OEC virtual currency Download
Publish: 2021-05-17 20:29:55
1. If you are referring to the exchange rate between US dollars and RMB, you can refer to the "real time exchange rate" of CMB's foreign exchange. Please go to CMB's homepage and click the "real time exchange rate of foreign exchange" on the right to view it. The specific exchange rate shall be subject to the actual exchange rate. To query the historical exchange rate, click & quot; View history & quot;. Note: 100 foreign currency to RMB "Foreign currency exchange calculator" on the left side of the page can be used for trial calculation)
2. Go to the cheatmaster.rar below and release it directly to the root directory of the memory stick. Press L + select to call out without installation
usage http://www.cngba.com/thread-16640643-1-1.html
usage http://www.cngba.com/thread-16640643-1-1.html
3. The crown number and numerical number of banknotes are used to record the issuing sequence of banknotes. Generally, the crown number of banknotes refers to the Roman number or letter before the 7-8 digit number, such as fa20088888, in which FA is the crown number. Now the fifth set of people's new f1a2008888 is commonly known as the three character crown
the number of each note is unique. In December 2010, the arrangement of the crown number of RMB notes was adjusted. The crown number arranged in the form of "a0a0000001" is a "new version"
the number is also the number indicating the number of tickets printed. It is the specific number in each lot number with a single ticket. Generally, the number in the same lot number will not be repeated. From the number of banknotes, we can see the number of banknotes printed by the group of crown words. That is to say, the more the number of banknotes, the more the number of banknotes printed, otherwise the less the number of banknotes printed
the number of each note is unique. In December 2010, the arrangement of the crown number of RMB notes was adjusted. The crown number arranged in the form of "a0a0000001" is a "new version"
the number is also the number indicating the number of tickets printed. It is the specific number in each lot number with a single ticket. Generally, the number in the same lot number will not be repeated. From the number of banknotes, we can see the number of banknotes printed by the group of crown words. That is to say, the more the number of banknotes, the more the number of banknotes printed, otherwise the less the number of banknotes printed
4. http://hi..com/falcomlover/blog/item/81133da4c41dd1f59052eeff.html
there is an upgrade demo in it, but it's risky to brush it yourself. You'd better go to a professional shop and pay for it
there is an upgrade demo in it, but it's risky to brush it yourself. You'd better go to a professional shop and pay for it
5. http://kof158.9flasher.com/emu/roms/mb6ind-msa6.zip
alloy warhead 6
005c0879 gold coin air slot (lock to 64 is OK) [enjoy the gold coin in the sky ~ ~]
005e16e3 life count
005c085e bullet fired intermittently (lock to 255 is OK)
005c0861 bomb count
0056044c tank bomb count
005c0824 invincible (lock to 200 is OK)
weapons Modify the number of bullets of the current weapon
005c0864
005c085f the current weapon is changed (some weapons pistols can't shoot bullets)
005c086c No.1 stored weapon type
005c086d No.2 stored weapon type
005c0870 No.1 stored weapon number
005c0872 No.2 stored weapon number
* stored weapon type is changed but not stored weapon number, Cannot be selected
weapon type code
& quot; 07 large s 0d I
02 small s 08 large R 0e d
03 small R 09 large f 0f g
04 small f 0A large H 13 Z
05 small h 0b large L
06 small l 0C C
alloy warhead 5
0131fc61 life count
0131fc61 character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0132c67c bullet count
0132c672 bullet firing without interruption (lock to 255)
0132c675 weapon change (weapon code is 00 ~ 0f, 12)
0132c676 bomb count
0132c677 bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
0132cefe tank bomb number
0131ff68 invincible (lock to 200)
alloy warhead 4
0137fca8 life number
0137fca9 character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0138e012 bullet count
0138e008 bullet firing without interruption (lock to 255)
0138e00b weapon change (weapon code is 00 ~ 0f)
0138e00c bomb count
0138e00d bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
0137ff60 invincible (lock it to 200)
alloy warhead 3
0157f4da lifetime
0157f4db character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0158dd1a bullet count
0158dd13 bullet firing without interruption (lock to 255)
0158dd12 weapon change (weapon code is 00 ~ 11)
0158dd14 bomb count
0158dd15 bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
0157f7a0 is invincible (lock it to 200)
alloy warhead x
014404a9 life number
0144b944 bullet number
0144b93d bullet firing without interruption (lock it to 255)
