have money, which is virtual, that is, the first and second categories we just described. Of course, the virtual money will also have its real value. For example, if you buy her / his account from another player, you can get all the virtual assets of that player, and then it will be much easier for you to continue playing. Virtual money is not necessarily digital. For example, children play games with pebbles as virtual currency
there are also obvious differences between the transaction rules of digital currency and virtual currency. In most cases, the value of digital currency is higher than that of virtual currency, and it needs more strict transaction rules to carry out transactions
the top three currencies of digital currency are BTC eth EOS
a commemorative coin with the theme of "Panda". Panda Coin, which was first launched in 1982, is a representative proct of gold and silver commemorative coin in China. The people's Bank of China has authorized China Mint to make coins, which are divided into gold and silver. On the front of the coin are the national name of the people's Republic of China, the year of issue, and the landscape of the temple of heaven in Beijing; On the back of the coin, the image of panda with national artistic style is created by Chinese exquisite coining technology. It can be used as currency circulation and has a certain collection value.
Now many people have played the game of keeping electronic pets. Now there is a new kind of electronic pet game, which is completely different from the past. Although this "cat" is not a real "cat", but a small game called cryptokitties, which is based on Ethereum's "encrypted cat", also known as "cloud cat", its popularity is absolutely no less than that of any valuable real cat
one sold for 120000 US dollars, and 70000 were traded in less than two weeks after it was launched.
the online edition of the Sunday Times reported on the 10th that since the game was launched 12 days ago, 70000 encrypted cats have been traded, with a transaction volume of more than 11 million US dollars, about 72.82 million yuan
The phenomenon of
news pictures
has caused many discussions. There is a view that this kind of electronic pet is not the first time to appear. This time it only carries the concept of "block chain". Such a high price is just a bubble. p>
there are also views that, in a sense, this game is the first large-scale application of blockchain in daily scenes. Blockchain ensures the irreplaceability of each cat and may have collection value