0144b93f weapon change (weapon code is 00 ~ 0e)
0144b840 tank life value
0144b846 tank bomb number
0144b941 bomb number
01440768 is invincible Lock to 200)
alloy warhead 2
01120497 life count
01120495 character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0112b56c bullet count
0112b569 bomb count
0112b56b bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
01120736 invincible (lock to 200)
alloy warhead 1
0101f596 life number
0101f6e2 bullet number
0101f6e1 bomb number
0101f6a4 invincible (lock to 200)
12 x 3 4 5 6
all invincible ~ ~
exhausted!! It's all my own search ~ ~
[quote] it seems that some people can't use these addresses, so they can try to find them by themselves
anyway, I find them manually on my CSO, which can be used (mine is 303oec + UMD to guide the game, and the mirror image is CSO 723m to upgrade files)
ordinary bullets, I believe everyone will find
mainly invincible addresses, I'm here to remind you that the character in the game will be invincible when he dies and comes down again. At this time, there will be a value in the memory that starts to drop from 255 (FF in hexadecimal) and finally drops to 0, then invincible ends. If you find this address and lock it not to 0, you will be invincible all the time, Smart people should know how to find it ~ ~ hehe [quote] can't be used to teach you a simple way ~ find the address of the grenade by yourself ~ and then calculate the offset ~ all the addresses are offset to OK ~ for example, the address of the 6 grenade written in the article is 005c0861, and what you find is 005c0862, you will put all the addresses + 1 to OK ~ [/ quote] [/ quote]
alloy warhead 6
005c0879 gold coin air slot (lock to 64 is OK) [enjoy the gold coin in the sky ~ ~]
005e16e3 life count
005c085e bullet fired intermittently (lock to 255 is OK)
005c0861 bomb count
0056044c tank bomb count
005c0824 invincible (lock to 200 is OK)
weapons Modify the number of bullets of the current weapon
005c0864
005c085f the current weapon is changed (some weapons pistols can't shoot bullets)
005c086c No.1 stored weapon type
005c086d No.2 stored weapon type
005c0870 No.1 stored weapon number
005c0872 No.2 stored weapon number
* stored weapon type is changed but not stored weapon number, Cannot be selected
weapon type code
& quot; 07 large s 0d I
02 small s 08 large R 0e d
03 small R 09 large f 0f g
04 small f 0A large H 13 Z
05 small h 0b large L
06 small l 0C C
alloy warhead 5
0131fc61 life count
0131fc61 character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0132c67c bullet count
0132c672 bullet firing without interruption (lock to 255)
0132c675 weapon change (weapon code is 00 ~ 0f, 12)
0132c676 bomb count
0132c677 bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
0132cefe tank bomb number
0131ff68 invincible (lock to 200)
alloy warhead 4
0137fca8 life number
0137fca9 character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0138e012 bullet count
0138e008 bullet firing without interruption (lock to 255)
0138e00b weapon change (weapon code is 00 ~ 0f)
0138e00c bomb count
0138e00d bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
0137ff60 invincible (lock it to 200)
alloy warhead 3
0157f4da lifetime
0157f4db character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0158dd1a bullet count
0158dd13 bullet firing without interruption (lock to 255)
0158dd12 weapon change (weapon code is 00 ~ 11)
0158dd14 bomb count
0158dd15 bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
0157f7a0 is invincible (lock it to 200)
alloy warhead x
014404a9 life number
0144b944 bullet number
0144b93d bullet firing without interruption (lock it to 255)
0144b93f weapon change (weapon code is 00 ~ 0e)
0144b840 tank life value
0144b846 tank bomb number
0144b941 bomb number
01440768 is invincible Lock to 200)
alloy warhead 2
01120497 life count
01120495 character change (Marco = 00, ERI = 02, tarma = 01, FIO = 03)
0112b56c bullet count
0112b569 bomb count
0112b56b bomb type (grenade = 01, flask = 02, stone = 03, Tank gun = 04)
01120736 invincible (lock to 200)
alloy warhead 1
0101f596 life number
0101f6e2 bullet number
0101f6e1 bomb number
0101f6a4 invincible (lock to 200)
12 x 3 4 5 6
all invincible ~ ~
exhausted!! It's all my own search ~ ~
[quote] it seems that some people can't use these addresses, so they can try to find them by themselves
anyway, I find them manually on my CSO, which can be used (mine is 303oec + UMD to guide the game, and the mirror image is CSO 723m to upgrade files)
ordinary bullets, I believe everyone will find
mainly invincible addresses, I'm here to remind you that the character in the game will be invincible when he dies and comes down again. At this time, there will be a value in the memory that starts to drop from 255 (FF in hexadecimal) and finally drops to 0, then invincible ends. If you find this address and lock it not to 0, you will be invincible all the time, Smart people should know how to find it ~ ~ hehe [quote] can't be used to teach you a simple way ~ find the address of the grenade by yourself ~ and then calculate the offset ~ all the addresses are offset to OK ~ for example, the address of the 6 grenade written in the article is 005c0861, and what you find is 005c0862, you will put all the addresses + 1 to OK ~ [/ quote] [/ quote]
6. Download the image file ending with ISO and put it in the ISO folder of PSP memory stick
MS0 & lt; Memory stick root & gt< br />│
├PSP
│ ├GAME < Psx game / system restore file placement & gt< br />│ ├GAME150 < 1.50 place of homemade software & gt< br />│ ├GAME3XX < 3. XX self made software place & gt< br />│ ├SAVEDATA < Game archive & gt< br />│ ├VIDEO < PMP / PMPAVC file placement & gt< br />│ ├MUSIC < Music file placement & gt< br />│ ├PHOTO < Picture placement & gt< br />│ ├COMMON
│ └SYSTEM
├MP_ ROOT
│ ├100MNV01 < MP4 file placement & gt< br />│ └101ANV01 < AVC file placement & gt< br />├ISO < ISO / CSO game file placement & gt< br />├seplugins < Plug in placement & gt< br />├MUSIC < Music file placement & gt< br />├PICTURE < Picture placement & gt< br />└VIDEO
MS0 & lt; Memory stick root & gt< br />│
├PSP
│ ├GAME < Psx game / system restore file placement & gt< br />│ ├GAME150 < 1.50 place of homemade software & gt< br />│ ├GAME3XX < 3. XX self made software place & gt< br />│ ├SAVEDATA < Game archive & gt< br />│ ├VIDEO < PMP / PMPAVC file placement & gt< br />│ ├MUSIC < Music file placement & gt< br />│ ├PHOTO < Picture placement & gt< br />│ ├COMMON
│ └SYSTEM
├MP_ ROOT
│ ├100MNV01 < MP4 file placement & gt< br />│ └101ANV01 < AVC file placement & gt< br />├ISO < ISO / CSO game file placement & gt< br />├seplugins < Plug in placement & gt< br />├MUSIC < Music file placement & gt< br />├PICTURE < Picture placement & gt< br />└VIDEO
7. 3.03OEC→3.52M33→3.71m33-4→4.01m33→5.00m33-6
3.03OEC升级到3.52M33
http://baodian.tgbus.com/psp/update/150-352m33.shtml
3.52M33升级到3.71m33-4
http://baodian.tgbus.com/psp/update/custom/3.52m33.shtml
3.71m33-4→4.01m33
http://baodian.tgbus.com/psp/update/custom/4.01M33-2.shtml
4.01m33→5.00m33-6
http://baodian.tgbus.com/psp/update/custom/4.01M33-2.shtml
自制系统大全[下面]
真辛苦.大哥你机器真牛逼
3.03OEC升级到3.52M33
http://baodian.tgbus.com/psp/update/150-352m33.shtml
3.52M33升级到3.71m33-4
http://baodian.tgbus.com/psp/update/custom/3.52m33.shtml
3.71m33-4→4.01m33
http://baodian.tgbus.com/psp/update/custom/4.01M33-2.shtml
4.01m33→5.00m33-6
http://baodian.tgbus.com/psp/update/custom/4.01M33-2.shtml
自制系统大全[下面]
真辛苦.大哥你机器真牛逼
8. http://www.tudou.com/programs/view/6oeCKA8mXW0/
there's talk behind it
Cang: where is this? Is n the domain? Why am I the only one in this corner<
Green: Green Star Stone
Green: Green Star stone, why are you here? Where is this
Cui (smilingly): I hate your saying Start attacking)
Cang (Dodge): what's the matter? Why attack me
Cui: shut up Attack again)
Cang (knocked down): why
Cui (smilingly): why? Because of the emerald star stone, we are the dolls of the rose girl. Alice game begins, so the green star stone, your rosemary, will give it to me (laughter)
Cang: how could this happen? This kind of thing
(open the box)
Cang: dream
Cui (also opens the box): eh? What's the matter? It's so late.
Cang: Yes, I'm sorry.
Cui: did you have any nightmares when you were so upset<
Cang: En.. no... it's not like that
Cui: en... No matter what... Cuixingshi went to sleep first and said... Cangxingshi also went to sleep quickly and said Oh (stretch. Close the box)
Cang: dream? No, it's not a dream. It's
there's talk behind it
Cang: where is this? Is n the domain? Why am I the only one in this corner<
Green: Green Star Stone
Green: Green Star stone, why are you here? Where is this
Cui (smilingly): I hate your saying Start attacking)
Cang (Dodge): what's the matter? Why attack me
Cui: shut up Attack again)
Cang (knocked down): why
Cui (smilingly): why? Because of the emerald star stone, we are the dolls of the rose girl. Alice game begins, so the green star stone, your rosemary, will give it to me (laughter)
Cang: how could this happen? This kind of thing
(open the box)
Cang: dream
Cui (also opens the box): eh? What's the matter? It's so late.
Cang: Yes, I'm sorry.
Cui: did you have any nightmares when you were so upset<
Cang: En.. no... it's not like that
Cui: en... No matter what... Cuixingshi went to sleep first and said... Cangxingshi also went to sleep quickly and said Oh (stretch. Close the box)
Cang: dream? No, it's not a dream. It's
9. Two times, first to 3.52m33
and then to 3.71M33
http://www.cngba.com/thread-16874192-1-1.html
download the fool package and put it in the psp-game folder
and then to 3.71M33
http://www.cngba.com/thread-16874192-1-1.html
download the fool package and put it in the psp-game folder
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